52_NATPunchtrough.as 7.8 KB

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  1. // This first example, maintaining tradition, prints a "Hello World" message.
  2. // Furthermore it shows:
  3. // - Using the Sample utility functions as a base for the application
  4. // - Adding a Text element to the graphical user interface
  5. // - Subscribing to and handling of update events
  6. #include "Scripts/Utilities/Sample.as"
  7. LineEdit@ natServerAddress;
  8. LineEdit@ natServerPort;
  9. Button@ saveNatSettingsButton;
  10. Button@ startServerButton;
  11. LineEdit@ serverGuid;
  12. Button@ connectButton;
  13. Text@ logHistoryText;
  14. Array<String> logHistory;
  15. LineEdit@ guid;
  16. const int SERVER_PORT = 54654;
  17. void Start()
  18. {
  19. // Execute the common startup for samples
  20. SampleStart();
  21. // Create "Hello World" Text
  22. CreateText();
  23. // Set the mouse mode to use in the sample
  24. SampleInitMouseMode(MM_FREE);
  25. // Finally, hook-up this HelloWorld instance to handle update events
  26. SubscribeToEvents();
  27. }
  28. void CreateText()
  29. {
  30. XMLFile@ uiStyle = cache.GetResource("XMLFile", "UI/DefaultStyle.xml");
  31. // Set style to the UI root so that elements will inherit it
  32. ui.root.defaultStyle = uiStyle;
  33. // Create log element to view latest logs from the system
  34. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  35. logHistoryText = ui.root.CreateChild("Text");
  36. logHistoryText.SetFont(font, 12);
  37. logHistoryText.SetPosition(20, 200);
  38. logHistory.Resize(20);
  39. // Create NAT server config fields
  40. int marginTop = 40;
  41. CreateLabel("1. Run NAT server somewhere, enter NAT server info and press 'Save NAT settings'", IntVector2(20, marginTop-20));
  42. natServerAddress = CreateLineEdit("127.0.0.1", 200, IntVector2(20, marginTop));
  43. natServerPort = CreateLineEdit("61111", 100, IntVector2(240, marginTop));
  44. saveNatSettingsButton = CreateButton("Save NAT settings", 160, IntVector2(360, marginTop));
  45. // Create server start button
  46. marginTop = 120;
  47. CreateLabel("2. Create server and give others your server GUID", IntVector2(20, marginTop-20));
  48. guid = CreateLineEdit("Your server GUID", 200, IntVector2(20, marginTop));
  49. startServerButton = CreateButton("Start server", 160, IntVector2(240, marginTop));
  50. // Create client connection related fields
  51. marginTop = 200;
  52. CreateLabel("3. Input local or remote server GUID", IntVector2(20, marginTop-20));
  53. serverGuid = CreateLineEdit("Remote server GUID", 200, IntVector2(20, marginTop));
  54. connectButton = CreateButton("Connect", 160, IntVector2(240, marginTop));
  55. }
  56. void SubscribeToEvents()
  57. {
  58. // Subscribe HandleUpdate() function for processing update events
  59. SubscribeToEvent("ServerConnected", "HandleServerConnected");
  60. SubscribeToEvent("ServerDisconnected", "HandleServerDisconnected");
  61. SubscribeToEvent("ConnectFailed", "HandleConnectFailed");
  62. // NAT server connection related events
  63. SubscribeToEvent("NetworkNatMasterConnectionFailed", "HandleNatConnectionFailed");
  64. SubscribeToEvent("NetworkNatMasterConnectionSucceeded", "HandleNatConnectionSucceeded");
  65. // NAT punchtrough request events
  66. SubscribeToEvent("NetworkNatPunchtroughSucceeded", "HandleNatPunchtroughSucceeded");
  67. SubscribeToEvent("NetworkNatPunchtroughFailed", "HandleNatPunchtroughFailed");
  68. SubscribeToEvent("ClientConnected", "HandleClientConnected");
  69. SubscribeToEvent("ClientDisconnected", "HandleClientDisconnected");
  70. SubscribeToEvent(saveNatSettingsButton, "Released", "HandleSaveNatSettings");
  71. SubscribeToEvent(startServerButton, "Released", "HandleStartServer");
  72. SubscribeToEvent(connectButton, "Released", "HandleConnect");
  73. }
  74. void CreateLabel(const String&in text, IntVector2 pos)
  75. {
  76. // Create log element to view latest logs from the system
  77. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  78. Text@ label = ui.root.CreateChild("Text");
  79. label.SetFont(font, 12);
  80. label.color = Color(0.0f, 1.0f, 0.0f);
  81. label.SetPosition(pos.x, pos.y);
