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HoneyCombRuch updated to SDK projects and MG 3.8.*

CartBlanche 2 주 전
부모
커밋
5cbdc49057
100개의 변경된 파일482개의 추가작업 그리고 384개의 파일을 삭제
  1. 49 0
      HoneycombRush/.vscode/launch.json
  2. 49 0
      HoneycombRush/.vscode/tasks.json
  3. 0 0
      HoneycombRush/Core/Content/Background.png
  4. 35 35
      HoneycombRush/Core/Content/Configuration/Configuration.xml
  5. 60 60
      HoneycombRush/Core/Content/Fonts/GameScreenFont14px.spritefont
  6. 0 0
      HoneycombRush/Core/Content/Fonts/GameScreenFont14px.xnb
  7. 60 60
      HoneycombRush/Core/Content/Fonts/GameScreenFont16px.spritefont
  8. 0 0
      HoneycombRush/Core/Content/Fonts/GameScreenFont16px.xnb
  9. 60 60
      HoneycombRush/Core/Content/Fonts/GameScreenFont36px.spritefont
  10. 0 0
      HoneycombRush/Core/Content/Fonts/GameScreenFont36px.xnb
  11. 60 60
      HoneycombRush/Core/Content/Fonts/HighScoreFont.spritefont
  12. 0 0
      HoneycombRush/Core/Content/Fonts/HighScoreFont.xnb
  13. 60 60
      HoneycombRush/Core/Content/Fonts/MenuFont.spritefont
  14. 0 0
      HoneycombRush/Core/Content/Fonts/MenuFont.xnb
  15. 0 0
      HoneycombRush/Core/Content/Game.ico
  16. 0 0
      HoneycombRush/Core/Content/GameThumbnail.png
  17. 0 0
      HoneycombRush/Core/Content/Sounds/10SecondCountdown.wav
  18. 0 0
      HoneycombRush/Core/Content/Sounds/10SecondCountdown.xnb
  19. 0 0
      HoneycombRush/Core/Content/Sounds/30SecondWarning.wav
  20. 0 0
      HoneycombRush/Core/Content/Sounds/30SecondWarning.xnb
  21. 0 0
      HoneycombRush/Core/Content/Sounds/BeeBuzzing_Loop.wav
  22. 0 0
      HoneycombRush/Core/Content/Sounds/BeeBuzzing_Loop.xnb
  23. 0 0
      HoneycombRush/Core/Content/Sounds/Defeat.wav
  24. 0 0
      HoneycombRush/Core/Content/Sounds/Defeat.xnb
  25. 0 0
      HoneycombRush/Core/Content/Sounds/DepositingIntoVat_Loop.wav
  26. 0 0
      HoneycombRush/Core/Content/Sounds/DepositingIntoVat_Loop.xnb
  27. 0 0
      HoneycombRush/Core/Content/Sounds/FillingHoneyPot_Loop.wav
  28. 0 0
      HoneycombRush/Core/Content/Sounds/FillingHoneyPot_Loop.xnb
  29. 0 0
      HoneycombRush/Core/Content/Sounds/HighScore.wav
  30. 0 0
      HoneycombRush/Core/Content/Sounds/HighScore.xnb
  31. 0 0
      HoneycombRush/Core/Content/Sounds/HoneyPotBreak.wav
  32. 0 0
      HoneycombRush/Core/Content/Sounds/HoneyPotBreak.xnb
  33. 0 0
      HoneycombRush/Core/Content/Sounds/InGameSong_Loop.wav
  34. 0 0
      HoneycombRush/Core/Content/Sounds/InGameSong_Loop.wma
  35. 0 0
      HoneycombRush/Core/Content/Sounds/InGameSong_Loop.xnb
  36. 0 0
      HoneycombRush/Core/Content/Sounds/MenuMusic_Loop.wav
  37. 0 0
      HoneycombRush/Core/Content/Sounds/MenuMusic_Loop.wma
  38. 0 0
      HoneycombRush/Core/Content/Sounds/MenuMusic_Loop.xnb
  39. 0 0
      HoneycombRush/Core/Content/Sounds/SmokeGun_Loop.wav
  40. 0 0
      HoneycombRush/Core/Content/Sounds/SmokeGun_Loop.xnb
  41. 0 0
      HoneycombRush/Core/Content/Sounds/Stung.wav
  42. 0 0
      HoneycombRush/Core/Content/Sounds/Stung.xnb
  43. 0 0
      HoneycombRush/Core/Content/Sounds/Stunned.wav
  44. 0 0
      HoneycombRush/Core/Content/Sounds/Stunned.xnb
  45. 0 0
      HoneycombRush/Core/Content/Sounds/Victory.wav
  46. 0 0
      HoneycombRush/Core/Content/Sounds/Victory.xnb
  47. 49 49
      HoneycombRush/Core/Content/Textures/AnimationsDefinition.xml
  48. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/GamePlayBackground.png
  49. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/GamePlayBackground.xnb
  50. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/blank.png
  51. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/blank.xnb
  52. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/buttonBackground.png
  53. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/buttonBackground.xnb
  54. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/highScoreScreen.png
  55. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/highScoreScreen.xnb
  56. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/instructions.png
  57. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/instructionsPC.png
  58. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/instructionsPC.xnb
  59. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/instructionsXbox.png
  60. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/instructionsXbox.xnb
  61. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/pauseBackground.png
  62. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/pauseBackground.xnb
  63. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/titleScreen.png
  64. 0 0
      HoneycombRush/Core/Content/Textures/Backgrounds/titleScreen.xnb
  65. 0 0
      HoneycombRush/Core/Content/Textures/Smoke.png
  66. 0 0
      HoneycombRush/Core/Content/Textures/Smoke.xnb
  67. 0 0
      HoneycombRush/Core/Content/Textures/SmokeAnimationStrip.png
  68. 0 0
      HoneycombRush/Core/Content/Textures/SmokeAnimationStrip.xnb
  69. 0 0
      HoneycombRush/Core/Content/Textures/SoldierBeeWingFlap.png
  70. 0 0
      HoneycombRush/Core/Content/Textures/SoldierBeeWingFlap.xnb
  71. 0 0
      HoneycombRush/Core/Content/Textures/Square.png
  72. 0 0
      HoneycombRush/Core/Content/Textures/Square.xnb
  73. 0 0
      HoneycombRush/Core/Content/Textures/arrow.png
  74. 0 0
      HoneycombRush/Core/Content/Textures/arrow.xnb
  75. 0 0
      HoneycombRush/Core/Content/Textures/barBlackBorder.png
  76. 0 0
      HoneycombRush/Core/Content/Textures/barBlackBorder.xnb
  77. 0 0
      HoneycombRush/Core/Content/Textures/barGreen.png
  78. 0 0
      HoneycombRush/Core/Content/Textures/barGreen.xnb
  79. 0 0
      HoneycombRush/Core/Content/Textures/barRed.png
  80. 0 0
      HoneycombRush/Core/Content/Textures/barRed.xnb
  81. 0 0
      HoneycombRush/Core/Content/Textures/barYellow.png
  82. 0 0
      HoneycombRush/Core/Content/Textures/barYellow.xnb
  83. 0 0
      HoneycombRush/Core/Content/Textures/beeWingFlap.png
  84. 0 0
      HoneycombRush/Core/Content/Textures/beeWingFlap.xnb
  85. 0 0
      HoneycombRush/Core/Content/Textures/beehive.png
  86. 0 0
      HoneycombRush/Core/Content/Textures/beehive.xnb
  87. 0 0
      HoneycombRush/Core/Content/Textures/collect.png
  88. 0 0
      HoneycombRush/Core/Content/Textures/collect.xnb
  89. 0 0
      HoneycombRush/Core/Content/Textures/controlstick.png
  90. 0 0
      HoneycombRush/Core/Content/Textures/controlstick.xnb
  91. 0 0
      HoneycombRush/Core/Content/Textures/controlstickBoundary.png
  92. 0 0
      HoneycombRush/Core/Content/Textures/controlstickBoundary.xnb
  93. 0 0
      HoneycombRush/Core/Content/Textures/deposit.png
  94. 0 0
      HoneycombRush/Core/Content/Textures/deposit.xnb
  95. 0 0
      HoneycombRush/Core/Content/Textures/hit.png
  96. 0 0
      HoneycombRush/Core/Content/Textures/hit.xnb
  97. 0 0
      HoneycombRush/Core/Content/Textures/honeyJar.png
  98. 0 0
      HoneycombRush/Core/Content/Textures/honeyJar.xnb
  99. 0 0
      HoneycombRush/Core/Content/Textures/shooting.png
  100. 0 0
      HoneycombRush/Core/Content/Textures/shooting.xnb

