| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806 |
- // Urho3D editor view & camera functions
- WeakHandle previewCamera;
- Node@ cameraLookAtNode;
- Node@ cameraNode;
- Camera@ camera;
- float orthoCameraZoom = 1.0f;
- Node@ gridNode;
- CustomGeometry@ grid;
- UIElement@ viewportUI; // holds the viewport ui, convienent for clearing and hiding
- uint setViewportCursor = 0; // used to set cursor in post update
- uint resizingBorder = 0; // current border that is dragging
- uint viewportMode = VIEWPORT_SINGLE;
- int viewportBorderOffset = 2; // used to center borders over viewport seams, should be half of width
- int viewportBorderWidth = 4; // width of a viewport resize border
- IntRect viewportArea; // the area where the editor viewport is. if we ever want to have the viewport not take up the whole screen this abstracts that
- IntRect viewportUIClipBorder = IntRect(27, 60, 0, 0); // used to clip viewport borders, the borders are ugly when going behind the transparent toolbars
- RenderPath@ renderPath; // Renderpath to use on all views
- String renderPathName;
- bool gammaCorrection = false;
- bool HDR = false;
- bool contextMenuActionWaitFrame = false;
- bool cameraFlyMode = true;
- int hotKeyMode = 0; // used for checking that kind of style manipulation user are prefer (see HotKeysMode)
- Vector3 lastSelectedNodesCenterPoint = Vector3(0,0,0); // for Blender mode to avoid own origin rotation when no nodes are selected. preserve last center for this
- WeakHandle lastSelectedNode = null;
- WeakHandle lastSelectedDrawable = null;
- WeakHandle lastSelectedComponent = null;
- Component@ coloringComponent = null;
- String coloringTypeName;
- String coloringPropertyName;
- Color coloringOldColor;
- float coloringOldScalar;
- bool debugRenderDisabled = false;
- bool restoreViewport = false;
- IntVector2 oldHierarchyWindowPosition; // used for restore hierarchy position when switch between viewport modes
- int oldHierarchyWindowHeight;
- IntVector2 oldInspectorWindowPosition; // used for restore inspector position when switch between viewport modes
- int oldInspectorWindowHeight;
- const uint VIEWPORT_BORDER_H = 0x00000001;
- const uint VIEWPORT_BORDER_H1 = 0x00000002;
- const uint VIEWPORT_BORDER_H2 = 0x00000004;
- const uint VIEWPORT_BORDER_V = 0x00000010;
- const uint VIEWPORT_BORDER_V1 = 0x00000020;
- const uint VIEWPORT_BORDER_V2 = 0x00000040;
- const uint VIEWPORT_SINGLE = 0x00000000;
- const uint VIEWPORT_COMPACT = 0x00009000;
- const uint VIEWPORT_TOP = 0x00000100;
- const uint VIEWPORT_BOTTOM = 0x00000200;
- const uint VIEWPORT_LEFT = 0x00000400;
- const uint VIEWPORT_RIGHT = 0x00000800;
- const uint VIEWPORT_TOP_LEFT = 0x00001000;
- const uint VIEWPORT_TOP_RIGHT = 0x00002000;
- const uint VIEWPORT_BOTTOM_LEFT = 0x00004000;
- const uint VIEWPORT_BOTTOM_RIGHT = 0x00008000;
- // Combinations for easier testing
- const uint VIEWPORT_BORDER_H_ANY = 0x00000007;
- const uint VIEWPORT_BORDER_V_ANY = 0x00000070;
- const uint VIEWPORT_SPLIT_H = 0x0000f300;
- const uint VIEWPORT_SPLIT_V = 0x0000fc00;
- const uint VIEWPORT_SPLIT_HV = 0x0000f000;
- const uint VIEWPORT_TOP_ANY = 0x00003300;
- const uint VIEWPORT_BOTTOM_ANY = 0x0000c200;
- const uint VIEWPORT_LEFT_ANY = 0x00005400;
- const uint VIEWPORT_RIGHT_ANY = 0x0000c800;
- const uint VIEWPORT_QUAD = 0x0000f000;
- enum HotKeysMode
- {
- HOTKEYS_MODE_STANDARD = 0,
- HOTKEYS_MODE_BLENDER
- }
- enum EditMode
- {
- EDIT_MOVE = 0,
- EDIT_ROTATE,
- EDIT_SCALE,
- EDIT_SELECT,
- EDIT_SPAWN
- }
- enum AxisMode
- {
- AXIS_WORLD = 0,
- AXIS_LOCAL
- }
- enum SnapScaleMode
- {
- SNAP_SCALE_FULL = 0,
- SNAP_SCALE_HALF,
- SNAP_SCALE_QUARTER
- }
- void ResizeString(String& str, uint newSize)
- {
- uint oldSize = str.Length();
- str.Resize(newSize);
- for (uint i = oldSize; i < newSize; ++i)
- str[i] = ' ';
- }
- // Holds info about a viewport such as camera settings and splits up shared resources
- class ViewportContext
- {
- float cameraYaw = 0;
- float cameraPitch = 0;
- Camera@ camera;
- Node@ cameraLookAtNode;
- Node@ cameraNode;
- SoundListener@ soundListener;
- Viewport@ viewport;
- bool enabled = false;
- uint index = 0;
- uint viewportId = 0;
- UIElement@ viewportContextUI;
- UIElement@ statusBar;
- Text@ cameraPosText;
- Window@ settingsWindow;
- LineEdit@ cameraPosX;
- LineEdit@ cameraPosY;
- LineEdit@ cameraPosZ;
- LineEdit@ cameraRotX;
- LineEdit@ cameraRotY;
- LineEdit@ cameraRotZ;
- LineEdit@ cameraZoom;
- LineEdit@ cameraOrthoSize;
- CheckBox@ cameraOrthographic;
- ViewportContext(IntRect viewRect, uint index_, uint viewportId_)
- {
- cameraNode = Node();
- cameraLookAtNode = Node();
- cameraLookAtNode.AddChild(cameraNode);
- camera = cameraNode.CreateComponent("Camera");
- orthoCameraZoom = camera.zoom;
- camera.fillMode = fillMode;
- soundListener = cameraNode.CreateComponent("SoundListener");
- viewport = Viewport(editorScene, camera, viewRect, renderPath);
- index = index_;
- viewportId = viewportId_;
- camera.viewMask = 0xffffffff; // It's easier to only have 1 gizmo active this viewport is shared with the gizmo
- }
- void ResetCamera()
- {
- cameraSmoothInterpolate.Stop();
- cameraLookAtNode.position = Vector3(0, 0, 0);
- cameraLookAtNode.rotation = Quaternion();
- cameraNode.position = Vector3(0, 5, -10);
- // Look at the origin so user can see the scene.
- cameraNode.rotation = Quaternion(Vector3(0, 0, 1), -cameraNode.position);
- ReacquireCameraYawPitch();
- UpdateSettingsUI();
- }
- void ReacquireCameraYawPitch()
- {
- cameraYaw = cameraNode.rotation.yaw;
- cameraPitch = cameraNode.rotation.pitch;
- }
- void CreateViewportContextUI()
- {
- Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
- viewportContextUI = UIElement();
- viewportUI.AddChild(viewportContextUI);
- viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
- viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
- viewportContextUI.clipChildren = true;
- statusBar = BorderImage("ToolBar");
- statusBar.style = "EditorToolBar";
- viewportContextUI.AddChild(statusBar);
- statusBar.SetLayout(LM_HORIZONTAL);
- statusBar.SetAlignment(HA_LEFT, VA_BOTTOM);
- statusBar.layoutSpacing = 4;
- statusBar.opacity = uiMaxOpacity;
- Button@ settingsButton = CreateSmallToolBarButton("Settings");
- statusBar.AddChild(settingsButton);
- cameraPosText = Text();
- statusBar.AddChild(cameraPosText);
- cameraPosText.SetFont(font, 11);
- cameraPosText.color = Color(1, 1, 0);
- cameraPosText.textEffect = TE_SHADOW;
- cameraPosText.priority = -100;
- settingsWindow = LoadEditorUI("UI/EditorViewport.xml");
- settingsWindow.opacity = uiMaxOpacity;
- settingsWindow.visible = false;
- viewportContextUI.AddChild(settingsWindow);
- cameraPosX = settingsWindow.GetChild("PositionX", true);
- cameraPosY = settingsWindow.GetChild("PositionY", true);
- cameraPosZ = settingsWindow.GetChild("PositionZ", true);
- cameraRotX = settingsWindow.GetChild("RotationX", true);
- cameraRotY = settingsWindow.GetChild("RotationY", true);
- cameraRotZ = settingsWindow.GetChild("RotationZ", true);
- cameraOrthographic = settingsWindow.GetChild("Orthographic", true);
- cameraZoom = settingsWindow.GetChild("Zoom", true);
- cameraOrthoSize = settingsWindow.GetChild("OrthoSize", true);
- SubscribeToEvent(cameraPosX, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraPosY, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraPosZ, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraRotX, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraRotY, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraRotZ, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraZoom, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraOrthoSize, "TextChanged", "HandleSettingsLineEditTextChange");
- SubscribeToEvent(cameraOrthographic, "Toggled", "HandleOrthographicToggled");
- SubscribeToEvent(settingsButton, "Released", "ToggleViewportSettingsWindow");
- SubscribeToEvent(settingsWindow.GetChild("ResetCamera", true), "Released", "ResetCamera");
- SubscribeToEvent(settingsWindow.GetChild("CopyTransform", true), "Released", "HandleCopyTransformClicked");
- SubscribeToEvent(settingsWindow.GetChild("CloseButton", true), "Released", "CloseViewportSettingsWindow");
- SubscribeToEvent(settingsWindow.GetChild("Refresh", true), "Released", "UpdateSettingsUI");
- HandleResize();
- }
- void HandleResize()
- {
- viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
- viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
- if (viewport.rect.left < 34)
- {
- statusBar.layoutBorder = IntRect(34 - viewport.rect.left, 4, 4, 8);
- IntVector2 pos = settingsWindow.position;
- pos.x = 32 - viewport.rect.left;
- settingsWindow.position = pos;
- }
- else
- {
- statusBar.layoutBorder = IntRect(8, 4, 4, 8);
- IntVector2 pos = settingsWindow.position;
- pos.x = 5;
- settingsWindow.position = pos;
- }
- statusBar.SetFixedSize(viewport.rect.width, 22);
- }
- void ToggleOrthographic()
- {
- SetOrthographic(!camera.orthographic);
- }
- void SetOrthographic(bool orthographic)
- {
- camera.orthographic = orthographic;
- if (camera.orthographic)
- camera.zoom = orthoCameraZoom;
- else
- camera.zoom = 1.0f;
-
- UpdateSettingsUI();
- }
- void Update(float timeStep)
- {
- // Update camera smooth move
- if (cameraSmoothInterpolate.IsRunning())
- {
- cameraSmoothInterpolate.Update(timeStep);
