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+<?xml version="1.0" encoding="utf-8"?>
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+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <PropertyGroup>
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+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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+ <ProductVersion>8.0.30703</ProductVersion>
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+ <SchemaVersion>2.0</SchemaVersion>
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+ <ProjectGuid>{E2B6ED3C-A769-47AF-9605-A7410F194B1C}</ProjectGuid>
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+ <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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+ <OutputType>Library</OutputType>
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+ <AppDesignerFolder>Properties</AppDesignerFolder>
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+ <RootNamespace>Sound</RootNamespace>
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+ <AssemblyName>Sound</AssemblyName>
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+ <FileAlignment>512</FileAlignment>
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+ <AndroidApplication>true</AndroidApplication>
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+ <AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
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+ <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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+ <DebugSymbols>true</DebugSymbols>
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+ <DebugType>full</DebugType>
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+ <Optimize>false</Optimize>
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+ <OutputPath>bin\Debug\</OutputPath>
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+ <DefineConstants>TRACE;DEBUG;ANDROID</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
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+ <AndroidLinkMode>None</AndroidLinkMode>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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+ <DebugType>pdbonly</DebugType>
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+ <Optimize>true</Optimize>
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+ <OutputPath>bin\Release\</OutputPath>
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+ <DefineConstants>TRACE;ANDROID</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
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+ <AndroidLinkMode>SdkOnly</AndroidLinkMode>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <Reference Include="Mono.Android" />
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+ <Reference Include="mscorlib" />
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+ <Reference Include="OpenTK" />
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+ <Reference Include="System" />
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+ <Reference Include="System.Core" />
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+ <Reference Include="System.Xml" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Compile Include="..\..\Linux\Sound\Game1.cs">
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+ <Link>Game1.cs</Link>
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+ </Compile>
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+ <Compile Include="Activity1.cs" />
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+ <Compile Include="Resources\Resource.Designer.cs" />
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+ <Compile Include="Properties\AssemblyInfo.cs" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <AndroidResource Include="Resources\Drawable\Icon.png" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <AndroidResource Include="Resources\Drawable\Splash.png" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <AndroidResource Include="Resources\Values\Styles.xml" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.Android.csproj">
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+ <Project>{BA9476CF-99BA-4D03-92F2-73D2C5E58883}</Project>
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+ <Name>MonoGame.Framework.Android</Name>
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+ </ProjectReference>
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+ <ProjectReference Include="..\..\..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj">
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+ <Project>{565129E0-4EE5-4F6F-B403-C3484C9740BE}</Project>
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+ <Name>Lidgren.Network.Android</Name>
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+ </ProjectReference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <AndroidAsset Include="..\..\iOS\SpriteFont\Content\SpriteFont1.xnb">
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+ <Link>Assets\Content\SpriteFont1.xnb</Link>
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+ </AndroidAsset>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <AndroidAsset Include="Assets\Content\Explosion1.mp3" />
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+ </ItemGroup>
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+ <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
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+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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+ Other similar extension points exist, see Microsoft.Common.targets.
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+ <Target Name="BeforeBuild">
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+ </Target>
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+ <Target Name="AfterBuild">
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+ </Target>
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+ -->
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+</Project>
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