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+<?xml version="1.0" encoding="utf-8"?>
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+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <PropertyGroup>
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+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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+ <ProductVersion>10.0.0</ProductVersion>
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+ <SchemaVersion>2.0</SchemaVersion>
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+ <ProjectGuid>{EB1F36EC-5DB8-41AC-AB99-E9337239A9F9}</ProjectGuid>
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+ <OutputType>Exe</OutputType>
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+ <RootNamespace>ParticleSample</RootNamespace>
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+ <AssemblyName>ParticleSample</AssemblyName>
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+ <StartupObject>ParticleSample.Program</StartupObject>
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+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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+ <DebugSymbols>true</DebugSymbols>
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+ <DebugType>full</DebugType>
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+ <Optimize>false</Optimize>
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+ <OutputPath>bin\Debug</OutputPath>
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+ <DefineConstants>DEBUG</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <ConsolePause>false</ConsolePause>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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+ <DebugType>none</DebugType>
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+ <Optimize>false</Optimize>
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+ <OutputPath>bin\Release</OutputPath>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <ConsolePause>false</ConsolePause>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <Reference Include="System" />
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+ </ItemGroup>
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+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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+ <ItemGroup>
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+ <None Include="..\..\MacOS\ParticleSample\Background.png">
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+ <Link>Background.png</Link>
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+ </None>
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+ <None Include="..\..\MacOS\ParticleSample\Game.ico">
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+ <Link>Game.ico</Link>
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+ </None>
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+ <None Include="..\..\MacOS\ParticleSample\GameThumbnail.png">
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+ <Link>GameThumbnail.png</Link>
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+ </None>
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+ <None Include="..\..\MacOS\ParticleSample\Content\explosion.png">
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+ <Link>Content\explosion.png</Link>
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+ </None>
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+ <None Include="..\..\MacOS\ParticleSample\Content\font.spritefont">
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+ <Link>Content\font.spritefont</Link>
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+ </None>
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+ <None Include="..\..\MacOS\ParticleSample\Content\smoke.bmp">
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+ <Link>Content\smoke.bmp</Link>
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+ </None>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Compile Include="..\..\MacOS\ParticleSample\ExplosionParticleSystem.cs">
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+ <Link>ExplosionParticleSystem.cs</Link>
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+ </Compile>
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+ <Compile Include="..\..\MacOS\ParticleSample\ExplosionSmokeParticleSystem.cs">
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+ <Link>ExplosionSmokeParticleSystem.cs</Link>
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+ </Compile>
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+ <Compile Include="..\..\MacOS\ParticleSample\Particle.cs">
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+ <Link>Particle.cs</Link>
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+ </Compile>
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+ <Compile Include="..\..\MacOS\ParticleSample\ParticleSampleGame.cs">
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+ <Link>ParticleSampleGame.cs</Link>
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+ </Compile>
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+ <Compile Include="..\..\MacOS\ParticleSample\ParticleSystem.cs">
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+ <Link>ParticleSystem.cs</Link>
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+ </Compile>
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+ <Compile Include="..\..\MacOS\ParticleSample\SmokePlumeParticleSystem.cs">
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+ <Link>SmokePlumeParticleSystem.cs</Link>
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+ </Compile>
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+ <Compile Include="Program.cs" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.Linux.csproj">
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+ <Project>{35253CE1-C864-4CD3-8249-4D1319748E8F}</Project>
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+ <Name>MonoGame.Framework.Linux</Name>
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+ </ProjectReference>
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Content Include="..\..\MacOS\ParticleSample\Content\explosion.xnb">
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+ <Link>Content\explosion.xnb</Link>
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ </Content>
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+ <Content Include="..\..\MacOS\ParticleSample\Content\font.xnb">
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+ <Link>Content\font.xnb</Link>
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ </Content>
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+ <Content Include="..\..\MacOS\ParticleSample\Content\smoke.xnb">
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+ <Link>Content\smoke.xnb</Link>
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ </Content>
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+ </ItemGroup>
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+</Project>
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