- }
- Vector3 cameraPos = cameraNode.position;
- String xText(cameraPos.x);
- String yText(cameraPos.y);
- String zText(cameraPos.z);
- ResizeString(xText, 8);
- ResizeString(yText, 8);
- ResizeString(zText, 8);
- cameraPosText.text = String(
- "Pos: " + xText + " " + yText + " " + zText +
- " Zoom: " + camera.zoom);
- cameraPosText.size = cameraPosText.minSize;
- }
- void ToggleViewportSettingsWindow()
- {
- if (settingsWindow.visible)
- CloseViewportSettingsWindow();
- else
- OpenViewportSettingsWindow();
- }
- void OpenViewportSettingsWindow()
- {
- UpdateSettingsUI();
- /* settingsWindow.position = */
- settingsWindow.visible = true;
- settingsWindow.BringToFront();
- }
- void CloseViewportSettingsWindow()
- {
- settingsWindow.visible = false;
- }
- void UpdateSettingsUI()
- {
- cameraPosX.text = String(Floor(cameraNode.position.x * 1000) / 1000);
- cameraPosY.text = String(Floor(cameraNode.position.y * 1000) / 1000);
- cameraPosZ.text = String(Floor(cameraNode.position.z * 1000) / 1000);
- cameraRotX.text = String(Floor(cameraNode.rotation.pitch * 1000) / 1000);
- cameraRotY.text = String(Floor(cameraNode.rotation.yaw * 1000) / 1000);
- cameraRotZ.text = String(Floor(cameraNode.rotation.roll * 1000) / 1000);
- cameraZoom.text = String(Floor(camera.zoom * 1000) / 1000);
- cameraOrthoSize.text = String(Floor(camera.orthoSize * 1000) / 1000);
- // FIXME: this line below appears to be not only redundant but may cause infinite loop as well on Clang build
- // cameraOrthographic.checked = camera.orthographic;
- }
- void HandleOrthographicToggled(StringHash eventType, VariantMap& eventData)
- {
- SetOrthographic(cameraOrthographic.checked);
- }
- void HandleSettingsLineEditTextChange(StringHash eventType, VariantMap& eventData)
- {
- LineEdit@ element = eventData["Element"].GetPtr();
- if (element.text == "")
- return;
- if (element is cameraRotX || element is cameraRotY || element is cameraRotZ)
- {
- Vector3 euler = cameraNode.rotation.eulerAngles;
- if (element is cameraRotX)
- euler.x = element.text.ToFloat();
- else if (element is cameraRotY)
- euler.y = element.text.ToFloat();
- else if (element is cameraRotZ)
- euler.z = element.text.ToFloat();
- cameraNode.rotation = Quaternion(euler);
- }
- else if (element is cameraPosX || element is cameraPosY || element is cameraPosZ)
- {
- Vector3 pos = cameraNode.position;
- if (element is cameraPosX)
- pos.x = element.text.ToFloat();
- else if (element is cameraPosY)
- pos.y = element.text.ToFloat();
- else if (element is cameraPosZ)
- pos.z = element.text.ToFloat();
- cameraNode.position = pos;
- }
- else if (element is cameraZoom)
- camera.zoom = element.text.ToFloat();
- else if (element is cameraOrthoSize)
- camera.orthoSize = element.text.ToFloat();
- }
- void HandleCopyTransformClicked(StringHash eventType, VariantMap& eventData)
- {
- if (editNode !is null)
- {
- editNode.position = cameraNode.position;
- editNode.rotation = cameraNode.rotation;
- }
- }
- }
- Array<ViewportContext@> viewports;
- ViewportContext@ activeViewport;
- Text@ editorModeText;
- Text@ renderStatsText;
- Text@ modelInfoText;
- EditMode editMode = EDIT_MOVE;
- AxisMode axisMode = AXIS_WORLD;
- FillMode fillMode = FILL_SOLID;
- SnapScaleMode snapScaleMode = SNAP_SCALE_FULL;
- float viewNearClip = 0.1;
- float viewFarClip = 1000.0;
- float viewFov = 45.0;
- float cameraBaseSpeed = 3;
- float cameraBaseRotationSpeed = 0.2;
- float cameraShiftSpeedMultiplier = 5;
- float moveStep = 0.5;
- float rotateStep = 5;
- float scaleStep = 0.1;
- float snapScale = 1.0;
- bool limitRotation = false;
- bool moveSnap = false;
- bool rotateSnap = false;
- bool scaleSnap = false;
- bool renderingDebug = false;
- bool physicsDebug = false;
- bool octreeDebug = false;
- bool navigationDebug = false;
- int pickMode = PICK_GEOMETRIES;
- bool orbiting = false;
- enum MouseOrbitMode
- {
- ORBIT_RELATIVE = 0,
- ORBIT_WRAP
- }
- bool toggledMouseLock = false;
- int mouseOrbitMode = ORBIT_RELATIVE;
- bool mmbPanMode = false;
- bool rotateAroundSelect = false;
- enum NewNodeMode
- {
- NEW_NODE_CAMERA_LOOKAT = 0,
- NEW_NODE_IN_CENTER,
- NEW_NODE_RAYCAST
- }
- int newNodeMode = NEW_NODE_CAMERA_LOOKAT;
- bool showGrid = true;
- bool grid2DMode = false;
- uint gridSize = 16;
- uint gridSubdivisions = 3;
- float gridScale = 8.0;
- Color gridColor(0.1, 0.1, 0.1);
- Color gridSubdivisionColor(0.05, 0.05, 0.05);
- Color gridXColor(0.5, 0.1, 0.1);
- Color gridYColor(0.1, 0.5, 0.1);
- Color gridZColor(0.1, 0.1, 0.5);
- Array<int> pickModeDrawableFlags = {
- DRAWABLE_GEOMETRY,
- DRAWABLE_LIGHT,
- DRAWABLE_ZONE
- };
- Array<String> editModeText = {
- "Move",
- "Rotate",
- "Scale",
- "Select",
- "Spawn"
- };
- Array<String> axisModeText = {
- "World",
- "Local"
- };
- Array<String> pickModeText = {
- "Geometries",
- "Lights",
- "Zones",
- "Rigidbodies",
- "UI-elements"
- };
- Array<String> fillModeText = {
- "Solid",
- "Wire",
- "Point"
- };
- // This class provides smooth translation/rotation/zoom interpolation for the editor camera
- class CameraSmoothInterpolate
- {
- Vector3 lookAtNodeBeginPos;
- Vector3 cameraNodeBeginPos;
-
- Vector3 lookAtNodeEndPos;
- Vector3 cameraNodeEndPos;
- Quaternion cameraNodeBeginRot;
- Quaternion cameraNodeEndRot;
- float cameraBeginZoom;
- float cameraEndZoom;
-
- bool isRunning = false;
- float duration = 0.0f;
- float elapsedTime = 0.0f;
- bool interpLookAtNodePos = false;
- bool interpCameraNodePos = false;
- bool interpCameraRot = false;
- bool interpCameraZoom = false;
- CameraSmoothInterpolate()
- {
- }
- void SetLookAtNodePosition(Vector3 lookAtBeginPos, Vector3 lookAtEndPos)
- {
- lookAtNodeBeginPos = lookAtBeginPos;
- lookAtNodeEndPos = lookAtEndPos;
- interpLookAtNodePos = true;
- }
- void SetCameraNodePosition(Vector3 cameraBeginPos, Vector3 cameraEndPos)
- {
- cameraNodeBeginPos = cameraBeginPos;
- cameraNodeEndPos = cameraEndPos;
- interpCameraNodePos = true;
- }
- void SetCameraNodeRotation(Quaternion cameraBeginRot, Quaternion cameraEndRot)
- {
- cameraNodeBeginRot = cameraBeginRot;
- cameraNodeEndRot = cameraEndRot;
- interpCameraRot = true;
- }
- void SetCameraZoom(float beginZoom, float endZoom)
- {
- cameraBeginZoom = beginZoom;
- cameraEndZoom = endZoom;
- interpCameraZoom = true;
- }
- void Start(float duration_)
- {
- if (cameraLookAtNode is null || cameraNode is null || camera is null)
- return;
- duration = duration_;
- elapsedTime = 0.0f;
- isRunning = true;
- }
- void Stop()
- {
- interpLookAtNodePos = false;
- interpCameraNodePos = false;
- interpCameraRot = false;
- interpCameraZoom = false;
- isRunning = false;
- }
- void Finish()
- {
- if (!isRunning)
- return;
- if (cameraLookAtNode is null || cameraNode is null || camera is null)
- return;
- if (interpLookAtNodePos)
- cameraLookAtNode.worldPosition = lookAtNodeEndPos;
-
- if (interpCameraNodePos)
- cameraNode.position = cameraNodeEndPos;
- if (interpCameraRot)
- {
- cameraNode.rotation = cameraNodeEndRot;
- ReacquireCameraYawPitch();
- }
- if (interpCameraZoom)
- {
- orthoCameraZoom = cameraEndZoom;
- camera.zoom = cameraEndZoom;
- }
- interpLookAtNodePos = false;
- interpCameraNodePos = false;
- interpCameraRot = false;
- interpCameraZoom = false;
- isRunning = false;
- }
- bool IsRunning() const
- {
- return isRunning;
- }
- // Cubic easing out
- // http://robertpenner.com/easing/
- float EaseOut(float t, float b , float c, float d)
- {
- return c * ((t = t / d - 1) * t * t + 1) + b;
- }
- void Update(float timeStep)
- {
- if (!isRunning)
- return;
- if (cameraLookAtNode is null || cameraNode is null || camera is null)
- return;
- elapsedTime += timeStep;
-
- if (elapsedTime <= duration)
- {
- float factor = EaseOut(elapsedTime, 0.0f, 1.0f, duration);
- if (interpLookAtNodePos)
- cameraLookAtNode.worldPosition = lookAtNodeBeginPos + (lookAtNodeEndPos - lookAtNodeBeginPos) * factor;
-
- if (interpCameraNodePos)
- cameraNode.position = cameraNodeBeginPos + (cameraNodeEndPos - cameraNodeBeginPos) * factor;
- if (interpCameraRot)
- {
- cameraNode.rotation = cameraNodeBeginRot.Slerp(cameraNodeEndRot, factor);
- ReacquireCameraYawPitch();
- }
- if (interpCameraZoom)
- {
- orthoCameraZoom = cameraBeginZoom + (cameraEndZoom - cameraBeginZoom) * factor;
- camera.zoom = orthoCameraZoom;
- }
- }
- else
- {
- Finish();
- }
- }
- }
- CameraSmoothInterpolate cameraSmoothInterpolate; // Camera smooth interpolation control
- void SetRenderPath(const String&in newRenderPathName)
- {
- renderPath = null;
- renderPathName = newRenderPathName.Trimmed();
- if (renderPathName.length > 0)
- {
- File@ file = cache.GetFile(renderPathName);
- if (file !is null)
- {
- XMLFile@ xml = XMLFile();
- if (xml.Load(file))
- {
- renderPath = RenderPath();
- if (!renderPath.Load(xml))
- renderPath = null;
- }
- }
- }
- if (renderPath is null)
- renderPath = renderer.defaultRenderPath.Clone();
- // Append gamma correction postprocess and disable/enable it as requested
- renderPath.Append(cache.GetResource("XMLFile", "PostProcess/GammaCorrection.xml"));
- renderPath.SetEnabled("GammaCorrection", gammaCorrection);
- renderer.hdrRendering = HDR;
- for (uint i = 0; i < renderer.numViewports; ++i)
- renderer.viewports[i].renderPath = renderPath;
- if (materialPreview !is null && materialPreview.viewport !is null)
