Просмотр исходного кода

Remove .DesktopGL from all .csproj name and reference the .icns files correctly.

Dominique Louis 4 недель назад
Родитель
Сommit
36acd15f3e
62 измененных файлов с 37 добавлено и 37 удалено
  1. 1 1
      BouncingBox/Platforms/Desktop/BouncingBox.csproj
  2. 0 0
      BouncingBox/Platforms/Desktop/BouncingBox.icns
  3. 1 1
      CatapultWars/Platforms/Desktop/CatapultNetWars.csproj
  4. 0 0
      CatapultWars/Platforms/Desktop/CatapultNetWars.icns
  5. 0 0
      ChaseAndEvade/Platforms/Desktop/ChaseAndEvade.csproj
  6. 0 0
      Collisions/Platforms/Desktop/Collision.icns
  7. 1 1
      Collisions/Platforms/Desktop/CollisionSample.csproj
  8. 0 0
      Draw2D/Platforms/Desktop/Draw2D.csproj
  9. 1 1
      FarseerPhysics/FarseerSamples/Platforms/Desktop/FarseerSamples.csproj
  10. 0 0
      FarseerPhysics/FarseerSamples/Platforms/Desktop/FarseerSamples.icns
  11. 0 0
      Flocking/Platforms/Desktop/Flocking.csproj
  12. 0 0
      GameComponents/Platforms/Desktop/GameComponents.csproj
  13. 1 1
      GameDevelopmentbyExample/FloodControl/Platforms/Desktop/FloodControl.csproj
  14. 0 0
      GameDevelopmentbyExample/FloodControl/Platforms/Desktop/FloodControl.icns
  15. 0 0
      GameDevelopmentbyExample/GemstoneHunter/Platforms/Desktop/GemstoneHunter.csproj
  16. 1 1
      GameDevelopmentbyExample/RobotRampage/Platforms/Desktop/RobotRampage.csproj
  17. 0 0
      GameDevelopmentbyExample/RobotRampage/Platforms/Desktop/RobotRampage.icns
  18. 1 1
      GameStateManagement/Platforms/Desktop/GameStateManagement.csproj
  19. 0 0
      GameStateManagement/Platforms/Desktop/GameStateManagement.icns
  20. 2 2
      GameStateManagement/Platforms/Desktop/Info.plist
  21. 1 1
      GooCursor/Platforms/Desktop/GooCursor.csproj
  22. 0 0
      GooCursor/Platforms/Desktop/GooCursor.icns
  23. 2 2
      GooCursor/Platforms/Desktop/Info.plist
  24. 1 1
      Graphics3D/Platforms/Desktop/Graphics3DSample.csproj
  25. 0 0
      Graphics3D/Platforms/Desktop/Graphics3DSample.icns
  26. 2 2
      Graphics3D/Platforms/Desktop/Info.plist
  27. 1 1
      HoneycombRush/Platforms/Desktop/HoneycombRush.csproj
  28. 0 0
      HoneycombRush/Platforms/Desktop/HoneycombRush.icns
  29. 2 2
      HoneycombRush/Platforms/Desktop/Info.plist
  30. 1 1
      Input/Platforms/Desktop/Input.csproj
  31. 0 0
      Input/Platforms/Desktop/InputSample.icns
  32. 1 1
      InputReporter/Platforms/Desktop/InputReporter.csproj
  33. 0 0
      InputReporter/Platforms/Desktop/InputReporter.icns
  34. 2 2
      MultiTouch/Platforms/Desktop/Info.plist
  35. 1 1
      MultiTouch/Platforms/Desktop/MultiTouch.csproj
  36. 0 0
      MultiTouch/Platforms/Desktop/MultiTouch.icns
  37. 1 1
      NetRumble/Platforms/Desktop/NetRumble.csproj
  38. 0 0
      NetRumble/Platforms/Desktop/NetRumble.icns
  39. 1 1
      NetworkPrediction/Platforms/Desktop/NetworkPrediction.csproj
  40. 0 0
      NetworkPrediction/Platforms/Desktop/NetworkPrediction.icns
  41. 1 1
      NetworkStateManagement/Platforms/Desktop/NetworkStateManagement.csproj
  42. 0 0
      NetworkStateManagement/Platforms/Desktop/NetworkStateManagement.icns
  43. 2 2
      Orientation/Platforms/Desktop/Info.plist
  44. 1 1
      Orientation/Platforms/Desktop/Orientation.csproj
  45. 0 0
      Orientation/Platforms/Desktop/Orientation.icns
  46. 1 1
      Particle2D/Platforms/Desktop/ParticleSample.csproj
  47. 0 0
      Particle2D/Platforms/Desktop/ParticleSample.icns
  48. 0 0
      Particle3D/Platforms/Desktop/Particle3DSample.csproj
  49. 1 1
      Peer2Peer/Platforms/Desktop/Peer2PeerSample.csproj
  50. 0 0
      Peer2Peer/Platforms/Desktop/Peer2PeerSample.icns
  51. 0 0
      PerPixelCollision/Platforms/Desktop/PerPixelCollisionSample.csproj
  52. 0 0
      Primitives/Platforms/Desktop/Primitives.csproj
  53. 1 1
      RectangleCollision/Platforms/Desktop/RectangleCollisionSample.csproj
  54. 0 0
      RectangleCollision/Platforms/Desktop/RectangleCollisionSample.icns
  55. 0 0
      RenderTarget2D/Platforms/Desktop/RenderTarget2D.csproj
  56. 1 1
      RockRain/Platforms/Desktop/RockRain.csproj
  57. 0 0
      RockRain/Platforms/Desktop/RockRain.icns
  58. 1 1
      RolePlayingGame/Platforms/Desktop/RolePlayingGame.csproj
  59. 0 0
      RolePlayingGame/Platforms/Desktop/RolePlayingGame.icns
  60. 2 2
      ShadowMapping/Platforms/Desktop/Info.plist
  61. 1 1
      ShadowMapping/Platforms/Desktop/ShadowMapping.csproj
  62. 0 0
      ShadowMapping/Platforms/Desktop/ShadowMapping.icns

