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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Runtime.InteropServices.WindowsRuntime;
- using Windows.ApplicationModel;
- using Windows.ApplicationModel.Activation;
- using Windows.Foundation;
- using Windows.Foundation.Collections;
- using Windows.UI.ViewManagement;
- using Windows.UI.Xaml;
- using Windows.UI.Xaml.Controls;
- using Windows.UI.Xaml.Controls.Primitives;
- using Windows.UI.Xaml.Data;
- using Windows.UI.Xaml.Input;
- using Windows.UI.Xaml.Media;
- using Windows.UI.Xaml.Navigation;
- // The Blank Application template is documented at http://go.microsoft.com/fwlink/?LinkId=402347&clcid=0x409
- namespace GameStateManagementSample
- {
- /// <summary>
- /// Provides application-specific behavior to supplement the default Application class.
- /// </summary>
- sealed partial class App : Application
- {
- static string deviceFamily;
- /// <summary>
- /// Initializes the singleton application object. This is the first line of authored code
- /// executed, and as such is the logical equivalent of main() or WinMain().
- /// </summary>
- public App()
- {
- this.InitializeComponent();
- this.Suspending += OnSuspending;
- //API check to ensure the "RequiresPointerMode" property exists, ensuring project is running on build 14393 or later
- if (Windows.Foundation.Metadata.ApiInformation.IsPropertyPresent("Windows.UI.Xaml.Application", "RequiresPointerMode"))
- {
- //If running on the Xbox, disable the default on screen pointer
- if (IsXbox())
- {
- Application.Current.RequiresPointerMode = ApplicationRequiresPointerMode.WhenRequested;
- }
- }
- }
- /// <summary>
- /// Detection code in Windows 10 to identify the platform it is being run on
- /// This function returns true if the project is running on an XboxOne
- /// </summary>
- public static bool IsXbox()
- {
- if (deviceFamily == null)
- deviceFamily = Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily;
- return deviceFamily == "Windows.Xbox";
- }
- /// <summary>
- /// Invoked when the application is launched normally by the end user. Other entry points
- /// will be used such as when the application is launched to open a specific file.
- /// </summary>
- /// <param name="e">Details about the launch request and process.</param>
- protected override void OnLaunched(LaunchActivatedEventArgs e)
- {
- // By default we want to fill the entire core window.
- ApplicationView.GetForCurrentView().SetDesiredBoundsMode(ApplicationViewBoundsMode.UseCoreWindow);
- #if DEBUG
- if (System.Diagnostics.Debugger.IsAttached)
- {
- this.DebugSettings.EnableFrameRateCounter = true;
- }
- #endif
- Frame rootFrame = Window.Current.Content as Frame;
- // Do not repeat app initialization when the Window already has content,
- // just ensure that the window is active
- if (rootFrame == null)
- {
- // Create a Frame to act as the navigation context and navigate to the first page
- rootFrame = new Frame();
- rootFrame.NavigationFailed += OnNavigationFailed;
- if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
- {
- //TODO: Load state from previously suspended application
- }
- // Place the frame in the current Window
- Window.Current.Content = rootFrame;
- }
- if (rootFrame.Content == null)
- {
- // When the navigation stack isn't restored navigate to the first page,
- // configuring the new page by passing required information as a navigation
- // parameter
- rootFrame.Navigate(typeof(GamePage), e.Arguments);
- }
- // Ensure the current window is active
- Window.Current.Activate();
- }
- /// <summary>
- /// Invoked when Navigation to a certain page fails
- /// </summary>
- /// <param name="sender">The Frame which failed navigation</param>
- /// <param name="e">Details about the navigation failure</param>
- void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
- {
- throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
- }
- /// <summary>
- /// Invoked when application execution is being suspended. Application state is saved
- /// without knowing whether the application will be terminated or resumed with the contents
- /// of memory still intact.
- /// </summary>
- /// <param name="sender">The source of the suspend request.</param>
- /// <param name="e">Details about the suspend request.</param>
- private void OnSuspending(object sender, SuspendingEventArgs e)
- {
- var deferral = e.SuspendingOperation.GetDeferral();
- //TODO: Save application state and stop any background activity
- deferral.Complete();
- }
- }
- }
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