- materialPreview.viewport.renderPath = renderPath;
- if (particleEffectPreview !is null && particleEffectPreview.viewport !is null)
- particleEffectPreview.viewport.renderPath = renderPath;
- }
- void SetGammaCorrection(bool enable)
- {
- gammaCorrection = enable;
- if (renderPath !is null)
- renderPath.SetEnabled("GammaCorrection", gammaCorrection);
- }
- void SetHDR(bool enable)
- {
- HDR = enable;
- if (renderer !is null)
- renderer.hdrRendering = HDR;
- }
- void CreateCamera()
- {
- // Set the initial viewport rect
- viewportArea = IntRect(0, 0, graphics.width, graphics.height);
- // Set viewport single to store default hierarchy/inspector height/positions
- if(viewportMode == VIEWPORT_COMPACT)
- {
- SetViewportMode(VIEWPORT_SINGLE);
- SetViewportMode(VIEWPORT_COMPACT);
- }
- else
- {
- SetViewportMode(viewportMode);
- }
- SetActiveViewport(viewports[0]);
- // Note: the camera is not inside the scene, so that it is not listed, and does not get deleted
- ResetCamera();
- // Set initial renderpath if defined
- SetRenderPath(renderPathName);
- }
- // Create any UI associated with changing the editor viewports
- void CreateViewportUI()
- {
- if (viewportUI is null)
- {
- viewportUI = UIElement();
- ui.root.AddChild(viewportUI);
- }
- viewportUI.SetFixedSize(viewportArea.width, viewportArea.height);
- viewportUI.position = IntVector2(viewportArea.top, viewportArea.left);
- viewportUI.clipChildren = true;
- viewportUI.clipBorder = viewportUIClipBorder;
- viewportUI.RemoveAllChildren();
- viewportUI.priority = -2000;
- Array<BorderImage@> borders;
- IntRect top;
- IntRect bottom;
- IntRect left;
- IntRect right;
- IntRect topLeft;
- IntRect topRight;
- IntRect bottomLeft;
- IntRect bottomRight;
- for (uint i = 0; i < viewports.length; ++i)
- {
- ViewportContext@ vc = viewports[i];
- vc.CreateViewportContextUI();
- if (vc.viewportId & VIEWPORT_TOP > 0)
- top = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
- bottom = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_LEFT > 0)
- left = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_RIGHT > 0)
- right = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
- topLeft = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
- topRight = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight = vc.viewport.rect;
- }
- // Creates resize borders based on the mode set
- if (viewportMode == VIEWPORT_QUAD) // independent borders for quad isn't easy
- {
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V, topLeft.right - viewportBorderOffset, topLeft.top, viewportBorderWidth, viewportArea.height));
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H, topLeft.left, topLeft.bottom-viewportBorderOffset, viewportArea.width, viewportBorderWidth));
- }
- else
- {
- // Figures what borders to create based on mode
- if (viewportMode & (VIEWPORT_LEFT|VIEWPORT_RIGHT) > 0)
- {
- borders.Push(
- viewportMode & VIEWPORT_LEFT > 0 ?
- CreateViewportDragBorder(VIEWPORT_BORDER_V, left.right-viewportBorderOffset, left.top, viewportBorderWidth, left.height) :
- CreateViewportDragBorder(VIEWPORT_BORDER_V, right.left-viewportBorderOffset, right.top, viewportBorderWidth, right.height)
- );
- }
- else
- {
- if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_TOP_RIGHT) > 0)
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V1, topLeft.right-viewportBorderOffset, topLeft.top, viewportBorderWidth, topLeft.height));
- if (viewportMode & (VIEWPORT_BOTTOM_LEFT|VIEWPORT_BOTTOM_RIGHT) > 0)
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V2, bottomLeft.right-viewportBorderOffset, bottomLeft.top, viewportBorderWidth, bottomLeft.height));
- }
- if (viewportMode & (VIEWPORT_TOP|VIEWPORT_BOTTOM) > 0)
- {
- borders.Push(
- viewportMode & VIEWPORT_TOP > 0 ?
- CreateViewportDragBorder(VIEWPORT_BORDER_H, top.left, top.bottom-viewportBorderOffset, top.width, viewportBorderWidth) :
- CreateViewportDragBorder(VIEWPORT_BORDER_H, bottom.left, bottom.top-viewportBorderOffset, bottom.width, viewportBorderWidth)
- );
- }
- else
- {
- if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_BOTTOM_LEFT) > 0)
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H1, topLeft.left, topLeft.bottom-viewportBorderOffset, topLeft.width, viewportBorderWidth));
- if (viewportMode & (VIEWPORT_TOP_RIGHT|VIEWPORT_BOTTOM_RIGHT) > 0)
- borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H2, topRight.left, topRight.bottom-viewportBorderOffset, topRight.width, viewportBorderWidth));
- }
- }
- }
- BorderImage@ CreateViewportDragBorder(uint value, int posX, int posY, int sizeX, int sizeY)
- {
- BorderImage@ border = BorderImage();
- viewportUI.AddChild(border);
- border.name = "border";
- border.style = "ViewportBorder";
- border.vars["VIEWMODE"] = value;
- border.SetFixedSize(sizeX, sizeY); // relevant size gets set by viewport later
- border.position = IntVector2(posX, posY);
- border.opacity = uiMaxOpacity;
- SubscribeToEvent(border, "DragMove", "HandleViewportBorderDragMove");
- SubscribeToEvent(border, "DragEnd", "HandleViewportBorderDragEnd");
- return border;
- }
- void SetFillMode(FillMode fillMode_)
- {
- fillMode = fillMode_;
- for (uint i = 0; i < viewports.length; ++i)
- viewports[i].camera.fillMode = fillMode_;
- }
- // Sets the viewport mode
- void SetViewportMode(uint mode = VIEWPORT_SINGLE)
- {
- // Remember old viewport positions
- Array<Vector3> cameralookAtPositions;
- Array<Quaternion> cameraLookAtRotations;
- Array<Vector3> cameraPositions;
- Array<Quaternion> cameraRotations;
- for (uint i = 0; i < viewports.length; ++i)
- {
- cameralookAtPositions.Push(viewports[i].cameraLookAtNode.position);
- cameraLookAtRotations.Push(viewports[i].cameraLookAtNode.rotation);
- cameraPositions.Push(viewports[i].cameraNode.position);
- cameraRotations.Push(viewports[i].cameraNode.rotation);
- }
- viewports.Clear();
- if(mode == VIEWPORT_COMPACT)
- {
- // Remember old hierarchy/inspector height/positions
- if(viewportMode != VIEWPORT_COMPACT){
- restoreViewport = true;
- oldHierarchyWindowPosition = hierarchyWindow.position;
- oldHierarchyWindowHeight = hierarchyWindow.height;
- oldInspectorWindowPosition = attributeInspectorWindow.position;
- oldInspectorWindowHeight = attributeInspectorWindow.height;
- }
- // Move and scale hierarchy window to left of screen
- ShowHierarchyWindow();
- hierarchyWindow.position = IntVector2(secondaryToolBar.width,toolBar.height + uiMenuBar.height);
- hierarchyWindow.height = viewportArea.height-(toolBar.height + uiMenuBar.height);
- // Move and scale inspector window to left of screen
- ShowAttributeInspectorWindow();
- attributeInspectorWindow.position = IntVector2(viewportArea.width-attributeInspectorWindow.width,toolBar.height + uiMenuBar.height);
- attributeInspectorWindow.height = viewportArea.height-(toolBar.height + uiMenuBar.height);
- // Hide close button and disable resize/movement inspector/hierarchy of windows
- attributeInspectorWindow.GetChild("CloseButton",true).visible = false;
- attributeInspectorWindow.resizable = false;
- attributeInspectorWindow.movable = false;
- hierarchyWindow.GetChild("CloseButton",true).visible = false;
- hierarchyWindow.resizable = false;
- hierarchyWindow.movable = false;
- // Create viewport on center of window
- {
- uint viewport = 0;
- ViewportContext@ vc = ViewportContext(
- IntRect(
- secondaryToolBar.width + hierarchyWindow.width,
- toolBar.height + uiMenuBar.height,
- viewportArea.width-attributeInspectorWindow.width,
- viewportArea.height),
- viewports.length + 1,
- viewportMode & (VIEWPORT_TOP|VIEWPORT_LEFT|VIEWPORT_TOP_LEFT)
- );
- viewports.Push(vc);
- }
- viewportMode = mode;
- }
- else
- {
- if(viewportMode == VIEWPORT_COMPACT)
- {
- // Restore hierarchy/inspector windows height/positions
- if(restoreViewport)
- {
- hierarchyWindow.position = oldHierarchyWindowPosition;
- hierarchyWindow.height = oldHierarchyWindowHeight;
- attributeInspectorWindow.position = oldInspectorWindowPosition;
- attributeInspectorWindow.height = oldInspectorWindowHeight;
- }
- // Show close button and enable resize/movement of inspector/hierarchy windows
- attributeInspectorWindow.GetChild("CloseButton",true).visible = true;
- attributeInspectorWindow.resizable = true;
- attributeInspectorWindow.movable = true;
- hierarchyWindow.GetChild("CloseButton",true).visible = true;
- hierarchyWindow.resizable = true;
- hierarchyWindow.movable = true;
- }
- viewportMode = mode;
- // Always have quad a
- {
- uint viewport = 0;
- ViewportContext@ vc = ViewportContext(
- IntRect(
- 0,
- 0,
- mode & (VIEWPORT_LEFT|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
- mode & (VIEWPORT_TOP|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.height / 2 : viewportArea.height),
- viewports.length + 1,
- viewportMode & (VIEWPORT_TOP|VIEWPORT_LEFT|VIEWPORT_TOP_LEFT)
- );
- viewports.Push(vc);
- }
- uint topRight = viewportMode & (VIEWPORT_RIGHT|VIEWPORT_TOP_RIGHT);
- if (topRight > 0)
- {
- ViewportContext@ vc = ViewportContext(
- IntRect(
- viewportArea.width/2,
- 0,
- viewportArea.width,
- mode & VIEWPORT_TOP_RIGHT > 0 ? viewportArea.height / 2 : viewportArea.height),
- viewports.length + 1,
- topRight
- );
- viewports.Push(vc);
- }
- uint bottomLeft = viewportMode & (VIEWPORT_BOTTOM|VIEWPORT_BOTTOM_LEFT);
- if (bottomLeft > 0)
- {
