using Lua.CodeAnalysis.Syntax; using Lua.CodeAnalysis.Compilation; using Lua.Runtime; using Lua; using Lua.Standard; var state = LuaState.Create(); state.OpenStandardLibraries(); try { var source = File.ReadAllText("test.lua"); var syntaxTree = LuaSyntaxTree.Parse(source, "test.lua"); Console.WriteLine("Source Code " + new string('-', 50)); var debugger = new DisplayStringSyntaxVisitor(); Console.WriteLine(debugger.GetDisplayString(syntaxTree)); var chunk = LuaCompiler.Default.Compile(syntaxTree, "test.lua"); DebugChunk(chunk, 0); Console.WriteLine("Output " + new string('-', 50)); var results = new LuaValue[64]; var resultCount = await state.RunAsync(chunk, results); Console.WriteLine("Result " + new string('-', 50)); for (int i = 0; i < resultCount; i++) { Console.WriteLine(results[i]); } Console.WriteLine("End " + new string('-', 50)); } catch (Exception ex) { Console.WriteLine(ex); } static void DebugChunk(Chunk chunk, int id) { Console.WriteLine($"Chunk[{id}]" + new string('=', 50)); Console.WriteLine($"Parameters:{chunk.ParameterCount}"); Console.WriteLine("Instructions " + new string('-', 50)); var index = 0; foreach (var inst in chunk.Instructions.ToArray()) { Console.WriteLine($"[{index}]\t{chunk.SourcePositions[index]}\t\t{inst}"); index++; } Console.WriteLine("Constants " + new string('-', 50)); index = 0; foreach (var constant in chunk.Constants.ToArray()) { Console.WriteLine($"[{index}]\t{constant}"); index++; } Console.WriteLine("UpValues " + new string('-', 50)); index = 0; foreach (var upValue in chunk.UpValues.ToArray()) { Console.WriteLine($"[{index}]\t{upValue.Name}\t{(upValue.IsInRegister ? 1 : 0)}\t{upValue.Index}"); index++; } Console.WriteLine(); var nestedChunkId = 0; foreach (var localChunk in chunk.Functions) { DebugChunk(localChunk, nestedChunkId); nestedChunkId++; } }