2
0
Эх сурвалжийг харах

Fix ParticleSample to run correctly. The particles now look correct instead of outlined.

Kenneth Pouncey 13 жил өмнө
parent
commit
4efe3c2764

BIN
Samples/iOS/ParticleSample/Content/Arial.xnb


+ 0 - 0
Samples/MacOS/ParticleSample/Content/explosion.xnb → Samples/iOS/ParticleSample/Content/explosion.xnb


+ 0 - 0
Samples/MacOS/ParticleSample/Content/font.xnb → Samples/iOS/ParticleSample/Content/font.xnb


+ 0 - 0
Samples/MacOS/ParticleSample/Content/smoke.xnb → Samples/iOS/ParticleSample/Content/smoke.xnb


+ 5 - 3
Samples/iOS/ParticleSample/MonoGame.Samples.ParticleSample.csproj

@@ -105,13 +105,15 @@
     <Content Include="Default.png">
     <Content Include="Default.png">
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </Content>
     </Content>
-    <Content Include="Content\Arial.xnb" />
-    <Content Include="Content\explosion.png" />
-    <Content Include="Content\smoke.bmp" />
+    <Content Include="Content\explosion.xnb" />
+    <Content Include="Content\smoke.xnb" />
+    <Content Include="Content\font.xnb" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <None Include="GameThumbnail.png" />
     <None Include="GameThumbnail.png" />
     <None Include="Info.plist" />
     <None Include="Info.plist" />
+    <None Include="Content\explosion.png" />
+    <None Include="Content\smoke.bmp" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
     <ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">

+ 1 - 1
Samples/iOS/ParticleSample/ParticleSampleGame.cs

@@ -124,7 +124,7 @@ namespace ParticleSample
         protected override void LoadContent()
         protected override void LoadContent()
         {
         {
             spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
             spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
-            arialFont = Content.Load<SpriteFont>("Arial");
+            arialFont = Content.Load<SpriteFont>("font");
         }
         }
 
 
         #endregion
         #endregion