- ViewportContext@ vc = ViewportContext(
- IntRect(
- 0,
- viewportArea.height / 2,
- mode & (VIEWPORT_BOTTOM_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
- viewportArea.height),
- viewports.length + 1,
- bottomLeft
- );
- viewports.Push(vc);
- }
- uint bottomRight = viewportMode & (VIEWPORT_BOTTOM_RIGHT);
- if (bottomRight > 0)
- {
- ViewportContext@ vc = ViewportContext(
- IntRect(
- viewportArea.width / 2,
- viewportArea.height / 2,
- viewportArea.width,
- viewportArea.height),
- viewports.length + 1,
- bottomRight
- );
- viewports.Push(vc);
- }
- }
- renderer.numViewports = viewports.length;
- for (uint i = 0; i < viewports.length; ++i)
- renderer.viewports[i] = viewports[i].viewport;
- // Restore camera positions as applicable. Default new viewports to the last camera position
- if (cameraPositions.length > 0)
- {
- for (uint i = 0; i < viewports.length; ++i)
- {
- uint src = i;
- if (src >= cameraPositions.length)
- src = cameraPositions.length - 1;
- viewports[i].cameraLookAtNode.position = cameralookAtPositions[src];
- viewports[i].cameraLookAtNode.rotation = cameraLookAtRotations[src];
- viewports[i].cameraNode.position = cameraPositions[src];
- viewports[i].cameraNode.rotation = cameraRotations[src];
- }
- }
- ReacquireCameraYawPitch();
- UpdateViewParameters();
- UpdateCameraPreview();
- CreateViewportUI();
- }
- // Create a preview viewport if a camera component is selected
- void UpdateCameraPreview()
- {
- previewCamera = null;
- StringHash cameraType("Camera");
- for (uint i = 0; i < selectedComponents.length; ++i)
- {
- if (selectedComponents[i].type == cameraType)
- {
- // Take the first encountered camera
- previewCamera = selectedComponents[i];
- break;
- }
- }
- // Also try nodes if not found from components
- if (previewCamera.Get() is null)
- {
- for (uint i = 0; i < selectedNodes.length; ++i)
- {
- previewCamera = selectedNodes[i].GetComponent("Camera");
- if (previewCamera.Get() !is null)
- break;
- }
- }
- // Remove extra viewport if it exists and no camera is selected
- if (previewCamera.Get() is null)
- {
- if (renderer.numViewports > viewports.length)
- renderer.numViewports = viewports.length;
- }
- else
- {
- if (renderer.numViewports < viewports.length + 1)
- renderer.numViewports = viewports.length + 1;
- int previewWidth = graphics.width / 4;
- int previewHeight = previewWidth * 9 / 16;
- int previewX = graphics.width - 10 - previewWidth;
- int previewY = graphics.height - 30 - previewHeight;
- Viewport@ previewView = Viewport();
- previewView.scene = editorScene;
- previewView.camera = previewCamera.Get();
- previewView.rect = IntRect(previewX, previewY, previewX + previewWidth, previewY + previewHeight);
- previewView.renderPath = renderPath;
- renderer.viewports[viewports.length] = previewView;
- }
- }
- void HandleViewportBorderDragMove(StringHash eventType, VariantMap& eventData)
- {
- UIElement@ dragBorder = eventData["Element"].GetPtr();
- if (dragBorder is null)
- return;
- uint hPos;
- uint vPos;
- // Moves border to new cursor position, restricts motion to 1 axis, and keeps borders within view area
- if (resizingBorder & VIEWPORT_BORDER_V_ANY > 0)
- {
- hPos = Clamp(ui.cursorPosition.x, 150, viewportArea.width-150);
- vPos = dragBorder.position.y;
- dragBorder.position = IntVector2(hPos, vPos);
- }
- if (resizingBorder & VIEWPORT_BORDER_H_ANY > 0)
- {
- vPos = Clamp(ui.cursorPosition.y, 150, viewportArea.height-150);
- hPos = dragBorder.position.x;
- dragBorder.position = IntVector2(hPos, vPos);
- }
- // Move all dependent borders
- Array<UIElement@> borders = viewportUI.GetChildren();
- for (uint i = 0; i < borders.length; ++i)
- {
- BorderImage@ border = borders[i];
- if (border is null || border is dragBorder || border.name != "border")
- continue;
- uint borderViewMode = border.vars["VIEWMODE"].GetUInt();
- if (resizingBorder == VIEWPORT_BORDER_H)
- {
- if (borderViewMode == VIEWPORT_BORDER_V1)
- {
- border.SetFixedHeight(vPos);
- }
- else if (borderViewMode == VIEWPORT_BORDER_V2)
- {
- border.position = IntVector2(border.position.x, vPos);
- border.SetFixedHeight(viewportArea.height - vPos);
- }
- }
- else if (resizingBorder == VIEWPORT_BORDER_V)
- {
- if (borderViewMode == VIEWPORT_BORDER_H1)
- {
- border.SetFixedWidth(hPos);
- }
- else if (borderViewMode == VIEWPORT_BORDER_H2)
- {
- border.position = IntVector2(hPos, border.position.y);
- border.SetFixedWidth(viewportArea.width - hPos);
- }
- }
- }
- }
- void HandleViewportBorderDragEnd(StringHash eventType, VariantMap& eventData)
- {
- // Sets the new viewports by checking all the dependencies
- Array<UIElement@> children = viewportUI.GetChildren();
- Array<BorderImage@> borders;
- BorderImage@ borderV;
- BorderImage@ borderV1;
- BorderImage@ borderV2;
- BorderImage@ borderH;
- BorderImage@ borderH1;
- BorderImage@ borderH2;
- for (uint i = 0; i < children.length; ++i)
- {
- if (children[i].name == "border")
- {
- BorderImage@ border = children[i];
- uint mode = border.vars["VIEWMODE"].GetUInt();
- if (mode == VIEWPORT_BORDER_V)
- borderV = border;
- else if (mode == VIEWPORT_BORDER_V1)
- borderV1 = border;
- else if (mode == VIEWPORT_BORDER_V2)
- borderV2 = border;
- else if (mode == VIEWPORT_BORDER_H)
- borderH = border;
- else if (mode == VIEWPORT_BORDER_H1)
- borderH1 = border;
- else if (mode == VIEWPORT_BORDER_H2)
- borderH2 = border;
- }
- }
- IntRect top;
- IntRect bottom;
- IntRect left;
- IntRect right;
- IntRect topLeft;
- IntRect topRight;
- IntRect bottomLeft;
- IntRect bottomRight;
- for (uint i = 0; i < viewports.length; ++i)
- {
- ViewportContext@ vc = viewports[i];
- if (vc.viewportId & VIEWPORT_TOP > 0)
- top = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
- bottom = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_LEFT > 0)
- left = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_RIGHT > 0)
- right = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
- topLeft = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
- topRight = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft = vc.viewport.rect;
- else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight = vc.viewport.rect;
- }
- if (borderV !is null)
- {
- if (viewportMode & VIEWPORT_LEFT > 0)
- left.right = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_LEFT > 0)
- topLeft.right = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
- topRight.left = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_RIGHT > 0)
- right.left = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft.right = borderV.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight.left = borderV.position.x + viewportBorderOffset;
- }
- else
- {
- if (borderV1 !is null)
- {
- if (viewportMode & VIEWPORT_TOP_LEFT > 0)
- topLeft.right = borderV1.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
- topRight.left = borderV1.position.x + viewportBorderOffset;
- }
- if (borderV2 !is null)
- {
- if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft.right = borderV2.position.x + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight.left = borderV2.position.x + viewportBorderOffset;
- }
- }
- if (borderH !is null)
- {
- if (viewportMode & VIEWPORT_TOP > 0)
- top.bottom = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_LEFT > 0)
- topLeft.bottom = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft.top = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM > 0)
- bottom.top = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
- topRight.bottom = borderH.position.y + viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight.top = borderH.position.y + viewportBorderOffset;
- }
- else
- {
- if (borderH1 !is null)
- {
- if (viewportMode & VIEWPORT_TOP_LEFT > 0)
- topLeft.bottom = borderH1.position.y+viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
- bottomLeft.top = borderH1.position.y+viewportBorderOffset;
- }
- if (borderH2 !is null)
- {
- if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
- topRight.bottom = borderH2.position.y+viewportBorderOffset;
- if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
- bottomRight.top = borderH2.position.y+viewportBorderOffset;
- }
- }
- // Applies the calculated changes
- for (uint i = 0; i < viewports.length; ++i)
- {
- ViewportContext@ vc = viewports[i];
- if (vc.viewportId & VIEWPORT_TOP > 0)
- vc.viewport.rect = top;
- else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
- vc.viewport.rect = bottom;
- else if (vc.viewportId & VIEWPORT_LEFT > 0)
- vc.viewport.rect = left;
- else if (vc.viewportId & VIEWPORT_RIGHT > 0)
- vc.viewport.rect = right;
- else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
- vc.viewport.rect = topLeft;
- else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
- vc.viewport.rect = topRight;
- else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
- vc.viewport.rect = bottomLeft;
- else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
- vc.viewport.rect = bottomRight;
- vc.HandleResize();
- }
- // End drag state
- resizingBorder = 0;
- setViewportCursor = 0;
- }
- void SetViewportCursor()
- {
- if (setViewportCursor & VIEWPORT_BORDER_V_ANY > 0)
- ui.cursor.shape = CS_RESIZEHORIZONTAL;
- else if (setViewportCursor & VIEWPORT_BORDER_H_ANY > 0)
- ui.cursor.shape = CS_RESIZEVERTICAL;
- }
- void SetActiveViewport(ViewportContext@ context)
