GameStateManagementSample.Android.csproj 6.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
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  11. <OutputType>Library</OutputType>
  12. <AppDesignerFolder>Properties</AppDesignerFolder>
  13. <RootNamespace>GameStateManagementSample</RootNamespace>
  14. <AssemblyName>GameStateManagementSample</AssemblyName>
  15. <FileAlignment>512</FileAlignment>
  16. <AndroidApplication>true</AndroidApplication>
  17. <AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
  18. <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
  19. <AndroidSupportedAbis>armeabi-v7a%3bx86</AndroidSupportedAbis>
  20. <AndroidStoreUncompressedFileExtensions>.m4a</AndroidStoreUncompressedFileExtensions>
  21. <MandroidI18n />
  22. <TargetFrameworkVersion>v6.0</TargetFrameworkVersion>
  23. <MonoGamePlatform>Android</MonoGamePlatform>
  24. <AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
  25. <AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
  26. </PropertyGroup>
  27. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  28. <DebugSymbols>true</DebugSymbols>
  29. <DebugType>full</DebugType>
  30. <Optimize>false</Optimize>
  31. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  32. <DefineConstants>DEBUG;TRACE;ANDROID</DefineConstants>
  33. <ErrorReport>prompt</ErrorReport>
  34. <WarningLevel>4</WarningLevel>
  35. <AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
  36. <AndroidLinkMode>None</AndroidLinkMode>
  37. </PropertyGroup>
  38. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  39. <DebugType>pdbonly</DebugType>
  40. <Optimize>true</Optimize>
  41. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  42. <DefineConstants>TRACE;ANDROID</DefineConstants>
  43. <ErrorReport>prompt</ErrorReport>
  44. <WarningLevel>4</WarningLevel>
  45. <AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
  46. <AndroidLinkMode>SdkOnly</AndroidLinkMode>
  47. </PropertyGroup>
  48. <ItemGroup>
  49. <Reference Include="Mono.Android" />
  50. <Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
  51. <HintPath>..\..\packages\MonoGame.Framework.Android.3.6.0.1625\lib\MonoAndroid\MonoGame.Framework.dll</HintPath>
  52. </Reference>
  53. <Reference Include="mscorlib" />
  54. <Reference Include="OpenTK-1.0" />
  55. <Reference Include="System" />
  56. <Reference Include="System.Core" />
  57. <Reference Include="System.Xml.Linq" />
  58. <Reference Include="System.Xml" />
  59. </ItemGroup>
  60. <ItemGroup>
  61. <Compile Include="..\..\SampleCode\Game.cs">
  62. <Link>Game.cs</Link>
  63. </Compile>
  64. <Compile Include="..\..\SampleCode\ScreenFactory.cs">
  65. <Link>ScreenFactory.cs</Link>
  66. </Compile>
  67. <Compile Include="..\..\SampleCode\Screens\BackgroundScreen.cs">
  68. <Link>Screens\BackgroundScreen.cs</Link>
  69. </Compile>
  70. <Compile Include="..\..\SampleCode\Screens\Button.cs">
  71. <Link>Screens\Button.cs</Link>
  72. </Compile>
  73. <Compile Include="..\..\SampleCode\Screens\GameplayScreen.cs">
  74. <Link>Screens\GameplayScreen.cs</Link>
  75. </Compile>
  76. <Compile Include="..\..\SampleCode\Screens\LoadingScreen.cs">
  77. <Link>Screens\LoadingScreen.cs</Link>
  78. </Compile>
  79. <Compile Include="..\..\SampleCode\Screens\MainMenuScreen.cs">
  80. <Link>Screens\MainMenuScreen.cs</Link>
  81. </Compile>
  82. <Compile Include="..\..\SampleCode\Screens\MenuEntry.cs">
  83. <Link>Screens\MenuEntry.cs</Link>
  84. </Compile>
  85. <Compile Include="..\..\SampleCode\Screens\MenuScreen.cs">
  86. <Link>Screens\MenuScreen.cs</Link>
  87. </Compile>
  88. <Compile Include="..\..\SampleCode\Screens\MessageBoxScreen.cs">
  89. <Link>Screens\MessageBoxScreen.cs</Link>
  90. </Compile>
  91. <Compile Include="..\..\SampleCode\Screens\OptionsMenuScreen.cs">
  92. <Link>Screens\OptionsMenuScreen.cs</Link>
  93. </Compile>
  94. <Compile Include="..\..\SampleCode\Screens\PauseMenuScreen.cs">
  95. <Link>Screens\PauseMenuScreen.cs</Link>
  96. </Compile>
  97. <Compile Include="..\..\SampleCode\Screens\PhoneMainMenuScreen.cs">
  98. <Link>Screens\PhoneMainMenuScreen.cs</Link>
  99. </Compile>
  100. <Compile Include="..\..\SampleCode\Screens\PhoneMenuScreen.cs">
  101. <Link>Screens\PhoneMenuScreen.cs</Link>
  102. </Compile>
  103. <Compile Include="..\..\SampleCode\Screens\PhonePauseScreen.cs">
  104. <Link>Screens\PhonePauseScreen.cs</Link>
  105. </Compile>
  106. <Compile Include="..\..\SampleCode\Screens\PlayerIndexEventArgs.cs">
  107. <Link>Screens\PlayerIndexEventArgs.cs</Link>
  108. </Compile>
  109. <Compile Include="Activity1.cs" />
  110. <Compile Include="Resources\Resource.Designer.cs" />
  111. <Compile Include="Properties\AssemblyInfo.cs" />
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  115. <None Include="Resources\AboutResources.txt" />
  116. <None Include="Assets\AboutAssets.txt" />
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  120. </ItemGroup>
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  122. <AndroidResource Include="Resources\Drawable\Icon.png" />
  123. </ItemGroup>
  124. <ItemGroup>
  125. <Folder Include="Resources\Layout\" />
  126. </ItemGroup>
  127. <ItemGroup>
  128. <AndroidResource Include="Resources\Drawable\Splash.png" />
  129. </ItemGroup>
  130. <ItemGroup>
  131. <AndroidResource Include="Resources\Values\Styles.xml" />
  132. </ItemGroup>
  133. <ItemGroup>
  134. <MonoGameContentReference Include="Content\Content.mgcb" />
  135. </ItemGroup>
  136. <ItemGroup>
  137. <None Include="Properties\AndroidManifest.xml" />
  138. </ItemGroup>
  139. <ItemGroup>
  140. <ProjectReference Include="..\..\GameStateManagement\GameStateManagement.csproj">
  141. <Project>{08cf175b-0057-47af-8c8d-406010a53895}</Project>
  142. <Name>GameStateManagement</Name>
  143. </ProjectReference>
  144. </ItemGroup>
  145. <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
  146. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  147. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  148. Other similar extension points exist, see Microsoft.Common.targets.
  149. <Target Name="BeforeBuild">
  150. </Target>
  151. <Target Name="AfterBuild">
  152. </Target>
  153. -->
  154. </Project>