+ 49 - 0
HoneycombRush/.vscode/launch.json

@@ -0,0 +1,49 @@
+{
+    "version": "0.2.0",
+    "configurations": [
+        {
+            "name": "Launch Windows",
+            "type": "coreclr",
+            "request": "launch",
+            "program": "${workspaceFolder}/Platforms/Windows/bin/Debug/net8.0-windows/HoneycombRush.Windows.exe",
+            "args": [],
+            "cwd": "${workspaceFolder}",
+            "stopAtEntry": false,
+            "console": "internalConsole",
+            "preLaunchTask": "run-windows"
+        },
+        {
+            "name": "Launch DesktopGL",
+            "type": "coreclr",
+            "request": "launch",
+            "program": "${workspaceFolder}/Platforms/Desktop/bin/Debug/net8.0/HoneycombRush.DesktopGL.dll",
+            "args": [],
+            "cwd": "${workspaceFolder}",
+            "stopAtEntry": false,
+            "console": "internalConsole",
+            "preLaunchTask": "run-desktopgl"
+        },
+        {
+            "name": "Launch Android",
+            "type": "coreclr",
+            "request": "launch",
+            "program": "${workspaceFolder}/Platforms/Android/bin/Debug/net8.0-android/HoneycombRush.Android.dll",
+            "args": [],
+            "cwd": "${workspaceFolder}",
+            "stopAtEntry": false,
+            "console": "internalConsole",
+            "preLaunchTask": "run-android"
+        },
+        {
+            "name": "Launch iOS",
+            "type": "coreclr",
+            "request": "launch",
+            "program": "${workspaceFolder}/Platforms/iOS/bin/Debug/net8.0-ios/HoneycombRush.iOS.dll",
+            "args": [],
+            "cwd": "${workspaceFolder}",
+            "stopAtEntry": false,
+            "console": "internalConsole",
+            "preLaunchTask": "run-ios"
+        }
+    ]
+}