- {
- // Sets the global variables to the current context
- @cameraLookAtNode = context.cameraLookAtNode;
- @cameraNode = context.cameraNode;
- @camera = context.camera;
- @audio.listener = context.soundListener;
- // Camera is created before gizmo, this gets called again after UI is created
- if (gizmo !is null)
- gizmo.viewMask = camera.viewMask;
- @activeViewport = context;
- // If a mode is changed while in a drag or hovering over a border these can get out of sync
- resizingBorder = 0;
- setViewportCursor = 0;
- }
- void ResetCamera()
- {
- for (uint i = 0; i < viewports.length; ++i)
- viewports[i].ResetCamera();
- }
- void ReacquireCameraYawPitch()
- {
- for (uint i = 0; i < viewports.length; ++i)
- viewports[i].ReacquireCameraYawPitch();
- }
- void UpdateViewParameters()
- {
- for (uint i = 0; i < viewports.length; ++i)
- {
- viewports[i].camera.nearClip = viewNearClip;
- viewports[i].camera.farClip = viewFarClip;
- viewports[i].camera.fov = viewFov;
- }
- }
- void CreateGrid()
- {
- if (gridNode !is null)
- gridNode.Remove();
- gridNode = Node();
- gridNode.name = "EditorGrid";
- grid = gridNode.CreateComponent("CustomGeometry");
- grid.numGeometries = 1;
- grid.material = cache.GetResource("Material", "Materials/VColUnlit.xml");
- grid.viewMask = 0x80000000; // Editor raycasts use viewmask 0x7fffffff
- grid.occludee = false;
- UpdateGrid();
- }
- void HideGrid()
- {
- if (grid !is null)
- grid.enabled = false;
- }
- void ShowGrid()
- {
- if (grid !is null)
- {
- grid.enabled = true;
- if (editorScene.octree !is null)
- editorScene.octree.AddManualDrawable(grid);
- }
- }
- void UpdateGrid(bool updateGridGeometry = true)
- {
- showGrid ? ShowGrid() : HideGrid();
- gridNode.scale = Vector3(gridScale, gridScale, gridScale);
- if (!updateGridGeometry)
- return;
- uint size = uint(Floor(gridSize / 2) * 2);
- float halfSizeScaled = size / 2;
- float scale = 1.0;
- uint subdivisionSize = uint(Pow(2.0f, float(gridSubdivisions)));
- if (subdivisionSize > 0)
- {
- size *= subdivisionSize;
- scale /= subdivisionSize;
- }
- uint halfSize = size / 2;
- grid.BeginGeometry(0, LINE_LIST);
- float lineOffset = -halfSizeScaled;
- for (uint i = 0; i <= size; ++i)
- {
- bool lineCenter = i == halfSize;
- bool lineSubdiv = !Equals(Mod(i, subdivisionSize), 0.0);
- if (!grid2DMode)
- {
- grid.DefineVertex(Vector3(lineOffset, 0.0, halfSizeScaled));
- grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(lineOffset, 0.0, -halfSizeScaled));
- grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(-halfSizeScaled, 0.0, lineOffset));
- grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(halfSizeScaled, 0.0, lineOffset));
- grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- }
- else
- {
- grid.DefineVertex(Vector3(lineOffset, halfSizeScaled, 0.0));
- grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(lineOffset, -halfSizeScaled, 0.0));
- grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(-halfSizeScaled, lineOffset, 0.0));
- grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- grid.DefineVertex(Vector3(halfSizeScaled, lineOffset, 0.0));
- grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
- }
- lineOffset += scale;
- }
- grid.Commit();
- }
- void CreateStatsBar()
- {
- editorModeText = Text();
- ui.root.AddChild(editorModeText);
- renderStatsText = Text();
- ui.root.AddChild(renderStatsText);
- modelInfoText = Text();
- ui.root.AddChild(modelInfoText);
- }
- void SetupStatsBarText(Text@ text, Font@ font, int x, int y, HorizontalAlignment hAlign, VerticalAlignment vAlign)
- {
- text.position = IntVector2(x, y);
- text.horizontalAlignment = hAlign;
- text.verticalAlignment = vAlign;
- text.SetFont(font, 11);
- text.color = Color(1, 1, 0);
- text.textEffect = TE_SHADOW;
- text.priority = -100;
- }
- void UpdateStats(float timeStep)
- {
- String adding = "";
- // Todo: add localization
- if (hotKeyMode == HOTKEYS_MODE_BLENDER)
- adding = localization.Get(" CameraFlyMode: ") + (cameraFlyMode ? "True" : "False");
- editorModeText.text = String(
- localization.Get("Mode: ") + localization.Get(editModeText[editMode]) +
- localization.Get(" Axis: ") + localization.Get(axisModeText[axisMode]) +
- localization.Get(" Pick: ") + localization.Get(pickModeText[pickMode]) +
- localization.Get(" Fill: ") + localization.Get(fillModeText[fillMode]) +
- localization.Get(" Updates: ") + (runUpdate ? localization.Get("Running") : localization.Get("Paused") + adding));
- renderStatsText.text = String(
- localization.Get("Tris: ") + renderer.numPrimitives +
- localization.Get(" Batches: ") + renderer.numBatches +
- localization.Get(" Lights: ") + renderer.numLights[true] +
- localization.Get(" Shadowmaps: ") + renderer.numShadowMaps[true] +
- localization.Get(" Occluders: ") + renderer.numOccluders[true]);
- editorModeText.size = editorModeText.minSize;
- renderStatsText.size = renderStatsText.minSize;
- // Relayout stats bar
- Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
- if(viewportMode != VIEWPORT_COMPACT)
- {
- if (ui.root.width >= editorModeText.size.x + renderStatsText.size.x + 45)
- {
- SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
- SetupStatsBarText(renderStatsText, font, -4, 64, HA_RIGHT, VA_TOP);
- SetupStatsBarText(modelInfoText, font, 35, 88, HA_LEFT, VA_TOP);
- }
- else
- {
- SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
- SetupStatsBarText(renderStatsText, font, 35, 78, HA_LEFT, VA_TOP);
- SetupStatsBarText(modelInfoText, font, 35, 102, HA_LEFT, VA_TOP);
- }
- }
- else
- {
- SetupStatsBarText(editorModeText, font, secondaryToolBar.width + hierarchyWindow.width + 10 , 64, HA_LEFT, VA_TOP);
- SetupStatsBarText(renderStatsText, font, secondaryToolBar.width + hierarchyWindow.width + 10 , 84, HA_LEFT, VA_TOP);
- SetupStatsBarText(modelInfoText, font, secondaryToolBar.width + hierarchyWindow.width + 10, 104, HA_LEFT, VA_TOP);
- }
- }
- void UpdateViewports(float timeStep)
- {
- for(uint i = 0; i < viewports.length; ++i)
- {
- ViewportContext@ viewportContext = viewports[i];
- viewportContext.Update(timeStep);
- }
- }
- void SetMouseMode(bool enable)
- {
- if (enable)
- {
- if (mouseOrbitMode == ORBIT_RELATIVE)
- {
- input.mouseMode = MM_RELATIVE;
- ui.cursor.visible = false;
- }
- else if (mouseOrbitMode == ORBIT_WRAP)
- input.mouseMode = MM_WRAP;
- }
- else
- {
- input.mouseMode = MM_ABSOLUTE;
- ui.cursor.visible = true;
- }
- }
- void SetMouseLock()
- {
- toggledMouseLock = true;
- SetMouseMode(true);
- FadeUI();
- }
- void ReleaseMouseLock()
- {
- if (toggledMouseLock)
- {
- toggledMouseLock = false;
- SetMouseMode(false);
- }
- }
- void CameraPan(Vector3 trans)
- {
- cameraSmoothInterpolate.Stop();
- cameraLookAtNode.Translate(trans);
- }
- void CameraMoveForward(Vector3 trans)
- {
- cameraSmoothInterpolate.Stop();
-
- cameraNode.Translate(trans, TS_PARENT);
- }
- void CameraRotateAroundLookAt(Quaternion rot)
- {
- cameraSmoothInterpolate.Stop();
-
- cameraNode.rotation = rot;
- Vector3 dir = cameraNode.direction;
- dir.Normalize();
- float dist = cameraNode.position.length;
- cameraNode.position = -dir * dist;
- }
- void CameraRotateAroundCenter(Quaternion rot)
- {
- cameraSmoothInterpolate.Stop();
- cameraNode.rotation = rot;
-
- Vector3 oldPos = cameraNode.worldPosition;
- Vector3 dir = cameraNode.worldDirection;
- dir.Normalize();
- float dist = cameraNode.position.length;
- cameraLookAtNode.worldPosition = cameraNode.worldPosition + dir * dist;
- cameraNode.worldPosition = oldPos;
- }
- void CameraRotateAroundSelect(Quaternion rot)
- {
- cameraSmoothInterpolate.Stop();
-
- cameraNode.rotation = rot;
- Vector3 dir = cameraNode.direction;
- dir.Normalize();
- float dist = cameraNode.position.length;
- cameraNode.position = -dir * dist;
- Vector3 centerPoint;
- if ((selectedNodes.length > 0 || selectedComponents.length > 0))
- centerPoint = SelectedNodesCenterPoint();
- else
- centerPoint = lastSelectedNodesCenterPoint;
- // legacy way, camera look-at will jump to the selection
- cameraLookAtNode.worldPosition = centerPoint;
- }
- void CameraZoom(float zoom)
- {
- cameraSmoothInterpolate.Stop();
- camera.zoom = Clamp(zoom, .1, 30);
- }
- void HandleStandardUserInput(float timeStep)
- {
- // Speedup camera move if Shift key is down
- float speedMultiplier = 1.0;
- if (input.keyDown[KEY_LSHIFT])
- speedMultiplier = cameraShiftSpeedMultiplier;
- // Handle FPS mode
- if (!input.keyDown[KEY_LCTRL] && !input.keyDown[KEY_LALT])
- {
- if (input.keyDown[KEY_W] || input.keyDown[KEY_UP])
- {
- Vector3 dir = cameraNode.direction;
- dir.Normalize();
- CameraPan(dir * timeStep * cameraBaseSpeed * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown[KEY_S] || input.keyDown[KEY_DOWN])
- {
- Vector3 dir = cameraNode.direction;
- dir.Normalize();
- CameraPan(-dir * timeStep * cameraBaseSpeed * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown[KEY_A] || input.keyDown[KEY_LEFT])
- {
- Vector3 dir = cameraNode.right;
- dir.Normalize();
- CameraPan(-dir * timeStep * cameraBaseSpeed * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown[KEY_D] || input.keyDown[KEY_RIGHT])
- {
- Vector3 dir = cameraNode.right;
- dir.Normalize();
- CameraPan(dir * timeStep * cameraBaseSpeed * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown[KEY_E] || input.keyDown[KEY_PAGEUP])
