namespace Lua.Runtime; public enum OpCode : byte { Move, // A B R(A) := R(B) LoadK, // A Bx R(A) := Kst(Bx) LoadKX, // A R(A) := Kst(extra arg) LoadBool, // A B C R(A) := (Bool)B; if (C) pc++ LoadNil, // A B R(A), R(A+1), ..., R(A+B) := nil GetUpVal, // A B R(A) := UpValue[B] GetTabUp, // A B C R(A) := UpValue[B][RK(C)] GetTable, // A B C R(A) := R(B)[RK(C)] SetTabUp, // A B C UpValue[A][RK(B)] := RK(C) SetUpVal, // A B UpValue[B] := R(A) SetTable, // A B C R(A)[RK(B)] := RK(C) NewTable, // A B C R(A) := {} (size = B,C) Self, // A B C R(A+1) := R(B); R(A) := R(B)[RK(C)] Add, // A B C R(A) := RK(B) + RK(C) Sub, // A B C R(A) := RK(B) - RK(C) Mul, // A B C R(A) := RK(B) * RK(C) Div, // A B C R(A) := RK(B) / RK(C) Mod, // A B C R(A) := RK(B) % RK(C) Pow, // A B C R(A) := RK(B) ^ RK(C) Unm, // A B R(A) := -R(B) Not, // A B R(A) := not R(B) Len, // A B R(A) := length of R(B) Concat, // A B C R(A) := R(B).. ... ..R(C) Jmp, // A sBx pc+=sBx; if (A) close all upvalues >= R(A - 1) Eq, // A B C if ((RK(B) == RK(C)) ~= A) then pc++ Lt, // A B C if ((RK(B) < RK(C)) ~= A) then pc++ Le, // A B C if ((RK(B) <= RK(C)) ~= A) then pc++ Test, // A C if not (R(A) <=> C) then pc++ TestSet, // A B C if (R(B) <=> C) then R(A) := R(B) else pc++ Call, // A B C R(A), ... ,R(A+C-2) := R(A)(R(A+1), ... ,R(A+B-1)) TailCall, // A B C return R(A)(R(A+1), ... ,R(A+B-1)) Return, // A B return R(A), ... ,R(A+B-2) (see note) ForLoop, // A sBx R(A)+=R(A+2); // if R(A)