ソースを参照

let MonoDevelop do its annoying linting on the linux project...

niel 13 年 前
コミット
383b894d81

+ 5 - 5
BookSourceCode/XNAGameDevelopmentbyExampleCode/AsteroidBeltAssault/MonoGame.Samples.AsteroidBeltAssault.Linux.csproj

@@ -11,15 +11,15 @@
     <AssemblyName>FloodControl</AssemblyName>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>DEBUG,LINUX</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
     <EnvironmentVariables>
       <EnvironmentVariables>
         <Variable name="MONO_IOMAP" value="all" />
@@ -28,12 +28,12 @@
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>

+ 5 - 5
BookSourceCode/XNAGameDevelopmentbyExampleCode/FloodControl/MonoGame.Samples.FloodControl.Linux.csproj

@@ -11,24 +11,24 @@
     <AssemblyName>FloodControl</AssemblyName>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>DEBUG,LINUX</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>

+ 5 - 5
BookSourceCode/XNAGameDevelopmentbyExampleCode/GemstoneHunter/GemstoneHunter.Linux.csproj

@@ -11,24 +11,24 @@
     <AssemblyName>FloodControl</AssemblyName>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>DEBUG,LINUX</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>

+ 5 - 5
BookSourceCode/XNAGameDevelopmentbyExampleCode/GemstoneHunter/TileEngine/Tile Engine.Linux.csproj

@@ -11,22 +11,22 @@
     <AssemblyName>Tile Engine</AssemblyName>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>DEBUG</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="System" />

+ 5 - 5
BookSourceCode/XNAGameDevelopmentbyExampleCode/RobotRampage/MonoGame.Samples.RobotRampage.Linux.csproj

@@ -11,24 +11,24 @@
     <AssemblyName>FloodControl</AssemblyName>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>DEBUG,LINUX</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>

+ 3 - 9
CatapultNetWars/CatapultNetWars.Linux.csproj

@@ -14,9 +14,9 @@
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
     <PlatformTarget>x86</PlatformTarget>
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug\</OutputPath>
     <DefineConstants>TRACE;DEBUG;LINUX</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
@@ -25,7 +25,7 @@
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
     <PlatformTarget>x86</PlatformTarget>
     <DebugType>pdbonly</DebugType>
-    <Optimize>true</Optimize>
+    <Optimize>True</Optimize>
     <OutputPath>bin\Release\</OutputPath>
     <DefineConstants>TRACE;LINUX</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
@@ -286,12 +286,6 @@
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </Content>
   </ItemGroup>
-  <ItemGroup>
-    <Content Include="Content\Textures\Catapults\AnimationsDef.xml">
-      <Link>Content\Textures\Catapults\AnimationsDef.xml</Link>
-      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
-    </Content>
-  </ItemGroup>
   <ItemGroup>
     <EmbeddedResource Include="Properties\Resources.resx">
       <Generator>ResXFileCodeGenerator</Generator>

+ 5 - 5
ChaseAndEvade/MonoGame.Samples.ChaseAndEvade.Linux.csproj

@@ -11,24 +11,24 @@
     <AssemblyName>ChaseAndEvade</AssemblyName>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>LINUX;DEBUG</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
     <DefineConstants>LINUX</DefineConstants>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />

+ 3 - 3
Draw2D/MonoGame.Samples.Draw2D.Linux.csproj

@@ -14,9 +14,9 @@
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
     <PlatformTarget>x86</PlatformTarget>
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug\</OutputPath>
     <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
@@ -25,7 +25,7 @@
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
     <PlatformTarget>x86</PlatformTarget>
     <DebugType>pdbonly</DebugType>
-    <Optimize>true</Optimize>
+    <Optimize>True</Optimize>
     <OutputPath>bin\Release\</OutputPath>
     <DefineConstants>TRACE;WINDOWS</DefineConstants>
     <ErrorReport>prompt</ErrorReport>