- {
- Vector3 dir = cameraNode.up;
- dir.Normalize();
- CameraPan(dir * timeStep * cameraBaseSpeed * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown[KEY_Q] || input.keyDown[KEY_PAGEDOWN])
- {
- Vector3 dir = cameraNode.up;
- dir.Normalize();
- CameraPan(-dir * timeStep * cameraBaseSpeed * speedMultiplier);
- FadeUI();
- }
- }
- // Zoom in/out
- if (input.mouseMoveWheel != 0 && ui.GetElementAt(ui.cursor.position) is null)
- {
- float distance = cameraNode.position.length;
- float ratio = distance / 40.0f;
- float factor = ratio < 1.0f ? ratio : 1.0f;
- if (!camera.orthographic)
- {
- Vector3 dir = cameraNode.direction;
- dir.Normalize();
- dir *= input.mouseMoveWheel * 40 * timeStep * cameraBaseSpeed * speedMultiplier * factor;
- CameraMoveForward(dir);
- }
- else
- {
- float zoom = camera.zoom + input.mouseMoveWheel * speedMultiplier * factor;
-
- CameraZoom(zoom);
- }
- }
- // Rotate/orbit/pan camera
- bool changeCamViewButton = false;
-
- changeCamViewButton = input.mouseButtonDown[MOUSEB_RIGHT] || input.mouseButtonDown[MOUSEB_MIDDLE];
- if (changeCamViewButton)
- {
- SetMouseLock();
- IntVector2 mouseMove = input.mouseMove;
- if (mouseMove.x != 0 || mouseMove.y != 0)
- {
- bool panTheCamera = false;
- if (input.mouseButtonDown[MOUSEB_MIDDLE])
- {
- if (mmbPanMode)
- panTheCamera = !input.keyDown[KEY_LSHIFT];
- else
- panTheCamera = input.keyDown[KEY_LSHIFT];
- }
- // Pan the camera
- if (panTheCamera)
- {
- Vector3 right = -cameraNode.worldRight;
- right.Normalize();
- right *= mouseMove.x;
- Vector3 up = cameraNode.worldUp;
- up.Normalize();
- up *= mouseMove.y;
- Vector3 trans = (right + up) * timeStep * cameraBaseSpeed * 0.5;
- CameraPan(trans);
- }
- else // Rotate the camera
- {
- activeViewport.cameraYaw += mouseMove.x * cameraBaseRotationSpeed;
- activeViewport.cameraPitch += mouseMove.y * cameraBaseRotationSpeed;
- if (limitRotation)
- activeViewport.cameraPitch = Clamp(activeViewport.cameraPitch, -90.0, 90.0);
- Quaternion rot = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
-
- if (input.mouseButtonDown[MOUSEB_MIDDLE]) // Rotate around the camera center
- {
- if (rotateAroundSelect)
- CameraRotateAroundSelect(rot);
- else
- CameraRotateAroundLookAt(rot);
-
- orbiting = true;
- }
- else // Rotate around the look-at
- {
- CameraRotateAroundCenter(rot);
-
- orbiting = true;
- }
- }
- }
- }
- else
- ReleaseMouseLock();
- if (orbiting && !input.mouseButtonDown[MOUSEB_MIDDLE])
- orbiting = false;
- }
- void HandleBlenderUserInput(float timeStep)
- {
- if (ui.HasModalElement() || ui.focusElement !is null)
- {
- ReleaseMouseLock();
- return;
- }
- // Check for camara fly mode
- if (input.keyDown[KEY_LSHIFT] && input.keyPress[KEY_F])
- {
- cameraFlyMode = !cameraFlyMode;
- }
- // Speedup camera move if Shift key is down
- float speedMultiplier = 1.0;
- if (input.keyDown[KEY_LSHIFT])
- speedMultiplier = cameraShiftSpeedMultiplier;
- // Handle FPS mode
- if (!input.keyDown[KEY_LCTRL] && !input.keyDown[KEY_LALT])
- {
- if (cameraFlyMode /*&& !input.keyDown[KEY_LSHIFT]*/)
- {
- if (input.keyDown[KEY_W] || input.keyDown[KEY_UP])
- {
- Vector3 dir = cameraNode.direction;
- dir.Normalize();
- CameraPan(dir * timeStep * cameraBaseSpeed * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown[KEY_S] || input.keyDown[KEY_DOWN])
- {
- Vector3 dir = cameraNode.direction;
- dir.Normalize();
- CameraPan(-dir * timeStep * cameraBaseSpeed * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown[KEY_A] || input.keyDown[KEY_LEFT])
- {
- Vector3 dir = cameraNode.right;
- dir.Normalize();
- CameraPan(-dir * timeStep * cameraBaseSpeed * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown[KEY_D] || input.keyDown[KEY_RIGHT])
- {
- Vector3 dir = cameraNode.right;
- dir.Normalize();
- CameraPan(dir * timeStep * cameraBaseSpeed * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown[KEY_E] || input.keyDown[KEY_PAGEUP])
- {
- Vector3 dir = cameraNode.up;
- dir.Normalize();
- CameraPan(dir * timeStep * cameraBaseSpeed * speedMultiplier);
- FadeUI();
- }
- if (input.keyDown[KEY_Q] || input.keyDown[KEY_PAGEDOWN])
- {
- Vector3 dir = cameraNode.up;
- dir.Normalize();
- CameraPan(-dir * timeStep * cameraBaseSpeed * speedMultiplier);
- FadeUI();
- }
- }
- }
- if (input.mouseMoveWheel != 0 && ui.GetElementAt(ui.cursor.position) is null)
- {
- if (!camera.orthographic)
- {
- if (input.keyDown[KEY_LSHIFT])
- {
- Vector3 dir = cameraNode.up;
- dir.Normalize();
- CameraPan(dir * input.mouseMoveWheel * 5 * timeStep * cameraBaseSpeed * speedMultiplier);
- }
- else if (input.keyDown[KEY_LCTRL])
- {
- Vector3 dir = cameraNode.right;
- dir.Normalize();
- CameraPan(dir * input.mouseMoveWheel * 5 * timeStep * cameraBaseSpeed * speedMultiplier);
- }
- else // Zoom in/out
- {
- float distance = cameraNode.position.length;
- float ratio = distance / 40.0f;
- float factor = ratio < 1.0f ? ratio : 1.0f;
-
- Vector3 dir = cameraNode.direction;
- dir.Normalize();
- dir *= input.mouseMoveWheel * 40 * timeStep * cameraBaseSpeed * speedMultiplier * factor;
- CameraMoveForward(dir);
- }
- }
- else
- {
- if (input.keyDown[KEY_LSHIFT])
- {
- Vector3 dir = cameraNode.up;
- dir.Normalize();
- CameraPan(dir * input.mouseMoveWheel * timeStep * cameraBaseSpeed * speedMultiplier * 4.0f);
- }
- else if (input.keyDown[KEY_LCTRL])
- {
- Vector3 dir = cameraNode.right;
- dir.Normalize();
- CameraPan(dir * input.mouseMoveWheel * timeStep * cameraBaseSpeed * speedMultiplier * 4.0f);
- }
- else
- {
- float zoom = camera.zoom + input.mouseMoveWheel * speedMultiplier * 0.5f;
-
- CameraZoom(zoom);
- }
- }
- }
- // Rotate/orbit/pan camera
- bool changeCamViewButton = input.mouseButtonDown[MOUSEB_MIDDLE] || cameraFlyMode;
- if (input.mouseButtonPress[MOUSEB_RIGHT] || input.keyDown[KEY_ESCAPE])
- cameraFlyMode = false;
- if (changeCamViewButton)
- {
- SetMouseLock();
- IntVector2 mouseMove = input.mouseMove;
- if (mouseMove.x != 0 || mouseMove.y != 0)
- {
- bool panTheCamera = false;
- if (!cameraFlyMode)
- panTheCamera = input.keyDown[KEY_LSHIFT];
- if (panTheCamera)
- {
- Vector3 right = -cameraNode.worldRight;
- right.Normalize();
- right *= mouseMove.x;
- Vector3 up = cameraNode.worldUp;
- up.Normalize();
- up *= mouseMove.y;
- Vector3 trans = (right + up) * timeStep * cameraBaseSpeed * 0.5;
- CameraPan(trans);
- }
- else
- {
- activeViewport.cameraYaw += mouseMove.x * cameraBaseRotationSpeed;
- activeViewport.cameraPitch += mouseMove.y * cameraBaseRotationSpeed;
- if (limitRotation)
- activeViewport.cameraPitch = Clamp(activeViewport.cameraPitch, -90.0, 90.0);
- Quaternion rot = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
-
- if (cameraFlyMode)
- {
- CameraRotateAroundCenter(rot);
- orbiting = true;
- }
- else if (input.mouseButtonDown[MOUSEB_MIDDLE])
- {
- if (rotateAroundSelect)
- CameraRotateAroundSelect(rot);
- else
- CameraRotateAroundLookAt(rot);
-
- orbiting = true;
- }
- }
- }
- }
- else
- ReleaseMouseLock();
- if (orbiting && !input.mouseButtonDown[MOUSEB_MIDDLE])
- orbiting = false;
-
- // force to select component node for manipulation if selected only component and not his node
- if ((editMode != EDIT_SELECT && editNodes.empty) && lastSelectedComponent.Get() !is null)
- {
- if (lastSelectedComponent.Get() !is null)
- {
- Component@ component = lastSelectedComponent.Get();
- SelectNode(component.node, false);
- }
- }
- }
- void UpdateView(float timeStep)
- {
- if (ui.HasModalElement() || ui.focusElement !is null)
- {
- ReleaseMouseLock();
- return;
- }
- if (hotKeyMode == HOTKEYS_MODE_STANDARD)
- {
- HandleStandardUserInput(timeStep);
- }
- else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
- {
- HandleBlenderUserInput(timeStep);
- }
- if (!editNodes.empty && editMode != EDIT_SELECT && input.keyDown[KEY_LCTRL])
- {
- Vector3 adjust(0, 0, 0);
- if (input.keyDown[KEY_UP])
- adjust.z = 1;
- if (input.keyDown[KEY_DOWN])
- adjust.z = -1;
- if (input.keyDown[KEY_LEFT])
- adjust.x = -1;
- if (input.keyDown[KEY_RIGHT])
- adjust.x = 1;
- if (input.keyDown[KEY_PAGEUP])
- adjust.y = 1;
- if (input.keyDown[KEY_PAGEDOWN])
- adjust.y = -1;
- if (editMode == EDIT_SCALE)
- {
- if (input.keyDown[KEY_KP_PLUS])
- adjust = Vector3(1, 1, 1);
- if (input.keyDown[KEY_KP_MINUS])
- adjust = Vector3(-1, -1, -1);
- }
- if (adjust == Vector3(0, 0, 0))
- return;
- bool moved = false;
- adjust *= timeStep * 10;
- switch (editMode)
- {
- case EDIT_MOVE:
- if (!moveSnap)
- moved = MoveNodes(adjust * moveStep);
- break;
- case EDIT_ROTATE:
- if (!rotateSnap)
- moved = RotateNodes(adjust * rotateStep);
- break;
- case EDIT_SCALE:
- if (!scaleSnap)
- moved = ScaleNodes(adjust * scaleStep);
- break;
- }
- if (moved)
- UpdateNodeAttributes();
- }
- // If not dragging
- if (resizingBorder == 0)
- {
- UIElement@ uiElement = ui.GetElementAt(ui.cursorPosition);
- if (uiElement !is null && uiElement.vars.Contains("VIEWMODE"))
- {
- setViewportCursor = uiElement.vars["VIEWMODE"].GetUInt();
- if (input.mouseButtonDown[MOUSEB_LEFT])
- resizingBorder = setViewportCursor;
- }
- }
- }
- void SteppedObjectManipulation(int key)
- {
- if (editNodes.empty || editMode == EDIT_SELECT)
- return;
- // Do not react in non-snapped mode, because that is handled in frame update
- if (editMode == EDIT_MOVE && !moveSnap)
- return;
- if (editMode == EDIT_ROTATE && !rotateSnap)
