LuaStateExtensions.cs 1.0 KB

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  1. namespace Lua;
  2. public static class LuaStateExtensions
  3. {
  4. public static ValueTask<int> DoStringAsync(this LuaState state, string source, Memory<LuaValue> buffer, string? chunkName = null, CancellationToken cancellationToken = default)
  5. {
  6. return state.MainThread.DoStringAsync(source, buffer, chunkName, cancellationToken);
  7. }
  8. public static ValueTask<LuaValue[]> DoStringAsync(this LuaState state, string source, string? chunkName = null, CancellationToken cancellationToken = default)
  9. {
  10. return state.MainThread.DoStringAsync(source, chunkName, cancellationToken);
  11. }
  12. public static ValueTask<int> DoFileAsync(this LuaState state, string path, Memory<LuaValue> buffer, CancellationToken cancellationToken = default)
  13. {
  14. return state.MainThread.DoFileAsync(path, buffer, cancellationToken);
  15. }
  16. public static ValueTask<LuaValue[]> DoFileAsync(this LuaState state, string path, CancellationToken cancellationToken = default)
  17. {
  18. return state.MainThread.DoFileAsync(path, cancellationToken);
  19. }
  20. }