+ 1 - 1
BouncingBox/Platforms/Desktop/BouncingBox.DesktopGL.csproj → BouncingBox/Platforms/Desktop/BouncingBox.csproj

@@ -21,7 +21,7 @@
 
 
   <ItemGroup>
-    <None Include="BouncingBox.DesktopGL.icns">
+    <None Include="BouncingBox.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
BouncingBox/Platforms/Desktop/BouncingBox.DesktopGL.icns → BouncingBox/Platforms/Desktop/BouncingBox.icns


+ 1 - 1
CatapultWars/Platforms/Desktop/CatapultNetWars.DesktopGL.csproj → CatapultWars/Platforms/Desktop/CatapultNetWars.csproj

@@ -23,7 +23,7 @@
 
 
   <ItemGroup>
-    <None Include="CatapultNetWars.DesktopGL.icns">
+    <None Include="CatapultNetWars.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
CatapultWars/Platforms/Desktop/CatapultNetWars.DesktopGL.icns → CatapultWars/Platforms/Desktop/CatapultNetWars.icns


+ 0 - 0
ChaseAndEvade/Platforms/Desktop/ChaseAndEvade.DesktopGL.csproj → ChaseAndEvade/Platforms/Desktop/ChaseAndEvade.csproj


+ 0 - 0
Collisions/Platforms/Desktop/CollisionSample.DesktopGL.icns → Collisions/Platforms/Desktop/Collision.icns


+ 1 - 1
Collisions/Platforms/Desktop/CollisionSample.DesktopGL.csproj → Collisions/Platforms/Desktop/CollisionSample.csproj

@@ -27,7 +27,7 @@
 
 
   <ItemGroup>
-    <None Include="CollisionSample.DesktopGL.icns">
+    <None Include="Collision.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
Draw2D/Platforms/Desktop/Draw2D.DesktopGL.csproj → Draw2D/Platforms/Desktop/Draw2D.csproj


