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+Any raw assets you want to be deployed with your application can be placed in
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+this directory (and child directories) and given a Build Action of "AndroidAsset".
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+
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+These files will be deployed with you package and will be accessible using Android's
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+AssetManager, like this:
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+
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+public class ReadAsset : Activity
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+{
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+ protected override void OnCreate (Bundle bundle)
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+ {
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+ base.OnCreate (bundle);
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+
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+ InputStream input = Assets.Open ("my_asset.txt");
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+ }
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+}
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+
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+Additionally, some Android functions will automatically load asset files:
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+
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+Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
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