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- // This first example, maintaining tradition, prints a "Hello World" message.
- // Furthermore it shows:
- // - Using the Sample utility functions as a base for the application
- // - Adding a Text element to the graphical user interface
- // - Subscribing to and handling of update events
- #include "Scripts/Utilities/Sample.as"
- LineEdit@ natServerAddress;
- LineEdit@ natServerPort;
- Button@ saveNatSettingsButton;
- Button@ startServerButton;
- LineEdit@ serverGuid;
- Button@ connectButton;
- Text@ logHistoryText;
- Array<String> logHistory;
- LineEdit@ guid;
- const int SERVER_PORT = 54654;
- void Start()
- {
- // Execute the common startup for samples
- SampleStart();
- // Create "Hello World" Text
- CreateText();
- // Set the mouse mode to use in the sample
- SampleInitMouseMode(MM_FREE);
- // Finally, hook-up this HelloWorld instance to handle update events
- SubscribeToEvents();
- }
- void CreateText()
- {
- XMLFile@ uiStyle = cache.GetResource("XMLFile", "UI/DefaultStyle.xml");
- // Set style to the UI root so that elements will inherit it
- ui.root.defaultStyle = uiStyle;
- // Create log element to view latest logs from the system
- Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
- logHistoryText = ui.root.CreateChild("Text");
- logHistoryText.SetFont(font, 12);
- logHistoryText.SetPosition(20, 200);
- logHistory.Resize(20);
- // Create NAT server config fields
- int marginTop = 40;
- CreateLabel("1. Run NAT server somewhere, enter NAT server info and press 'Save NAT settings'", IntVector2(20, marginTop-20));
- natServerAddress = CreateLineEdit("127.0.0.1", 200, IntVector2(20, marginTop));
- natServerPort = CreateLineEdit("61111", 100, IntVector2(240, marginTop));
- saveNatSettingsButton = CreateButton("Save NAT settings", 160, IntVector2(360, marginTop));
- // Create server start button
- marginTop = 120;
- CreateLabel("2. Create server and give others your server GUID", IntVector2(20, marginTop-20));
- guid = CreateLineEdit("Your server GUID", 200, IntVector2(20, marginTop));
- startServerButton = CreateButton("Start server", 160, IntVector2(240, marginTop));
- // Create client connection related fields
- marginTop = 200;
- CreateLabel("3. Input local or remote server GUID", IntVector2(20, marginTop-20));
- serverGuid = CreateLineEdit("Remote server GUID", 200, IntVector2(20, marginTop));
- connectButton = CreateButton("Connect", 160, IntVector2(240, marginTop));
- }
- void SubscribeToEvents()
- {
- // Subscribe HandleUpdate() function for processing update events
- SubscribeToEvent("ServerConnected", "HandleServerConnected");
- SubscribeToEvent("ServerDisconnected", "HandleServerDisconnected");
- SubscribeToEvent("ConnectFailed", "HandleConnectFailed");
- // NAT server connection related events
- SubscribeToEvent("NetworkNatMasterConnectionFailed", "HandleNatConnectionFailed");
- SubscribeToEvent("NetworkNatMasterConnectionSucceeded", "HandleNatConnectionSucceeded");
- // NAT punchtrough request events
- SubscribeToEvent("NetworkNatPunchtroughSucceeded", "HandleNatPunchtroughSucceeded");
- SubscribeToEvent("NetworkNatPunchtroughFailed", "HandleNatPunchtroughFailed");
- SubscribeToEvent("ClientConnected", "HandleClientConnected");
- SubscribeToEvent("ClientDisconnected", "HandleClientDisconnected");
- SubscribeToEvent(saveNatSettingsButton, "Released", "HandleSaveNatSettings");
- SubscribeToEvent(startServerButton, "Released", "HandleStartServer");
- SubscribeToEvent(connectButton, "Released", "HandleConnect");
- }
- void CreateLabel(const String&in text, IntVector2 pos)
- {
- // Create log element to view latest logs from the system
- Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
- Text@ label = ui.root.CreateChild("Text");
- label.SetFont(font, 12);
- label.color = Color(0.0f, 1.0f, 0.0f);
