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+<?xml version="1.0" encoding="utf-8"?>
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+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <PropertyGroup>
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+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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+ <ProductVersion>10.0.0</ProductVersion>
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+ <SchemaVersion>2.0</SchemaVersion>
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+ <ProjectGuid>{FE30D66F-905F-4DB6-9B36-EA66F8D2F5A2}</ProjectGuid>
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+ <OutputType>Exe</OutputType>
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+ <RootNamespace>SoundTest2</RootNamespace>
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+ <AssemblyName>SoundTest2</AssemblyName>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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+ <DebugSymbols>true</DebugSymbols>
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+ <DebugType>full</DebugType>
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+ <Optimize>false</Optimize>
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+ <OutputPath>bin\Debug</OutputPath>
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+ <DefineConstants>DEBUG; WINDOWS</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <PlatformTarget>x86</PlatformTarget>
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+ <ConsolePause>false</ConsolePause>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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+ <DebugType>none</DebugType>
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+ <Optimize>false</Optimize>
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+ <OutputPath>bin\Release</OutputPath>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <PlatformTarget>x86</PlatformTarget>
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+ <ConsolePause>false</ConsolePause>
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+ </PropertyGroup>
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+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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+ <ItemGroup>
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+ <Reference Include="System" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.Windows.csproj">
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+ <Project>{7DE47032-A904-4C29-BD22-2D235E8D91BA}</Project>
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+ <Name>MonoGame.Framework.Windows</Name>
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+ </ProjectReference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Compile Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Game1.cs">
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+ <Link>Game1.cs</Link>
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+ </Compile>
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+ <Compile Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Program.cs">
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+ <Link>Program.cs</Link>
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+ </Compile>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <None Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Content\DepositingIntoVat_Loop.wav">
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+ <Link>Content\DepositingIntoVat_Loop.wav</Link>
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+ </None>
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+ <None Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Content\DepositingIntoVat_Loop.xnb">
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+ <Link>Content\DepositingIntoVat_Loop.xnb</Link>
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+ </None>
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+ <None Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Content\ExplosionSound.xnb">
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+ <Link>Content\ExplosionSound.xnb</Link>
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ </None>
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+ <None Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Content\FillingHoneyPot_Loop.wav">
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+ <Link>Content\FillingHoneyPot_Loop.wav</Link>
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+ </None>
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+ <None Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Content\FillingHoneyPot_Loop.xnb">
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+ <Link>Content\FillingHoneyPot_Loop.xnb</Link>
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+ </None>
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+ <None Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Content\laser1.wav">
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+ <Link>Content\laser1.wav</Link>
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+ </None>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Content Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Content\Explosion.xnb">
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+ <Link>Content\Explosion.xnb</Link>
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ </Content>
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+ </ItemGroup>
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+</Project>
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