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rename: rename LoadModuleAsync to ReadFileAsync

Akeit0 7 months ago
parent
commit
1c778d2762
2 changed files with 3 additions and 3 deletions
  1. 2 2
      src/Lua/ILuaFileManager.cs
  2. 1 1
      src/Lua/LuaStateExtensions.cs

+ 2 - 2
src/Lua/ILuaFileManager.cs

@@ -3,7 +3,7 @@
 public interface ILuaFileManager
 {
     public bool IsReadable(string path);
-    public ValueTask<LuaFile> LoadModuleAsync(string path, CancellationToken cancellationToken);
+    public ValueTask<LuaFile> ReadFileAsync(string path, CancellationToken cancellationToken);
     public IStream Open(string path, FileMode mode, FileAccess access);
     public void Rename (string oldName, string newName);
     public void Remove (string path);
@@ -59,7 +59,7 @@ public sealed class SystemFileManager : ILuaFileManager
         }
     }
 
-    public ValueTask<LuaFile> LoadModuleAsync(string path, CancellationToken cancellationToken)
+    public ValueTask<LuaFile> ReadFileAsync(string path, CancellationToken cancellationToken)
     {
         var bytes = File.ReadAllBytes(path);
         return new(new LuaFile(bytes));

+ 1 - 1
src/Lua/LuaStateExtensions.cs

@@ -29,7 +29,7 @@ public static class LuaStateExtensions
         var name = "@" + fileName;
         LuaClosure closure;
         {
-            using var file = await state.FileManager.LoadModuleAsync(fileName, cancellationToken);
+            using var file = await state.FileManager.ReadFileAsync(fileName, cancellationToken);
             closure = file.Type == LuaFileType.Bytes
                 ? state.Load(file.ReadBytes(), name, mode, environment)
                 : state.Load(file.ReadText(), name, environment);