using System.Runtime.CompilerServices; using Lua.CodeAnalysis.Compilation; using Lua.Runtime; using Lua; using Lua.Standard; var state = LuaState.Create(); state.OpenStandardLibraries(); state.Environment["vec3"] = new LVec3(); try { var source = File.ReadAllText(GetAbsolutePath("test.lua")); Console.WriteLine("Source Code " + new string('-', 50)); Console.WriteLine(source); var closure = state.Compile(source, "test.lua"); DebugChunk(closure.Proto, 0); Console.WriteLine("Output " + new string('-', 50)); using var results = await state.RunAsync(closure); Console.WriteLine("Result " + new string('-', 50)); for (int i = 0; i < results.Count; i++) { Console.WriteLine(results[i]); } Console.WriteLine("End " + new string('-', 50)); } catch (Exception ex) { Console.WriteLine(ex); if (ex is LuaRuntimeException { InnerException: not null } luaEx) { Console.WriteLine(luaEx.InnerException); } } static string GetAbsolutePath(string relativePath, [CallerFilePath] string callerFilePath = "") { return Path.Combine(Path.GetDirectoryName(callerFilePath)!, relativePath); } static void DebugChunk(Prototype chunk, int id) { Console.WriteLine($"Chunk[{id}]" + new string('=', 50)); Console.WriteLine($"Parameters:{chunk.ParameterCount}"); Console.WriteLine("Code " + new string('-', 50)); var index = 0; foreach (var inst in chunk.Code) { Console.WriteLine($"[{index}]\t{chunk.LineInfo[index]}\t\t{inst}"); index++; } Console.WriteLine("LocalVariables " + new string('-', 50)); index = 0; foreach (var local in chunk.LocalVariables) { Console.WriteLine($"[{index}]\t{local.Name}\t{local.StartPc}\t{local.EndPc}"); index++; } Console.WriteLine("Constants " + new string('-', 50)); index = 0; foreach (var constant in chunk.Constants.ToArray()) { Console.WriteLine($"[{index}]\t{constant}"); index++; } Console.WriteLine("UpValues " + new string('-', 50)); index = 0; foreach (var upValue in chunk.UpValues.ToArray()) { Console.WriteLine($"[{index}]\t{upValue.Name}\t{(upValue.IsLocal ? 1 : 0)}\t{upValue.Index}"); index++; } Console.WriteLine(); var nestedChunkId = 0; foreach (var localChunk in chunk.ChildPrototypes) { DebugChunk(localChunk, nestedChunkId); nestedChunkId++; } }