+ 49 - 0
HoneycombRush/.vscode/tasks.json

@@ -0,0 +1,49 @@
+{
+    "version": "2.0.0",
+    "tasks": [
+        {
+            "label": "run-windows",
+            "command": "dotnet",
+            "type": "process",
+            "args": [
+                "run",
+                "--project",
+                "${workspaceFolder}/Platforms/Windows/HoneycombRush.Windows.csproj"
+            ],
+            "group": "test"
+        },
+        {
+            "label": "run-desktopgl",
+            "command": "dotnet",
+            "type": "process",
+            "args": [
+                "run",
+                "--project",
+                "${workspaceFolder}/Platforms/Desktop/HoneycombRush.DesktopGL.csproj"
+            ],
+            "group": "test"
+        },
+        {
+            "label": "run-android",
+            "command": "dotnet",
+            "type": "process",
+            "args": [
+                "run",
+                "--project",
+                "${workspaceFolder}/Platforms/Android/HoneycombRush.Android.csproj"
+            ],
+            "group": "test"
+        },
+        {
+            "label": "run-ios",
+            "command": "dotnet",
+            "type": "process",
+            "args": [
+                "run",
+                "--project",
+                "${workspaceFolder}/Platforms/iOS/HoneycombRush.iOS.csproj"
+            ],
+            "group": "test"
+        }
+    ]
+}

+ 0 - 0
HoneycombRush/Background.png → HoneycombRush/Core/Content/Background.png


+ 35 - 35
HoneycombRush/Content/Configuration/Configuration.xml → HoneycombRush/Core/Content/Configuration/Configuration.xml

@@ -1,36 +1,36 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<Difficulties>
-  <Difficulty ID="Easy">
-    <GameElapsed>00:02:00</GameElapsed>
-    <MinWorkerBeeVelocity>1</MinWorkerBeeVelocity>
-    <MaxWorkerBeeVelocity>3</MaxWorkerBeeVelocity>
-    <MinSoldierBeeVelocity>2</MinSoldierBeeVelocity>
-    <MaxSoldierBeeVelocity>4</MaxSoldierBeeVelocity>
-    <TotalSmokeAmount>50</TotalSmokeAmount>
-    <DecreaseAmountSpeed>2</DecreaseAmountSpeed>
-    <IncreaseAmountSpeed>1</IncreaseAmountSpeed>
-    <HighScoreFactor>1</HighScoreFactor>
-  </Difficulty>
-  <Difficulty ID="Medium">
-    <GameElapsed>00:01:30</GameElapsed>
-    <MinWorkerBeeVelocity>2</MinWorkerBeeVelocity>
-    <MaxWorkerBeeVelocity>4</MaxWorkerBeeVelocity>
-    <MinSoldierBeeVelocity>3</MinSoldierBeeVelocity>
-    <MaxSoldierBeeVelocity>5</MaxSoldierBeeVelocity>
-    <TotalSmokeAmount>40</TotalSmokeAmount>
-    <DecreaseAmountSpeed>2</DecreaseAmountSpeed>
-    <IncreaseAmountSpeed>1</IncreaseAmountSpeed>
-    <HighScoreFactor>2</HighScoreFactor>
-  </Difficulty>
-  <Difficulty ID="Hard">
-    <GameElapsed>00:01:00</GameElapsed>
-    <MinWorkerBeeVelocity>2</MinWorkerBeeVelocity>
-    <MaxWorkerBeeVelocity>6</MaxWorkerBeeVelocity>
-    <MinSoldierBeeVelocity>3</MinSoldierBeeVelocity>
-    <MaxSoldierBeeVelocity>6</MaxSoldierBeeVelocity>
-    <TotalSmokeAmount>30</TotalSmokeAmount>
-    <DecreaseAmountSpeed>2</DecreaseAmountSpeed>
-    <IncreaseAmountSpeed>1</IncreaseAmountSpeed>
-    <HighScoreFactor>3</HighScoreFactor>
-  </Difficulty>
+<?xml version="1.0" encoding="utf-8" ?>
+<Difficulties>
+  <Difficulty ID="Easy">
+    <GameElapsed>00:02:00</GameElapsed>
+    <MinWorkerBeeVelocity>1</MinWorkerBeeVelocity>
+    <MaxWorkerBeeVelocity>3</MaxWorkerBeeVelocity>
+    <MinSoldierBeeVelocity>2</MinSoldierBeeVelocity>
+    <MaxSoldierBeeVelocity>4</MaxSoldierBeeVelocity>
+    <TotalSmokeAmount>50</TotalSmokeAmount>
+    <DecreaseAmountSpeed>2</DecreaseAmountSpeed>
+    <IncreaseAmountSpeed>1</IncreaseAmountSpeed>
+    <HighScoreFactor>1</HighScoreFactor>
+  </Difficulty>
+  <Difficulty ID="Medium">
+    <GameElapsed>00:01:30</GameElapsed>
+    <MinWorkerBeeVelocity>2</MinWorkerBeeVelocity>
+    <MaxWorkerBeeVelocity>4</MaxWorkerBeeVelocity>
+    <MinSoldierBeeVelocity>3</MinSoldierBeeVelocity>
+    <MaxSoldierBeeVelocity>5</MaxSoldierBeeVelocity>
+    <TotalSmokeAmount>40</TotalSmokeAmount>
+    <DecreaseAmountSpeed>2</DecreaseAmountSpeed>
+    <IncreaseAmountSpeed>1</IncreaseAmountSpeed>
+    <HighScoreFactor>2</HighScoreFactor>
+  </Difficulty>
+  <Difficulty ID="Hard">
+    <GameElapsed>00:01:00</GameElapsed>
+    <MinWorkerBeeVelocity>2</MinWorkerBeeVelocity>
+    <MaxWorkerBeeVelocity>6</MaxWorkerBeeVelocity>
+    <MinSoldierBeeVelocity>3</MinSoldierBeeVelocity>
+    <MaxSoldierBeeVelocity>6</MaxSoldierBeeVelocity>
+    <TotalSmokeAmount>30</TotalSmokeAmount>
+    <DecreaseAmountSpeed>2</DecreaseAmountSpeed>
+    <IncreaseAmountSpeed>1</IncreaseAmountSpeed>
+    <HighScoreFactor>3</HighScoreFactor>
+  </Difficulty>
 </Difficulties>

