LuaStateExtensions.cs 1.7 KB

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  1. using Lua.Runtime;
  2. namespace Lua;
  3. public static class LuaStateExtensions
  4. {
  5. public static ValueTask<int> DoStringAsync(this LuaState state, string source, Memory<LuaValue> buffer, string? chunkName = null, CancellationToken cancellationToken = default)
  6. {
  7. return state.TopLevelAccess.DoStringAsync(source, buffer, chunkName, cancellationToken);
  8. }
  9. public static ValueTask<LuaValue[]> DoStringAsync(this LuaState state, string source, string? chunkName = null, CancellationToken cancellationToken = default)
  10. {
  11. return state.TopLevelAccess.DoStringAsync(source, chunkName, cancellationToken);
  12. }
  13. public static ValueTask<int> DoFileAsync(this LuaState state, string path, Memory<LuaValue> buffer, CancellationToken cancellationToken = default)
  14. {
  15. return state.TopLevelAccess.DoFileAsync(path, buffer, cancellationToken);
  16. }
  17. public static ValueTask<LuaValue[]> DoFileAsync(this LuaState state, string path, CancellationToken cancellationToken = default)
  18. {
  19. return state.TopLevelAccess.DoFileAsync(path, cancellationToken);
  20. }
  21. public static async ValueTask<LuaClosure> LoadFileAsync(this LuaState state, string fileName, string mode, LuaTable? environment, CancellationToken cancellationToken)
  22. {
  23. var name = "@" + fileName;
  24. LuaClosure closure;
  25. {
  26. using var file = await state.FileSystem.ReadFileContentAsync(fileName, cancellationToken);
  27. closure = file.Type == LuaFileContentType.Bytes
  28. ? state.Load(file.ReadBytes(), name, mode, environment)
  29. : state.Load(file.ReadText(), name, environment);
  30. }
  31. return closure;
  32. }
  33. }