Browse Source

Fix: gitignore

AnnulusGames 11 months ago
parent
commit
4be75dcd27
100 changed files with 4976 additions and 486 deletions
  1. 1 479
      .gitignore
  2. 9 0
      .vscode/settings.json
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      sandbox/Benchmark/.gitignore
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      sandbox/ConsoleApp1/.gitignore
  5. 479 0
      src/Lua.SourceGenerator/.gitignore
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      src/Lua.Unity/Packages/nuget-packages/InstalledPackages/LuaCSharp.0.3.1/LuaCSharp.nuspec.meta
  57. 519 0
      src/Lua.Unity/Packages/nuget-packages/InstalledPackages/LuaCSharp.0.3.1/README.md
  58. 7 0
      src/Lua.Unity/Packages/nuget-packages/InstalledPackages/LuaCSharp.0.3.1/README.md.meta
  59. 8 0
      src/Lua.Unity/Packages/nuget-packages/InstalledPackages/LuaCSharp.0.3.1/analyzers.meta
  60. 8 0
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      src/Lua.Unity/Packages/nuget-packages/InstalledPackages/System.Runtime.CompilerServices.Unsafe.6.0.0/LICENSE.TXT.meta
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      src/Lua.Unity/Packages/nuget-packages/InstalledPackages/System.Runtime.CompilerServices.Unsafe.6.0.0/THIRD-PARTY-NOTICES.TXT
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      src/Lua.Unity/Packages/nuget-packages/InstalledPackages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netstandard2.0/System.Runtime.CompilerServices.Unsafe.dll.meta
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      src/Lua.Unity/Packages/nuget-packages/InstalledPackages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netstandard2.0/System.Runtime.CompilerServices.Unsafe.xml
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      src/Lua.Unity/Packages/nuget-packages/InstalledPackages/System.Runtime.CompilerServices.Unsafe.6.0.0/useSharedDesignerContext.txt
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  93. 18 0
      src/Lua.Unity/Packages/nuget-packages/NuGet.config
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      src/Lua.Unity/Packages/nuget-packages/NuGet.config.meta
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      src/Lua.Unity/Packages/nuget-packages/packages.config.meta
  99. 497 0
      src/Lua.Unity/Packages/packages-lock.json
  100. 3 6
      src/Lua.Unity/ProjectSettings/GraphicsSettings.asset

+ 1 - 479
.gitignore

@@ -1,479 +1 @@
-## Ignore Visual Studio temporary files, build results, and
-## files generated by popular Visual Studio add-ons.
-##
-## Get latest from `dotnet new gitignore`
-
-# dotenv files
-.env
-
-# User-specific files
-*.rsuser
-*.suo
-*.user
-*.userosscache
-*.sln.docstates
-
-# User-specific files (MonoDevelop/Xamarin Studio)
-*.userprefs
-
-# Mono auto generated files
-mono_crash.*
-
-# Build results
-[Dd]ebug/
-[Dd]ebugPublic/
-[Rr]elease/
-[Rr]eleases/
-x64/
-x86/
-[Ww][Ii][Nn]32/
-[Aa][Rr][Mm]/
-[Aa][Rr][Mm]64/
-bld/
-[Bb]in/
-[Oo]bj/
-[Ll]og/
-[Ll]ogs/
-
-# Visual Studio 2015/2017 cache/options directory
-.vs/
-# Uncomment if you have tasks that create the project's static files in wwwroot
-#wwwroot/
-
-# Visual Studio 2017 auto generated files
-Generated\ Files/
-
-# MSTest test Results
-[Tt]est[Rr]esult*/
-[Bb]uild[Ll]og.*
-
-# NUnit
-*.VisualState.xml
-TestResult.xml
-nunit-*.xml
-
-# Build Results of an ATL Project
-[Dd]ebugPS/
-[Rr]eleasePS/
-dlldata.c
-
-# Benchmark Results
-BenchmarkDotNet.Artifacts/
-
-# .NET
-project.lock.json
-project.fragment.lock.json
-artifacts/
-
-# Tye
-.tye/
-
-# ASP.NET Scaffolding
-ScaffoldingReadMe.txt
-
-# StyleCop
-StyleCopReport.xml
-
-# Files built by Visual Studio
-*_i.c
-*_p.c
-*_h.h
-*.ilk
-*.meta
-*.obj
-*.iobj
-*.pch
-*.pdb
-*.ipdb
-*.pgc
-*.pgd
-*.rsp
-*.sbr
-*.tlb
-*.tli
-*.tlh
-*.tmp
-*.tmp_proj
-*_wpftmp.csproj
-*.log
-*.tlog
-*.vspscc
-*.vssscc
-.builds
-*.pidb
-*.svclog
-*.scc
-
-# Chutzpah Test files
-_Chutzpah*
-
-# Visual C++ cache files
-ipch/
-*.aps
-*.ncb
-*.opendb
-*.opensdf
-*.sdf
-*.cachefile
-*.VC.db
-*.VC.VC.opendb
-
-# Visual Studio profiler
-*.psess
-*.vsp
-*.vspx
-*.sap
-
-# Visual Studio Trace Files
-*.e2e
-
-# TFS 2012 Local Workspace
-$tf/
-
-# Guidance Automation Toolkit
-*.gpState
-
-# ReSharper is a .NET coding add-in
-_ReSharper*/
-*.[Rr]e[Ss]harper
-*.DotSettings.user
-
-# TeamCity is a build add-in
-_TeamCity*
-
-# DotCover is a Code Coverage Tool
-*.dotCover
-
-# AxoCover is a Code Coverage Tool
-.axoCover/*
-!.axoCover/settings.json
-
-# Coverlet is a free, cross platform Code Coverage Tool
-coverage*.json
-coverage*.xml
-coverage*.info
-
-# Visual Studio code coverage results
-*.coverage
-*.coveragexml
-
-# NCrunch
-_NCrunch_*
-.*crunch*.local.xml
-nCrunchTemp_*
-
-# MightyMoose
-*.mm.*
-AutoTest.Net/
-
-# Web workbench (sass)
-.sass-cache/
-
-# Installshield output folder
-[Ee]xpress/
-
-# DocProject is a documentation generator add-in
-DocProject/buildhelp/
-DocProject/Help/*.HxT
-DocProject/Help/*.HxC
-DocProject/Help/*.hhc
-DocProject/Help/*.hhk
-DocProject/Help/*.hhp
-DocProject/Help/Html2
-DocProject/Help/html
-
-# Click-Once directory
-publish/
-
-# Publish Web Output
-*.[Pp]ublish.xml
-*.azurePubxml
-# Note: Comment the next line if you want to checkin your web deploy settings,
-# but database connection strings (with potential passwords) will be unencrypted
-*.pubxml
-*.publishproj
-
-# Microsoft Azure Web App publish settings. Comment the next line if you want to
-# checkin your Azure Web App publish settings, but sensitive information contained
-# in these scripts will be unencrypted
-PublishScripts/
-
-# NuGet Packages
-*.nupkg
-# NuGet Symbol Packages
-*.snupkg
-# The packages folder can be ignored because of Package Restore
-**/[Pp]ackages/*
-# except build/, which is used as an MSBuild target.
-!**/[Pp]ackages/build/
-# Uncomment if necessary however generally it will be regenerated when needed
-#!**/[Pp]ackages/repositories.config
-# NuGet v3's project.json files produces more ignorable files
-*.nuget.props
-*.nuget.targets
-
-# Microsoft Azure Build Output
-csx/
-*.build.csdef
-
-# Microsoft Azure Emulator
-ecf/
-rcf/
-
-# Windows Store app package directories and files
-AppPackages/
-BundleArtifacts/
-Package.StoreAssociation.xml
-_pkginfo.txt
-*.appx
-*.appxbundle
-*.appxupload
-
-# Visual Studio cache files
-# files ending in .cache can be ignored
-*.[Cc]ache
-# but keep track of directories ending in .cache
-!?*.[Cc]ache/
-
-# Others
-ClientBin/
-~$*
-*~
-*.dbmdl
-*.dbproj.schemaview
-*.jfm
-*.pfx
-*.publishsettings
-orleans.codegen.cs
-
-# Including strong name files can present a security risk
-# (https://github.com/github/gitignore/pull/2483#issue-259490424)
-#*.snk
-
-# Since there are multiple workflows, uncomment next line to ignore bower_components
-# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
-#bower_components/
-
-# RIA/Silverlight projects
-Generated_Code/
-
-# Backup & report files from converting an old project file
-# to a newer Visual Studio version. Backup files are not needed,
-# because we have git ;-)
-_UpgradeReport_Files/
-Backup*/
-UpgradeLog*.XML
-UpgradeLog*.htm
-ServiceFabricBackup/
-*.rptproj.bak
-
-# SQL Server files
-*.mdf
-*.ldf
-*.ndf
-
-# Business Intelligence projects
-*.rdl.data
-*.bim.layout
-*.bim_*.settings
-*.rptproj.rsuser
-*- [Bb]ackup.rdl
-*- [Bb]ackup ([0-9]).rdl
-*- [Bb]ackup ([0-9][0-9]).rdl
-
-# Microsoft Fakes
-FakesAssemblies/
-
-# GhostDoc plugin setting file
-*.GhostDoc.xml
-
-# Node.js Tools for Visual Studio
-.ntvs_analysis.dat
-node_modules/
-
-# Visual Studio 6 build log
-*.plg
-
-# Visual Studio 6 workspace options file
-*.opt
-
-# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
-*.vbw
-
-# Visual Studio 6 auto-generated project file (contains which files were open etc.)
-*.vbp
-
-# Visual Studio 6 workspace and project file (working project files containing files to include in project)
-*.dsw
-*.dsp
-
-# Visual Studio 6 technical files
-*.ncb
-*.aps
-
-# Visual Studio LightSwitch build output
-**/*.HTMLClient/GeneratedArtifacts
-**/*.DesktopClient/GeneratedArtifacts
-**/*.DesktopClient/ModelManifest.xml
-**/*.Server/GeneratedArtifacts
-**/*.Server/ModelManifest.xml
-_Pvt_Extensions
-
-# Paket dependency manager
-.paket/paket.exe
-paket-files/
-
-# FAKE - F# Make
-.fake/
-
-# CodeRush personal settings
-.cr/personal
-
-# Python Tools for Visual Studio (PTVS)
-__pycache__/
-*.pyc
-
-# Cake - Uncomment if you are using it
-# tools/**
-# !tools/packages.config
-
-# Tabs Studio
-*.tss
-
-# Telerik's JustMock configuration file
-*.jmconfig
-
-# BizTalk build output
-*.btp.cs
-*.btm.cs
-*.odx.cs
-*.xsd.cs
-
-# OpenCover UI analysis results
-OpenCover/
-
-# Azure Stream Analytics local run output
-ASALocalRun/
-
-# MSBuild Binary and Structured Log
-*.binlog
-
-# NVidia Nsight GPU debugger configuration file
-*.nvuser
-
-# MFractors (Xamarin productivity tool) working folder
-.mfractor/
-
-# Local History for Visual Studio
-.localhistory/
-
-# Visual Studio History (VSHistory) files
-.vshistory/
-
-# BeatPulse healthcheck temp database
-healthchecksdb
-
-# Backup folder for Package Reference Convert tool in Visual Studio 2017
-MigrationBackup/
-
-# Ionide (cross platform F# VS Code tools) working folder
-.ionide/
-
-# Fody - auto-generated XML schema
-FodyWeavers.xsd
-
-# VS Code files for those working on multiple tools
-.vscode/
-
-# Local History for Visual Studio Code
-.history/
-
-# Windows Installer files from build outputs
-*.cab
-*.msi
-*.msix
-*.msm
-*.msp
-
-# JetBrains Rider
-*.sln.iml
-.idea
-
-##
-## Visual studio for Mac
-##
-
-
-# globs
-Makefile.in
-*.userprefs
-*.usertasks
-config.make
-config.status
-aclocal.m4
-install-sh
-autom4te.cache/
-*.tar.gz
-tarballs/
-test-results/
-
-# Mac bundle stuff
-*.dmg
-*.app
-
-# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
-# General
-.DS_Store
-.AppleDouble
-.LSOverride
-
-# Icon must end with two \r
-Icon
-
-
-# Thumbnails
-._*
-
-# Files that might appear in the root of a volume
-.DocumentRevisions-V100
-.fseventsd
-.Spotlight-V100
-.TemporaryItems
-.Trashes
-.VolumeIcon.icns
-.com.apple.timemachine.donotpresent
-
-# Directories potentially created on remote AFP share
-.AppleDB
-.AppleDesktop
-Network Trash Folder
-Temporary Items
-.apdisk
-
-# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
-# Windows thumbnail cache files
-Thumbs.db
-ehthumbs.db
-ehthumbs_vista.db
-
-# Dump file
-*.stackdump
-
-# Folder config file
-[Dd]esktop.ini
-
-# Recycle Bin used on file shares
-$RECYCLE.BIN/
-
-# Windows Installer files
-*.cab
-*.msi
-*.msix
-*.msm
-*.msp
-
-# Windows shortcuts
-*.lnk
-
-# Vim temporary swap files
-*.swp
+.DS_Store

