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- -- Urho3D UI Drag Example:
- -- This sample demonstrates:
- -- - Creating GUI elements from AngelScript
- -- - Loading GUI Style from xml
- -- - Subscribing to GUI drag events and handling them
- -- - Working with GUI elements with specific tags.
- require "LuaScripts/Utilities/Sample"
- VAR_BUTTONS = StringHash("BUTTONS")
- VAR_START = StringHash("START")
- VAR_DELTA = StringHash("DELTA")
- function Start()
- -- Execute base class startup
- SampleStart()
- -- Set mouse visible
- local platform = GetPlatform()
- if platform ~= "Android" and platform ~= "iOS" then
- input.mouseVisible = true
- end
- -- Create the UI content
- CreateGUI()
- CreateInstructions()
- -- Set the mouse mode to use in the sample
- SampleInitMouseMode(MM_FREE)
- -- Hook up to the frame update events
- SubscribeToEvents()
- end
- function CreateInstructions()
- -- Construct new Text object, set string to display and font to use
- local instructionText = ui.root:CreateChild("Text")
- instructionText:SetText("Drag on the buttons to move them around.\n"..
- "Touch input allows also multi-drag.\n"..
- "Press SPACE to show/hide tagged UI elements.")
- instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
- instructionText.textAlignment = HA_CENTER
- -- Position the text relative to the screen center
- instructionText.horizontalAlignment = HA_CENTER
- instructionText.verticalAlignment = VA_CENTER
- instructionText:SetPosition(0, ui.root.height / 4)
- end
- function CreateGUI()
- -- Load the style sheet from xml
- ui.root.defaultStyle = cache:GetResource("XMLFile", "UI/DefaultStyle.xml")
- for i=0, 9, 1 do
- local b = Button:new()
- ui.root:AddChild(b)
- b:SetStyleAuto()
- b.minWidth = 250
- b:SetPosition(IntVector2(50*i, 50*i))
- -- Enable the bring-to-front flag and set the initial priority
- b.bringToFront = true
- b.priority = i
- -- Set the layout mode to make the child text elements aligned vertically
- b:SetLayout(LM_VERTICAL, 20, IntRect(40, 40, 40, 40))
- local dragInfos = {"Num Touch", "Text", "Event Touch"}
- for j=1, table.getn(dragInfos) do
- b:CreateChild("Text", dragInfos[j]):SetStyleAuto()
- end
- if i % 2 == 0 then
- b:AddTag("SomeTag")
- end
- SubscribeToEvent(b, "Click", "HandleClick")
- SubscribeToEvent(b, "DragMove", "HandleDragMove")
- SubscribeToEvent(b, "DragBegin", "HandleDragBegin")
- SubscribeToEvent(b, "DragCancel", "HandleDragCancel")
- end
- for i = 0, 9, 1 do
- local t = Text:new()
- ui.root:AddChild(t)
- t:SetStyleAuto()
- t:SetName("Touch " .. i)
- t.visible = false
- t.priority = 100 -- Make sure it has higher priority than the buttons
- end
- end
- function SubscribeToEvents()
- -- Subscribe HandleUpdate() function for processing update events
- SubscribeToEvent("Update", "HandleUpdate")
- end
- function HandleClick(eventType, eventData)
- local element = eventData["Element"]:GetPtr("UIElement")
- element:BringToFront()
- end
- function HandleDragBegin(eventType, eventData)
- local element = eventData["Element"]:GetPtr("UIElement")
- local lx = eventData["X"]:GetInt()
- local ly = eventData["Y"]:GetInt()
- local p = element.position
- element:SetVar(VAR_START, Variant(p))
- element:SetVar(VAR_DELTA, Variant(Vector2(p.x - lx, p.y - ly)))
- local buttons = eventData["Buttons"]:GetInt()
- element:SetVar(VAR_BUTTONS, Variant(buttons))
- element:GetChild("Text").text = "Drag Begin Buttons: " .. buttons
- element:GetChild("Num Touch").text = "Number of buttons: " .. eventData["NumButtons"]:GetInt()
- end
- function HandleDragMove(eventType, eventData)
- local element = eventData["Element"]:GetPtr("UIElement")
- local buttons = eventData["Buttons"]:GetInt()
- local d = element:GetVar(VAR_DELTA):GetVector2()
- local X = eventData["X"]:GetInt() + d.x
- local Y = eventData["Y"]:GetInt() + d.y
- local BUTTONS = element:GetVar(VAR_BUTTONS):GetInt()
- element:GetChild("Event Touch").text = "Drag Move Buttons: " .. buttons
- element:SetPosition(IntVector2(X, Y))
- end
- function HandleDragCancel(eventType, eventData)
- local element = eventData["Element"]:GetPtr("UIElement")
- local P = element:GetVar(VAR_START):GetIntVector2()
- element:SetPosition(P)
- end
- function HandleUpdate(eventType, eventData)
- local n = input:GetNumTouches()
- local i = 0
- while i < n do
- local t = tolua.cast(ui.root:GetChild("Touch " .. i), 'Text')
- local ts = input:GetTouch(i)
- t:SetText("Touch " .. ts.touchID)
- local pos = IntVector2(ts.position)
- pos.y = pos.y - 30
- t:SetPosition(pos)
- t:SetVisible(true)
- i = i + 1
- end
- i = n
- while i < 10 do
- local t = tolua.cast(ui.root:GetChild("Touch " .. i), 'Text')
- t:SetVisible(false)
- i = i + 1
- end
- if input:GetKeyPress(KEY_SPACE) then
- elements = ui.root:GetChildrenWithTag("SomeTag")
- for i, element in ipairs(elements) do
- element.visible = not element.visible
- end
- end
- end
- -- Create XML patch instructions for screen joystick layout specific to this sample app
- function GetScreenJoystickPatchString()
- return "<patch>" ..
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" ..
- " <attribute name=\"Is Visible\" value=\"false\" />" ..
- " </add>" ..
- "</patch>"
- end
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