- return;
- if (editMode == EDIT_SCALE && !scaleSnap)
- return;
- Vector3 adjust(0, 0, 0);
- if (key == KEY_UP)
- adjust.z = 1;
- if (key == KEY_DOWN)
- adjust.z = -1;
- if (key == KEY_LEFT)
- adjust.x = -1;
- if (key == KEY_RIGHT)
- adjust.x = 1;
- if (key == KEY_PAGEUP)
- adjust.y = 1;
- if (key == KEY_PAGEDOWN)
- adjust.y = -1;
- if (editMode == EDIT_SCALE)
- {
- if (key == KEY_KP_PLUS)
- adjust = Vector3(1, 1, 1);
- if (key == KEY_KP_MINUS)
- adjust = Vector3(-1, -1, -1);
- }
- if (adjust == Vector3(0, 0, 0))
- return;
- bool moved = false;
- switch (editMode)
- {
- case EDIT_MOVE:
- moved = MoveNodes(adjust);
- break;
- case EDIT_ROTATE:
- {
- float rotateStepScaled = rotateStep * snapScale;
- moved = RotateNodes(adjust * rotateStepScaled);
- }
- break;
- case EDIT_SCALE:
- {
- float scaleStepScaled = scaleStep * snapScale;
- moved = ScaleNodes(adjust * scaleStepScaled);
- }
- break;
- }
- if (moved)
- UpdateNodeAttributes();
- }
- void HandlePostRenderUpdate()
- {
- DebugRenderer@ debug = editorScene.debugRenderer;
- if (debug is null || orbiting || debugRenderDisabled)
- return;
- // Visualize the currently selected nodes
- for (uint i = 0; i < selectedNodes.length; ++i)
- DrawNodeDebug(selectedNodes[i], debug);
- // Visualize the currently selected components
- for (uint i = 0; i < selectedComponents.length; ++i)
- selectedComponents[i].DrawDebugGeometry(debug, false);
- // Visualize the currently selected UI-elements
- for (uint i = 0; i < selectedUIElements.length; ++i)
- ui.DebugDraw(selectedUIElements[i]);
- if (renderingDebug)
- renderer.DrawDebugGeometry(false);
- if (physicsDebug && editorScene.physicsWorld !is null)
- editorScene.physicsWorld.DrawDebugGeometry(true);
- if (physicsDebug && editorScene.physicsWorld2D !is null)
- {
- bool needDraw = true;
- for (uint i = 0; i < selectedComponents.length; ++i)
- {
- if (cast<PhysicsWorld2D>(selectedComponents[i]) !is null)
- {
- needDraw = false; // Already drawed
- break;
- }
- }
- if (needDraw)
- physicsWorld2D.DrawDebugGeometry();
- }
- if (octreeDebug && editorScene.octree !is null)
- editorScene.octree.DrawDebugGeometry(true);
- if (navigationDebug)
- {
- CrowdManager@ crowdManager = editorScene.GetComponent("CrowdManager");
- if (crowdManager !is null)
- crowdManager.DrawDebugGeometry(true);
- Array<Component@>@ navMeshes = editorScene.GetComponents("NavigationMesh", true);
- for (uint i = 0; i < navMeshes.length; ++i)
- cast<NavigationMesh>(navMeshes[i]).DrawDebugGeometry(true);
- Array<Component@>@ dynNavMeshes = editorScene.GetComponents("DynamicNavigationMesh", true);
- for (uint i = 0; i < dynNavMeshes.length; ++i)
- cast<DynamicNavigationMesh>(dynNavMeshes[i]).DrawDebugGeometry(true);
- }
- if (setViewportCursor | resizingBorder > 0)
- {
- SetViewportCursor();
- if (resizingBorder == 0)
- setViewportCursor = 0;
- }
- ViewRaycast(false);
- }
- void DrawNodeDebug(Node@ node, DebugRenderer@ debug, bool drawNode = true)
- {
- if (drawNode)
- debug.AddNode(node, 1.0, false);
- // Exception for the scene to avoid bringing the editor to its knees: drawing either the whole hierarchy or the subsystem-
- // components can have a large performance hit. Also do not draw terrain child nodes due to their large amount
- // (TerrainPatch component itself draws nothing as debug geometry)
- if (node !is editorScene && node.GetComponent("Terrain") is null)
- {
- for (uint j = 0; j < node.numComponents; ++j)
- node.components[j].DrawDebugGeometry(debug, false);
- // To avoid cluttering the view, do not draw the node axes for child nodes
- for (uint k = 0; k < node.numChildren; ++k)
- DrawNodeDebug(node.children[k], debug, false);
- }
- }
- void ViewMouseMove()
- {
- Ray cameraRay = GetActiveViewportCameraRay();
- Component@ selectedComponent;
- if (pickMode < PICK_RIGIDBODIES && editorScene.octree !is null)
- {
- RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
- pickModeDrawableFlags[pickMode], 0x7fffffff);
- if (result.drawable !is null && result.drawable.typeName == "TerrainPatch" && result.drawable.node.parent !is null)
- {
- Terrain@ terrainComponent = result.drawable.node.parent.GetComponent("Terrain");
- terrainEditor.UpdateBrushVisualizer(terrainComponent, result.position);
- }
- else {
- terrainEditor.HideBrushVisualizer();
- }
- }
- // setting mouse position based on mouse position
- if (ui.IsDragging()) { }
- else if (ui.focusElement !is null || input.mouseButtonDown[MOUSEB_LEFT|MOUSEB_MIDDLE|MOUSEB_RIGHT])
- return;
- IntVector2 pos = ui.cursor.position;
- for (uint i = 0; i < viewports.length; ++i)
- {
- ViewportContext@ vc = viewports[i];
- if (vc !is activeViewport && vc.viewport.rect.IsInside(pos) == INSIDE)
- SetActiveViewport(vc);
- }
- }
- void ViewMouseClick()
- {
- ViewRaycast(true);
- }
- Ray GetActiveViewportCameraRay()
- {
- IntRect view = activeViewport.viewport.rect;
- return camera.GetScreenRay(
- float(ui.cursorPosition.x - view.left) / view.width,
- float(ui.cursorPosition.y - view.top) / view.height
- );
- }
- void ViewMouseClickEnd()
- {
- // checks to close open popup windows
- IntVector2 pos = ui.cursorPosition;
- if (contextMenu !is null && contextMenu.enabled)
- {
- if (contextMenuActionWaitFrame)
- contextMenuActionWaitFrame = false;
- else
- {
- if (!contextMenu.IsInside(pos, true))
- CloseContextMenu();
- }
- }
- if (quickMenu !is null && quickMenu.enabled)
- {
- bool enabled = quickMenu.IsInside(pos, true);
- quickMenu.enabled = enabled;
- quickMenu.visible = enabled;
- }
- }
- void ViewRaycast(bool mouseClick)
- {
- // Ignore if UI has modal element
- if (ui.HasModalElement())
- return;
- // Ignore if mouse is grabbed by other operation
- if (input.mouseGrabbed)
- return;
- IntVector2 pos = ui.cursorPosition;
- UIElement@ elementAtPos = ui.GetElementAt(pos, pickMode != PICK_UI_ELEMENTS);
- if (editMode == EDIT_SPAWN)
- {
- if(mouseClick && input.mouseButtonPress[MOUSEB_LEFT] && elementAtPos is null)
- SpawnObject();
- return;
- }
- // Do not raycast / change selection if hovering over the gizmo
- if (IsGizmoSelected())
- return;
- DebugRenderer@ debug = editorScene.debugRenderer;
- if (pickMode == PICK_UI_ELEMENTS)
- {
- bool leftClick = mouseClick && input.mouseButtonPress[MOUSEB_LEFT];
- bool multiselect = input.qualifierDown[QUAL_CTRL];
- // Only interested in user-created UI elements
- if (elementAtPos !is null && elementAtPos !is editorUIElement && elementAtPos.GetElementEventSender() is editorUIElement)
- {
- ui.DebugDraw(elementAtPos);
- if (leftClick)
- SelectUIElement(elementAtPos, multiselect);
- }
- // If clicked on emptiness in non-multiselect mode, clear the selection
- else if (leftClick && !multiselect && ui.GetElementAt(pos) is null)
- hierarchyList.ClearSelection();
- return;
- }
- // Do not raycast / change selection if hovering over a UI element when not in PICK_UI_ELEMENTS Mode
- if (elementAtPos !is null)
- return;
- Ray cameraRay = GetActiveViewportCameraRay();
- Component@ selectedComponent;
- if (pickMode < PICK_RIGIDBODIES)
- {
- if (editorScene.octree is null)
- return;
- RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
- pickModeDrawableFlags[pickMode], 0x7fffffff);
- if (result.drawable !is null)
- {
- Drawable@ drawable = result.drawable;
- // for actual last selected node or component in both modes
- if (hotKeyMode == HOTKEYS_MODE_STANDARD)
- {
- if (input.mouseButtonDown[MOUSEB_LEFT])
- {
- lastSelectedNode = drawable.node;
- lastSelectedDrawable = drawable;
- lastSelectedComponent = drawable;
- }
- }
- else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
- {
- if (input.mouseButtonDown[MOUSEB_RIGHT])
- {
- lastSelectedNode = drawable.node;
- lastSelectedDrawable = drawable;
- lastSelectedComponent = drawable;
- }
- }
- // If selecting a terrain patch, select the parent terrain instead
- if (drawable.typeName != "TerrainPatch")
- {
- selectedComponent = drawable;
- if (debug !is null)
- {
- debug.AddNode(drawable.node, 1.0, false);
- drawable.DrawDebugGeometry(debug, false);
- }
- }
- else if (drawable.node.parent !is null){
- Terrain@ terrainComponent = drawable.node.parent.GetComponent("Terrain");
- selectedComponent = terrainComponent;
- if (selectedComponent is terrainComponent && input.mouseButtonDown[MOUSEB_LEFT])
- {
- selectedComponent = terrainComponent;
- terrainEditor.Work(terrainComponent, result.position);
- }
- else
- {
- terrainEditor.targetColorSelected = false;
- }
- }
- }
- }
- else
- {
- if (editorScene.physicsWorld is null)
- return;
- // If we are not running the actual physics update, refresh collisions before raycasting
- if (!runUpdate)
- editorScene.physicsWorld.UpdateCollisions();
- PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
- if (result.body !is null)
- {
- RigidBody@ body = result.body;
- if (debug !is null)
- {
- debug.AddNode(body.node, 1.0, false);
- body.DrawDebugGeometry(debug, false);
- }
- selectedComponent = body;
- }
- }
- bool multiselect = false;
- bool componentSelectQualifier = false;
- bool mouseButtonPressRL = false;
- if (hotKeyMode == HOTKEYS_MODE_STANDARD)
- {
- mouseButtonPressRL = input.mouseButtonPress[MOUSEB_LEFT];
- componentSelectQualifier = input.qualifierDown[QUAL_SHIFT];
- multiselect = input.qualifierDown[QUAL_CTRL];
- }
- else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
