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Add SoundTest2 to windows tests for Panning

kjpou1 13 years ago
parent
commit
0543e2d824
1 changed files with 78 additions and 0 deletions
  1. 78 0
      Tests/Windows/SoundTest2/SoundTest2.csproj

+ 78 - 0
Tests/Windows/SoundTest2/SoundTest2.csproj

@@ -0,0 +1,78 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+    <ProductVersion>10.0.0</ProductVersion>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{FE30D66F-905F-4DB6-9B36-EA66F8D2F5A2}</ProjectGuid>
+    <OutputType>Exe</OutputType>
+    <RootNamespace>SoundTest2</RootNamespace>
+    <AssemblyName>SoundTest2</AssemblyName>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug</OutputPath>
+    <DefineConstants>DEBUG; WINDOWS</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <PlatformTarget>x86</PlatformTarget>
+    <ConsolePause>false</ConsolePause>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
+    <DebugType>none</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Release</OutputPath>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <PlatformTarget>x86</PlatformTarget>
+    <ConsolePause>false</ConsolePause>
+  </PropertyGroup>
+  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+  <ItemGroup>
+    <Reference Include="System" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.Windows.csproj">
+      <Project>{7DE47032-A904-4C29-BD22-2D235E8D91BA}</Project>
+      <Name>MonoGame.Framework.Windows</Name>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Game1.cs">
+      <Link>Game1.cs</Link>
+    </Compile>
+    <Compile Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Program.cs">
+      <Link>Program.cs</Link>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Content\DepositingIntoVat_Loop.wav">
+      <Link>Content\DepositingIntoVat_Loop.wav</Link>
+    </None>
+    <None Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Content\DepositingIntoVat_Loop.xnb">
+      <Link>Content\DepositingIntoVat_Loop.xnb</Link>
+    </None>
+    <None Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Content\ExplosionSound.xnb">
+      <Link>Content\ExplosionSound.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </None>
+    <None Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Content\FillingHoneyPot_Loop.wav">
+      <Link>Content\FillingHoneyPot_Loop.wav</Link>
+    </None>
+    <None Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Content\FillingHoneyPot_Loop.xnb">
+      <Link>Content\FillingHoneyPot_Loop.xnb</Link>
+    </None>
+    <None Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Content\laser1.wav">
+      <Link>Content\laser1.wav</Link>
+    </None>
+  </ItemGroup>
+  <ItemGroup>
+    <Content Include="..\..\MacOS\SoundTest2\SoundTest2_MacOs\Content\Explosion.xnb">
+      <Link>Content\Explosion.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </Content>
+  </ItemGroup>
+</Project>