Jelajahi Sumber

All android samples running and pointing to the Monogame and lidgren

Andrea 12 tahun lalu
induk
melakukan
1026ea41f9
42 mengubah file dengan 303 tambahan dan 42 penghapusan
  1. 10 0
      AdMob/AdMob.Android.csproj
  2. 15 1
      AdMob/Resources/Resource.designer.cs
  3. 10 0
      CatapaultWars/CatapultWars.Android.csproj
  4. 15 1
      CatapaultWars/Resources/Resource.designer.cs
  5. 10 0
      CatapultNetWars/CatapultNetWars.Android.csproj
  6. 15 1
      CatapultNetWars/Resources/Resource.designer.cs
  7. 10 0
      ChaseAndEvade/ChaseAndEvade.Android.csproj
  8. 15 1
      ChaseAndEvade/Resources/Resource.Designer.cs
  9. TEMPAT SAMPAH
      CompiledContent/Android/Content/Effects/Clouds.xnb
  10. TEMPAT SAMPAH
      CompiledContent/Android/Content/Effects/ParticleEffect.xnb
  11. TEMPAT SAMPAH
      CompiledContent/Android/Content/Fonts/Arial.xnb
  12. TEMPAT SAMPAH
      CompiledContent/Android/Content/Fonts/DataActiveFont.xnb
  13. TEMPAT SAMPAH
      CompiledContent/Android/Content/Fonts/Font.xnb
  14. TEMPAT SAMPAH
      CompiledContent/Android/Content/Fonts/GameScreenFont14px.xnb
  15. TEMPAT SAMPAH
      CompiledContent/Android/Content/Fonts/GameScreenFont16px.xnb
  16. TEMPAT SAMPAH
      CompiledContent/Android/Content/Fonts/GameScreenFont36px.xnb
  17. TEMPAT SAMPAH
      CompiledContent/Android/Content/Fonts/HUDFont.xnb
  18. TEMPAT SAMPAH
      CompiledContent/Android/Content/Fonts/HighScoreFont.xnb
  19. TEMPAT SAMPAH
      CompiledContent/Android/Content/Fonts/InstructionsActiveFont.xnb
  20. TEMPAT SAMPAH
      CompiledContent/Android/Content/Fonts/MenuFont.xnb
  21. TEMPAT SAMPAH
      CompiledContent/Android/Content/Fonts/TitleFont.xnb
  22. TEMPAT SAMPAH
      CompiledContent/Android/Content/Fonts/TypeFont.xnb
  23. TEMPAT SAMPAH
      CompiledContent/Android/Content/Fonts/gamefont.xnb
  24. TEMPAT SAMPAH
      CompiledContent/Android/Content/Music/InGameSong_Loop.wma
  25. TEMPAT SAMPAH
      CompiledContent/Android/Content/Music/MenuMusic_Loop.wma
  26. TEMPAT SAMPAH
      CompiledContent/Android/Content/Music/One Step Beyond.wma
  27. 19 16
      Draw2D/Draw2D.Android.csproj
  28. 2 2
      Draw2D/Game1.cs
  29. 15 1
      Draw2D/Resources/Resource.Designer.cs
  30. 10 0
      Input/Input.Android.csproj
  31. 15 1
      Input/Resources/Resource.designer.cs
  32. 1 1
      MonoGame.Samples.Android.sln
  33. 10 0
      Orientation/Orientation.Android.csproj
  34. 15 1
      Orientation/Resources/Resource.designer.cs
  35. 10 0
      Peer2PeerSample/Peer2Peer.Android.csproj
  36. 15 1
      Peer2PeerSample/Resources/Resource.Designer.cs
  37. 10 0
      Primitives/Primitives.Android.csproj
  38. 15 1
      Primitives/Resources/Resource.designer.cs
  39. 21 9
      RenderTarget2DSample/RenderTarget2D.Android.csproj
  40. 15 1
      RenderTarget2DSample/Resources/Resource.designer.cs
  41. 15 1
      VideoPlayer/Resources/Resource.designer.cs
  42. 15 3
      VideoPlayer/VideoPlayer.Android.csproj

