GameStateManagementSample.WindowsDX.csproj 5.4 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
  8. <SchemaVersion>2.0</SchemaVersion>
  9. <ProjectGuid>{360266C3-DF94-4A96-A1C9-915D97D6549F}</ProjectGuid>
  10. <OutputType>WinExe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>GameStateManagementSample</RootNamespace>
  13. <AssemblyName>GameStateManagementSample</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <MonoGamePlatform>Windows</MonoGamePlatform>
  16. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  17. </PropertyGroup>
  18. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  19. <PlatformTarget>x86</PlatformTarget>
  20. <DebugSymbols>true</DebugSymbols>
  21. <DebugType>full</DebugType>
  22. <Optimize>false</Optimize>
  23. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  24. <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
  25. <ErrorReport>prompt</ErrorReport>
  26. <WarningLevel>4</WarningLevel>
  27. </PropertyGroup>
  28. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  29. <PlatformTarget>x86</PlatformTarget>
  30. <DebugType>pdbonly</DebugType>
  31. <Optimize>true</Optimize>
  32. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  33. <DefineConstants>TRACE;WINDOWS</DefineConstants>
  34. <ErrorReport>prompt</ErrorReport>
  35. <WarningLevel>4</WarningLevel>
  36. </PropertyGroup>
  37. <PropertyGroup>
  38. <ApplicationIcon>Icon.ico</ApplicationIcon>
  39. </PropertyGroup>
  40. <PropertyGroup>
  41. <ApplicationManifest>app.manifest</ApplicationManifest>
  42. </PropertyGroup>
  43. <ItemGroup>
  44. <Compile Include="..\..\SampleCode\Game.cs">
  45. <Link>Game.cs</Link>
  46. </Compile>
  47. <Compile Include="..\..\SampleCode\ScreenFactory.cs">
  48. <Link>ScreenFactory.cs</Link>
  49. </Compile>
  50. <Compile Include="..\..\SampleCode\Screens\BackgroundScreen.cs">
  51. <Link>Screens\BackgroundScreen.cs</Link>
  52. </Compile>
  53. <Compile Include="..\..\SampleCode\Screens\Button.cs">
  54. <Link>Screens\Button.cs</Link>
  55. </Compile>
  56. <Compile Include="..\..\SampleCode\Screens\GameplayScreen.cs">
  57. <Link>Screens\GameplayScreen.cs</Link>
  58. </Compile>
  59. <Compile Include="..\..\SampleCode\Screens\LoadingScreen.cs">
  60. <Link>Screens\LoadingScreen.cs</Link>
  61. </Compile>
  62. <Compile Include="..\..\SampleCode\Screens\MainMenuScreen.cs">
  63. <Link>Screens\MainMenuScreen.cs</Link>
  64. </Compile>
  65. <Compile Include="..\..\SampleCode\Screens\MenuEntry.cs">
  66. <Link>Screens\MenuEntry.cs</Link>
  67. </Compile>
  68. <Compile Include="..\..\SampleCode\Screens\MenuScreen.cs">
  69. <Link>Screens\MenuScreen.cs</Link>
  70. </Compile>
  71. <Compile Include="..\..\SampleCode\Screens\MessageBoxScreen.cs">
  72. <Link>Screens\MessageBoxScreen.cs</Link>
  73. </Compile>
  74. <Compile Include="..\..\SampleCode\Screens\OptionsMenuScreen.cs">
  75. <Link>Screens\OptionsMenuScreen.cs</Link>
  76. </Compile>
  77. <Compile Include="..\..\SampleCode\Screens\PauseMenuScreen.cs">
  78. <Link>Screens\PauseMenuScreen.cs</Link>
  79. </Compile>
  80. <Compile Include="..\..\SampleCode\Screens\PhoneMainMenuScreen.cs">
  81. <Link>Screens\PhoneMainMenuScreen.cs</Link>
  82. </Compile>
  83. <Compile Include="..\..\SampleCode\Screens\PhoneMenuScreen.cs">
  84. <Link>Screens\PhoneMenuScreen.cs</Link>
  85. </Compile>
  86. <Compile Include="..\..\SampleCode\Screens\PhonePauseScreen.cs">
  87. <Link>Screens\PhonePauseScreen.cs</Link>
  88. </Compile>
  89. <Compile Include="..\..\SampleCode\Screens\PlayerIndexEventArgs.cs">
  90. <Link>Screens\PlayerIndexEventArgs.cs</Link>
  91. </Compile>
  92. <Compile Include="Program.cs" />
  93. <Compile Include="Properties\AssemblyInfo.cs" />
  94. </ItemGroup>
  95. <ItemGroup>
  96. <Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
  97. <HintPath>..\..\packages\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
  98. </Reference>
  99. <Reference Include="System" />
  100. <Reference Include="System.Xml" />
  101. </ItemGroup>
  102. <ItemGroup>
  103. <Content Include="Icon.ico" />
  104. </ItemGroup>
  105. <ItemGroup>
  106. <MonoGameContentReference Include="..\..\Content\Content.mgcb">
  107. <Link>Content\Content.mgcb</Link>
  108. </MonoGameContentReference>
  109. <None Include="app.manifest" />
  110. <None Include="packages.config" />
  111. </ItemGroup>
  112. <ItemGroup />
  113. <ItemGroup>
  114. <ProjectReference Include="..\..\GameStateManagement\GameStateManagement.csproj">
  115. <Project>{08cf175b-0057-47af-8c8d-406010a53895}</Project>
  116. <Name>GameStateManagement</Name>
  117. </ProjectReference>
  118. </ItemGroup>
  119. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  120. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  121. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  122. Other similar extension points exist, see Microsoft.Common.targets.
  123. <Target Name="BeforeBuild">
  124. </Target>
  125. <Target Name="AfterBuild">
  126. </Target>
  127. -->
  128. </Project>