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@@ -16,7 +16,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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- <DefineConstants>DEBUG;MONOMAC</DefineConstants>
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+ <DefineConstants>DEBUG;MONOMAC;AUDIO</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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@@ -44,6 +44,22 @@
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<None Include="Content\Effects\GaussianBlur.fx" />
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<None Include="Content\Fonts\retroMedium.spritefont" />
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<None Include="Content\Fonts\retroSmall.spritefont" />
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+ <None Include="Content\Audio\Waves\damage1.wav" />
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+ <None Include="Content\Audio\Waves\engine_3.wav" />
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+ <None Include="Content\Audio\Waves\explosion1.wav" />
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+ <None Include="Content\Audio\Waves\explosion2.wav" />
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+ <None Include="Content\Audio\Waves\explosion3.wav" />
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+ <None Include="Content\Audio\Waves\hax2_fire.wav" />
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+ <None Include="Content\Audio\Waves\hax2_fire2.wav" />
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+ <None Include="Content\Audio\Waves\menu_back.wav" />
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+ <None Include="Content\Audio\Waves\menu_scroll.wav" />
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+ <None Include="Content\Audio\Waves\menu_select3.wav" />
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+ <None Include="Content\Audio\Waves\phase_expire_alt.wav" />
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+ <None Include="Content\Audio\Waves\RacingGame Game Music 1.wav" />
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+ <None Include="Content\Audio\Waves\tx0_fire1.wav" />
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+ <None Include="Content\Audio\Waves\tx0_fire2.wav" />
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+ <None Include="Content\Audio\Waves\tx0_fire3.wav" />
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+ <None Include="Content\Audio\Waves\weapon_pickup_alt_retro.wav" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Mono\MonoMac\v0.0\Mono.MonoMac.targets" />
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@@ -97,22 +113,6 @@
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<Compile Include="BloomPostprocess\BloomSettings.cs" />
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</ItemGroup>
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<ItemGroup>
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- <Content Include="Content\Audio\Waves\damage1.wav" />
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- <Content Include="Content\Audio\Waves\engine_3.wav" />
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- <Content Include="Content\Audio\Waves\explosion1.wav" />
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- <Content Include="Content\Audio\Waves\explosion2.wav" />
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- <Content Include="Content\Audio\Waves\explosion3.wav" />
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- <Content Include="Content\Audio\Waves\hax2_fire.wav" />
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- <Content Include="Content\Audio\Waves\hax2_fire2.wav" />
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- <Content Include="Content\Audio\Waves\menu_back.wav" />
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- <Content Include="Content\Audio\Waves\menu_scroll.wav" />
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- <Content Include="Content\Audio\Waves\menu_select3.wav" />
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- <Content Include="Content\Audio\Waves\phase_expire_alt.wav" />
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- <Content Include="Content\Audio\Waves\RacingGame Game Music 1.wav" />
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- <Content Include="Content\Audio\Waves\tx0_fire1.wav" />
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- <Content Include="Content\Audio\Waves\tx0_fire2.wav" />
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- <Content Include="Content\Audio\Waves\tx0_fire3.wav" />
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- <Content Include="Content\Audio\Waves\weapon_pickup_alt_retro.wav" />
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<Content Include="Content\Textures\blank.png" />
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<Content Include="Content\Textures\title.png" />
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<Content Include="Content\Fonts\retroMedium.xnb" />
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@@ -128,6 +128,15 @@
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</Content>
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<Content Include="Info.plist" />
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<Content Include="VectorRumble.icns" />
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+ <Content Include="Content\Audio\VectorRumble.xgs">
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ </Content>
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+ <Content Include="Content\Audio\VectorRumble.xsb">
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ </Content>
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+ <Content Include="Content\Audio\VectorRumble.xwb">
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ </Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.MacOS.csproj">
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