+ 10 - 0
AdMob/AdMob.Android.csproj

@@ -77,4 +77,14 @@
   <ItemGroup>
     <AndroidJavaLibrary Include="GoogleAdMobAdsSdk-4.3.1.jar" />
   </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj">
+      <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+      <Name>Lidgren.Network.Android</Name>
+    </ProjectReference>
+    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Android.csproj">
+      <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+      <Name>MonoGame.Framework.Android</Name>
+    </ProjectReference>
+  </ItemGroup>
 </Project>

+ 15 - 1
AdMob/Resources/Resource.designer.cs

@@ -1,20 +1,33 @@
+#pragma warning disable 1591
 //------------------------------------------------------------------------------
 // <auto-generated>
 //     This code was generated by a tool.
-//     Runtime Version:4.0.30319.530
+//     Runtime Version:4.0.30319.586
 //
 //     Changes to this file may cause incorrect behavior and will be lost if
 //     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 
+[assembly: Android.Runtime.ResourceDesignerAttribute("MonoGame.Samples.AdMob.Resource", IsApplication=true)]
+
 namespace MonoGame.Samples.AdMob
 {
 	
 	
+	[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
 	public partial class Resource
 	{
 		
+		Resource()
+		{
+			global::Android.Runtime.ResourceIdManager.UpdateIdValues ();
+		}
+		
+		public static void UpdateIdValues()
+		{
+		}
+		
 		public partial class Attribute
 		{
 			
@@ -49,3 +62,4 @@ namespace MonoGame.Samples.AdMob
 		}
 	}
 }
+#pragma warning restore 1591

+ 10 - 0
CatapaultWars/CatapultWars.Android.csproj

@@ -280,4 +280,14 @@
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </AndroidAsset>
   </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj">
+      <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+      <Name>Lidgren.Network.Android</Name>
+    </ProjectReference>
+    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Android.csproj">
+      <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+      <Name>MonoGame.Framework.Android</Name>
+    </ProjectReference>
+  </ItemGroup>
 </Project>

+ 15 - 1
CatapaultWars/Resources/Resource.designer.cs

@@ -1,20 +1,33 @@
+#pragma warning disable 1591
 //------------------------------------------------------------------------------
 // <auto-generated>
 //     This code was generated by a tool.
-//     Runtime Version:4.0.30319.530
+//     Runtime Version:4.0.30319.586
 //
 //     Changes to this file may cause incorrect behavior and will be lost if
 //     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 
+[assembly: Android.Runtime.ResourceDesignerAttribute("MonoGame.Samples.CatapultWars.Resource", IsApplication=true)]
+
 namespace MonoGame.Samples.CatapultWars
 {
 	
 	
+	[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
 	public partial class Resource
 	{
 		
+		Resource()
+		{
+			global::Android.Runtime.ResourceIdManager.UpdateIdValues ();
+		}
+		
+		public static void UpdateIdValues()
+		{
+		}
+		
 		public partial class Attribute
 		{
 			
@@ -57,3 +70,4 @@ namespace MonoGame.Samples.CatapultWars
 		}
 	}
 }
+#pragma warning restore 1591

+ 10 - 0
CatapultNetWars/CatapultNetWars.Android.csproj

@@ -324,4 +324,14 @@
       <Link>Resources.resx</Link>
     </EmbeddedResource>
   </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Android.csproj">
+      <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+      <Name>MonoGame.Framework.Android</Name>
+    </ProjectReference>
+    <ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj">
+      <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+      <Name>Lidgren.Network.Android</Name>
+    </ProjectReference>
+  </ItemGroup>
 </Project>