+ 9 - 0
.vscode/settings.json

@@ -0,0 +1,9 @@
+{
+    "dotnet.defaultSolution": "Lua.sln",
+    "Lua.diagnostics.globals": [
+        "vec3",
+        "Vector3"
+    ],
+    "Lua.runtime.version": "Lua 5.2",
+    "dotnet.backgroundAnalysis.analyzerDiagnosticsScope": "fullSolution"
+}

+ 479 - 0
sandbox/Benchmark/.gitignore

@@ -0,0 +1,479 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from `dotnet new gitignore`
+
+# dotenv files
+.env
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# Tye
+.tye/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
+
+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+*.ncb
+*.aps
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+.vscode/
+
+# Local History for Visual Studio Code
+.history/
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml
+.idea
+
+##
+## Visual studio for Mac
+##
+
+
+# globs
+Makefile.in
+*.userprefs
+*.usertasks
+config.make
+config.status
+aclocal.m4
+install-sh
+autom4te.cache/
+*.tar.gz
+tarballs/
+test-results/
+
+# Mac bundle stuff
+*.dmg
+*.app
+
+# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
+# General
+.DS_Store
+.AppleDouble
+.LSOverride
+
+# Icon must end with two \r
+Icon
+
+
+# Thumbnails
+._*
+
+# Files that might appear in the root of a volume
+.DocumentRevisions-V100
+.fseventsd
+.Spotlight-V100
+.TemporaryItems
+.Trashes
+.VolumeIcon.icns
+.com.apple.timemachine.donotpresent
+
+# Directories potentially created on remote AFP share
+.AppleDB
+.AppleDesktop
+Network Trash Folder
+Temporary Items
+.apdisk
+
+# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
+# Windows thumbnail cache files
+Thumbs.db
+ehthumbs.db
+ehthumbs_vista.db
+
+# Dump file
+*.stackdump
+
+# Folder config file
+[Dd]esktop.ini
+
+# Recycle Bin used on file shares
+$RECYCLE.BIN/
+
+# Windows Installer files
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# Windows shortcuts
+*.lnk
+
+# Vim temporary swap files
+*.swp