+ 5 - 5
GooCursor/GooCursor.Linux.csproj

@@ -11,22 +11,22 @@
     <AssemblyName>GooCursor</AssemblyName>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>DEBUG</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>

+ 5 - 5
NetRumble/MonoGame.Samples.NetRumble.Linux.csproj

@@ -11,24 +11,24 @@
     <AssemblyName>NetRumble</AssemblyName>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>LINUX</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
     <DefineConstants>LINUX</DefineConstants>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />

+ 3 - 3
NetworkStateManagement/NetworkStateManagement.Linux.csproj

@@ -14,9 +14,9 @@
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
     <PlatformTarget>x86</PlatformTarget>
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug\</OutputPath>
     <DefineConstants>DEBUG;TRACE</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
@@ -25,7 +25,7 @@
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
     <PlatformTarget>x86</PlatformTarget>
     <DebugType>pdbonly</DebugType>
-    <Optimize>true</Optimize>
+    <Optimize>True</Optimize>
     <OutputPath>bin\Release\</OutputPath>
     <DefineConstants>TRACE</DefineConstants>
     <ErrorReport>prompt</ErrorReport>

+ 5 - 5
ParticleSample/ParticleSample.Linux.csproj

@@ -12,22 +12,22 @@
     <StartupObject>ParticleSample.Program</StartupObject>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>DEBUG</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="System" />

+ 5 - 5
Peer2PeerSample/MonoGame.Samples.Peer2PeerSample.Linux.csproj

@@ -11,24 +11,24 @@
     <AssemblyName>Peer2PeerSample</AssemblyName>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>DEBUG</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>

+ 5 - 5
RenderTarget2DSample/RenderTarget2DSample.Linux.csproj

@@ -12,22 +12,22 @@
     <StartupObject>RenderTarget2DSample.Program</StartupObject>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>DEBUG</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>

+ 3 - 3
Sound/MonoGame.Samples.Sound.Linux.csproj

@@ -14,9 +14,9 @@
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
     <PlatformTarget>x86</PlatformTarget>
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug\</OutputPath>
     <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
@@ -25,7 +25,7 @@
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
     <PlatformTarget>x86</PlatformTarget>
     <DebugType>pdbonly</DebugType>
-    <Optimize>true</Optimize>
+    <Optimize>True</Optimize>
     <OutputPath>bin\Release\</OutputPath>
     <DefineConstants>TRACE;WINDOWS</DefineConstants>
     <ErrorReport>prompt</ErrorReport>

+ 5 - 5
SpriteEffects/MonoGame.Samples.SpriteEffects.Linux.csproj

@@ -11,24 +11,24 @@
     <AssemblyName>SpriteEffects</AssemblyName>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>DEBUG LINUX</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>

+ 5 - 5
StarWarrior/StarWarrior.Linux.csproj

@@ -11,22 +11,22 @@
     <AssemblyName>StarWarrior</AssemblyName>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>DEBUG;LINUX</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>

+ 5 - 5
Tetris/MonoGame.Samples.Tetris.Linux.csproj

@@ -11,24 +11,24 @@
     <AssemblyName>Tetris</AssemblyName>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>DEBUG LINUX</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>

+ 5 - 5
TiledSprites/MonoGame.Samples.TiledSprites.Linux.csproj

@@ -11,24 +11,24 @@
     <AssemblyName>TiledSprites</AssemblyName>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
-    <DebugSymbols>true</DebugSymbols>
+    <DebugSymbols>True</DebugSymbols>
     <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Debug</OutputPath>
     <DefineConstants>DEBUG</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
     <DebugType>none</DebugType>
-    <Optimize>false</Optimize>
+    <Optimize>False</Optimize>
     <OutputPath>bin\Release</OutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <PlatformTarget>x86</PlatformTarget>
-    <ConsolePause>false</ConsolePause>
+    <ConsolePause>False</ConsolePause>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>