using Lua.IO; using Lua.Runtime; namespace Lua.Standard; public static class OpenLibsExtensions { public static void OpenBasicLibrary(this LuaGlobalState globalState) { globalState.Environment["_G"] = globalState.Environment; globalState.Environment["_VERSION"] = "Lua 5.2"; foreach (var func in BasicLibrary.Instance.Functions) { globalState.Environment[func.Name] = func; } } public static void OpenBitwiseLibrary(this LuaGlobalState globalState) { LuaTable bit32 = new(0, BitwiseLibrary.Instance.Functions.Length); foreach (var func in BitwiseLibrary.Instance.Functions) { bit32[func.Name] = func.Func; } globalState.Environment["bit32"] = bit32; globalState.LoadedModules["bit32"] = bit32; } public static void OpenCoroutineLibrary(this LuaGlobalState globalState) { LuaTable coroutine = new(0, CoroutineLibrary.Instance.Functions.Length); foreach (var func in CoroutineLibrary.Instance.Functions) { coroutine[func.Name] = func.Func; } globalState.Environment["coroutine"] = coroutine; } public static void OpenIOLibrary(this LuaGlobalState globalState) { LuaTable io = new(0, IOLibrary.Instance.Functions.Length); foreach (var func in IOLibrary.Instance.Functions) { io[func.Name] = func.Func; } var registry = globalState.Registry; var standardIO = globalState.Platform.StandardIO; LuaValue stdin = new(new FileHandle(standardIO.Input)); LuaValue stdout = new(new FileHandle(standardIO.Output)); LuaValue stderr = new(new FileHandle(standardIO.Error)); registry["_IO_input"] = stdin; registry["_IO_output"] = stdout; io["stdin"] = stdin; io["stdout"] = stdout; io["stderr"] = stderr; globalState.Environment["io"] = io; globalState.LoadedModules["io"] = io; } public static void OpenMathLibrary(this LuaGlobalState globalState) { globalState.Environment[MathematicsLibrary.RandomInstanceKey] = new(new MathematicsLibrary.RandomUserData(new())); LuaTable math = new(0, MathematicsLibrary.Instance.Functions.Length); foreach (var func in MathematicsLibrary.Instance.Functions) { math[func.Name] = func.Func; } math["pi"] = Math.PI; math["huge"] = double.PositiveInfinity; globalState.Environment["math"] = math; globalState.LoadedModules["math"] = math; } public static void OpenModuleLibrary(this LuaGlobalState globalState) { LuaTable package = new(0, 8); package["loaded"] = globalState.LoadedModules; package["preload"] = globalState.PreloadModules; var moduleLibrary = ModuleLibrary.Instance; LuaTable searchers = new(); searchers[1] = new LuaFunction("preload", moduleLibrary.SearcherPreload); searchers[2] = new LuaFunction("searcher_Lua", moduleLibrary.SearcherLua); package["searchers"] = searchers; package["path"] = "?.lua"; package["searchpath"] = moduleLibrary.SearchPathFunction; package["config"] = $"{Path.DirectorySeparatorChar}\n;\n?\n!\n-"; globalState.Environment["package"] = package; globalState.Environment["require"] = moduleLibrary.RequireFunction; } public static void OpenOperatingSystemLibrary(this LuaGlobalState globalState) { LuaTable os = new(0, OperatingSystemLibrary.Instance.Functions.Length); foreach (var func in OperatingSystemLibrary.Instance.Functions) { os[func.Name] = func.Func; } globalState.Environment["os"] = os; globalState.LoadedModules["os"] = os; } public static void OpenStringLibrary(this LuaGlobalState globalState) { LuaTable @string = new(0, StringLibrary.Instance.Functions.Length); foreach (var func in StringLibrary.Instance.Functions) { @string[func.Name] = func.Func; } globalState.Environment["string"] = @string; globalState.LoadedModules["string"] = @string; // set __index LuaValue key = new(""); if (!globalState.TryGetMetatable(key, out var metatable)) { metatable = new(); globalState.SetMetatable(key, metatable); } metatable[Metamethods.Index] = new LuaFunction("index", (context, cancellationToken) => { context.GetArgument(0); var key = context.GetArgument(1); return new(context.Return(@string[key])); }); } public static void OpenTableLibrary(this LuaGlobalState globalState) { LuaTable table = new(0, TableLibrary.Instance.Functions.Length); foreach (var func in TableLibrary.Instance.Functions) { table[func.Name] = func.Func; } globalState.Environment["table"] = table; globalState.LoadedModules["table"] = table; } public static void OpenDebugLibrary(this LuaGlobalState globalState) { LuaTable debug = new(0, DebugLibrary.Instance.Functions.Length); foreach (var func in DebugLibrary.Instance.Functions) { debug[func.Name] = func.Func; } globalState.Environment["debug"] = debug; globalState.LoadedModules["debug"] = debug; } public static void OpenDebugLibrary(this LuaState state) { state.GlobalState.OpenDebugLibrary(); } public static void OpenStandardLibraries(this LuaGlobalState globalState) { globalState.OpenBasicLibrary(); globalState.OpenBitwiseLibrary(); globalState.OpenCoroutineLibrary(); globalState.OpenIOLibrary(); globalState.OpenMathLibrary(); globalState.OpenModuleLibrary(); globalState.OpenOperatingSystemLibrary(); globalState.OpenStringLibrary(); globalState.OpenTableLibrary(); globalState.OpenDebugLibrary(); } public static void OpenStandardLibraries(this LuaState state) { state.GlobalState.OpenStandardLibraries(); } public static void OpenBasicLibrary(this LuaState state) { state.GlobalState.OpenBasicLibrary(); } public static void OpenBitwiseLibrary(this LuaState state) { state.GlobalState.OpenBitwiseLibrary(); } public static void OpenCoroutineLibrary(this LuaState state) { state.GlobalState.OpenCoroutineLibrary(); } public static void OpenIOLibrary(this LuaState state) { state.GlobalState.OpenIOLibrary(); } public static void OpenMathLibrary(this LuaState state) { state.GlobalState.OpenMathLibrary(); } public static void OpenModuleLibrary(this LuaState state) { state.GlobalState.OpenModuleLibrary(); } public static void OpenOperatingSystemLibrary(this LuaState state) { state.GlobalState.OpenOperatingSystemLibrary(); } public static void OpenStringLibrary(this LuaState state) { state.GlobalState.OpenStringLibrary(); } public static void OpenTableLibrary(this LuaState state) { state.GlobalState.OpenTableLibrary(); } }