+ 479 - 0
sandbox/ConsoleApp1/.gitignore

@@ -0,0 +1,479 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from `dotnet new gitignore`
+
+# dotenv files
+.env
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# Tye
+.tye/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
+
+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+*.ncb
+*.aps
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+.vscode/
+
+# Local History for Visual Studio Code
+.history/
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml
+.idea
+
+##
+## Visual studio for Mac
+##
+
+
+# globs
+Makefile.in
+*.userprefs
+*.usertasks
+config.make
+config.status
+aclocal.m4
+install-sh
+autom4te.cache/
+*.tar.gz
+tarballs/
+test-results/
+
+# Mac bundle stuff
+*.dmg
+*.app
+
+# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
+# General
+.DS_Store
+.AppleDouble
+.LSOverride
+
+# Icon must end with two \r
+Icon
+
+
+# Thumbnails
+._*
+
+# Files that might appear in the root of a volume
+.DocumentRevisions-V100
+.fseventsd
+.Spotlight-V100
+.TemporaryItems
+.Trashes
+.VolumeIcon.icns
+.com.apple.timemachine.donotpresent
+
+# Directories potentially created on remote AFP share
+.AppleDB
+.AppleDesktop
+Network Trash Folder
+Temporary Items
+.apdisk
+
+# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
+# Windows thumbnail cache files
+Thumbs.db
+ehthumbs.db
+ehthumbs_vista.db
+
+# Dump file
+*.stackdump
+
+# Folder config file
+[Dd]esktop.ini
+
+# Recycle Bin used on file shares
+$RECYCLE.BIN/
+
+# Windows Installer files
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# Windows shortcuts
+*.lnk
+
+# Vim temporary swap files
+*.swp

+ 479 - 0
src/Lua.SourceGenerator/.gitignore

@@ -0,0 +1,479 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from `dotnet new gitignore`
+
+# dotenv files
+.env
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# Tye
+.tye/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
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+# Visual Studio profiler
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+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
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+
+# TFS 2012 Local Workspace
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+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
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+# AxoCover is a Code Coverage Tool
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+# Coverlet is a free, cross platform Code Coverage Tool
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+# Web workbench (sass)
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+# Business Intelligence projects
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+*- [Bb]ackup ([0-9]).rdl
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+<?xml version="1.0" encoding="utf-8"?>
+<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
+  <metadata>
+    <id>LuaCSharp</id>
+    <version>0.3.1</version>
+    <authors>Annulus Games</authors>
+    <license type="expression">MIT</license>
+    <licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
+    <icon>Icon.png</icon>
+    <readme>README.md</readme>
+    <projectUrl>https://github.com/AnnulusGames/Lua-CSharp</projectUrl>
+    <description>High performance Lua interpreter implemented in C# for .NET and Unity</description>
+    <copyright>© Annulus Games</copyright>
+    <tags>lua interpreter</tags>
+    <repository type="git" url="https://github.com/AnnulusGames/Lua-CSharp" commit="68c7f5f1e09d07e1f2d6327e95730006ae444a46" />
+    <dependencies>
+      <group targetFramework="net6.0" />
+      <group targetFramework="net8.0" />
+      <group targetFramework=".NETStandard2.1">
+        <dependency id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" exclude="Build,Analyzers" />
+      </group>
+    </dependencies>
+  </metadata>
+</package>

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src/Lua.Unity/Packages/nuget-packages/InstalledPackages/LuaCSharp.0.3.1/README.md