+ 60 - 60
HoneycombRush/Content/Fonts/GameScreenFont14px.spritefont → HoneycombRush/Core/Content/Fonts/GameScreenFont14px.spritefont

@@ -1,60 +1,60 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-This file contains an xml description of a font, and will be read by the XNA
-Framework Content Pipeline. Follow the comments to customize the appearance
-of the font in your game, and to change the characters which are available to draw
-with.
--->
-<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
-  <Asset Type="Graphics:FontDescription">
-
-    <!--
-    Modify this string to change the font that will be imported.
-    -->
-    <FontName>Moire</FontName>
-
-    <!--
-    Size is a float value, measured in points. Modify this value to change
-    the size of the font.
-    -->
-    <Size>14</Size>
-
-    <!--
-    Spacing is a float value, measured in pixels. Modify this value to change
-    the amount of spacing in between characters.
-    -->
-    <Spacing>0</Spacing>
-
-    <!--
-    UseKerning controls the layout of the font. If this value is true, kerning information
-    will be used when placing characters.
-    -->
-    <UseKerning>true</UseKerning>
-
-    <!--
-    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
-    and "Bold, Italic", and are case sensitive.
-    -->
-    <Style>Bold</Style>
-
-    <!--
-    If you uncomment this line, the default character will be substituted if you draw
-    or measure text that contains characters which were not included in the font.
-    -->
-    <!-- <DefaultCharacter>*</DefaultCharacter> -->
-
-    <!--
-    CharacterRegions control what letters are available in the font. Every
-    character from Start to End will be built and made available for drawing. The
-    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
-    character set. The characters are ordered according to the Unicode standard.
-    See the documentation for more information.
-    -->
-    <CharacterRegions>
-      <CharacterRegion>
-        <Start>&#32;</Start>
-        <End>&#126;</End>
-      </CharacterRegion>
-    </CharacterRegions>
-  </Asset>
-</XnaContent>
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+This file contains an xml description of a font, and will be read by the XNA
+Framework Content Pipeline. Follow the comments to customize the appearance
+of the font in your game, and to change the characters which are available to draw
+with.
+-->
+<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
+  <Asset Type="Graphics:FontDescription">
+
+    <!--
+    Modify this string to change the font that will be imported.
+    -->
+    <FontName>Moire</FontName>
+
+    <!--
+    Size is a float value, measured in points. Modify this value to change
+    the size of the font.
+    -->
+    <Size>14</Size>
+
+    <!--
+    Spacing is a float value, measured in pixels. Modify this value to change
+    the amount of spacing in between characters.
+    -->
+    <Spacing>0</Spacing>
+
+    <!--
+    UseKerning controls the layout of the font. If this value is true, kerning information
+    will be used when placing characters.
+    -->
+    <UseKerning>true</UseKerning>
+
+    <!--
+    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
+    and "Bold, Italic", and are case sensitive.
+    -->
+    <Style>Bold</Style>
+
+    <!--
+    If you uncomment this line, the default character will be substituted if you draw
+    or measure text that contains characters which were not included in the font.
+    -->
+    <!-- <DefaultCharacter>*</DefaultCharacter> -->
+
+    <!--
+    CharacterRegions control what letters are available in the font. Every
+    character from Start to End will be built and made available for drawing. The
+    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
+    character set. The characters are ordered according to the Unicode standard.
+    See the documentation for more information.
+    -->
+    <CharacterRegions>
+      <CharacterRegion>
+        <Start>&#32;</Start>
+        <End>&#126;</End>
+      </CharacterRegion>
+    </CharacterRegions>
+  </Asset>
+</XnaContent>

+ 0 - 0
HoneycombRush/Content/Fonts/GameScreenFont14px.xnb → HoneycombRush/Core/Content/Fonts/GameScreenFont14px.xnb


+ 60 - 60
HoneycombRush/Content/Fonts/GameScreenFont16px.spritefont → HoneycombRush/Core/Content/Fonts/GameScreenFont16px.spritefont