+ 15 - 1
CatapultNetWars/Resources/Resource.designer.cs

@@ -1,20 +1,33 @@
+#pragma warning disable 1591
 //------------------------------------------------------------------------------
 // <auto-generated>
 //     This code was generated by a tool.
-//     Runtime Version:4.0.30319.530
+//     Runtime Version:4.0.30319.586
 //
 //     Changes to this file may cause incorrect behavior and will be lost if
 //     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 
+[assembly: Android.Runtime.ResourceDesignerAttribute("CatapultWarsNet.Resource", IsApplication=true)]
+
 namespace CatapultWarsNet
 {
 	
 	
+	[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
 	public partial class Resource
 	{
 		
+		Resource()
+		{
+			global::Android.Runtime.ResourceIdManager.UpdateIdValues ();
+		}
+		
+		public static void UpdateIdValues()
+		{
+		}
+		
 		public partial class Attribute
 		{
 			
@@ -177,3 +190,4 @@ namespace CatapultWarsNet
 		}
 	}
 }
+#pragma warning restore 1591

+ 10 - 0
ChaseAndEvade/ChaseAndEvade.Android.csproj

@@ -88,4 +88,14 @@
   <Target Name="AfterBuild">
   </Target>
   -->
+  <ItemGroup>
+    <ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj">
+      <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+      <Name>Lidgren.Network.Android</Name>
+    </ProjectReference>
+    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Android.csproj">
+      <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+      <Name>MonoGame.Framework.Android</Name>
+    </ProjectReference>
+  </ItemGroup>
 </Project>

+ 15 - 1
ChaseAndEvade/Resources/Resource.Designer.cs

@@ -1,20 +1,33 @@
+#pragma warning disable 1591
 //------------------------------------------------------------------------------
 // <auto-generated>
 //     This code was generated by a tool.
-//     Runtime Version:4.0.30319.530
+//     Runtime Version:4.0.30319.586
 //
 //     Changes to this file may cause incorrect behavior and will be lost if
 //     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 
+[assembly: Android.Runtime.ResourceDesignerAttribute("MonoGame.Samples.ChaseAndEvade.Android.Resource", IsApplication=true)]
+
 namespace MonoGame.Samples.ChaseAndEvade.Android
 {
 	
 	
+	[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
 	public partial class Resource
 	{
 		
+		Resource()
+		{
+			global::Android.Runtime.ResourceIdManager.UpdateIdValues ();
+		}
+		
+		public static void UpdateIdValues()
+		{
+		}
+		
 		public partial class Attribute
 		{
 			
@@ -49,3 +62,4 @@ namespace MonoGame.Samples.ChaseAndEvade.Android
 		}
 	}
 }
+#pragma warning restore 1591

TEMPAT SAMPAH
CompiledContent/Android/Content/Effects/Clouds.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Effects/ParticleEffect.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Fonts/Arial.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Fonts/DataActiveFont.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Fonts/Font.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Fonts/GameScreenFont14px.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Fonts/GameScreenFont16px.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Fonts/GameScreenFont36px.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Fonts/HUDFont.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Fonts/HighScoreFont.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Fonts/InstructionsActiveFont.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Fonts/MenuFont.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Fonts/TitleFont.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Fonts/TypeFont.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Fonts/gamefont.xnb