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+# Lua-CSharp
+
+High performance Lua interpreter implemented in C# for .NET and Unity
+
+![img](docs/Header.png)
+
+[![NuGet](https://img.shields.io/nuget/v/LuaCSharp.svg)](https://www.nuget.org/packages/LuaCSharp)
+[![Releases](https://img.shields.io/github/release/AnnulusGames/Lua-CSharp.svg)](https://github.com/AnnulusGames/Lua-CSharp/releases)
+[![license](https://img.shields.io/badge/LICENSE-MIT-green.svg)](LICENSE)
+
+English | [日本語](README_JA.md)
+
+## Overview
+
+Lua-CSharp is a library that provides a Lua interpreter implemented in C#. By integrating Lua-CSharp, you can easily embed Lua scripts into your .NET applications.
+
+Lua-CSharp leverages the latest C# features, designed with low allocation and high performance in mind. It is optimized to deliver maximum performance when used for interoperation between C# and Lua in C# applications. Below is a benchmark comparison with [MoonSharp](https://github.com/moonsharp-devs/moonsharp/) and [NLua](https://github.com/NLua/NLua):
+
+![img](docs/Benchmark.png)
+
+MoonSharp generally provides good speed but incurs significant allocations due to its design. NLua, being a C-binding implementation, is fast, but introduces substantial overhead when interacting with the C# layer. Lua-CSharp, fully implemented in C#, allows for seamless interaction with C# code without additional overhead. Moreover, it operates reliably in AOT environments since it does not rely on IL generation.
+
+## Features
+
+* Lua 5.2 interpreter implemented in C#
+* Easy-to-use API integrated with async/await
+* Support for exception handling with try-catch
+* High-performance implementation utilizing modern C#
+* Unity support (works with both Mono and IL2CPP)
+
+## Installation
+
+### NuGet packages
+
+To use Lua-CSharp, .NET Standard 2.1 or higher is required. The package can be obtained from NuGet.
+
+### .NET CLI
+
+```ps1
+dotnet add package LuaCSharp
+```
+
+### Package Manager
+
+```ps1
+Install-Package LuaCSharp
+```
+
+### Unity
+
+Lua-CSharp can also be used in Unity (works with both Mono and IL2CPP).
+
+### Requirements
+
+* Unity 2021.3 or higher
+
+### Installation
+
+1. Install [NugetForUnity](https://github.com/GlitchEnzo/NuGetForUnity).
+2. Open the NuGet window by going to `NuGet > Manage NuGet Packages`, search for the `LuaCSharp` package, and install it.
+
+## Quick Start
+
+By using the `LuaState` class, you can execute Lua scripts from C#. Below is a sample code that evaluates a simple calculation written in Lua.
+
+```cs
+using Lua;
+
+// Create a LuaState
+var state = LuaState.Create();
+
+// Execute a Lua script string with DoStringAsync
+var results = await state.DoStringAsync("return 1 + 1");
+
+// 2
+Console.WriteLine(results[0]);
+```
+
+> [!WARNING]
+> `LuaState` is not thread-safe. Do not access it from multiple threads simultaneously.
+
+## LuaValue
+
+Values in Lua scripts are represented by the `LuaValue` type. The value of a `LuaValue` can be read using `TryRead<T>(out T value)` or `Read<T>()`.
+
+```cs
+var results = await state.DoStringAsync("return 1 + 1");
+
+// double
+var value = results[0].Read<double>();
+```
+
+You can also get the type of the value from the `Type` property.
+
+```cs
+var isNil = results[0].Type == LuaValueType.Nil;
+```
+
+Below is a table showing the type mapping between Lua and C#.
+
+| Lua        | C#                |
+| ---------- | ----------------- |
+| `nil`      | `LuaValue.Nil`    |
+| `boolean`  | `bool`            |
+| `string`   | `string`          |
+| `number`   | `double`, `float` |
+| `table`    | `LuaTable`        |
+| `function` | `LuaFunction`     |
+| `userdata` | `LuaUserData`     |
+| `thread`   | `LuaThread`       |
+
+When creating a `LuaValue` from the C# side, compatible types are implicitly converted into `LuaValue`.
+
+```cs
+LuaValue value;
+value = 1.2;           // double   ->  LuaValue
+value = "foo";         // string   ->  LuaValue
+value = new LuaTable() // LuaTable ->  LuaValue
+```
+
+## LuaTable
+
+Lua tables are represented by the `LuaTable` type. They can be used similarly to `LuaValue[]` or `Dictionary<LuaValue, LuaValue>`.
+
+```cs
+// Create a table in Lua
+var results = await state.DoStringAsync("return { a = 1, b = 2, c = 3 }");
+var table1 = results[0].Read<LuaTable>();
+
+// 1
+Console.WriteLine(table1["a"]);
+
+// Create a table in C#
+results = await state.DoStringAsync("return { 1, 2, 3 }");
+var table2 = results[0].Read<LuaTable>();
+
+// 1 (Note: Lua arrays are 1-indexed)
+Console.WriteLine(table2[1]);
+```
+
+## Global Environment
+
+You can access Lua's global environment through `state.Environment`. This table allows for easy value exchange between Lua and C#.
+
+```cs
+// Set a = 10
+state.Environment["a"] = 10;
+
+var results = await state.DoStringAsync("return a");
+
+// 10
+Console.WriteLine(results[0]);
+```
+
+## Standard Libraries
+
+You can use Lua's standard libraries as well. By calling `state.OpenStandardLibraries()`, the standard library tables are added to the `LuaState`.
+
+```cs
+using Lua;
+using Lua.Standard;
+
+var state = LuaState.Create();
+
+// Add standard libraries
+state.OpenStandardLibraries();
+
+var results = await state.DoStringAsync("return math.pi");
+Console.WriteLine(results[0]); // 3.141592653589793
+```
+
+For more details on standard libraries, refer to the [Lua official manual](https://www.lua.org/manual/5.2/manual.html#6).
+
+> [!WARNING]
+> Lua-CSharp does not support all functions of the standard libraries. For details, refer to the [Compatibility](#compatibility) section.
+
+## Functions
+
+Lua functions are represented by the `LuaFunction` type. With `LuaFunction`, you can call Lua functions from C#, or define functions in C# that can be called from Lua.
+
+### Calling Lua Functions from C#
+
+```lua
+-- lua2cs.lua
+
+local function add(a, b)
+    return a + b
+end
+
+return add;
+```
+
+```cs
+var results = await state.DoFileAsync("lua2cs.lua");
+var func = results[0].Read<LuaFunction>();
+
+// Execute the function with arguments
+var funcResults = await func.InvokeAsync(state, new[] { 1, 2 });
+
+// 3
+Console.WriteLine(funcResults[0]);
+```
+
+### Calling C# Functions from Lua
+
+It is possible to create a `LuaFunction` from a lambda expression.
+
+```cs
+// Add the function to the global environment
+state.Environment["add"] = new LuaFunction((context, buffer, ct) =>
+{
+    // Get the arguments using context.GetArgument<T>()
+    var arg0 = context.GetArgument<double>(0);
+    var arg1 = context.GetArgument<double>(1);
+
+    // Write the return value to the buffer
+    buffer.Span[0] = arg0 + arg1;
+
+    // Return the number of values
+    return new(1);
+});
+
+// Execute a Lua script
+var results = await state.DoFileAsync("cs2lua.lua");
+
+// 3
+Console.WriteLine(results[i]);
+```
+
+```lua
+-- cs2lua.lua
+
+return add(1, 2)
+```
+
+> [!TIP]  
+> Defining functions with `LuaFunction` can be somewhat verbose. When adding multiple functions, it is recommended to use the Source Generator with the `[LuaObject]` attribute. For more details, see the [LuaObject](#luaobject) section.
+
+## Integration with async/await
+
+`LuaFunction` operates asynchronously. Therefore, you can define a function that waits for an operation in Lua, such as the example below:
+
+```cs
+// Define a function that waits for the given number of seconds using Task.Delay
+state.Environment["wait"] = new LuaFunction(async (context, buffer, ct) =>
+{
+    var sec = context.GetArgument<double>(0);
+    await Task.Delay(TimeSpan.FromSeconds(sec));
+    return 0;
+});
+
+await state.DoFileAsync("sample.lua");
+```
+
+```lua
+-- sample.lua
+
+print "hello!"
+
+wait(1.0) -- wait 1 sec
+
+print "how are you?"
+
+wait(1.0) -- wait 1 sec
+
+print "goodbye!"
+```
+
+This code can resume the execution of the Lua script after waiting with await, as shown in the following figure. This is very useful when writing scripts to be incorporated into games.
+
+![img](docs/img1.png)
+
+## Coroutines
+
+Lua coroutines are represented by the `LuaThread` type.
+
+Coroutines can not only be used within Lua scripts, but you can also await Lua-created coroutines from C#.
+
+```lua
+-- coroutine.lua
+
+local co = coroutine.create(function()
+    for i = 1, 10 do
+        print(i)
+        coroutine.yield()
+    end
+end)
+
+return co
+```
+
+```cs
+var results = await state.DoFileAsync("coroutine.lua");
+var co = results[0].Read<LuaThread>();
+
+for (int i = 0; i < 10; i++)
+{
+    var resumeResults = await co.ResumeAsync(state);
+
+    // Similar to coroutine.resume(), returns true on success and the return values afterward
+    // 1, 2, 3, 4, ...
+    Console.WriteLine(resumeResults[1]);
+}
+```
+
+## LuaObject
+
+By applying the `[LuaObject]` attribute, you can create custom classes that run within Lua. Adding this attribute to a class that you wish to use in Lua allows the Source Generator to automatically generate the code required for interaction from Lua.
+
+The following is an example implementation of a wrapper class for `System.Numerics.Vector3` that can be used in Lua:
+
+```cs
+using System.Numerics;
+using Lua;
+
+var state = LuaState.Create();
+
+// Add an instance of the defined LuaObject as a global variable
+// (Implicit conversion to LuaValue is automatically defined for classes with the LuaObject attribute)
+state.Environment["Vector3"] = new LuaVector3();
+
+await state.DoFileAsync("vector3_sample.lua");
+
+// Add LuaObject attribute and partial keyword
+[LuaObject]
+public partial class LuaVector3
+{
+    Vector3 vector;
+
+    // Add LuaMember attribute to members that will be used in Lua
+    // The argument specifies the name used in Lua (if omitted, the member name is used)
+    [LuaMember("x")]
+    public float X
+    {
+        get => vector.X;
+        set => vector = vector with { X = value };
+    }
+
+    [LuaMember("y")]
+    public float Y
+    {
+        get => vector.Y;
+        set => vector = vector with { Y = value };
+    }
+
+    [LuaMember("z")]
+    public float Z
+    {
+        get => vector.Z;
+        set => vector = vector with { Z = value };
+    }
+
+    // Static methods are treated as regular Lua functions
+    [LuaMember("create")]
+    public static LuaVector3 Create(float x, float y, float z)
+    {
+        return new LuaVector3()
+        {
+            vector = new Vector3(x, y, z)
+        };
+    }
+
+    // Instance methods implicitly receive the instance (this) as the first argument
+    // In Lua, this is accessed with instance:method() syntax
+    [LuaMember("normalized")]
+    public LuaVector3 Normalized()
+    {
+        return new LuaVector3()
+        {
+            vector = Vector3.Normalize(vector)
+        };
+    }
+}
+```
+
+```lua
+-- vector3_sample.lua
+
+local v1 = Vector3.create(1, 2, 3)
+-- 1  2  3
+print(v1.x, v1.y, v1.z)
+
+local v2 = v1:normalized()
+-- 0.26726123690605164  0.5345224738121033  0.8017836809158325
+print(v2.x, v2.y, v2.z)
+```
+
+The types of fields/properties with the `[LuaMember]` attribute, as well as the argument and return types of methods, must be either `LuaValue` or convertible to/from `LuaValue`.
+
+Return types such as `void`, `Task/Task<T>`, `ValueTask/ValueTask<T>`, `UniTask/UniTask<T>`, and `Awaitable/Awaitable<T>` are also supported.
+
+If the type is not supported, the Source Generator will output a compile-time error.
+
+### LuaMetamethod
+
+By adding the `[LuaMetamethod]` attribute, you can designate a C# method to be used as a Lua metamethod.
+
+Here is an example that adds the `__add`, `__sub`, and `__tostring` metamethods to the `LuaVector3` class:
+
+```cs
+[LuaObject]
+public partial class LuaVector3
+{
+    // The previous implementation is omitted
+
+    [LuaMetamethod(LuaObjectMetamethod.Add)]
+    public static LuaVector3 Add(LuaVector3 a, LuaVector3 b)
+    {
+        return new LuaVector3()
+        {
+            vector = a.vector + b.vector
+        };
+    }
+    
+    [LuaMetamethod(LuaObjectMetamethod.Sub)]
+    public static LuaVector3 Sub(LuaVector3 a, LuaVector3 b)
+    {
+        return new LuaVector3()
+        {
+            vector = a.vector - b.vector
+        };
+    }
+
+    [LuaMetamethod(LuaObjectMetamethod.ToString)]
+    public override string ToString()
+    {
+        return vector.ToString();
+    }
+}
+```
+
+```lua
+local v1 = Vector3.create(1, 1, 1)
+local v2 = Vector3.create(2, 2, 2)
+
+print(v1) -- <1, 1, 1>
+print(v2) -- <2, 2, 2>
+
+print(v1 + v2) -- <3, 3, 3>
+print(v1 - v2) -- <-1, -1, -1>
+```
+
+> [!NOTE]  
+> `__index` and `__newindex` cannot be set as they are used internally by the code generated by `[LuaObject]`.
+
+## Module Loading
+
+In Lua, you can load modules using the `require` function. In regular Lua, modules are managed by searchers within the `package.searchers` function list. In Lua-CSharp, this is replaced by the `ILuaModuleLoader` interface.
+
+```cs
+public interface ILuaModuleLoader
+{
+    bool Exists(string moduleName);
+    ValueTask<LuaModule> LoadAsync(string moduleName, CancellationToken cancellationToken = default);
+}
+```
+
+You can set the `LuaState.ModuleLoader` to change how modules are loaded. By default, the `FileModuleLoader` is set to load modules from Lua files.
+
+You can also combine multiple loaders using `CompositeModuleLoader.Create(loader1, loader2, ...)`.
+
+```cs
+state.ModuleLoader = CompositeModuleLoader.Create(
+    new FileModuleLoader(),
+    new CustomModuleLoader()
+);
+```
+
+Loaded modules are cached in the `package.loaded` table, just like regular Lua. This can be accessed via `LuaState.LoadedModules`.
+
+## Exception Handling
+
+Lua script parsing errors and runtime exceptions throw exceptions that inherit from `LuaException`. You can catch these to handle errors during execution.
+
+```cs
+try
+{
+    await state.DoFileAsync("filename.lua");
+}
+catch (LuaParseException)
+{
+    // Handle parsing errors
+}
+catch (LuaRuntimeException)
+{
+    // Handle runtime exceptions
+}
+```
+
+## Compatibility
+
+Lua-CSharp is designed with integration into .NET in mind, so there are several differences from the C implementation.
+
+### Binary
+
+Lua-CSharp does not support Lua bytecode (tools like `luac` cannot be used). Only Lua source code can be executed.
+
+### Character Encoding
+
+The character encoding used in Lua-CSharp is UTF-16. Since standard Lua assumes a single-byte character encoding, string behavior differs significantly.
+
+For example, in regular Lua, the following code outputs `15`, but in Lua-CSharp, it outputs `5`.
+
+```lua
+local l = string.len("あいうえお")
+print(l)
+```
+
+All string library functions handle strings as UTF-16.
+
+### Garbage Collection
+
+Since Lua-CSharp is implemented in C#, it relies on .NET's garbage collector. As a result, memory management behavior differs from regular Lua.
+
+While `collectgarbage()` is available, it simply calls the corresponding .NET garbage collection method and may not exhibit the same behavior as C's Lua garbage collector.
+
+## License
+
+Lua-CSharp is licensed under the [MIT License](LICENSE).

