cpp
bgfx
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C++ Rendering library and graphics framework. #cpp #graphics #gamedev

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A modern real-time strategy (RTS) game engine built with C++20, Qt 6, and OpenGL 3.3 Core. #cpp #c++ #opengl #game #game-engine #gameengine #reference #gamedev #graphics

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glm
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#math #library #headeronly #gamedev #3d #opengl

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bx
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Base app tools and utilities library related to bgfx

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RmlUi
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RmlUi - The HTML/CSS User Interface library evolved #gamedev #gui #ui #hud #cpp #lua #html #css #web #dom #compiled #webview #htmlview #webgui #framework

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Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies. Website: http://dawoodoz.com/dfpsr.html #windows #linux #c-plus-plus #gui #framework #cross-platform #software-rendering #rendering #retro #sound #simd #rasterizer #build-system #help-wanted #simd-programming #rendering-pipeline #3d-graphics #2d-graphics #isometric-graphics #realtime-rendering #rasterization #3d #2d #cpu-rendering #cpp #c++

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#WebRTC #networking #p2p #tcp #udp #rtcpeerconnection

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panda3d
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#3d #game-engine #gamedev #cpp #python #engine

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Love2D the cross-platform graphics programming library for the lua language, written in C++

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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West. #gamedev #physics #3d #c++ #cpp

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EAStdC
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EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.

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EABase
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EABase is a small set of header files that define platform-independent data types and platform feature macros.

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rlImGui
0 0

A binding and backend of ImGui to make it render and work correctly with the raylib framework/Library. This is C++ but links with raylib. #c++ #cpp #raylib #wrapper #binding #imgui #gamedev #ui #gui #dear-imgui #library

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libigl
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Simple MPL-2.0-licensed C++ geometry processing library. website: libigl.github.io/libigl/ Topics: #geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

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