@@ -1,60 +1,60 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-This file contains an xml description of a font, and will be read by the XNA
-Framework Content Pipeline. Follow the comments to customize the appearance
-of the font in your game, and to change the characters which are available to draw
-with.
--->
-<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
-  <Asset Type="Graphics:FontDescription">
-
-    <!--
-    Modify this string to change the font that will be imported.
-    -->
-    <FontName>Moire</FontName>
-
-    <!--
-    Size is a float value, measured in points. Modify this value to change
-    the size of the font.
-    -->
-    <Size>16</Size>
-
-    <!--
-    Spacing is a float value, measured in pixels. Modify this value to change
-    the amount of spacing in between characters.
-    -->
-    <Spacing>0</Spacing>
-
-    <!--
-    UseKerning controls the layout of the font. If this value is true, kerning information
-    will be used when placing characters.
-    -->
-    <UseKerning>true</UseKerning>
-
-    <!--
-    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
-    and "Bold, Italic", and are case sensitive.
-    -->
-    <Style>Bold</Style>
-
-    <!--
-    If you uncomment this line, the default character will be substituted if you draw
-    or measure text that contains characters which were not included in the font.
-    -->
-    <!-- <DefaultCharacter>*</DefaultCharacter> -->
-
-    <!--
-    CharacterRegions control what letters are available in the font. Every
-    character from Start to End will be built and made available for drawing. The
-    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
-    character set. The characters are ordered according to the Unicode standard.
-    See the documentation for more information.
-    -->
-    <CharacterRegions>
-      <CharacterRegion>
-        <Start>&#32;</Start>
-        <End>&#126;</End>
-      </CharacterRegion>
-    </CharacterRegions>
-  </Asset>
-</XnaContent>
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+This file contains an xml description of a font, and will be read by the XNA
+Framework Content Pipeline. Follow the comments to customize the appearance
+of the font in your game, and to change the characters which are available to draw
+with.
+-->
+<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
+  <Asset Type="Graphics:FontDescription">
+
+    <!--
+    Modify this string to change the font that will be imported.
+    -->
+    <FontName>Moire</FontName>
+
+    <!--
+    Size is a float value, measured in points. Modify this value to change
+    the size of the font.
+    -->
+    <Size>16</Size>
+
+    <!--
+    Spacing is a float value, measured in pixels. Modify this value to change
+    the amount of spacing in between characters.
+    -->
+    <Spacing>0</Spacing>
+
+    <!--
+    UseKerning controls the layout of the font. If this value is true, kerning information
+    will be used when placing characters.
+    -->
+    <UseKerning>true</UseKerning>
+
+    <!--
+    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
+    and "Bold, Italic", and are case sensitive.
+    -->
+    <Style>Bold</Style>
+
+    <!--
+    If you uncomment this line, the default character will be substituted if you draw
+    or measure text that contains characters which were not included in the font.
+    -->
+    <!-- <DefaultCharacter>*</DefaultCharacter> -->
+
+    <!--
+    CharacterRegions control what letters are available in the font. Every
+    character from Start to End will be built and made available for drawing. The
+    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
+    character set. The characters are ordered according to the Unicode standard.
+    See the documentation for more information.
+    -->
+    <CharacterRegions>
+      <CharacterRegion>
+        <Start>&#32;</Start>
+        <End>&#126;</End>
+      </CharacterRegion>
+    </CharacterRegions>
+  </Asset>
+</XnaContent>

+ 0 - 0
HoneycombRush/Content/Fonts/GameScreenFont16px.xnb → HoneycombRush/Core/Content/Fonts/GameScreenFont16px.xnb


+ 60 - 60
HoneycombRush/Content/Fonts/GameScreenFont36px.spritefont → HoneycombRush/Core/Content/Fonts/GameScreenFont36px.spritefont

@@ -1,60 +1,60 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-This file contains an xml description of a font, and will be read by the XNA
-Framework Content Pipeline. Follow the comments to customize the appearance
-of the font in your game, and to change the characters which are available to draw
-with.
--->
-<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
-  <Asset Type="Graphics:FontDescription">
-
-    <!--
-    Modify this string to change the font that will be imported.
-    -->
-    <FontName>Moire</FontName>
-
-    <!--
-    Size is a float value, measured in points. Modify this value to change
-    the size of the font.
-    -->
-    <Size>36</Size>
-
-    <!--
-    Spacing is a float value, measured in pixels. Modify this value to change
-    the amount of spacing in between characters.
-    -->
-    <Spacing>0</Spacing>
-
-    <!--
-    UseKerning controls the layout of the font. If this value is true, kerning information
-    will be used when placing characters.
-    -->
-    <UseKerning>true</UseKerning>
-
-    <!--
-    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
-    and "Bold, Italic", and are case sensitive.
-    -->
-    <Style>Bold</Style>
-
-    <!--
-    If you uncomment this line, the default character will be substituted if you draw
-    or measure text that contains characters which were not included in the font.
-    -->
-    <!-- <DefaultCharacter>*</DefaultCharacter> -->
-
-    <!--
-    CharacterRegions control what letters are available in the font. Every
-    character from Start to End will be built and made available for drawing. The
-    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
-    character set. The characters are ordered according to the Unicode standard.
-    See the documentation for more information.
-    -->
-    <CharacterRegions>
-      <CharacterRegion>
-        <Start>&#32;</Start>
-        <End>&#126;</End>
-      </CharacterRegion>
-    </CharacterRegions>
-  </Asset>
-</XnaContent>
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+This file contains an xml description of a font, and will be read by the XNA
+Framework Content Pipeline. Follow the comments to customize the appearance
+of the font in your game, and to change the characters which are available to draw
+with.
+-->
+<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
+  <Asset Type="Graphics:FontDescription">
+
+    <!--
+    Modify this string to change the font that will be imported.
+    -->
+    <FontName>Moire</FontName>
+
+    <!--
+    Size is a float value, measured in points. Modify this value to change
+    the size of the font.
+    -->
+    <Size>36</Size>
+
+    <!--
+    Spacing is a float value, measured in pixels. Modify this value to change
+    the amount of spacing in between characters.
+    -->
+    <Spacing>0</Spacing>
+
+    <!--
+    UseKerning controls the layout of the font. If this value is true, kerning information
+    will be used when placing characters.
+    -->
+    <UseKerning>true</UseKerning>
+
+    <!--
+    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
+    and "Bold, Italic", and are case sensitive.
+    -->
+    <Style>Bold</Style>
+
+    <!--
+    If you uncomment this line, the default character will be substituted if you draw
+    or measure text that contains characters which were not included in the font.
+    -->
+    <!-- <DefaultCharacter>*</DefaultCharacter> -->
+
+    <!--
+    CharacterRegions control what letters are available in the font. Every
+    character from Start to End will be built and made available for drawing. The
+    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
+    character set. The characters are ordered according to the Unicode standard.
+    See the documentation for more information.
+    -->
+    <CharacterRegions>
+      <CharacterRegion>
+        <Start>&#32;</Start>
+        <End>&#126;</End>
+      </CharacterRegion>
+    </CharacterRegions>
+  </Asset>
+</XnaContent>