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+The MIT License (MIT)
+
+Copyright (c) .NET Foundation and Contributors
+
+All rights reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.

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+<?xml version="1.0" encoding="utf-8"?>
+<package xmlns="http://schemas.microsoft.com/packaging/2012/06/nuspec.xsd">
+  <metadata>
+    <id>System.Runtime.CompilerServices.Unsafe</id>
+    <version>6.0.0</version>
+    <authors>Microsoft</authors>
+    <license type="expression">MIT</license>
+    <licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
+    <icon>Icon.png</icon>
+    <projectUrl>https://dot.net/</projectUrl>
+    <description>Provides the System.Runtime.CompilerServices.Unsafe class, which provides generic, low-level functionality for manipulating pointers.
+
+Commonly Used Types:
+System.Runtime.CompilerServices.Unsafe</description>
+    <releaseNotes>https://go.microsoft.com/fwlink/?LinkID=799421</releaseNotes>
+    <copyright>© Microsoft Corporation. All rights reserved.</copyright>
+    <serviceable>true</serviceable>
+    <repository type="git" url="https://github.com/dotnet/runtime" commit="4822e3c3aa77eb82b2fb33c9321f923cf11ddde6" />
+    <dependencies>
+      <group targetFramework=".NETFramework4.6.1" />
+      <group targetFramework=".NETCoreApp3.1" />
+      <group targetFramework="net6.0" />
+      <group targetFramework=".NETStandard2.0" />
+    </dependencies>
+    <frameworkAssemblies>
+      <frameworkAssembly assemblyName="mscorlib" targetFramework=".NETFramework4.6.1" />
+    </frameworkAssemblies>
+  </metadata>
+</package>

