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Changed to load effects through ContentLoader

Kenneth Pouncey 13 years ago
parent
commit
52d2871b36
1 changed files with 4 additions and 8 deletions
  1. 4 8
      Samples/MacOS/SpriteEffects/SpriteEffects.cs

+ 4 - 8
Samples/MacOS/SpriteEffects/SpriteEffects.cs

@@ -80,14 +80,10 @@ namespace SpriteEffects
 		/// </summary>
 		protected override void LoadContent ()
 		{
-			//desaturateEffect = Content.Load<Effect> ("desaturate");
-			//disappearEffect = Content.Load<Effect> ("disappear");
-			//normalmapEffect = Content.Load<Effect> ("normalmap");
-			//refractionEffect = Content.Load<Effect> ("refraction");
-			desaturateEffect = new DesaturateEffect(GraphicsDevice);
-			disappearEffect = new DisappearEffect(GraphicsDevice);
-			normalmapEffect = new NormalmapEffect(GraphicsDevice);
-			refractionEffect = new RefractionEffect(GraphicsDevice);
+			desaturateEffect = Content.Load<Effect> ("desaturate");
+			disappearEffect = Content.Load<Effect> ("disappear");
+			normalmapEffect = Content.Load<Effect> ("normalmap");
+			refractionEffect = Content.Load<Effect> ("refraction");
 			catTexture = Content.Load<Texture2D> ("cat");
 			catNormalmapTexture = Content.Load<Texture2D> ("cat_normalmap");
 			glacierTexture = Content.Load<Texture2D> ("glacier");