EditorLayers.as 8.9 KB

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  1. // Urho3D editor layer window
  2. enum EditMaskType
  3. {
  4. EDIT_VIEW_MASK = 0,
  5. EDIT_LIGHT_MASK,
  6. EDIT_SHADOW_MASK,
  7. EDIT_ZONE_MASK
  8. }
  9. StringHash lineEditType = StringHash("LineEdit");
  10. StringHash eventTypeMouseButtonDown = StringHash("MouseButtonDown");
  11. StringHash eventTypeMouseMove = StringHash("MouseMove");
  12. Array<CheckBox@> bits;
  13. Window@ layerWindow;
  14. IntVector2 layerWindowPosition;
  15. Node@ patternMaskNode;
  16. EditMode previousEdit ;
  17. bool toggleBusy = false;
  18. int editMaskType = 0;
  19. void CreateLayerEditor()
  20. {
  21. if (layerWindow !is null)
  22. return;
  23. layerWindow = LoadEditorUI("UI/EditorLayersWindow.xml");
  24. ui.root.AddChild(layerWindow);
  25. layerWindow.opacity = uiMaxOpacity;
  26. HideLayerEditor();
  27. bits.Resize(MAX_BITMASK_BITS);
  28. DropDownList@ EditMaskModeList = layerWindow.GetChild("LayerModeEdit", true);
  29. SubscribeToEvent(EditMaskModeList, "ItemSelected", "HandleLayerModeEdit");
  30. for (int i=0; i < MAX_BITMASK_BITS; i++)
  31. {
  32. bits[i] = layerWindow.GetChild("Bit" + String(i), true);
  33. bits[i].vars["index"] = i;
  34. SubscribeToEvent(bits[i], "Toggled", "ToggleBits");
  35. }
  36. }
  37. bool ShowLayerEditor()
  38. {
  39. // avoid to show layer window when we type text in LineEdit
  40. if (ui.focusElement !is null && ui.focusElement.type == lineEditType && lastSelectedNode.Get() is null)
  41. return false;
  42. // to avoid when we close dialog with selected other node
  43. Node@ node = lastSelectedNode.Get();
  44. patternMaskNode = node;
  45. // just change position if already opened
  46. if (layerWindow.visible == true)
  47. {
  48. HideLayerEditor();
  49. /*
  50. layerWindowPosition = ui.cursorPosition;
  51. layerWindow.position = layerWindowPosition;
  52. layerWindowPosition.x += layerWindow.width / 2;
  53. layerWindow.BringToFront();
  54. */
  55. return true;
  56. }
  57. // to prevent manipulation until we change mask for one or group nodes
  58. previousEdit = editMode;
  59. editMode = EDIT_SELECT;
  60. // get mask type from pattern node
  61. EstablishSelectedNodeBitMaskToPanel();
  62. layerWindowPosition = ui.cursorPosition;
  63. layerWindow.position = layerWindowPosition;
  64. layerWindowPosition.x += layerWindow.width / 2;
  65. layerWindow.visible = true;
  66. layerWindow.BringToFront();
  67. return true;
  68. }
  69. void HideLayerEditor()
  70. {
  71. layerWindow.visible = false;
  72. editMode = previousEdit;
  73. }
  74. void EstablishSelectedNodeBitMaskToPanel()
  75. {
  76. if (selectedNodes.length < 1) return;
  77. Node@ node;
  78. node = patternMaskNode;
  79. if (node !is null)
  80. {
  81. // find first drawable to get mask
  82. Array<Component@> components = node.GetComponents();
  83. Drawable@ firstDrawableInNode;
  84. if (components.length > 0 )
  85. {
  86. firstDrawableInNode = cast<Drawable>(components[0]);
  87. }
  88. if (firstDrawableInNode !is null)
  89. {
  90. int showMask = 0;
  91. switch (editMaskType)
  92. {
  93. case EDIT_VIEW_MASK:
  94. showMask = firstDrawableInNode.viewMask;
  95. break;
  96. case EDIT_LIGHT_MASK:
  97. showMask = firstDrawableInNode.lightMask;
  98. break;
  99. case EDIT_SHADOW_MASK:
  100. showMask = firstDrawableInNode.shadowMask;
  101. break;
  102. case EDIT_ZONE_MASK:
  103. showMask = firstDrawableInNode.zoneMask;
  104. break;
  105. }
  106. SetupBitsPanel(showMask);
  107. }
  108. }
  109. }
  110. void SetupBitsPanel(int mask)
  111. {
  112. for (int i = 0; i < 8; i++)
  113. {
  114. if ((1 << i) & mask != 0)
  115. {
  116. bits[i].checked = true;
  117. }
  118. else
  119. {
  120. bits[i].checked = false;
  121. }
  122. }
  123. }
  124. void ChangeNodeViewMask(Node@ node, EditActionGroup@ group, int mask)
  125. {
  126. Array<Component@> components = node.GetComponents();
  127. if (components.length > 0)
  128. {
  129. for (uint componentIndex = 0; componentIndex < components.length; componentIndex++)
  130. {
  131. Component@ component = components[componentIndex];
  132. Drawable@ drawable = cast<Drawable>(component);
  133. if (drawable !is null)