+ 0 - 0
HoneycombRush/Content/Fonts/GameScreenFont36px.xnb → HoneycombRush/Core/Content/Fonts/GameScreenFont36px.xnb


+ 60 - 60
HoneycombRush/Content/Fonts/HighScoreFont.spritefont → HoneycombRush/Core/Content/Fonts/HighScoreFont.spritefont

@@ -1,60 +1,60 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-This file contains an xml description of a font, and will be read by the XNA
-Framework Content Pipeline. Follow the comments to customize the appearance
-of the font in your game, and to change the characters which are available to draw
-with.
--->
-<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
-  <Asset Type="Graphics:FontDescription">
-
-    <!--
-    Modify this string to change the font that will be imported.
-    -->
-    <FontName>Moire</FontName>
-
-    <!--
-    Size is a float value, measured in points. Modify this value to change
-    the size of the font.
-    -->
-    <Size>50</Size>
-
-    <!--
-    Spacing is a float value, measured in pixels. Modify this value to change
-    the amount of spacing in between characters.
-    -->
-    <Spacing>0</Spacing>
-
-    <!--
-    UseKerning controls the layout of the font. If this value is true, kerning information
-    will be used when placing characters.
-    -->
-    <UseKerning>true</UseKerning>
-
-    <!--
-    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
-    and "Bold, Italic", and are case sensitive.
-    -->
-    <Style>Regular</Style>
-
-    <!--
-    If you uncomment this line, the default character will be substituted if you draw
-    or measure text that contains characters which were not included in the font.
-    -->
-    <!-- <DefaultCharacter>*</DefaultCharacter> -->
-
-    <!--
-    CharacterRegions control what letters are available in the font. Every
-    character from Start to End will be built and made available for drawing. The
-    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
-    character set. The characters are ordered according to the Unicode standard.
-    See the documentation for more information.
-    -->
-    <CharacterRegions>
-      <CharacterRegion>
-        <Start>&#32;</Start>
-        <End>&#126;</End>
-      </CharacterRegion>
-    </CharacterRegions>
-  </Asset>
-</XnaContent>
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+This file contains an xml description of a font, and will be read by the XNA
+Framework Content Pipeline. Follow the comments to customize the appearance
+of the font in your game, and to change the characters which are available to draw
+with.
+-->
+<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
+  <Asset Type="Graphics:FontDescription">
+
+    <!--
+    Modify this string to change the font that will be imported.
+    -->
+    <FontName>Moire</FontName>
+
+    <!--
+    Size is a float value, measured in points. Modify this value to change
+    the size of the font.
+    -->
+    <Size>50</Size>
+
+    <!--
+    Spacing is a float value, measured in pixels. Modify this value to change
+    the amount of spacing in between characters.
+    -->
+    <Spacing>0</Spacing>
+
+    <!--
+    UseKerning controls the layout of the font. If this value is true, kerning information
+    will be used when placing characters.
+    -->
+    <UseKerning>true</UseKerning>
+
+    <!--
+    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
+    and "Bold, Italic", and are case sensitive.
+    -->
+    <Style>Regular</Style>
+
+    <!--
+    If you uncomment this line, the default character will be substituted if you draw
+    or measure text that contains characters which were not included in the font.
+    -->
+    <!-- <DefaultCharacter>*</DefaultCharacter> -->
+
+    <!--
+    CharacterRegions control what letters are available in the font. Every
+    character from Start to End will be built and made available for drawing. The
+    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
+    character set. The characters are ordered according to the Unicode standard.
+    See the documentation for more information.
+    -->
+    <CharacterRegions>
+      <CharacterRegion>
+        <Start>&#32;</Start>
+        <End>&#126;</End>
+      </CharacterRegion>
+    </CharacterRegions>
+  </Asset>
+</XnaContent>

+ 0 - 0
HoneycombRush/Content/Fonts/HighScoreFont.xnb → HoneycombRush/Core/Content/Fonts/HighScoreFont.xnb


+ 60 - 60
HoneycombRush/Content/Fonts/MenuFont.spritefont → HoneycombRush/Core/Content/Fonts/MenuFont.spritefont

