| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188 |
- // Urho3D UI Drag Example:
- // This sample demonstrates:
- // - Creating GUI elements from AngelScript
- // - Loading GUI Style from xml
- // - Subscribing to GUI drag events and handling them
- // - Working with GUI elements with specific tags.
- #include "Scripts/Utilities/Sample.as"
- StringHash VAR_BUTTONS("BUTTONS");
- StringHash VAR_START("START");
- StringHash VAR_DELTA("DELTA");
- void Start()
- {
- // Execute base class startup
- SampleStart();
- // Set mouse visible
- String platform = GetPlatform();
- if (platform != "Android" and platform != "iOS")
- input.mouseVisible = true;
- // Create the UI content
- CreateGUI();
- CreateInstructions();
- // Set the mouse mode to use in the sample
- SampleInitMouseMode(MM_FREE);
- // Hook up to the frame update events
- SubscribeToEvents();
- }
- void CreateGUI()
- {
- UIElement@ root = ui.root;
- // Load the style sheet from xml
- root.defaultStyle = cache.GetResource("XMLFile", "UI/DefaultStyle.xml");
- for (int i=0; i < 10; i++)
- {
- Button@ b = Button();
- root.AddChild(b);
- b.SetStyleAuto();
- b.minWidth = 250;
- b.position = IntVector2(50*i, 50*i);
- // Enable the bring-to-front flag and set the initial priority
- b.bringToFront = true;
- b.priority = i;
- // Set the layout mode to make the child text elements aligned vertically
- b.SetLayout(LM_VERTICAL, 20, IntRect(40, 40, 40, 40));
- Array<String> dragInfos = {"Num Touch", "Text", "Event Touch"};
- for (uint j = 0; j < dragInfos.length; ++j)
- b.CreateChild("Text", dragInfos[j]).SetStyleAuto();
- if (i % 2 == 0)
- b.AddTag("SomeTag");
- SubscribeToEvent(b, "Click", "HandleClick");
- SubscribeToEvent(b, "DragMove", "HandleDragMove");
- SubscribeToEvent(b, "DragBegin", "HandleDragBegin");
- SubscribeToEvent(b, "DragCancel", "HandleDragCancel");
- }
- for (int i = 0; i < 10; i++)
- {
- Text@ t = Text();
- root.AddChild(t);
- t.SetStyleAuto();
- t.name = "Touch "+ String(i);
- t.visible = false;
- t.priority = 100; // Make sure it has higher priority than the buttons
- }
- }
- void CreateInstructions()
- {
- // Construct new Text object, set string to display and font to use
- Text@ instructionText = ui.root.CreateChild("Text");
- instructionText.text = "Drag on the buttons to move them around.\n" +
- "Touch input allows also multi-drag.\n" +
- "Press SPACE to show/hide tagged UI elements.";
- instructionText.SetFont(cache.GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15);
- instructionText.textAlignment = HA_CENTER;
- // Position the text relative to the screen center
- instructionText.horizontalAlignment = HA_CENTER;
- instructionText.verticalAlignment = VA_CENTER;
- instructionText.SetPosition(0, ui.root.height / 4);
- }
- void SubscribeToEvents()
- {
- // Subscribe HandleUpdate() function for processing update events
- SubscribeToEvent("Update", "HandleUpdate");
- }
- void HandleClick(StringHash eventType, VariantMap& eventData)
- {
- Button@ element = eventData["Element"].GetPtr();
- element.BringToFront();
- }
- void HandleDragBegin(StringHash eventType, VariantMap& eventData)
- {
- Button@ element = eventData["Element"].GetPtr();
- int lx = eventData["X"].GetInt();
- int ly = eventData["Y"].GetInt();
- IntVector2 p = element.position;
- element.vars[VAR_START] = p;
- element.vars[VAR_DELTA] = IntVector2(p.x - lx, p.y - ly);
- int buttons = eventData["Buttons"].GetInt();
- element.vars[VAR_BUTTONS] = buttons;
- Text@ t = element.GetChild(String("Text"));
- t.text = "Drag Begin Buttons: " + String(buttons);
- t = element.GetChild(String("Num Touch"));
- t.text = "Number of buttons: " + String(eventData["NumButtons"].GetInt());
- }
- void HandleDragMove(StringHash eventType, VariantMap& eventData)
- {
- Button@ element = eventData["Element"].GetPtr();
- int buttons = eventData["Buttons"].GetInt();
- IntVector2 d = element.vars[VAR_DELTA].GetIntVector2();
- int X = eventData["X"].GetInt() + d.x;
- int Y = eventData["Y"].GetInt() + d.y;
- int BUTTONS = element.vars[VAR_BUTTONS].GetInt();
- Text@ t = element.GetChild(String("Event Touch"));
- t.text = "Drag Move Buttons: " + String(buttons);
- if (buttons == BUTTONS)
- element.position = IntVector2(X, Y);
- }
- void HandleDragCancel(StringHash eventType, VariantMap& eventData)
- {
- Button@ element = eventData["Element"].GetPtr();
- IntVector2 P = element.vars[VAR_START].GetIntVector2();
- element.position = P;
- }
- void HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- UIElement@ root = ui.root;
- uint n = input.numTouches;
- for (uint i = 0; i < n; i++)
- {
- Text@ t = root.GetChild("Touch " + String(i));
- TouchState@ ts = input.touches[i];
- t.text = "Touch "+ String(ts.touchID);
- IntVector2 pos = ts.position;
- pos.y -= 30;
- t.position = pos;
- t.visible = true;
- }
- for (uint i = n; i < 10; i++)
- {
- Text@ t = root.GetChild("Touch " + String(i));
- t.visible = false;
- }
- if (input.keyPress[KEY_SPACE])
- {
- Array<UIElement@>@ elements = root.GetChildrenWithTag("SomeTag");
- for (uint i = 0; i < elements.length; ++i)
- elements[i].visible = !elements[i].visible;
- }
- }
- // Create XML patch instructions for screen joystick layout specific to this sample app
- String patchInstructions =
- "<patch>" +
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
- " <attribute name=\"Is Visible\" value=\"false\" />" +
- " </add>" +
- "</patch>";
|