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@@ -62,7 +62,8 @@ namespace RolePlaying
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newGameMenuEntry = new MenuEntry("New Game");
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newGameMenuEntry.Description = "Start a New Game";
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newGameMenuEntry.Font = Fonts.HeaderFont;
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- newGameMenuEntry.Position = new Vector2(715, 0f);
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+ newGameMenuEntry.Position = new Vector2(RolePlayingGame.BUFFER_HEIGHT - 5, 0f);
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+ newGameMenuEntry.Angle = -3.0f;
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newGameMenuEntry.Selected += NewGameMenuEntrySelected;
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MenuEntries.Add(newGameMenuEntry);
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@@ -73,7 +74,7 @@ namespace RolePlaying
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saveGameMenuEntry = new MenuEntry("Save Game");
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saveGameMenuEntry.Description = "Save the Game";
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saveGameMenuEntry.Font = Fonts.HeaderFont;
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- saveGameMenuEntry.Position = new Vector2(730, 0f);
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+ saveGameMenuEntry.Position = new Vector2(RolePlayingGame.BUFFER_HEIGHT + 10, 0f);
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saveGameMenuEntry.Selected += SaveGameMenuEntrySelected;
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MenuEntries.Add(saveGameMenuEntry);
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}
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@@ -86,7 +87,7 @@ namespace RolePlaying
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loadGameMenuEntry = new MenuEntry("Load Game");
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loadGameMenuEntry.Description = "Load the Game";
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loadGameMenuEntry.Font = Fonts.HeaderFont;
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- loadGameMenuEntry.Position = new Vector2(700, 0f);
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+ loadGameMenuEntry.Position = new Vector2(RolePlayingGame.BUFFER_HEIGHT - 20, 0f);
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loadGameMenuEntry.Selected += LoadGameMenuEntrySelected;
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MenuEntries.Add(loadGameMenuEntry);
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@@ -94,7 +95,8 @@ namespace RolePlaying
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controlsMenuEntry = new MenuEntry("Controls");
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controlsMenuEntry.Description = "View Game Controls";
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controlsMenuEntry.Font = Fonts.HeaderFont;
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- controlsMenuEntry.Position = new Vector2(720, 0f);
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+ controlsMenuEntry.Position = new Vector2(RolePlayingGame.BUFFER_HEIGHT, 0f);
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+ controlsMenuEntry.Angle = 5.0f;
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controlsMenuEntry.Selected += ControlsMenuEntrySelected;
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MenuEntries.Add(controlsMenuEntry);
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@@ -102,7 +104,8 @@ namespace RolePlaying
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helpMenuEntry = new MenuEntry("Help");
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helpMenuEntry.Description = "View Game Help";
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helpMenuEntry.Font = Fonts.HeaderFont;
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- helpMenuEntry.Position = new Vector2(700, 0f);
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+ helpMenuEntry.Position = new Vector2(RolePlayingGame.BUFFER_HEIGHT - 20, 0f);
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+ helpMenuEntry.Angle = -5.0f;
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helpMenuEntry.Selected += HelpMenuEntrySelected;
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MenuEntries.Add(helpMenuEntry);
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@@ -110,7 +113,7 @@ namespace RolePlaying
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exitGameMenuEntry = new MenuEntry("Exit");
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exitGameMenuEntry.Description = "Quit the Game";
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exitGameMenuEntry.Font = Fonts.HeaderFont;
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- exitGameMenuEntry.Position = new Vector2(720, 0f);
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+ exitGameMenuEntry.Position = new Vector2(RolePlayingGame.BUFFER_HEIGHT, 0f);
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exitGameMenuEntry.Selected += OnCancel;
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MenuEntries.Add(exitGameMenuEntry);
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