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@@ -162,8 +162,12 @@ namespace Asteroid_Belt_Assault
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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protected override void Update(GameTime gameTime)
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{
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+ KeyboardState keyState = Keyboard.GetState();
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+
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// Allows the game to exit
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- if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
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+ if (keyState.IsKeyDown(Keys.Escape)
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+ || GamePad.GetState(PlayerIndex.One).Buttons.Back ==
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+ ButtonState.Pressed)
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this.Exit();
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// TODO: Add your update logic here
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