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@@ -0,0 +1,15 @@
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+using UnityEngine;
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+
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+namespace Lua.Unity
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+{
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+ public sealed class LuacAsset : LuaAssetBase
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+ {
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+ [HideInInspector]
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+ [SerializeField] internal byte[] bytes;
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+ public byte[] Bytes => bytes;
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+ public override LuaModule GetModule(string searchedName)
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+ {
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+ return new LuaModule(searchedName,bytes);
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+ }
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+ }
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+}
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