using Lua.IO; using Lua.Runtime; using Lua.Standard.Internal; namespace Lua.Standard; public static class OpenLibsExtensions { public static void OpenBasicLibrary(this LuaState state) { state.Environment["_G"] = state.Environment; state.Environment["_VERSION"] = "Lua 5.2"; foreach (var func in BasicLibrary.Instance.Functions) { state.Environment[func.Name] = func; } } public static void OpenBitwiseLibrary(this LuaState state) { var bit32 = new LuaTable(0, BitwiseLibrary.Instance.Functions.Length); foreach (var func in BitwiseLibrary.Instance.Functions) { bit32[func.Name] = func.Func; } state.Environment["bit32"] = bit32; state.LoadedModules["bit32"] = bit32; } public static void OpenCoroutineLibrary(this LuaState state) { var coroutine = new LuaTable(0, CoroutineLibrary.Instance.Functions.Length); foreach (var func in CoroutineLibrary.Instance.Functions) { coroutine[func.Name] = func.Func; } state.Environment["coroutine"] = coroutine; } public static void OpenIOLibrary(this LuaState state) { var io = new LuaTable(0, IOLibrary.Instance.Functions.Length); foreach (var func in IOLibrary.Instance.Functions) { io[func.Name] = func.Func; } var registry = state.Registry; var stdin = new LuaValue(new FileHandle(LuaFileOpenMode.Read, ConsoleHelper.OpenStandardInput())); var stdout = new LuaValue(new FileHandle(LuaFileOpenMode.Write, ConsoleHelper.OpenStandardOutput())); var stderr = new LuaValue(new FileHandle(LuaFileOpenMode.Write, ConsoleHelper.OpenStandardError())); registry["_IO_input"] = stdin; registry["_IO_output"] = stdout; io["stdin"] = stdin; io["stdout"] = stdout; io["stderr"] = stderr; state.Environment["io"] = io; state.LoadedModules["io"] = io; } public static void OpenMathLibrary(this LuaState state) { state.Environment[MathematicsLibrary.RandomInstanceKey] = new(new MathematicsLibrary.RandomUserData(new Random())); var math = new LuaTable(0, MathematicsLibrary.Instance.Functions.Length); foreach (var func in MathematicsLibrary.Instance.Functions) { math[func.Name] = func.Func; } math["pi"] = Math.PI; math["huge"] = double.PositiveInfinity; state.Environment["math"] = math; state.LoadedModules["math"] = math; } public static void OpenModuleLibrary(this LuaState state) { var package = new LuaTable(0, 8); package["loaded"] = state.LoadedModules; package["preload"] = state.PreloadModules; var moduleLibrary = ModuleLibrary.Instance; var searchers = new LuaTable(); searchers[1] = new LuaFunction("preload", moduleLibrary.SearcherPreload); searchers[2] = new LuaFunction("searcher_Lua", moduleLibrary.SearcherLua); package["searchers"] = searchers; package["path"] = "?.lua"; package["searchpath"] = moduleLibrary.SearchPathFunction; package["config"] = $"{Path.DirectorySeparatorChar}\n;\n?\n!\n-"; state.Environment["package"] = package; state.Environment["require"] = moduleLibrary.RequireFunction; } public static void OpenOperatingSystemLibrary(this LuaState state) { var os = new LuaTable(0, OperatingSystemLibrary.Instance.Functions.Length); foreach (var func in OperatingSystemLibrary.Instance.Functions) { os[func.Name] = func.Func; } state.Environment["os"] = os; state.LoadedModules["os"] = os; } public static void OpenStringLibrary(this LuaState state) { var @string = new LuaTable(0, StringLibrary.Instance.Functions.Length); foreach (var func in StringLibrary.Instance.Functions) { @string[func.Name] = func.Func; } state.Environment["string"] = @string; state.LoadedModules["string"] = @string; // set __index var key = new LuaValue(""); if (!state.TryGetMetatable(key, out var metatable)) { metatable = new(); state.SetMetatable(key, metatable); } metatable[Metamethods.Index] = new LuaFunction("index", (context, cancellationToken) => { context.GetArgument(0); var key = context.GetArgument(1); return new(context.Return(@string[key])); }); } public static void OpenTableLibrary(this LuaState state) { var table = new LuaTable(0, TableLibrary.Instance.Functions.Length); foreach (var func in TableLibrary.Instance.Functions) { table[func.Name] = func.Func; } state.Environment["table"] = table; state.LoadedModules["table"] = table; } public static void OpenDebugLibrary(this LuaState state) { var debug = new LuaTable(0, DebugLibrary.Instance.Functions.Length); foreach (var func in DebugLibrary.Instance.Functions) { debug[func.Name] = func.Func; } state.Environment["debug"] = debug; state.LoadedModules["debug"] = debug; } public static void OpenStandardLibraries(this LuaState state) { state.OpenBasicLibrary(); state.OpenBitwiseLibrary(); state.OpenCoroutineLibrary(); state.OpenIOLibrary(); state.OpenMathLibrary(); state.OpenModuleLibrary(); state.OpenOperatingSystemLibrary(); state.OpenStringLibrary(); state.OpenTableLibrary(); state.OpenDebugLibrary(); } }