+ 1 - 1
FarseerPhysics/FarseerSamples/Platforms/Desktop/FarseerSamples.DesktopGL.csproj → FarseerPhysics/FarseerSamples/Platforms/Desktop/FarseerSamples.csproj

@@ -40,7 +40,7 @@
 
 
   <ItemGroup>
-    <None Include="FarseerSamples.DesktopGL.icns">
+    <None Include="FarseerSamples.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
FarseerPhysics/FarseerSamples/Platforms/Desktop/FarseerSamples.DesktopGL.icns → FarseerPhysics/FarseerSamples/Platforms/Desktop/FarseerSamples.icns


+ 0 - 0
Flocking/Platforms/Desktop/Flocking.DesktopGL.csproj → Flocking/Platforms/Desktop/Flocking.csproj


+ 0 - 0
GameComponents/Platforms/Desktop/GameComponents.DesktopGL.csproj → GameComponents/Platforms/Desktop/GameComponents.csproj


+ 1 - 1
GameDevelopmentbyExample/FloodControl/Platforms/Desktop/FloodControl.DesktopGL.csproj → GameDevelopmentbyExample/FloodControl/Platforms/Desktop/FloodControl.csproj

@@ -24,7 +24,7 @@
   </ItemGroup>
 
   <ItemGroup>
-    <None Include="FloodControl.DesktopGL.icns">
+    <None Include="FloodControl.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
GameDevelopmentbyExample/FloodControl/Platforms/Desktop/FloodControl.DesktopGL.icns → GameDevelopmentbyExample/FloodControl/Platforms/Desktop/FloodControl.icns


+ 0 - 0
GameDevelopmentbyExample/GemstoneHunter/Platforms/Desktop/GemstoneHunter.DesktopGL.csproj → GameDevelopmentbyExample/GemstoneHunter/Platforms/Desktop/GemstoneHunter.csproj


+ 1 - 1
GameDevelopmentbyExample/RobotRampage/Platforms/Desktop/RobotRampage.DesktopGL.csproj → GameDevelopmentbyExample/RobotRampage/Platforms/Desktop/RobotRampage.csproj

@@ -29,7 +29,7 @@
 
 
   <ItemGroup>
-    <None Include="RobotRampage.DesktopGL.icns">
+    <None Include="RobotRampage.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
GameDevelopmentbyExample/RobotRampage/Platforms/Desktop/RobotRampage.DesktopGL.icns → GameDevelopmentbyExample/RobotRampage/Platforms/Desktop/RobotRampage.icns


+ 1 - 1
GameStateManagement/Platforms/Desktop/GameStateManagement.DesktopGL.csproj → GameStateManagement/Platforms/Desktop/GameStateManagement.csproj

@@ -47,7 +47,7 @@
 
 
   <ItemGroup>
-    <None Include="GameStateManagement.DesktopGL.icns">
+    <None Include="GameStateManagement.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
GameStateManagement/Platforms/Desktop/GameStateManagement.DesktopGL.icns → GameStateManagement/Platforms/Desktop/GameStateManagement.icns


+ 2 - 2
GameStateManagement/Platforms/Desktop/Info.plist

@@ -13,9 +13,9 @@
     <key>CFBundlePackageType</key>
     <string>APPL</string>
     <key>CFBundleExecutable</key>
-    <string>GameStateManagement.DesktopGL</string>
+    <string>GameStateManagement</string>
     <key>CFBundleIconFile</key>
-    <string>GameStateManagement.DesktopGL.icns</string>
+    <string>GameStateManagement.icns</string>
     <key>NSHighResolutionCapable</key>
     <true/>
 </dict>

+ 1 - 1
GooCursor/Platforms/Desktop/GooCursor.DesktopGL.csproj → GooCursor/Platforms/Desktop/GooCursor.csproj

@@ -22,7 +22,7 @@
   </ItemGroup>
 
   <ItemGroup>
-    <None Include="GooCursor.DesktopGL.icns">
+    <None Include="GooCursor.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
GooCursor/Platforms/Desktop/GooCursor.DesktopGL.icns → GooCursor/Platforms/Desktop/GooCursor.icns


