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@@ -20,7 +20,7 @@ namespace Lua.Unity.Editor
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if (asset == null) asset = (LuacAsset)serializedObject.targetObject;
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if (bytes == null || !asset.bytes.AsSpan().SequenceEqual(bytes))
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{
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- var prototype = Prototype.FromByteCode(asset.bytes.AsSpan(), asset.name);
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+ var prototype = Prototype.FromBytecode(asset.bytes.AsSpan(), asset.name);
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if (sb == null)
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sb = new StringBuilder();
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sb.Clear();
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