  82. label.text = text;
  83. }
  84. void ShowLogMessage(const String& row)
  85. {
  86. logHistory.Erase(0);
  87. logHistory.Push(row);
  88. // Concatenate all the rows in history
  89. String allRows;
  90. for (uint i = 0; i < logHistory.length; ++i)
  91. allRows += logHistory[i] + "\n";
  92. logHistoryText.text = allRows;
  93. }
  94. LineEdit@ CreateLineEdit(const String&in placeholder, int width, IntVector2 pos)
  95. {
  96. LineEdit@ textEdit = ui.root.CreateChild("LineEdit");
  97. textEdit.SetStyleAuto();
  98. textEdit.SetFixedWidth(width);
  99. textEdit.SetFixedHeight(30);
  100. textEdit.text = placeholder;
  101. textEdit.SetPosition(pos.x, pos.y);
  102. return textEdit;
  103. }
  104. Button@ CreateButton(const String&in text, int width, IntVector2 pos)
  105. {
  106. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  107. Button@ button = ui.root.CreateChild("Button");
  108. button.SetStyleAuto();
  109. button.SetFixedWidth(width);
  110. button.SetFixedHeight(30);
  111. button.SetPosition(pos.x, pos.y);
  112. Text@ buttonText = button.CreateChild("Text");
  113. buttonText.SetFont(font, 12);
  114. buttonText.SetAlignment(HA_CENTER, VA_CENTER);
  115. buttonText.text = text;
  116. return button;
  117. }
  118. void HandleSaveNatSettings(StringHash eventType, VariantMap& eventData)
  119. {
  120. // Save NAT server configuration
  121. network.SetNATServerInfo(natServerAddress.text, natServerPort.text.ToInt());
  122. ShowLogMessage("Saving NAT settings: " + natServerAddress.text + ":" + natServerPort.text);
  123. }
  124. void HandleServerConnected(StringHash eventType, VariantMap& eventData)
  125. {
  126. ShowLogMessage("Client: Server connected!");
  127. }
  128. void HandleServerDisconnected(StringHash eventType, VariantMap& eventData)
  129. {
  130. ShowLogMessage("Client: Server disconnected!");
  131. }
  132. void HandleConnectFailed(StringHash eventType, VariantMap& eventData)
  133. {
  134. ShowLogMessage("Client: Connection failed!");
  135. }
  136. void HandleStartServer(StringHash eventType, VariantMap& eventData)
  137. {
  138. network.StartServer(SERVER_PORT);
  139. ShowLogMessage("Server: Server started on port: " + String(SERVER_PORT));
  140. // Connect to the NAT server
  141. network.StartNATClient();
  142. ShowLogMessage("Server: Starting NAT client for server...");
  143. // Output our assigned GUID which others will use to connect to our server
  144. guid.text = network.guid;
  145. }
  146. void HandleConnect(StringHash eventType, VariantMap& eventData)
  147. {
  148. VariantMap userData;
  149. userData["Name"] = "Urho3D";
  150. // Attempt connecting to server using custom GUID, Scene = null as a second parameter and user identity is passed as third parameter
  151. network.AttemptNATPunchtrough(serverGuid.text, null, userData);
  152. ShowLogMessage("Client: Attempting NAT punchtrough to guid: " + serverGuid.text);
  153. }
  154. void HandleNatConnectionFailed(StringHash eventType, VariantMap& eventData)
  155. {
  156. ShowLogMessage("Connection to NAT master server failed!");
  157. }
  158. void HandleNatConnectionSucceeded(StringHash eventType, VariantMap& eventData)
  159. {
  160. ShowLogMessage("Connection to NAT master server succeeded!");
  161. }
  162. void HandleNatPunchtroughSucceeded(StringHash eventType, VariantMap& eventData)
  163. {
  164. ShowLogMessage("NAT punchtrough succeeded!");
  165. }
  166. void HandleNatPunchtroughFailed(StringHash eventType, VariantMap& eventData)
  167. {
  168. ShowLogMessage("NAT punchtrough failed!");
  169. }
  170. void HandleClientConnected(StringHash eventType, VariantMap& eventData)
  171. {
  172. ShowLogMessage("Server: Client connected!");
  173. }
  174. void HandleClientDisconnected(StringHash eventType, VariantMap& eventData)
  175. {
  176. ShowLogMessage("Server: Client disconnected!");
  177. }
  178. // Create XML patch instructions for screen joystick layout specific to this sample app
  179. String patchInstructions =
  180. "<patch>" +
  181. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
  182. " <attribute name=\"Is Visible\" value=\"false\" />" +
  183. " </add>" +
  184. "</patch>";