TEMPAT SAMPAH
CompiledContent/Android/Content/Music/InGameSong_Loop.wma


TEMPAT SAMPAH
CompiledContent/Android/Content/Music/MenuMusic_Loop.wma


TEMPAT SAMPAH
CompiledContent/Android/Content/Music/One Step Beyond.wma


+ 19 - 16
Draw2D/Draw2D.Android.csproj

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <PropertyGroup>
     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -47,14 +47,10 @@
   </ItemGroup>
   <ItemGroup>
     <Compile Include="Activity1.cs" />
-    <Compile Include="Game1.cs">
-      <Link>Game1.cs</Link>
-    </Compile>
+    <Compile Include="FPSCounterComponent.cs" />
+    <Compile Include="Game1.cs" />
     <Compile Include="Resources\Resource.Designer.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
-    <Compile Include="FPSCounterComponent.cs">
-      <Link>FPSCounterComponent.cs</Link>
-    </Compile>
   </ItemGroup>
   <ItemGroup>
     <Content Include="Properties\AndroidManifest.xml" />
@@ -63,15 +59,6 @@
     <AndroidResource Include="Resources\Drawable\Icon.png" />
   </ItemGroup>
   <ItemGroup>
-    <AndroidAsset Include="Content\monogameicon.png">
-      <Link>Assets\Content\monogameicon.png</Link>
-    </AndroidAsset>
-    <AndroidAsset Include="Content\purpleBall.xnb">
-      <Link>Assets\Content\purpleBall.xnb</Link>
-    </AndroidAsset>
-    <AndroidAsset Include="Content\spriteFont1.xnb">
-      <Link>Assets\Content\spriteFont1.xnb</Link>
-    </AndroidAsset>
     <AndroidAsset Include="Content\monogameicon48x48.png">
       <Link>Assets\Content\monogameicon48x48.png</Link>
     </AndroidAsset>
@@ -87,4 +74,20 @@
   <ItemGroup>
     <Folder Include="Resources\Layout\" />
   </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj">
+      <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+      <Name>Lidgren.Network.Android</Name>
+    </ProjectReference>
+    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Android.csproj">
+      <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+      <Name>MonoGame.Framework.Android</Name>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
+    <AndroidAsset Include="..\CompiledContent\Android\Content\Fonts\Font.xnb">
+      <Link>Assets\Content\Font.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    </AndroidAsset>
+  </ItemGroup>
 </Project>

+ 2 - 2
Draw2D/Game1.cs

@@ -45,7 +45,7 @@ namespace Microsoft.Xna.Samples.Draw2D
 			graphics.PreferredBackBufferHeight = 480;
 			graphics.PreferredBackBufferWidth = 320;
 
-			graphics.SupportedOrientations = DisplayOrientation.Portrait | DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight | DisplayOrientation.PortraitUpsideDown;			
+			graphics.SupportedOrientations = DisplayOrientation.Portrait | DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight | DisplayOrientation.PortraitDown;			
 		}
 		
 		/// <summary>
@@ -71,7 +71,7 @@ namespace Microsoft.Xna.Samples.Draw2D
 			spriteBatch = new SpriteBatch (GraphicsDevice);
 
 			// TODO: use this.Content to load your game content here
-			texture = Content.Load<Texture2D> ("logo");
+			texture = Content.Load<Texture2D> ("monogameicon48x48");
 			font = Content.Load<SpriteFont> ("Font");
 
 			fps = new FPSCounterComponent (this,spriteBatch,font);

+ 15 - 1
Draw2D/Resources/Resource.Designer.cs

@@ -1,20 +1,33 @@
+#pragma warning disable 1591
 //------------------------------------------------------------------------------
 // <auto-generated>
 //     This code was generated by a tool.
-//     Runtime Version:4.0.30319.530
+//     Runtime Version:4.0.30319.586
 //
 //     Changes to this file may cause incorrect behavior and will be lost if
 //     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 
+[assembly: Android.Runtime.ResourceDesignerAttribute("MonoGame.Samples.Draw2D.Android.Resource", IsApplication=true)]
+
 namespace MonoGame.Samples.Draw2D.Android
 {
 	
 	
+	[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
 	public partial class Resource
 	{
 		
+		Resource()
+		{
+			global::Android.Runtime.ResourceIdManager.UpdateIdValues ();
+		}
+		
+		public static void UpdateIdValues()
+		{
+		}
+		
 		public partial class Attribute
 		{
 			
@@ -49,3 +62,4 @@ namespace MonoGame.Samples.Draw2D.Android
 		}
 	}
 }
+#pragma warning restore 1591

