TileMap2D.h 3.0 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Scene/Component.h"
  24. #include "../Urho2D/TileMapDefs2D.h"
  25. namespace Urho3D
  26. {
  27. class TileMapLayer2D;
  28. class TmxFile2D;
  29. /// Tile map component.
  30. class URHO3D_API TileMap2D : public Component
  31. {
  32. URHO3D_OBJECT(TileMap2D, Component);
  33. public:
  34. /// Construct.
  35. explicit TileMap2D(Context* context);
  36. /// Destruct.
  37. ~TileMap2D() override;
  38. /// Register object factory.
  39. static void RegisterObject(Context* context);
  40. /// Visualize the component as debug geometry.
  41. void DrawDebugGeometry(DebugRenderer* debug, bool depthTest) override;
  42. /// Set tmx file.
  43. /// @property
  44. void SetTmxFile(TmxFile2D* tmxFile);
  45. /// Add debug geometry to the debug renderer.
  46. void DrawDebugGeometry();
  47. /// Return tmx file.
  48. /// @property
  49. TmxFile2D* GetTmxFile() const;
  50. /// Return information.
  51. /// @property
  52. const TileMapInfo2D& GetInfo() const { return info_; }
  53. /// Return number of layers.
  54. /// @property
  55. unsigned GetNumLayers() const { return layers_.Size(); }
  56. /// Return tile map layer at index.
  57. TileMapLayer2D* GetLayer(unsigned index) const;
  58. /// Convert tile index to position.
  59. Vector2 TileIndexToPosition(int x, int y) const;
  60. /// Convert position to tile index, if out of map return false.
  61. bool PositionToTileIndex(int& x, int& y, const Vector2& position) const;
  62. /// Set tile map file attribute.
  63. void SetTmxFileAttr(const ResourceRef& value);
  64. /// Return tile map file attribute.
  65. ResourceRef GetTmxFileAttr() const;
  66. ///
  67. Vector<SharedPtr<TileMapObject2D> > GetTileCollisionShapes(unsigned gid) const;
  68. private:
  69. /// Tmx file.
  70. SharedPtr<TmxFile2D> tmxFile_;
  71. /// Tile map information.
  72. TileMapInfo2D info_{};
  73. /// Root node for tile map layer.
  74. SharedPtr<Node> rootNode_;
  75. /// Tile map layers.
  76. Vector<WeakPtr<TileMapLayer2D> > layers_;
  77. };
  78. }