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+.NET Runtime uses third-party libraries or other resources that may be
+distributed under licenses different than the .NET Runtime software.
+
+In the event that we accidentally failed to list a required notice, please
+bring it to our attention. Post an issue or email us:
+
+           [email protected]
+
+The attached notices are provided for information only.
+
+License notice for ASP.NET
+-------------------------------
+
+Copyright (c) .NET Foundation. All rights reserved.
+Licensed under the Apache License, Version 2.0.
+
+Available at
+https://github.com/dotnet/aspnetcore/blob/main/LICENSE.txt
+
+License notice for Slicing-by-8
+-------------------------------
+
+http://sourceforge.net/projects/slicing-by-8/
+
+Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
+
+
+This software program is licensed subject to the BSD License,  available at
+http://www.opensource.org/licenses/bsd-license.html.
+
+
+License notice for Unicode data
+-------------------------------
+
+https://www.unicode.org/license.html
+
+Copyright © 1991-2020 Unicode, Inc. All rights reserved.
+Distributed under the Terms of Use in https://www.unicode.org/copyright.html.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of the Unicode data files and any associated documentation
+(the "Data Files") or Unicode software and any associated documentation
+(the "Software") to deal in the Data Files or Software
+without restriction, including without limitation the rights to use,
+copy, modify, merge, publish, distribute, and/or sell copies of
+the Data Files or Software, and to permit persons to whom the Data Files
+or Software are furnished to do so, provided that either
+(a) this copyright and permission notice appear with all copies
+of the Data Files or Software, or
+(b) this copyright and permission notice appear in associated
+Documentation.
+
+THE DATA FILES AND SOFTWARE ARE PROVIDED "AS IS", WITHOUT WARRANTY OF
+ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT OF THIRD PARTY RIGHTS.
+IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS
+NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL
+DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+PERFORMANCE OF THE DATA FILES OR SOFTWARE.
+
+Except as contained in this notice, the name of a copyright holder
+shall not be used in advertising or otherwise to promote the sale,
+use or other dealings in these Data Files or Software without prior
+written authorization of the copyright holder.
+
+License notice for Zlib
+-----------------------
+
+https://github.com/madler/zlib
+http://zlib.net/zlib_license.html
+
+/* zlib.h -- interface of the 'zlib' general purpose compression library
+  version 1.2.11, January 15th, 2017
+
+  Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+
+  Jean-loup Gailly        Mark Adler
+  [email protected]          [email protected]
+
+*/
+
+License notice for Mono
+-------------------------------
+
+http://www.mono-project.com/docs/about-mono/
+
+Copyright (c) .NET Foundation Contributors
+
+MIT License
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
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+License notice for International Organization for Standardization
+-----------------------------------------------------------------
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+
+License notice for Intel
+------------------------
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+
+License notice for Xamarin and Novell
+-------------------------------------
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+
+License notice for Bit Twiddling Hacks
+--------------------------------------
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+Bit Twiddling Hacks
+
+By Sean Eron Anderson
[email protected]
+
+Individually, the code snippets here are in the public domain (unless otherwise
+noted) — feel free to use them however you please. The aggregate collection and
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+
+License notice for Brotli
+--------------------------------------
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+decode_fuzzer.c:
+Copyright (c) 2015 The Chromium Authors. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+
+License notice for Json.NET
+-------------------------------
+
+https://github.com/JamesNK/Newtonsoft.Json/blob/master/LICENSE.md
+
+The MIT License (MIT)
+
+Copyright (c) 2007 James Newton-King
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
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+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
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+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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+COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+License notice for vectorized base64 encoding / decoding
+--------------------------------------------------------
+
+Copyright (c) 2005-2007, Nick Galbreath
+Copyright (c) 2013-2017, Alfred Klomp
+Copyright (c) 2015-2017, Wojciech Mula
+Copyright (c) 2016-2017, Matthieu Darbois
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
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+- Redistributions of source code must retain the above copyright notice,
+  this list of conditions and the following disclaimer.
+
+- Redistributions in binary form must reproduce the above copyright
+  notice, this list of conditions and the following disclaimer in the
+  documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+License notice for RFC 3492
+---------------------------
+
+The punycode implementation is based on the sample code in RFC 3492
+
+Copyright (C) The Internet Society (2003).  All Rights Reserved.
+
+This document and translations of it may be copied and furnished to
+others, and derivative works that comment on or otherwise explain it
+or assist in its implementation may be prepared, copied, published
+and distributed, in whole or in part, without restriction of any
+kind, provided that the above copyright notice and this paragraph are
+included on all such copies and derivative works.  However, this
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+the copyright notice or references to the Internet Society or other
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+followed, or as required to translate it into languages other than
+English.
+
+The limited permissions granted above are perpetual and will not be
+revoked by the Internet Society or its successors or assigns.
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+HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF
+MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+
+License notice for Algorithm from Internet Draft document "UUIDs and GUIDs"
+---------------------------------------------------------------------------
+
+Copyright (c) 1990- 1993, 1996 Open Software Foundation, Inc.
+Copyright (c) 1989 by Hewlett-Packard Company, Palo Alto, Ca. &
+Digital Equipment Corporation, Maynard, Mass.
+To anyone who acknowledges that this file is provided "AS IS"
+without any express or implied warranty: permission to use, copy,
+modify, and distribute this file for any purpose is hereby
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+this notice appears in all source code copies, and that none of
+the names of Open Software Foundation, Inc., Hewlett-Packard
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+Foundation, Inc., Hewlett-Packard Company, Microsoft, nor Digital Equipment
+Corporation makes any representations about the suitability of
+this software for any purpose.
+
+Copyright(C) The Internet Society 1997. All Rights Reserved.
+
+This document and translations of it may be copied and furnished to others,
+and derivative works that comment on or otherwise explain it or assist in
+its implementation may be prepared, copied, published and distributed, in
+whole or in part, without restriction of any kind, provided that the above
+copyright notice and this paragraph are included on all such copies and
+derivative works.However, this document itself may not be modified in any
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+developing Internet standards in which case the procedures for copyrights
+defined in the Internet Standards process must be followed, or as required
+to translate it into languages other than English.
+
+The limited permissions granted above are perpetual and will not be revoked
+by the Internet Society or its successors or assigns.
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+DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
+ANY WARRANTY THAT THE USE OF THE INFORMATION HEREIN WILL NOT INFRINGE ANY
+RIGHTS OR ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A
+PARTICULAR PURPOSE.
+
+License notice for Algorithm from RFC 4122 -
+A Universally Unique IDentifier (UUID) URN Namespace
+----------------------------------------------------
+
+Copyright (c) 1990- 1993, 1996 Open Software Foundation, Inc.
+Copyright (c) 1989 by Hewlett-Packard Company, Palo Alto, Ca. &
+Digital Equipment Corporation, Maynard, Mass.
+Copyright (c) 1998 Microsoft.
+To anyone who acknowledges that this file is provided "AS IS"
+without any express or implied warranty: permission to use, copy,
+modify, and distribute this file for any purpose is hereby
+granted without fee, provided that the above copyright notices and
+this notice appears in all source code copies, and that none of
+the names of Open Software Foundation, Inc., Hewlett-Packard
+Company, Microsoft, or Digital Equipment Corporation be used in
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+Foundation, Inc., Hewlett-Packard Company, Microsoft, nor Digital
+Equipment Corporation makes any representations about the
+suitability of this software for any purpose."
+
+License notice for The LLVM Compiler Infrastructure
+---------------------------------------------------
+
+Developed by:
+
+    LLVM Team
+
+    University of Illinois at Urbana-Champaign
+
+    http://llvm.org
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal with
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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+
+    * Redistributions of source code must retain the above copyright notice,
+      this list of conditions and the following disclaimers.
+
+    * Redistributions in binary form must reproduce the above copyright notice,
+      this list of conditions and the following disclaimers in the
+      documentation and/or other materials provided with the distribution.
+
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+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS WITH THE
+SOFTWARE.
+
+License notice for Bob Jenkins
+------------------------------
+
+By Bob Jenkins, 1996.  [email protected].  You may use this
+code any way you wish, private, educational, or commercial.  It's free.
+
+License notice for Greg Parker
+------------------------------
+
+Greg Parker     [email protected]     December 2000
+This code is in the public domain and may be copied or modified without
+permission.
+
+License notice for libunwind based code
+----------------------------------------
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
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+permit persons to whom the Software is furnished to do so, subject to
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+
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+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+License notice for Printing Floating-Point Numbers (Dragon4)
+------------------------------------------------------------
+
+/******************************************************************************
+  Copyright (c) 2014 Ryan Juckett
+  http://www.ryanjuckett.com/
+
+  This software is provided 'as-is', without any express or implied
+  warranty. In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
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+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
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+
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+
+  3. This notice may not be removed or altered from any source
+     distribution.
+******************************************************************************/
+
+License notice for Printing Floating-point Numbers (Grisu3)
+-----------------------------------------------------------
+
+Copyright 2012 the V8 project authors. All rights reserved.
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+    * Redistributions of source code must retain the above copyright
+      notice, this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above
+      copyright notice, this list of conditions and the following
+      disclaimer in the documentation and/or other materials provided
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+    * Neither the name of Google Inc. nor the names of its
+      contributors may be used to endorse or promote products derived
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+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+License notice for xxHash
+-------------------------
+
+xxHash Library
+Copyright (c) 2012-2014, Yann Collet
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
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+
+License notice for Berkeley SoftFloat Release 3e
+------------------------------------------------
+
+https://github.com/ucb-bar/berkeley-softfloat-3
+https://github.com/ucb-bar/berkeley-softfloat-3/blob/master/COPYING.txt
+
+License for Berkeley SoftFloat Release 3e
+
+John R. Hauser
+2018 January 20
+
+The following applies to the whole of SoftFloat Release 3e as well as to
+each source file individually.
+
+Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 The Regents of the
+University of California.  All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+    this list of conditions, and the following disclaimer.
+
+ 2. Redistributions in binary form must reproduce the above copyright
+    notice, this list of conditions, and the following disclaimer in the
+    documentation and/or other materials provided with the distribution.
+
+ 3. Neither the name of the University nor the names of its contributors
+    may be used to endorse or promote products derived from this software
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+
+THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
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+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+License notice for xoshiro RNGs
+--------------------------------
+
+Written in 2018 by David Blackman and Sebastiano Vigna ([email protected])
+
+To the extent possible under law, the author has dedicated all copyright
+and related and neighboring rights to this software to the public domain
+worldwide. This software is distributed without any warranty.
+
+See <http://creativecommons.org/publicdomain/zero/1.0/>.
+
+License for fastmod (https://github.com/lemire/fastmod) and ibm-fpgen (https://github.com/nigeltao/parse-number-fxx-test-data)
+--------------------------------------
+
+   Copyright 2018 Daniel Lemire
+
+   Licensed under the Apache License, Version 2.0 (the "License");
+   you may not use this file except in compliance with the License.
+   You may obtain a copy of the License at
+
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+
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+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   See the License for the specific language governing permissions and
+   limitations under the License.
+
+License notice for The C++ REST SDK
+-----------------------------------
+
+C++ REST SDK
+
+The MIT License (MIT)
+
+Copyright (c) Microsoft Corporation
+
+All rights reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
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+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+the Software, and to permit persons to whom the Software is furnished to do so,
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+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+License notice for MessagePack-CSharp
+-------------------------------------
+
+MessagePack for C#
+
+MIT License
+
+Copyright (c) 2017 Yoshifumi Kawai
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+License notice for lz4net
+-------------------------------------
+
+lz4net
+
+Copyright (c) 2013-2017, Milosz Krajewski
+
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
+
+Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
+
+Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+License notice for Nerdbank.Streams
+-----------------------------------
+
+The MIT License (MIT)
+
+Copyright (c) Andrew Arnott
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+License notice for RapidJSON
+----------------------------
+
+Tencent is pleased to support the open source community by making RapidJSON available.
+
+Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved.
+
+Licensed under the MIT License (the "License"); you may not use this file except