@@ -1,60 +1,60 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-This file contains an xml description of a font, and will be read by the XNA
-Framework Content Pipeline. Follow the comments to customize the appearance
-of the font in your game, and to change the characters which are available to draw
-with.
--->
-<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
-  <Asset Type="Graphics:FontDescription">
-
-    <!--
-    Modify this string to change the font that will be imported.
-    -->
-    <FontName>Moire</FontName>
-
-    <!--
-    Size is a float value, measured in points. Modify this value to change
-    the size of the font.
-    -->
-    <Size>48</Size>
-
-    <!--
-    Spacing is a float value, measured in pixels. Modify this value to change
-    the amount of spacing in between characters.
-    -->
-    <Spacing>0</Spacing>
-
-    <!--
-    UseKerning controls the layout of the font. If this value is true, kerning information
-    will be used when placing characters.
-    -->
-    <UseKerning>true</UseKerning>
-
-    <!--
-    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
-    and "Bold, Italic", and are case sensitive.
-    -->
-    <Style>Regular</Style>
-
-    <!--
-    If you uncomment this line, the default character will be substituted if you draw
-    or measure text that contains characters which were not included in the font.
-    -->
-    <!-- <DefaultCharacter>*</DefaultCharacter> -->
-
-    <!--
-    CharacterRegions control what letters are available in the font. Every
-    character from Start to End will be built and made available for drawing. The
-    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
-    character set. The characters are ordered according to the Unicode standard.
-    See the documentation for more information.
-    -->
-    <CharacterRegions>
-      <CharacterRegion>
-        <Start>&#32;</Start>
-        <End>&#126;</End>
-      </CharacterRegion>
-    </CharacterRegions>
-  </Asset>
-</XnaContent>
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+This file contains an xml description of a font, and will be read by the XNA
+Framework Content Pipeline. Follow the comments to customize the appearance
+of the font in your game, and to change the characters which are available to draw
+with.
+-->
+<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
+  <Asset Type="Graphics:FontDescription">
+
+    <!--
+    Modify this string to change the font that will be imported.
+    -->
+    <FontName>Moire</FontName>
+
+    <!--
+    Size is a float value, measured in points. Modify this value to change
+    the size of the font.
+    -->
+    <Size>48</Size>
+
+    <!--
+    Spacing is a float value, measured in pixels. Modify this value to change
+    the amount of spacing in between characters.
+    -->
+    <Spacing>0</Spacing>
+
+    <!--
+    UseKerning controls the layout of the font. If this value is true, kerning information
+    will be used when placing characters.
+    -->
+    <UseKerning>true</UseKerning>
+
+    <!--
+    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
+    and "Bold, Italic", and are case sensitive.
+    -->
+    <Style>Regular</Style>
+
+    <!--
+    If you uncomment this line, the default character will be substituted if you draw
+    or measure text that contains characters which were not included in the font.
+    -->
+    <!-- <DefaultCharacter>*</DefaultCharacter> -->
+
+    <!--
+    CharacterRegions control what letters are available in the font. Every
+    character from Start to End will be built and made available for drawing. The
+    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
+    character set. The characters are ordered according to the Unicode standard.
+    See the documentation for more information.
+    -->
+    <CharacterRegions>
+      <CharacterRegion>
+        <Start>&#32;</Start>
+        <End>&#126;</End>
+      </CharacterRegion>
+    </CharacterRegions>
+  </Asset>
+</XnaContent>

+ 0 - 0
HoneycombRush/Content/Fonts/MenuFont.xnb → HoneycombRush/Core/Content/Fonts/MenuFont.xnb


+ 0 - 0
HoneycombRush/Game.ico → HoneycombRush/Core/Content/Game.ico


+ 0 - 0
HoneycombRush/GameThumbnail.png → HoneycombRush/Core/Content/GameThumbnail.png


+ 0 - 0
HoneycombRush/Content/Sounds/10SecondCountdown.wav → HoneycombRush/Core/Content/Sounds/10SecondCountdown.wav


+ 0 - 0
HoneycombRush/Content/Sounds/10SecondCountdown.xnb → HoneycombRush/Core/Content/Sounds/10SecondCountdown.xnb


+ 0 - 0
HoneycombRush/Content/Sounds/30SecondWarning.wav → HoneycombRush/Core/Content/Sounds/30SecondWarning.wav


+ 0 - 0
HoneycombRush/Content/Sounds/30SecondWarning.xnb → HoneycombRush/Core/Content/Sounds/30SecondWarning.xnb


+ 0 - 0
HoneycombRush/Content/Sounds/BeeBuzzing_Loop.wav → HoneycombRush/Core/Content/Sounds/BeeBuzzing_Loop.wav


+ 0 - 0
HoneycombRush/Content/Sounds/BeeBuzzing_Loop.xnb → HoneycombRush/Core/Content/Sounds/BeeBuzzing_Loop.xnb


+ 0 - 0
HoneycombRush/Content/Sounds/Defeat.wav → HoneycombRush/Core/Content/Sounds/Defeat.wav


+ 0 - 0
HoneycombRush/Content/Sounds/Defeat.xnb → HoneycombRush/Core/Content/Sounds/Defeat.xnb


+ 0 - 0
HoneycombRush/Content/Sounds/DepositingIntoVat_Loop.wav → HoneycombRush/Core/Content/Sounds/DepositingIntoVat_Loop.wav


+ 0 - 0
HoneycombRush/Content/Sounds/DepositingIntoVat_Loop.xnb → HoneycombRush/Core/Content/Sounds/DepositingIntoVat_Loop.xnb


+ 0 - 0
HoneycombRush/Content/Sounds/FillingHoneyPot_Loop.wav → HoneycombRush/Core/Content/Sounds/FillingHoneyPot_Loop.wav


+ 0 - 0
HoneycombRush/Content/Sounds/FillingHoneyPot_Loop.xnb → HoneycombRush/Core/Content/Sounds/FillingHoneyPot_Loop.xnb