- {
- mouseButtonPressRL = input.mouseButtonPress[MOUSEB_RIGHT];
- componentSelectQualifier = input.qualifierDown[QUAL_CTRL];
- multiselect = input.qualifierDown[QUAL_SHIFT];
- }
- if (mouseClick && mouseButtonPressRL)
- {
- if (selectedComponent !is null)
- {
- if (componentSelectQualifier)
- {
- // If we are selecting components, but have nodes in existing selection, do not multiselect to prevent confusion
- if (!selectedNodes.empty)
- multiselect = false;
- SelectComponent(selectedComponent, multiselect);
- }
- else
- {
- // If we are selecting nodes, but have components in existing selection, do not multiselect to prevent confusion
- if (!selectedComponents.empty)
- multiselect = false;
- SelectNode(selectedComponent.node, multiselect);
- }
- }
- else
- {
- // If clicked on emptiness in non-multiselect mode, clear the selection
- if (!multiselect)
- SelectComponent(null, false);
- }
- }
- }
- Vector3 GetNewNodePosition(bool raycastToMouse = false)
- {
- if (newNodeMode == NEW_NODE_IN_CENTER)
- return Vector3(0, 0, 0);
- if (newNodeMode == NEW_NODE_RAYCAST)
- {
- Ray cameraRay = raycastToMouse ? GetActiveViewportCameraRay() : camera.GetScreenRay(0.5, 0.5);
- Vector3 position, normal;
- if (GetSpawnPosition(cameraRay, camera.farClip, position, normal, 0, false))
- return position;
- }
- return cameraLookAtNode.worldPosition;
- }
- int GetShadowResolution()
- {
- if (!renderer.drawShadows)
- return 0;
- int level = 1;
- int res = renderer.shadowMapSize;
- while (res > 512)
- {
- res >>= 1;
- ++level;
- }
- if (level > 3)
- level = 3;
- return level;
- }
- void SetShadowResolution(int level)
- {
- if (level <= 0)
- {
- renderer.drawShadows = false;
- return;
- }
- else
- {
- renderer.drawShadows = true;
- renderer.shadowMapSize = 256 << level;
- }
- }
- void ToggleRenderingDebug()
- {
- renderingDebug = !renderingDebug;
- }
- void TogglePhysicsDebug()
- {
- physicsDebug = !physicsDebug;
- }
- void ToggleOctreeDebug()
- {
- octreeDebug = !octreeDebug;
- }
- void ToggleNavigationDebug()
- {
- navigationDebug = !navigationDebug;
- }
- bool StopTestAnimation()
- {
- testAnimState = null;
- return true;
- }
- void MergeNodeBoundingBox(BoundingBox &inout box, Array<Component@>&inout visitedComponents, Node@ node)
- {
- if (node is null || node is editorScene)
- return;
- // if node has no component, merge its world position
- if (node.numComponents == 0)
- {
- box.Merge(node.worldPosition);
- }
- // Merge components bounding box of this node
- for (uint i = 0; i < node.numComponents; ++i)
- {
- MergeComponentBoundingBox(box, visitedComponents, node.components[i]);
- }
- // Merge bounding boxes of child nodes recursively
- for (uint i = 0; i < node.numChildren; ++i)
- {
- Node@ child = node.children[i];
- MergeNodeBoundingBox(box, visitedComponents, child);
- }
- }
- void MergeComponentBoundingBox(BoundingBox &inout box, Array<Component@>&inout visitedComponents, Component@ component)
- {
- if (component is null || visitedComponents.FindByRef(component) != -1)
- return;
- Drawable@ drawable = cast<Drawable>(component);
- // Merge drawable component's bounding box. Skip skybox, as its box is very large, as well as lights
- if (drawable !is null && cast<Skybox>(drawable) is null && cast<Light>(drawable) is null)
- {
- box.Merge(drawable.worldBoundingBox);
- visitedComponents.Push(component);
- return;
- }
-
- // If the component is not a drawable, merge the world position of its node
- if (component.node !is editorScene)
- box.Merge(component.node.worldPosition);
- visitedComponents.Push(component);
- }
- void LocateNodes(Array<Node@> nodes)
- {
- if (nodes.empty || (nodes.length == 1 && nodes[0] is editorScene))
- return;
- // Calculate bounding box of all nodes
- BoundingBox box;
- Array<Component@> visitedComponents;
- for (uint i = 0; i < nodes.length; ++i)
- {
- MergeNodeBoundingBox(box, visitedComponents, nodes[i]);
- }
- FitCamera(box, true);
- }
- void LocateComponents(Array<Component@> components)
- {
- if (components.empty || components.length == 1 && components[0].node is editorScene)
- return;
- // Calculate bounding box of all nodes
- BoundingBox box;
- Array<Component@> visitedComponents;
- for (uint i = 0; i < components.length; ++i)
- {
- MergeComponentBoundingBox(box, visitedComponents, components[i]);
- }
- FitCamera(box, true);
- }
- void LocateNodesAndComponents(Array<Node@> nodes, Array<Component@> components)
- {
- if (nodes.length == 0 && components.length == 0)
- return;
-
- // Calculate bounding box of all nodes
- BoundingBox box;
- Array<Component@> visitedComponents;
- if (!nodes.empty && !(nodes.length == 1 && nodes[0] is editorScene))
- {
- for (uint i = 0; i < nodes.length; ++i)
- {
- MergeNodeBoundingBox(box, visitedComponents, nodes[i]);
- }
- }
- if (!components.empty)
- {
- for (uint i = 0; i < components.length; ++i)
- {
- MergeComponentBoundingBox(box, visitedComponents, components[i]);
- }
- }
- FitCamera(box, true);
- }
- void FitCamera(BoundingBox box, bool smooth)
- {
- // Calculate proper camera distance - fit the bounding sphere into the camera frustum
- Sphere sphere = Sphere(box);
- float aspect = camera.aspectRatio;
- float fov = 0.0f;
- // Choose the small one from vertical and horizontal fovs
- if (aspect > 1.0f)
- fov = camera.fov;
- else
- fov = camera.fov * aspect;
- fov *= 0.5f;
- if (sphere.radius < 1.0f)
- sphere.radius = 1.0f;
-
- float distance = sphere.radius / Sin(fov);
- if (distance > viewFarClip)
- distance = viewFarClip;
- Vector3 dir = cameraNode.direction;
- dir.Normalize();
- // Make the distance a little farther
- distance *= 1.1f;
- // Set zoom value a little bigger
- float zoom = camera.orthoSize / (sphere.radius * 2.0f);
- zoom *= 1.1f;
- // We put the pivot node to the center of the bounding sphere
- // and put the camera node to the opposite of view direction
- Vector3 lookAtPos = sphere.center;
- Vector3 cameraPos = -dir * distance;
-
- cameraSmoothInterpolate.Stop();
- if (smooth)
- {
- cameraSmoothInterpolate.SetLookAtNodePosition(cameraLookAtNode.worldPosition, lookAtPos);
- cameraSmoothInterpolate.SetCameraNodePosition(cameraNode.position, cameraPos);
- if (camera.orthographic)
- cameraSmoothInterpolate.SetCameraZoom(camera.zoom, zoom);
-
- cameraSmoothInterpolate.Start(0.5f);
- }
- else
- {
- cameraLookAtNode.worldPosition = lookAtPos;
- cameraNode.position = cameraPos;
- if (camera.orthographic)
- camera.zoom = zoom;
- }
- }
- Vector3 SelectedNodesCenterPoint()
- {
- Vector3 centerPoint;
- uint count = selectedNodes.length;
- for (uint i = 0; i < selectedNodes.length; ++i)
- centerPoint += selectedNodes[i].worldPosition;
- for (uint i = 0; i < selectedComponents.length; ++i)
- {
- Drawable@ drawable = cast<Drawable>(selectedComponents[i]);
- count++;
- if (drawable !is null)
- centerPoint += drawable.node.LocalToWorld(drawable.boundingBox.center);
- else
- centerPoint += selectedComponents[i].node.worldPosition;
- }
- if (count > 0)
- {
- lastSelectedNodesCenterPoint = centerPoint / count;
- return centerPoint / count;
- }
- else
- {
- lastSelectedNodesCenterPoint = centerPoint;
- return centerPoint;
- }
- }
- Drawable@ GetDrawableAtMousePostion()
- {
- IntVector2 pos = ui.cursorPosition;
- Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
- if (editorScene.octree is null)
- return null;
- RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip, DRAWABLE_GEOMETRY, 0x7fffffff);
- return result.drawable;
- }
- void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData)
- {
- // Hide gizmo, grid and debug icons from any camera other then active viewport
- if (eventData["Camera"].GetPtr() !is camera)
- {
- if (gizmo !is null)
- gizmo.viewMask = 0;
- }
- if (eventData["Camera"].GetPtr() is previewCamera.Get())
- {
- suppressSceneChanges = true;
- if (grid !is null)
- grid.viewMask = 0;
- if (debugIconsNode !is null)
- debugIconsNode.enabled = false;
- suppressSceneChanges = false;
- }
- }
- void HandleEndViewUpdate(StringHash eventType, VariantMap& eventData)
- {
- // Restore gizmo and grid after camera view update
- if (eventData["Camera"].GetPtr() !is camera)
- {
- if (gizmo !is null)
- gizmo.viewMask = 0x80000000;
- }
- if (eventData["Camera"].GetPtr() is previewCamera.Get())
- {
- suppressSceneChanges = true;
- if (grid !is null)
- grid.viewMask = 0x80000000;
- if (debugIconsNode !is null)
- debugIconsNode.enabled = true;
- suppressSceneChanges = false;
- }
- }
- bool debugWasEnabled = true;
- void HandleBeginViewRender(StringHash eventType, VariantMap& eventData)
- {
- // Hide debug geometry from preview camera
- if (eventData["Camera"].GetPtr() is previewCamera.Get())
- {
- DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
- if (debug !is null)
- {
- suppressSceneChanges = true; // Do not want UI update now
- debugWasEnabled = debug.enabled;
- debug.enabled = false;
- suppressSceneChanges = false;
- }
- }
- }
- void HandleEndViewRender(StringHash eventType, VariantMap& eventData)
- {
- // Restore debug geometry after preview camera render
- if (eventData["Camera"].GetPtr() is previewCamera.Get())
- {
- DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
- if (debug !is null)
- {
- suppressSceneChanges = true; // Do not want UI update now
- debug.enabled = debugWasEnabled;
- suppressSceneChanges = false;
- }
- }
- }
|