+ 2 - 2
GooCursor/Platforms/Desktop/Info.plist

@@ -13,9 +13,9 @@
     <key>CFBundlePackageType</key>
     <string>APPL</string>
     <key>CFBundleExecutable</key>
-    <string>GooCursor.DesktopGL</string>
+    <string>GooCursor</string>
     <key>CFBundleIconFile</key>
-    <string>GooCursor.DesktopGL.icns</string>
+    <string>GooCursor.icns</string>
     <key>NSHighResolutionCapable</key>
     <true/>
 </dict>

+ 1 - 1
Graphics3D/Platforms/Desktop/Graphics3DSample.DesktopGL.csproj → Graphics3D/Platforms/Desktop/Graphics3DSample.csproj

@@ -28,7 +28,7 @@
 
 
   <ItemGroup>
-    <None Include="Graphics3DSample.DesktopGL.icns">
+    <None Include="Graphics3DSample.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
Graphics3D/Platforms/Desktop/Graphics3DSample.DesktopGL.icns → Graphics3D/Platforms/Desktop/Graphics3DSample.icns


+ 2 - 2
Graphics3D/Platforms/Desktop/Info.plist

@@ -13,9 +13,9 @@
     <key>CFBundlePackageType</key>
     <string>APPL</string>
     <key>CFBundleExecutable</key>
-    <string>Graphics3DSample.DesktopGL</string>
+    <string>Graphics3DSample</string>
     <key>CFBundleIconFile</key>
-    <string>Graphics3DSample.DesktopGL.icns</string>
+    <string>Graphics3DSample.icns</string>
     <key>NSHighResolutionCapable</key>
     <true/>
 </dict>

+ 1 - 1
HoneycombRush/Platforms/Desktop/HoneycombRush.DesktopGL.csproj → HoneycombRush/Platforms/Desktop/HoneycombRush.csproj

@@ -29,7 +29,7 @@
 
 
   <ItemGroup>
-    <None Include="HoneycombRush.DesktopGL.icns">
+    <None Include="HoneycombRush.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
HoneycombRush/Platforms/Desktop/HoneycombRush.DesktopGL.icns → HoneycombRush/Platforms/Desktop/HoneycombRush.icns


+ 2 - 2
HoneycombRush/Platforms/Desktop/Info.plist

@@ -13,9 +13,9 @@
     <key>CFBundlePackageType</key>
     <string>APPL</string>
     <key>CFBundleExecutable</key>
-    <string>HoneycombRush.DesktopGL</string>
+    <string>HoneycombRush</string>
     <key>CFBundleIconFile</key>
-    <string>HoneycombRush.DesktopGL.icns</string>
+    <string>HoneycombRush.icns</string>
     <key>NSHighResolutionCapable</key>
     <true/>
 </dict>

+ 1 - 1
Input/Platforms/Desktop/Input.DesktopGL.csproj → Input/Platforms/Desktop/Input.csproj

@@ -18,7 +18,7 @@
   </ItemGroup>
 
   <ItemGroup>
-    <None Include="Input.DesktopGL.icns">
+    <None Include="InputSample.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
Input/Platforms/Desktop/Input.DesktopGL.icns → Input/Platforms/Desktop/InputSample.icns


+ 1 - 1
InputReporter/Platforms/Desktop/InputReporter.DesktopGL.csproj → InputReporter/Platforms/Desktop/InputReporter.csproj

@@ -31,7 +31,7 @@
 
 
   <ItemGroup>
-    <None Include="InputReporter.DesktopGL.icns">
+    <None Include="InputReporter.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
InputReporter/Platforms/Desktop/InputReporter.DesktopGL.icns → InputReporter/Platforms/Desktop/InputReporter.icns


+ 2 - 2
MultiTouch/Platforms/Desktop/Info.plist

@@ -13,9 +13,9 @@
     <key>CFBundlePackageType</key>
     <string>APPL</string>
     <key>CFBundleExecutable</key>
-    <string>MultiTouch.DesktopGL</string>
+    <string>MultiTouch</string>
     <key>CFBundleIconFile</key>
-    <string>MultiTouch.DesktopGL.icns</string>
+    <string>MultiTouch.icns</string>
     <key>NSHighResolutionCapable</key>
     <true/>
 </dict>

