Debug AnyCPU 8.0.30703 2.0 {055FEDD0-AB52-45CE-A74D-48C009E4DB73} WinExe Properties GameStateManagementSample GameStateManagementSample 512 DesktopGL v4.5 true bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\ DEBUG;TRACE;LINUX full AnyCPU prompt false 4 bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\ TRACE;LINUX true pdbonly AnyCPU prompt false 4 Icon.ico app.manifest Game.cs ScreenFactory.cs Screens\BackgroundScreen.cs Screens\Button.cs Screens\GameplayScreen.cs Screens\LoadingScreen.cs Screens\MainMenuScreen.cs Screens\MenuEntry.cs Screens\MenuScreen.cs Screens\MessageBoxScreen.cs Screens\OptionsMenuScreen.cs Screens\PauseMenuScreen.cs Screens\PhoneMainMenuScreen.cs Screens\PhoneMenuScreen.cs Screens\PhonePauseScreen.cs Screens\PlayerIndexEventArgs.cs $(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll x86\SDL2.dll PreserveNewest x64\SDL2.dll PreserveNewest x86\soft_oal.dll PreserveNewest x64\soft_oal.dll PreserveNewest x86\libSDL2-2.0.so.0 PreserveNewest x64\libSDL2-2.0.so.0 PreserveNewest x86\libopenal.so.1 PreserveNewest x64\libopenal.so.1 PreserveNewest libSDL2-2.0.0.dylib PreserveNewest libopenal.1.dylib PreserveNewest MonoGame.Framework.dll.config PreserveNewest Content\Content.mgcb {08cf175b-0057-47af-8c8d-406010a53895} GameStateManagement