- label.SetPosition(pos.x, pos.y);
- label.text = text;
- }
- void ShowLogMessage(const String& row)
- {
- logHistory.Erase(0);
- logHistory.Push(row);
- // Concatenate all the rows in history
- String allRows;
- for (uint i = 0; i < logHistory.length; ++i)
- allRows += logHistory[i] + "\n";
- logHistoryText.text = allRows;
- }
- LineEdit@ CreateLineEdit(const String&in placeholder, int width, IntVector2 pos)
- {
- LineEdit@ textEdit = ui.root.CreateChild("LineEdit");
- textEdit.SetStyleAuto();
- textEdit.SetFixedWidth(width);
- textEdit.SetFixedHeight(30);
- textEdit.text = placeholder;
- textEdit.SetPosition(pos.x, pos.y);
- return textEdit;
- }
- Button@ CreateButton(const String&in text, int width, IntVector2 pos)
- {
- Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
- Button@ button = ui.root.CreateChild("Button");
- button.SetStyleAuto();
- button.SetFixedWidth(width);
- button.SetFixedHeight(30);
- button.SetPosition(pos.x, pos.y);
- Text@ buttonText = button.CreateChild("Text");
- buttonText.SetFont(font, 12);
- buttonText.SetAlignment(HA_CENTER, VA_CENTER);
- buttonText.text = text;
- return button;
- }
- void HandleSaveNatSettings(StringHash eventType, VariantMap& eventData)
- {
- // Save NAT server configuration
- network.SetNATServerInfo(natServerAddress.text, natServerPort.text.ToInt());
- ShowLogMessage("Saving NAT settings: " + natServerAddress.text + ":" + natServerPort.text);
- }
- void HandleServerConnected(StringHash eventType, VariantMap& eventData)
- {
- ShowLogMessage("Client: Server connected!");
- }
- void HandleServerDisconnected(StringHash eventType, VariantMap& eventData)
- {
- ShowLogMessage("Client: Server disconnected!");
- }
- void HandleConnectFailed(StringHash eventType, VariantMap& eventData)
- {
- ShowLogMessage("Client: Connection failed!");
- }
- void HandleStartServer(StringHash eventType, VariantMap& eventData)
- {
- network.StartServer(SERVER_PORT);
- ShowLogMessage("Server: Server started on port: " + String(SERVER_PORT));
- // Connect to the NAT server
- network.StartNATClient();
- ShowLogMessage("Server: Starting NAT client for server...");
- // Output our assigned GUID which others will use to connect to our server
- guid.text = network.guid;
- }
- void HandleConnect(StringHash eventType, VariantMap& eventData)
- {
- VariantMap userData;
- userData["Name"] = "Urho3D";
- // Attempt connecting to server using custom GUID, Scene = null as a second parameter and user identity is passed as third parameter
- network.AttemptNATPunchtrough(serverGuid.text, null, userData);
- ShowLogMessage("Client: Attempting NAT punchtrough to guid: " + serverGuid.text);
- }
- void HandleNatConnectionFailed(StringHash eventType, VariantMap& eventData)
- {
- ShowLogMessage("Connection to NAT master server failed!");
- }
- void HandleNatConnectionSucceeded(StringHash eventType, VariantMap& eventData)
- {
- ShowLogMessage("Connection to NAT master server succeeded!");
- }
- void HandleNatPunchtroughSucceeded(StringHash eventType, VariantMap& eventData)
- {
- ShowLogMessage("NAT punchtrough succeeded!");
- }
- void HandleNatPunchtroughFailed(StringHash eventType, VariantMap& eventData)
- {
- ShowLogMessage("NAT punchtrough failed!");
- }
- void HandleClientConnected(StringHash eventType, VariantMap& eventData)
- {
- ShowLogMessage("Server: Client connected!");
- }
- void HandleClientDisconnected(StringHash eventType, VariantMap& eventData)
- {
- ShowLogMessage("Server: Client disconnected!");
- }
- // Create XML patch instructions for screen joystick layout specific to this sample app
- String patchInstructions =
- "<patch>" +
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
- " <attribute name=\"Is Visible\" value=\"false\" />" +
- " </add>" +
- "</patch>";
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