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- namespace Lua;
- public enum LuaModuleType
- {
- Text,
- }
- public readonly struct LuaModule
- {
- public string Name => name;
- public LuaModuleType Type => type;
- readonly string name;
- readonly LuaModuleType type;
- readonly object referenceValue;
- public LuaModule(string name, string text)
- {
- this.name = name;
- type = LuaModuleType.Text;
- referenceValue = text;
- }
- public string ReadText()
- {
- if (type != LuaModuleType.Text) throw new Exception(); // TODO: add message
- return (string)referenceValue;
- }
- }
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