+ 10 - 0
Input/Input.Android.csproj

@@ -71,4 +71,14 @@
       <Link>Assets\Content\spriteFont1.xnb</Link>
     </AndroidAsset>
   </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj">
+      <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+      <Name>Lidgren.Network.Android</Name>
+    </ProjectReference>
+    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Android.csproj">
+      <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+      <Name>MonoGame.Framework.Android</Name>
+    </ProjectReference>
+  </ItemGroup>
 </Project>

+ 15 - 1
Input/Resources/Resource.designer.cs

@@ -1,20 +1,33 @@
+#pragma warning disable 1591
 //------------------------------------------------------------------------------
 // <auto-generated>
 //     This code was generated by a tool.
-//     Runtime Version:4.0.30319.530
+//     Runtime Version:4.0.30319.586
 //
 //     Changes to this file may cause incorrect behavior and will be lost if
 //     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 
+[assembly: Android.Runtime.ResourceDesignerAttribute("MonoGame.Samples.Input.Resource", IsApplication=true)]
+
 namespace MonoGame.Samples.Input
 {
 	
 	
+	[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
 	public partial class Resource
 	{
 		
+		Resource()
+		{
+			global::Android.Runtime.ResourceIdManager.UpdateIdValues ();
+		}
+		
+		public static void UpdateIdValues()
+		{
+		}
+		
 		public partial class Attribute
 		{
 			
@@ -85,3 +98,4 @@ namespace MonoGame.Samples.Input
 		}
 	}
 }
+#pragma warning restore 1591

+ 1 - 1
MonoGame.Samples.Android.sln

@@ -89,7 +89,7 @@ Global
 		{E2B6ED3C-A769-47AF-9605-A7410F194B1C}.Release|Any CPU.Deploy.0 = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(MonoDevelopProperties) = preSolution
-		StartupItem = ..\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj
+		StartupItem = Draw2D\Draw2D.Android.csproj
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE

+ 10 - 0
Orientation/Orientation.Android.csproj

@@ -77,4 +77,14 @@
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </AndroidAsset>
   </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj">
+      <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+      <Name>Lidgren.Network.Android</Name>
+    </ProjectReference>
+    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Android.csproj">
+      <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+      <Name>MonoGame.Framework.Android</Name>
+    </ProjectReference>
+  </ItemGroup>
 </Project>

+ 15 - 1
Orientation/Resources/Resource.designer.cs

@@ -1,20 +1,33 @@
+#pragma warning disable 1591
 //------------------------------------------------------------------------------
 // <auto-generated>
 //     This code was generated by a tool.
-//     Runtime Version:4.0.30319.530
+//     Runtime Version:4.0.30319.586
 //
 //     Changes to this file may cause incorrect behavior and will be lost if
 //     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 
+[assembly: Android.Runtime.ResourceDesignerAttribute("Orientation.Resource", IsApplication=true)]
+
 namespace Orientation
 {
 	
 	
+	[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
 	public partial class Resource
 	{
 		
+		Resource()
+		{
+			global::Android.Runtime.ResourceIdManager.UpdateIdValues ();
+		}
+		
+		public static void UpdateIdValues()
+		{
+		}
+		
 		public partial class Attribute
 		{
 			
@@ -49,3 +62,4 @@ namespace Orientation
 		}
 	}
 }
+#pragma warning restore 1591

+ 10 - 0
Peer2PeerSample/Peer2Peer.Android.csproj

@@ -92,4 +92,14 @@
   <ItemGroup>
     <AndroidResource Include="Resources\Values\Styles.xml" />
   </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj">
+      <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+      <Name>Lidgren.Network.Android</Name>
+    </ProjectReference>
+    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Android.csproj">
+      <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+      <Name>MonoGame.Framework.Android</Name>
+    </ProjectReference>
+  </ItemGroup>
 </Project>