+in compliance with the License. You may obtain a copy of the License at
+
+http://opensource.org/licenses/MIT
+
+Unless required by applicable law or agreed to in writing, software distributed
+under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
+CONDITIONS OF ANY KIND, either express or implied. See the License for the
+specific language governing permissions and limitations under the License.
+
+License notice for DirectX Math Library
+---------------------------------------
+
+https://github.com/microsoft/DirectXMath/blob/master/LICENSE
+
+                               The MIT License (MIT)
+
+Copyright (c) 2011-2020 Microsoft Corp
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this
+software and associated documentation files (the "Software"), to deal in the Software
+without restriction, including without limitation the rights to use, copy, modify,
+merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to the following
+conditions:
+
+The above copyright notice and this permission notice shall be included in all copies
+or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
+INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
+PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+License notice for ldap4net
+---------------------------
+
+The MIT License (MIT)
+
+Copyright (c) 2018 Alexander Chermyanin
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+License notice for vectorized sorting code
+------------------------------------------
+
+MIT License
+
+Copyright (c) 2020 Dan Shechter
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+License notice for musl
+-----------------------
+
+musl as a whole is licensed under the following standard MIT license:
+
+Copyright © 2005-2020 Rich Felker, et al.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+License notice for "Faster Unsigned Division by Constants"
+------------------------------
+
+Reference implementations of computing and using the "magic number" approach to dividing
+by constants, including codegen instructions. The unsigned division incorporates the
+"round down" optimization per ridiculous_fish.
+
+This is free and unencumbered software. Any copyright is dedicated to the Public Domain.
+
+
+License notice for mimalloc
+-----------------------------------
+
+MIT License
+
+Copyright (c) 2019 Microsoft Corporation, Daan Leijen
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+  <assembly>
+    <name>System.Runtime.CompilerServices.Unsafe</name>
+  </assembly>
+  <members>
+    <member name="T:System.Runtime.CompilerServices.Unsafe">
+      <summary>Contains generic, low-level functionality for manipulating pointers.</summary>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.Int32)">
+      <summary>Adds an element offset to the given reference.</summary>
+      <param name="source">The reference to add the offset to.</param>
+      <param name="elementOffset">The offset to add.</param>
+      <typeparam name="T">The type of reference.</typeparam>
+      <returns>A new reference that reflects the addition of offset to pointer.</returns>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.IntPtr)">
+      <summary>Adds an element offset to the given reference.</summary>
+      <param name="source">The reference to add the offset to.</param>
+      <param name="elementOffset">The offset to add.</param>
+      <typeparam name="T">The type of reference.</typeparam>
+      <returns>A new reference that reflects the addition of offset to pointer.</returns>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.UIntPtr)">
+      <summary>Adds an element offset to the given reference.</summary>
+      <param name="source">The reference to add the offset to.</param>
+      <param name="elementOffset">The offset to add.</param>
+      <typeparam name="T">The type of reference.</typeparam>
+      <returns>A new reference that reflects the addition of offset to pointer.</returns>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(System.Void*,System.Int32)">
+      <summary>Adds an element offset to the given void pointer.</summary>
+      <param name="source">The void pointer to add the offset to.</param>
+      <param name="elementOffset">The offset to add.</param>
+      <typeparam name="T">The type of void pointer.</typeparam>
+      <returns>A new void pointer that reflects the addition of offset to the specified pointer.</returns>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.AddByteOffset``1(``0@,System.IntPtr)">
+      <summary>Adds a byte offset to the given reference.</summary>
+      <param name="source">The reference to add the offset to.</param>
+      <param name="byteOffset">The offset to add.</param>
+      <typeparam name="T">The type of reference.</typeparam>
+      <returns>A new reference that reflects the addition of byte offset to pointer.</returns>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.AddByteOffset``1(``0@,System.UIntPtr)">
+      <summary>Adds a byte offset to the given reference.</summary>
+      <param name="source">The reference to add the offset to.</param>
+      <param name="byteOffset">The offset to add.</param>
+      <typeparam name="T">The type of reference.</typeparam>
+      <returns>A new reference that reflects the addition of byte offset to pointer.</returns>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.AreSame``1(``0@,``0@)">
+      <summary>Determines whether the specified references point to the same location.</summary>
+      <param name="left">The first reference to compare.</param>
+      <param name="right">The second reference to compare.</param>
+      <typeparam name="T">The type of reference.</typeparam>
+      <returns>
+        <see langword="true" /> if <paramref name="left" /> and <paramref name="right" /> point to the same location; otherwise, <see langword="false" />.</returns>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.As``1(System.Object)">
+      <summary>Casts the given object to the specified type.</summary>
+      <param name="o">The object to cast.</param>
+      <typeparam name="T">The type which the object will be cast to.</typeparam>
+      <returns>The original object, casted to the given type.</returns>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.As``2(``0@)">
+      <summary>Reinterprets the given reference as a reference to a value of type <typeparamref name="TTo" />.</summary>
+      <param name="source">The reference to reinterpret.</param>
+      <typeparam name="TFrom">The type of reference to reinterpret.</typeparam>
+      <typeparam name="TTo">The desired type of the reference.</typeparam>
+      <returns>A reference to a value of type <typeparamref name="TTo" />.</returns>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.AsPointer``1(``0@)">
+      <summary>Returns a pointer to the given by-ref parameter.</summary>
+      <param name="value">The object whose pointer is obtained.</param>
+      <typeparam name="T">The type of object.</typeparam>
+      <returns>A pointer to the given value.</returns>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.AsRef``1(``0@)">
+      <summary>Reinterprets the given read-only reference as a reference.</summary>
+      <param name="source">The read-only reference to reinterpret.</param>
+      <typeparam name="T">The type of reference.</typeparam>
+      <returns>A reference to a value of type <typeparamref name="T" />.</returns>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.AsRef``1(System.Void*)">
+      <summary>Reinterprets the given location as a reference to a value of type <typeparamref name="T" />.</summary>
+      <param name="source">The location of the value to reference.</param>
+      <typeparam name="T">The type of the interpreted location.</typeparam>
+      <returns>A reference to a value of type <typeparamref name="T" />.</returns>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.ByteOffset``1(``0@,``0@)">
+      <summary>Determines the byte offset from origin to target from the given references.</summary>
+      <param name="origin">The reference to origin.</param>
+      <param name="target">The reference to target.</param>
+      <typeparam name="T">The type of reference.</typeparam>
+      <returns>Byte offset from origin to target i.e. <paramref name="target" /> - <paramref name="origin" />.</returns>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.Copy``1(``0@,System.Void*)">
+      <summary>Copies a value of type <typeparamref name="T" /> to the given location.</summary>
+      <param name="destination">The location to copy to.</param>
+      <param name="source">A pointer to the value to copy.</param>
+      <typeparam name="T">The type of value to copy.</typeparam>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.Copy``1(System.Void*,``0@)">
+      <summary>Copies a value of type <typeparamref name="T" /> to the given location.</summary>
+      <param name="destination">The location to copy to.</param>
+      <param name="source">A reference to the value to copy.</param>
+      <typeparam name="T">The type of value to copy.</typeparam>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlock(System.Byte@,System.Byte@,System.UInt32)">
+      <summary>Copies bytes from the source address to the destination address.</summary>
+      <param name="destination">The destination address to copy to.</param>
+      <param name="source">The source address to copy from.</param>
+      <param name="byteCount">The number of bytes to copy.</param>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlock(System.Void*,System.Void*,System.UInt32)">
+      <summary>Copies bytes from the source address to the destination address.</summary>
+      <param name="destination">The destination address to copy to.</param>
+      <param name="source">The source address to copy from.</param>
+      <param name="byteCount">The number of bytes to copy.</param>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlockUnaligned(System.Byte@,System.Byte@,System.UInt32)">
+      <summary>Copies bytes from the source address to the destination address without assuming architecture dependent alignment of the addresses.</summary>
+      <param name="destination">The destination address to copy to.</param>
+      <param name="source">The source address to copy from.</param>
+      <param name="byteCount">The number of bytes to copy.</param>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlockUnaligned(System.Void*,System.Void*,System.UInt32)">
+      <summary>Copies bytes from the source address to the destination address without assuming architecture dependent alignment of the addresses.</summary>
+      <param name="destination">The destination address to copy to.</param>
+      <param name="source">The source address to copy from.</param>
+      <param name="byteCount">The number of bytes to copy.</param>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlock(System.Byte@,System.Byte,System.UInt32)">
+      <summary>Initializes a block of memory at the given location with a given initial value.</summary>
+      <param name="startAddress">The address of the start of the memory block to initialize.</param>
+      <param name="value">The value to initialize the block to.</param>
+      <param name="byteCount">The number of bytes to initialize.</param>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlock(System.Void*,System.Byte,System.UInt32)">
+      <summary>Initializes a block of memory at the given location with a given initial value.</summary>
+      <param name="startAddress">The address of the start of the memory block to initialize.</param>
+      <param name="value">The value to initialize the block to.</param>
+      <param name="byteCount">The number of bytes to initialize.</param>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlockUnaligned(System.Byte@,System.Byte,System.UInt32)">
+      <summary>Initializes a block of memory at the given location with a given initial value without assuming architecture dependent alignment of the address.</summary>
+      <param name="startAddress">The address of the start of the memory block to initialize.</param>
+      <param name="value">The value to initialize the block to.</param>
+      <param name="byteCount">The number of bytes to initialize.</param>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlockUnaligned(System.Void*,System.Byte,System.UInt32)">
+      <summary>Initializes a block of memory at the given location with a given initial value without assuming architecture dependent alignment of the address.</summary>
+      <param name="startAddress">The address of the start of the memory block to initialize.</param>
+      <param name="value">The value to initialize the block to.</param>
+      <param name="byteCount">The number of bytes to initialize.</param>
+    </member>
+    <member name="M:System.Runtime.CompilerServices.Unsafe.IsAddressGreaterThan``1(``0@,``0@)">
+      <summary>Returns a value that indicates whether a specified reference is greater than another specified reference.</summary>
+      <param name="left">The first value to compare.</param>
+      <param name="right">The second value to compare.</param>
+      <typeparam name="T">The type of the reference.</typeparam>
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+    },
+    "com.unity.modules.screencapture": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {
+        "com.unity.modules.imageconversion": "1.0.0"
+      }
+    },
+    "com.unity.modules.subsystems": {
+      "version": "1.0.0",
+      "depth": 1,
+      "source": "builtin",
+      "dependencies": {
+        "com.unity.modules.jsonserialize": "1.0.0"
+      }
+    },
+    "com.unity.modules.terrain": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {}
+    },
+    "com.unity.modules.terrainphysics": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {
+        "com.unity.modules.physics": "1.0.0",
+        "com.unity.modules.terrain": "1.0.0"
+      }
+    },
+    "com.unity.modules.tilemap": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {
+        "com.unity.modules.physics2d": "1.0.0"
+      }
+    },
+    "com.unity.modules.ui": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {}
+    },
+    "com.unity.modules.uielements": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {
+        "com.unity.modules.ui": "1.0.0",
+        "com.unity.modules.imgui": "1.0.0",
+        "com.unity.modules.jsonserialize": "1.0.0",
+        "com.unity.modules.hierarchycore": "1.0.0"
+      }
+    },
+    "com.unity.modules.umbra": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {}
+    },
+    "com.unity.modules.unityanalytics": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {
+        "com.unity.modules.unitywebrequest": "1.0.0",
+        "com.unity.modules.jsonserialize": "1.0.0"
+      }
+    },
+    "com.unity.modules.unitywebrequest": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {}
+    },
+    "com.unity.modules.unitywebrequestassetbundle": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {
+        "com.unity.modules.assetbundle": "1.0.0",
+        "com.unity.modules.unitywebrequest": "1.0.0"
+      }
+    },
+    "com.unity.modules.unitywebrequestaudio": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {
+        "com.unity.modules.unitywebrequest": "1.0.0",
+        "com.unity.modules.audio": "1.0.0"
+      }
+    },
+    "com.unity.modules.unitywebrequesttexture": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {
+        "com.unity.modules.unitywebrequest": "1.0.0",
+        "com.unity.modules.imageconversion": "1.0.0"
+      }
+    },
+    "com.unity.modules.unitywebrequestwww": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {
+        "com.unity.modules.unitywebrequest": "1.0.0",
+        "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
+        "com.unity.modules.unitywebrequestaudio": "1.0.0",
+        "com.unity.modules.audio": "1.0.0",
+        "com.unity.modules.assetbundle": "1.0.0",
+        "com.unity.modules.imageconversion": "1.0.0"
+      }
+    },
+    "com.unity.modules.vehicles": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {
+        "com.unity.modules.physics": "1.0.0"
+      }
+    },
+    "com.unity.modules.video": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {
+        "com.unity.modules.audio": "1.0.0",
+        "com.unity.modules.ui": "1.0.0",
+        "com.unity.modules.unitywebrequest": "1.0.0"
+      }
+    },
+    "com.unity.modules.vr": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {
+        "com.unity.modules.jsonserialize": "1.0.0",
+        "com.unity.modules.physics": "1.0.0",
+        "com.unity.modules.xr": "1.0.0"
+      }
+    },
+    "com.unity.modules.wind": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {}
+    },
+    "com.unity.modules.xr": {
+      "version": "1.0.0",
+      "depth": 0,
+      "source": "builtin",
+      "dependencies": {
+        "com.unity.modules.physics": "1.0.0",
+        "com.unity.modules.jsonserialize": "1.0.0",
+        "com.unity.modules.subsystems": "1.0.0"
+      }
+    }
+  }
+}