+ 1 - 1
MultiTouch/Platforms/Desktop/MultiTouch.DesktopGL.csproj → MultiTouch/Platforms/Desktop/MultiTouch.csproj

@@ -20,7 +20,7 @@
   </ItemGroup>
 
   <ItemGroup>
-    <None Include="MultiTouch.DesktopGL.icns">
+    <None Include="MultiTouch.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
MultiTouch/Platforms/Desktop/MultiTouch.DesktopGL.icns → MultiTouch/Platforms/Desktop/MultiTouch.icns


+ 1 - 1
NetRumble/Platforms/Desktop/NetRumble.DesktopGL.csproj → NetRumble/Platforms/Desktop/NetRumble.csproj

@@ -24,7 +24,7 @@
 
 
   <ItemGroup>
-    <None Include="NetRumble.DesktopGL.icns">
+    <None Include="NetRumble.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
NetRumble/Platforms/Desktop/NetRumble.DesktopGL.icns → NetRumble/Platforms/Desktop/NetRumble.icns


+ 1 - 1
NetworkPrediction/Platforms/Desktop/NetworkPrediction.DesktopGL.csproj → NetworkPrediction/Platforms/Desktop/NetworkPrediction.csproj

@@ -30,7 +30,7 @@
 
 
   <ItemGroup>
-    <None Include="NetworkPrediction.DesktopGL.icns">
+    <None Include="NetworkPrediction.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
NetworkPrediction/Platforms/Desktop/NetworkPrediction.DesktopGL.icns → NetworkPrediction/Platforms/Desktop/NetworkPrediction.icns


+ 1 - 1
NetworkStateManagement/Platforms/Desktop/NetworkStateManagement.DesktopGL.csproj → NetworkStateManagement/Platforms/Desktop/NetworkStateManagement.csproj

@@ -27,7 +27,7 @@
   </ItemGroup>
 
   <ItemGroup>
-    <None Include="NetworkStateManagement.DesktopGL.icns">
+    <None Include="NetworkStateManagement.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
NetworkStateManagement/Platforms/Desktop/NetworkStateManagement.DesktopGL.icns → NetworkStateManagement/Platforms/Desktop/NetworkStateManagement.icns


+ 2 - 2
Orientation/Platforms/Desktop/Info.plist

@@ -13,9 +13,9 @@
     <key>CFBundlePackageType</key>
     <string>APPL</string>
     <key>CFBundleExecutable</key>
-    <string>Orientation.DesktopGL</string>
+    <string>Orientation</string>
     <key>CFBundleIconFile</key>
-    <string>Orientation.DesktopGL.icns</string>
+    <string>Orientation.icns</string>
     <key>NSHighResolutionCapable</key>
     <true/>
 </dict>

+ 1 - 1
Orientation/Platforms/Desktop/Orientation.DesktopGL.csproj → Orientation/Platforms/Desktop/Orientation.csproj

@@ -16,7 +16,7 @@
   </ItemGroup>
 
   <ItemGroup>
-    <None Include="Orientation.DesktopGL.icns">
+    <None Include="Orientation.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
Orientation/Platforms/Desktop/Orientation.DesktopGL.icns → Orientation/Platforms/Desktop/Orientation.icns


+ 1 - 1
Particle2D/Platforms/Desktop/ParticleSample.DesktopGL.csproj → Particle2D/Platforms/Desktop/ParticleSample.csproj

@@ -25,7 +25,7 @@
 
 
   <ItemGroup>
-    <None Include="ParticleSample.DesktopGL.icns">
+    <None Include="ParticleSample.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
Particle2D/Platforms/Desktop/ParticleSample.DesktopGL.icns → Particle2D/Platforms/Desktop/ParticleSample.icns


+ 0 - 0
Particle3D/Platforms/Desktop/Particle3DSample.DesktopGL.csproj → Particle3D/Platforms/Desktop/Particle3DSample.csproj