+ 15 - 1
Peer2PeerSample/Resources/Resource.Designer.cs

@@ -1,20 +1,33 @@
+#pragma warning disable 1591
 //------------------------------------------------------------------------------
 // <auto-generated>
 //     This code was generated by a tool.
-//     Runtime Version:4.0.30319.530
+//     Runtime Version:4.0.30319.586
 //
 //     Changes to this file may cause incorrect behavior and will be lost if
 //     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 
+[assembly: Android.Runtime.ResourceDesignerAttribute("MonoGame.Samples.Peer2Peer.Android.Resource", IsApplication=true)]
+
 namespace MonoGame.Samples.Peer2Peer.Android
 {
 	
 	
+	[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
 	public partial class Resource
 	{
 		
+		Resource()
+		{
+			global::Android.Runtime.ResourceIdManager.UpdateIdValues ();
+		}
+		
+		public static void UpdateIdValues()
+		{
+		}
+		
 		public partial class Attribute
 		{
 			
@@ -49,3 +62,4 @@ namespace MonoGame.Samples.Peer2Peer.Android
 		}
 	}
 }
+#pragma warning restore 1591

+ 10 - 0
Primitives/Primitives.Android.csproj

@@ -64,4 +64,14 @@
     <AndroidResource Include="Resources\drawable\Icon.png" />
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
+  <ItemGroup>
+    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Android.csproj">
+      <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+      <Name>MonoGame.Framework.Android</Name>
+    </ProjectReference>
+    <ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj">
+      <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+      <Name>Lidgren.Network.Android</Name>
+    </ProjectReference>
+  </ItemGroup>
 </Project>

+ 15 - 1
Primitives/Resources/Resource.designer.cs

@@ -1,20 +1,33 @@
+#pragma warning disable 1591
 //------------------------------------------------------------------------------
 // <auto-generated>
 //     This code was generated by a tool.
-//     Runtime Version:4.0.30319.530
+//     Runtime Version:4.0.30319.586
 //
 //     Changes to this file may cause incorrect behavior and will be lost if
 //     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 
+[assembly: Android.Runtime.ResourceDesignerAttribute("MonoGame.Samples.Primitives.Android.Resource", IsApplication=true)]
+
 namespace MonoGame.Samples.Primitives.Android
 {
 	
 	
+	[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
 	public partial class Resource
 	{
 		
+		Resource()
+		{
+			global::Android.Runtime.ResourceIdManager.UpdateIdValues ();
+		}
+		
+		public static void UpdateIdValues()
+		{
+		}
+		
 		public partial class Attribute
 		{
 			
@@ -57,3 +70,4 @@ namespace MonoGame.Samples.Primitives.Android
 		}
 	}
 }
+#pragma warning restore 1591

+ 21 - 9
RenderTarget2DSample/RenderTarget2D.Android.csproj

@@ -55,17 +55,8 @@
   </ItemGroup>
   <ItemGroup>
     <None Include="Resources\AboutResources.txt" />
-    <None Include="Assets\AboutAssets.txt" />
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
-  <ItemGroup>
-    <AndroidAsset Include="Content\MooTheMerciless.xnb">
-      <Link>Assets\Content\MooTheMerciless.xnb</Link>
-    </AndroidAsset>
-    <AndroidAsset Include="Content\wood.xnb">
-      <Link>Assets\Content\wood.xnb</Link>
-    </AndroidAsset>
-  </ItemGroup>
   <ItemGroup>
     <AndroidResource Include="Resources\drawable\Splash.png" />
   </ItemGroup>
@@ -76,4 +67,25 @@
     <Content Include="Properties\AndroidManifest.xml" />
     <AndroidResource Include="Resources\drawable\Icon.png" />
   </ItemGroup>
+  <ItemGroup>
+    <Folder Include="Assets\Content\" />
+  </ItemGroup>
+  <ItemGroup>
+    <AndroidAsset Include="..\CompiledContent\Android\Content\Textures\checker.xnb">
+      <Link>Assets\Content\checker.xnb</Link>
+    </AndroidAsset>
+    <AndroidAsset Include="..\CompiledContent\Android\Content\Textures\logo.xnb">
+      <Link>Assets\Content\logo.xnb</Link>
+    </AndroidAsset>
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj">
+      <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+      <Name>Lidgren.Network.Android</Name>
+    </ProjectReference>
+    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Android.csproj">
+      <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+      <Name>MonoGame.Framework.Android</Name>
+    </ProjectReference>
+  </ItemGroup>
 </Project>

