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- using System.Numerics;
- using Lua;
- [LuaObject]
- public partial class LVec3
- {
- Vector3 value;
- [LuaMember("x")]
- public float X
- {
- get
- {
- return value.X;
- }
- set
- {
- this.value = this.value with { X = value };
- }
- }
- [LuaMember("y")]
- public float Y
- {
- get
- {
- return value.Y;
- }
- set
- {
- this.value = this.value with { Y = value };
- }
- }
- [LuaMember("z")]
- public float Z
- {
- get
- {
- return value.Z;
- }
- set
- {
- this.value = this.value with { Z = value };
- }
- }
- [LuaMember("create")]
- public static LVec3 Create(float x, float y, float z)
- {
- return new() { value = new(x, y, z) };
- }
- public override string ToString()
- {
- return value.ToString();
- }
- }
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