+ 3 - 6
src/Lua.Unity/ProjectSettings/GraphicsSettings.asset

@@ -36,10 +36,8 @@ GraphicsSettings:
   - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
   - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
   m_PreloadedShaders: []
   m_PreloadedShaders: []
   m_PreloadShadersBatchTimeLimit: -1
   m_PreloadShadersBatchTimeLimit: -1
-  m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
-    type: 0}
-  m_CustomRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
-    type: 2}
+  m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
+  m_CustomRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2}
   m_TransparencySortMode: 0
   m_TransparencySortMode: 0
   m_TransparencySortAxis: {x: 0, y: 0, z: 1}
   m_TransparencySortAxis: {x: 0, y: 0, z: 1}
   m_DefaultRenderingPath: 1
   m_DefaultRenderingPath: 1
@@ -60,8 +58,7 @@ GraphicsSettings:
   m_FogKeepExp2: 1
   m_FogKeepExp2: 1
   m_AlbedoSwatchInfos: []
   m_AlbedoSwatchInfos: []
   m_RenderPipelineGlobalSettingsMap:
   m_RenderPipelineGlobalSettingsMap:
-    UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa,
-      type: 2}
+    UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 641a7a7a16b0e4ceb872193142c0259d, type: 2}
   m_LightsUseLinearIntensity: 1
   m_LightsUseLinearIntensity: 1
   m_LightsUseColorTemperature: 1
   m_LightsUseColorTemperature: 1
   m_LogWhenShaderIsCompiled: 0
   m_LogWhenShaderIsCompiled: 0

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