| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134 |
- // This first example, maintaining tradition, prints a "Hello World" message.
- // Furthermore it shows:
- // - Using the Sample utility functions as a base for the application
- // - Adding a Text element to the graphical user interface
- // - Subscribing to and handling of update events
- #include "Scripts/Utilities/Sample.as"
- Button@ startServer;
- Button@ stopServer;
- Button@ refreshServerList;
- Text@ serverList;
- const int SERVER_PORT = 54654;
- void Start()
- {
- // Execute the common startup for samples
- SampleStart();
- // Create "Hello World" Text
- CreateText();
- // Set the mouse mode to use in the sample
- SampleInitMouseMode(MM_FREE);
- // Finally, hook-up this HelloWorld instance to handle update events
- SubscribeToEvents();
- }
- void CreateText()
- {
- XMLFile@ uiStyle = cache.GetResource("XMLFile", "UI/DefaultStyle.xml");
- // Set style to the UI root so that elements will inherit it
- ui.root.defaultStyle = uiStyle;
- int marginTop = 20;
- CreateLabel("1. Start server", IntVector2(20, marginTop-20));
- startServer = CreateButton("Start server", 160, IntVector2(20, marginTop));
- stopServer = CreateButton("Stop server", 160, IntVector2(20, marginTop));
- stopServer.visible = false;
- // Create client connection related fields
- marginTop += 80;
- CreateLabel("2. Discover LAN servers", IntVector2(20, marginTop-20));
- refreshServerList = CreateButton("Search...", 160, IntVector2(20, marginTop));
- marginTop += 80;
- CreateLabel("Local servers:", IntVector2(20, marginTop - 20));
- serverList = CreateLabel("", IntVector2(20, marginTop));
- }
- void SubscribeToEvents()
- {
- SubscribeToEvent("NetworkHostDiscovered", "HandleNetworkHostDiscovered");
- SubscribeToEvent(startServer, "Released", "HandleStartServer");
- SubscribeToEvent(stopServer, "Released", "HandleStopServer");
- SubscribeToEvent(refreshServerList, "Released", "HandleDoNetworkDiscovery");
- }
- Text@ CreateLabel(const String&in text, IntVector2 pos)
- {
- // Create log element to view latest logs from the system
- Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
- Text@ label = ui.root.CreateChild("Text");
- label.SetFont(font, 12);
- label.color = Color(0.0f, 1.0f, 0.0f);
- label.SetPosition(pos.x, pos.y);
- label.text = text;
- return label;
- }
- Button@ CreateButton(const String&in text, int width, IntVector2 pos)
- {
- Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
- Button@ button = ui.root.CreateChild("Button");
- button.SetStyleAuto();
- button.SetFixedWidth(width);
- button.SetFixedHeight(30);
- button.SetPosition(pos.x, pos.y);
- Text@ buttonText = button.CreateChild("Text");
- buttonText.SetFont(font, 12);
- buttonText.SetAlignment(HA_CENTER, VA_CENTER);
- buttonText.text = text;
- return button;
- }
- void HandleNetworkHostDiscovered(StringHash eventType, VariantMap& eventData)
- {
- log.Info("Server discovered!");
- String text = serverList.text;
- VariantMap data = eventData["Beacon"].GetVariantMap();
- text += "\n" + data["Name"].GetString() + "(" + String(data["Players"].GetInt()) + ")" + eventData["Address"].GetString() + ":" + String(eventData["Port"].GetInt());
- serverList.text = text;
- }
- void HandleStartServer(StringHash eventType, VariantMap& eventData)
- {
- if (network.StartServer(SERVER_PORT)) {
- VariantMap data;
- data["Name"] = "Test server";
- data["Players"] = 100;
- /// Set data which will be sent to all who requests LAN network discovery
- network.SetDiscoveryBeacon(data);
- startServer.visible = false;
- stopServer.visible = true;
- }
- }
- void HandleStopServer(StringHash eventType, VariantMap& eventData)
- {
- network.StopServer();
- startServer.visible = true;
- stopServer.visible = false;
- }
- void HandleDoNetworkDiscovery(StringHash eventType, VariantMap& eventData)
- {
- /// Pass in the port that should be checked
- network.DiscoverHosts(SERVER_PORT);
- serverList.text = "";
- }
- // Create XML patch instructions for screen joystick layout specific to this sample app
- String patchInstructions =
- "<patch>" +
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
- " <attribute name=\"Is Visible\" value=\"false\" />" +
- " </add>" +
- "</patch>";
|