+ 1 - 1
Peer2Peer/Platforms/Desktop/Peer2PeerSample.DesktopGL.csproj → Peer2Peer/Platforms/Desktop/Peer2PeerSample.csproj

@@ -24,7 +24,7 @@
 
 
   <ItemGroup>
-    <None Include="Peer2PeerSample.DesktopGL.icns">
+    <None Include="Peer2PeerSample.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
Peer2Peer/Platforms/Desktop/Peer2PeerSample.DesktopGL.icns → Peer2Peer/Platforms/Desktop/Peer2PeerSample.icns


+ 0 - 0
PerPixelCollision/Platforms/Desktop/PerPixelCollisionSample.DesktopGL.csproj → PerPixelCollision/Platforms/Desktop/PerPixelCollisionSample.csproj


+ 0 - 0
Primitives/Platforms/Desktop/Primitives.DesktopGL.csproj → Primitives/Platforms/Desktop/Primitives.csproj


+ 1 - 1
RectangleCollision/Platforms/Desktop/RectangleCollisionSample.DesktopGL.csproj → RectangleCollision/Platforms/Desktop/RectangleCollisionSample.csproj

@@ -25,7 +25,7 @@
 
 
   <ItemGroup>
-    <None Include="RectangleCollisionSample.DesktopGL.icns">
+    <None Include="RectangleCollisionSample.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
RectangleCollision/Platforms/Desktop/RectangleCollisionSample.DesktopGL.icns → RectangleCollision/Platforms/Desktop/RectangleCollisionSample.icns


+ 0 - 0
RenderTarget2D/Platforms/Desktop/RenderTarget2D.DesktopGL.csproj → RenderTarget2D/Platforms/Desktop/RenderTarget2D.csproj


+ 1 - 1
RockRain/Platforms/Desktop/RockRain.DesktopGL.csproj → RockRain/Platforms/Desktop/RockRain.csproj

@@ -31,7 +31,7 @@
 
 
   <ItemGroup>
-    <None Include="RockRain.DesktopGL.icns">
+    <None Include="RockRain.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
RockRain/Platforms/Desktop/RockRain.DesktopGL.icns → RockRain/Platforms/Desktop/RockRain.icns


+ 1 - 1
RolePlayingGame/Platforms/Desktop/RolePlayingGame.DesktopGL.csproj → RolePlayingGame/Platforms/Desktop/RolePlayingGame.csproj

@@ -21,7 +21,7 @@
   </ItemGroup>
 
   <ItemGroup>
-    <None Include="RolePlayingGame.DesktopGL.icns">
+    <None Include="RolePlayingGame.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
RolePlayingGame/Platforms/Desktop/RolePlayingGame.DesktopGL.icns → RolePlayingGame/Platforms/Desktop/RolePlayingGame.icns


+ 2 - 2
ShadowMapping/Platforms/Desktop/Info.plist

@@ -13,9 +13,9 @@
     <key>CFBundlePackageType</key>
     <string>APPL</string>
     <key>CFBundleExecutable</key>
-    <string>ShadowMapping.DesktopGL</string>
+    <string>ShadowMapping</string>
     <key>CFBundleIconFile</key>
-    <string>ShadowMapping.DesktopGL.icns</string>
+    <string>ShadowMapping.icns</string>
     <key>NSHighResolutionCapable</key>
     <true/>
 </dict>

+ 1 - 1
ShadowMapping/Platforms/Desktop/ShadowMapping.DesktopGL.csproj → ShadowMapping/Platforms/Desktop/ShadowMapping.csproj

@@ -22,7 +22,7 @@
   </ItemGroup>
 
   <ItemGroup>
-    <None Include="ShadowMapping.DesktopGL.icns">
+    <None Include="ShadowMapping.icns">
       <Link>$(AssemblyName).icns</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </None>

+ 0 - 0
ShadowMapping/Platforms/Desktop/ShadowMapping.DesktopGL.icns → ShadowMapping/Platforms/Desktop/ShadowMapping.icns