  134. {
  135. // Save before modification
  136. CreateDrawableMaskAction action;
  137. action.Define(drawable, editMaskType);
  138. group.actions.Push(action);
  139. switch (editMaskType)
  140. {
  141. case EDIT_VIEW_MASK:
  142. drawable.viewMask = mask;
  143. break;
  144. case EDIT_LIGHT_MASK:
  145. drawable.lightMask = mask;
  146. break;
  147. case EDIT_SHADOW_MASK:
  148. drawable.shadowMask = mask;
  149. break;
  150. case EDIT_ZONE_MASK:
  151. drawable.zoneMask = mask;
  152. break;
  153. }
  154. }
  155. }
  156. }
  157. }
  158. void EstablishBitMaskToSelectedNodes()
  159. {
  160. if (selectedNodes.length < 1) return;
  161. int maskTypeSelected = 0;
  162. // Group for storing undo actions
  163. EditActionGroup group;
  164. for (uint indexNode = 0; indexNode < selectedNodes.length; indexNode++)
  165. {
  166. Node@ node = selectedNodes[indexNode];
  167. if (node !is null)
  168. {
  169. int mask = 0;
  170. for (int i = 0; i < MAX_BITMASK_BITS; i++)
  171. {
  172. mask = mask | (bits[i].checked ? 1 << i : 0);
  173. }
  174. if (mask == MAX_BITMASK_VALUE)
  175. mask = -1;
  176. ChangeNodeViewMask(node, group, mask);
  177. Array<Node@> children = node.GetChildren(true);
  178. if (children.length > 0)
  179. {
  180. for (uint i = 0; i < children.length; i++)
  181. {
  182. ChangeNodeViewMask(children[i], group, mask);
  183. }
  184. }
  185. }
  186. }
  187. SaveEditActionGroup(group);
  188. SetSceneModified();
  189. }
  190. void HandleLayerModeEdit(StringHash eventType, VariantMap& eventData)
  191. {
  192. DropDownList@ edit = eventData["Element"].GetPtr();
  193. editMaskType = edit.selection;
  194. EstablishSelectedNodeBitMaskToPanel();
  195. }
  196. void HandleMaskTypeScroll(StringHash eventType, VariantMap& eventData)
  197. {
  198. if (!layerWindow.IsInside(ui.cursorPosition, true)) return;
  199. DropDownList@ listView = layerWindow.GetChild("LayerModeEdit", true);
  200. editMaskType = listView.selection;
  201. int wheel = eventData["Wheel"].GetInt();
  202. if (wheel > 0)
  203. {
  204. if (editMaskType > 0) editMaskType--;
  205. }
  206. else if (wheel < 0)
  207. {
  208. if (editMaskType < 3) editMaskType++;
  209. }
  210. listView.selection = editMaskType;
  211. EstablishSelectedNodeBitMaskToPanel();
  212. }
  213. void HandleHideLayerEditor(StringHash eventType, VariantMap& eventData)
  214. {
  215. if (layerWindow.visible == false) return;
  216. // if layer window not in focus and mouse folow away - close layer window
  217. if ( eventType == eventTypeMouseMove)
  218. {
  219. IntVector2 mousePos;
  220. mousePos.x = eventData["X"].GetInt();
  221. mousePos.y = eventData["Y"].GetInt();
  222. Vector2 a = Vector2(layerWindowPosition.x, layerWindowPosition.y);
  223. Vector2 b = Vector2(mousePos.x, mousePos.y);
  224. Vector2 dir = a - b;
  225. float distance = dir.length;
  226. if (distance > layerWindow.width)
  227. HideLayerEditor();
  228. }
  229. // if user click on scene - close layser window
  230. else if (eventType == eventTypeMouseButtonDown)
  231. {
  232. if (ui.focusElement is null)
  233. {
  234. HideLayerEditor();
  235. }
  236. }
  237. }
  238. // Every time then we click on bits they are immediately established for all selected nodes for masks
  239. void ToggleBits(StringHash eventType, VariantMap& eventData)
  240. {
  241. if (toggleBusy) return;
  242. toggleBusy = true;
  243. CheckBox@ cb = cast<CheckBox>(eventData["Element"].GetPtr());
  244. int bitIndex = cb.vars["index"].GetInt();
  245. if (bitIndex < MAX_BITMASK_BITS)
  246. {
  247. // batch bits invert if pressed ctrl or alt
  248. if (input.keyDown[KEY_CTRL])
  249. {
  250. bool bit = true;
  251. bits[bitIndex].checked = bit;
  252. for (int i = 0; i < MAX_BITMASK_BITS; i++)
  253. {
  254. if (i != bitIndex)
  255. {
  256. bits[i].checked = !bit;
  257. };
  258. }
  259. }
  260. else if (input.keyDown[KEY_ALT])
  261. {
  262. bool bit = false;
  263. bits[bitIndex].checked = bit;
  264. for (int i = 0; i < MAX_BITMASK_BITS; i++)
  265. {
  266. if (i != bitIndex)
  267. {
  268. bits[i].checked = !bit;
  269. };
  270. }
  271. }
  272. EstablishBitMaskToSelectedNodes();
  273. }
  274. toggleBusy = false;
  275. }