+ 15 - 1
RenderTarget2DSample/Resources/Resource.designer.cs

@@ -1,20 +1,33 @@
+#pragma warning disable 1591
 //------------------------------------------------------------------------------
 // <auto-generated>
 //     This code was generated by a tool.
-//     Runtime Version:4.0.30319.530
+//     Runtime Version:4.0.30319.586
 //
 //     Changes to this file may cause incorrect behavior and will be lost if
 //     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 
+[assembly: Android.Runtime.ResourceDesignerAttribute("MonoGame.Samples.RenderTarget2D.Android.Resource", IsApplication=true)]
+
 namespace MonoGame.Samples.RenderTarget2D.Android
 {
 	
 	
+	[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
 	public partial class Resource
 	{
 		
+		Resource()
+		{
+			global::Android.Runtime.ResourceIdManager.UpdateIdValues ();
+		}
+		
+		public static void UpdateIdValues()
+		{
+		}
+		
 		public partial class Attribute
 		{
 			
@@ -49,3 +62,4 @@ namespace MonoGame.Samples.RenderTarget2D.Android
 		}
 	}
 }
+#pragma warning restore 1591

+ 15 - 1
VideoPlayer/Resources/Resource.designer.cs

@@ -1,20 +1,33 @@
+#pragma warning disable 1591
 //------------------------------------------------------------------------------
 // <auto-generated>
 //     This code was generated by a tool.
-//     Runtime Version:4.0.30319.530
+//     Runtime Version:4.0.30319.586
 //
 //     Changes to this file may cause incorrect behavior and will be lost if
 //     the code is regenerated.
 // </auto-generated>
 //------------------------------------------------------------------------------
 
+[assembly: Android.Runtime.ResourceDesignerAttribute("MonoGame.Samples.VideoPlayer.Resource", IsApplication=true)]
+
 namespace MonoGame.Samples.VideoPlayer
 {
 	
 	
+	[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
 	public partial class Resource
 	{
 		
+		Resource()
+		{
+			global::Android.Runtime.ResourceIdManager.UpdateIdValues ();
+		}
+		
+		public static void UpdateIdValues()
+		{
+		}
+		
 		public partial class Attribute
 		{
 			
@@ -71,3 +84,4 @@ namespace MonoGame.Samples.VideoPlayer
 		}
 	}
 }
+#pragma warning restore 1591

+ 15 - 3
VideoPlayer/VideoPlayer.Android.csproj

@@ -54,7 +54,6 @@
   </ItemGroup>
   <ItemGroup>
     <None Include="Resources\AboutResources.txt" />
-    <None Include="Assets\AboutAssets.txt" />
   </ItemGroup>
   <ItemGroup>
     <AndroidResource Include="Resources\layout\Main.axml" />
@@ -68,8 +67,21 @@
     <AndroidAsset Include="Content\spriteFont1.xnb">
       <Link>Assets\Content\spriteFont1.xnb</Link>
     </AndroidAsset>
-    <AndroidAsset Include="Assets\Content\sintel_trailer.mp4">
-      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+    <AndroidAsset Include="Content\sintel_trailer.mp4">
+      <Link>Assets\Content\sintel_trailer.mp4</Link>
     </AndroidAsset>
+    <AndroidAsset Include="Content\sintel_trailer.m4v">
+      <Link>Assets\Content\sintel_trailer.m4v</Link>
+    </AndroidAsset>
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj">
+      <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
+      <Name>Lidgren.Network.Android</Name>
+    </ProjectReference>
+    <ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.Android.csproj">
+      <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
+      <Name>MonoGame.Framework.Android</Name>
+    </ProjectReference>
   </ItemGroup>
 </Project>