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- using Lua.CodeAnalysis.Syntax;
- using Lua.CodeAnalysis.Compilation;
- using Lua.Runtime;
- using Lua;
- using Lua.Standard;
- var state = LuaState.Create();
- state.OpenStandardLibraries();
- state.Environment["vec3"] = new LVec3();
- try
- {
- var source = File.ReadAllText("test.lua");
- var syntaxTree = LuaSyntaxTree.Parse(source, "test.lua");
- Console.WriteLine("Source Code " + new string('-', 50));
- var debugger = new DisplayStringSyntaxVisitor();
- Console.WriteLine(debugger.GetDisplayString(syntaxTree));
- var chunk = LuaCompiler.Default.Compile(syntaxTree, "test.lua");
- DebugChunk(chunk, 0);
- Console.WriteLine("Output " + new string('-', 50));
- var results = new LuaValue[64];
- var resultCount = await state.RunAsync(chunk, results);
- Console.WriteLine("Result " + new string('-', 50));
- for (int i = 0; i < resultCount; i++)
- {
- Console.WriteLine(results[i]);
- }
- Console.WriteLine("End " + new string('-', 50));
- }
- catch (Exception ex)
- {
- Console.WriteLine(ex);
- }
- static void DebugChunk(Chunk chunk, int id)
- {
- Console.WriteLine($"Chunk[{id}]" + new string('=', 50));
- Console.WriteLine($"Parameters:{chunk.ParameterCount}");
- Console.WriteLine("Instructions " + new string('-', 50));
- var index = 0;
- foreach (var inst in chunk.Instructions.ToArray())
- {
- Console.WriteLine($"[{index}]\t{chunk.SourcePositions[index]}\t\t{inst}");
- index++;
- }
- Console.WriteLine("Constants " + new string('-', 50)); index = 0;
- foreach (var constant in chunk.Constants.ToArray())
- {
- Console.WriteLine($"[{index}]\t{constant}");
- index++;
- }
- Console.WriteLine("UpValues " + new string('-', 50)); index = 0;
- foreach (var upValue in chunk.UpValues.ToArray())
- {
- Console.WriteLine($"[{index}]\t{upValue.Name}\t{(upValue.IsInRegister ? 1 : 0)}\t{upValue.Index}");
- index++;
- }
- Console.WriteLine();
- var nestedChunkId = 0;
- foreach (var localChunk in chunk.Functions)
- {
- DebugChunk(localChunk, nestedChunkId);
- nestedChunkId++;
- }
- }
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