Debug
AnyCPU
8.0.30703
2.0
{055FEDD0-AB52-45CE-A74D-48C009E4DB73}
WinExe
Properties
GameStateManagementSample
GameStateManagementSample
512
DesktopGL
v4.5
true
bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\
DEBUG;TRACE;LINUX
full
AnyCPU
prompt
false
4
bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\
TRACE;LINUX
true
pdbonly
AnyCPU
prompt
false
4
Icon.ico
app.manifest
Game.cs
ScreenFactory.cs
Screens\BackgroundScreen.cs
Screens\Button.cs
Screens\GameplayScreen.cs
Screens\LoadingScreen.cs
Screens\MainMenuScreen.cs
Screens\MenuEntry.cs
Screens\MenuScreen.cs
Screens\MessageBoxScreen.cs
Screens\OptionsMenuScreen.cs
Screens\PauseMenuScreen.cs
Screens\PhoneMainMenuScreen.cs
Screens\PhoneMenuScreen.cs
Screens\PhonePauseScreen.cs
Screens\PlayerIndexEventArgs.cs
$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll
x86\SDL2.dll
PreserveNewest
x64\SDL2.dll
PreserveNewest
x86\soft_oal.dll
PreserveNewest
x64\soft_oal.dll
PreserveNewest
x86\libSDL2-2.0.so.0
PreserveNewest
x64\libSDL2-2.0.so.0
PreserveNewest
x86\libopenal.so.1
PreserveNewest
x64\libopenal.so.1
PreserveNewest
libSDL2-2.0.0.dylib
PreserveNewest
libopenal.1.dylib
PreserveNewest
MonoGame.Framework.dll.config
PreserveNewest
Content\Content.mgcb
{08cf175b-0057-47af-8c8d-406010a53895}
GameStateManagement