Akeit0
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27e348b0a7
Rename: Closure to LuaClosure, CsClosure toCSharpClosure
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8 months ago |
Akeit0
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3c2be936ff
Fix: hook metamethods
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9 months ago |
Akeit0
|
e625bf5638
Refactor: Change closure check by property to `is`
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11 months ago |
Akeit0
|
271cf48e28
Optimize: optimize and fix stacktrace
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1 year ago |
Akeit0
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c941f69a44
Optimize: LuaVirtualMachine
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1 year ago |
AnnulusGames
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a844d6b360
Add: constructor overload
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1 year ago |
AnnulusGames
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c95c6c8fb0
Change: LuaFunction (virtual method -> delegate)
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1 year ago |
AnnulusGames
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949c585841
Optimize: vm (inlining InvokeAsync)
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1 year ago |
AnnulusGames
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d45504b4ac
Change: LuaFunctionExecitionContext.FrameBase (int? -> int)
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1 year ago |
AnnulusGames
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96bb6762ea
Update: support vararg in coroutine
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1 year ago |
AnnulusGames
|
e728fd6258
Fix: compiler
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1 year ago |
AnnulusGames
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5ddebf93b3
Remove: exception wrapper
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1 year ago |
AnnulusGames
|
7898332ff5
Improve: support nested coroutine stacktrace
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1 year ago |
AnnulusGames
|
c3a8460128
Rename: Tracebacks -> Traceback
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1 year ago |
AnnulusGames
|
21f4fb9610
Change: redesigning Lua threads
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1 year ago |
AnnulusGames
|
5ec08eb86e
Fix: behavior when multiple coroutines share a function
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1 year ago |
AnnulusGames
|
8c38ccabf0
Optimize: coroutine async methods work with ValueTask
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1 year ago |
AnnulusGames
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a5118d0824
Fix: upvalues not working in coroutines
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1 year ago |
AnnulusGames
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b6792899cd
Add: IsProtectedMode
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1 year ago |
AnnulusGames
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e805dd7d2e
Add: LuaThread and Coroutine library
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1 year ago |
AnnulusGames
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227438bc85
Add: function field to CallStackFrame
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1 year ago |
AnnulusGames
|
685f67a408
Refactoring
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1 year ago |
AnnulusGames
|
3dc08599b8
Initial commit
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1 year ago |