+ 0 - 0
HoneycombRush/Content/Sounds/HighScore.wav → HoneycombRush/Core/Content/Sounds/HighScore.wav


+ 0 - 0
HoneycombRush/Content/Sounds/HighScore.xnb → HoneycombRush/Core/Content/Sounds/HighScore.xnb


+ 0 - 0
HoneycombRush/Content/Sounds/HoneyPotBreak.wav → HoneycombRush/Core/Content/Sounds/HoneyPotBreak.wav


+ 0 - 0
HoneycombRush/Content/Sounds/HoneyPotBreak.xnb → HoneycombRush/Core/Content/Sounds/HoneyPotBreak.xnb


+ 0 - 0
HoneycombRush/Content/Sounds/InGameSong_Loop.wav → HoneycombRush/Core/Content/Sounds/InGameSong_Loop.wav


+ 0 - 0
HoneycombRush/Content/Sounds/InGameSong_Loop.wma → HoneycombRush/Core/Content/Sounds/InGameSong_Loop.wma


+ 0 - 0
HoneycombRush/Content/Sounds/InGameSong_Loop.xnb → HoneycombRush/Core/Content/Sounds/InGameSong_Loop.xnb


+ 0 - 0
HoneycombRush/Content/Sounds/MenuMusic_Loop.wav → HoneycombRush/Core/Content/Sounds/MenuMusic_Loop.wav


+ 0 - 0
HoneycombRush/Content/Sounds/MenuMusic_Loop.wma → HoneycombRush/Core/Content/Sounds/MenuMusic_Loop.wma


+ 0 - 0
HoneycombRush/Content/Sounds/MenuMusic_Loop.xnb → HoneycombRush/Core/Content/Sounds/MenuMusic_Loop.xnb


+ 0 - 0
HoneycombRush/Content/Sounds/SmokeGun_Loop.wav → HoneycombRush/Core/Content/Sounds/SmokeGun_Loop.wav


+ 0 - 0
HoneycombRush/Content/Sounds/SmokeGun_Loop.xnb → HoneycombRush/Core/Content/Sounds/SmokeGun_Loop.xnb


+ 0 - 0
HoneycombRush/Content/Sounds/Stung.wav → HoneycombRush/Core/Content/Sounds/Stung.wav


+ 0 - 0
HoneycombRush/Content/Sounds/Stung.xnb → HoneycombRush/Core/Content/Sounds/Stung.xnb


+ 0 - 0
HoneycombRush/Content/Sounds/Stunned.wav → HoneycombRush/Core/Content/Sounds/Stunned.wav


+ 0 - 0
HoneycombRush/Content/Sounds/Stunned.xnb → HoneycombRush/Core/Content/Sounds/Stunned.xnb


+ 0 - 0
HoneycombRush/Content/Sounds/Victory.wav → HoneycombRush/Core/Content/Sounds/Victory.wav


+ 0 - 0
HoneycombRush/Content/Sounds/Victory.xnb → HoneycombRush/Core/Content/Sounds/Victory.xnb


+ 49 - 49
HoneycombRush/Content/Textures/AnimationsDefinition.xml → HoneycombRush/Core/Content/Textures/AnimationsDefinition.xml

@@ -1,49 +1,49 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<Animations>
-  <!--Player animation definitions-->
-  <Definition FrameWidth="45" FrameHeight="45"
-              SheetRows="1" SheetColumns="3"
-              SheetName="Textures/beeWingFlap"
-              Alias="WorkerBee" IsAI="false"/>
-  
-  <Definition FrameWidth="45" FrameHeight="45"
-            SheetRows="1" SheetColumns="3"
-            SheetName="Textures/SoldierBeeWingFlap"
-            Alias="SoldierBee" IsAI="false"/>
-
-  <Definition FrameWidth="250" FrameHeight="292"
-          SheetRows="4" SheetColumns="16"
-          SheetName="Textures/walkLegs" Speed="75"
-          Alias="LegAnimation" IsAI="false"/>
-
-  <Definition FrameWidth="250" FrameHeight="292"
-        SheetRows="4" SheetColumns="16"
-        SheetName="Textures/shooting"
-        Alias="ShootingAnimation" IsAI="false"/>
-
-  <Definition FrameWidth="250" FrameHeight="292"
-      SheetRows="4" SheetColumns="16"
-      SheetName="Textures/walkTorso"
-      Alias="BodyAnimation" IsAI="false"/>
-
-  <Definition FrameWidth="250" FrameHeight="292"
-        SheetRows="1" SheetColumns="4"
-        Speed="150"
-        SheetName="Textures/collect"
-        Alias="BeekeeperCollectingHoney" IsAI="false">
-    <SubDefinition StartFrame="2" EndFrame="3" />
-  </Definition>
-
-  <Definition FrameWidth="250" FrameHeight="292"
-      SheetRows="1" SheetColumns="4"
-      SheetName="Textures/deposit"
-      Speed="100"
-      Alias="BeekeeperDepositingHoney" IsAI="false"/>
-
-  <Definition FrameWidth="141" FrameHeight="85"
-      SheetRows="1" SheetColumns="2"
-      SheetName="Textures/SmokeAnimationStrip"
-      Alias="SmokeAnimation" IsAI="false"/>
-  
-  
-</Animations>
+<?xml version="1.0" encoding="utf-8" ?>
+<Animations>
+  <!--Player animation definitions-->
+  <Definition FrameWidth="45" FrameHeight="45"
+              SheetRows="1" SheetColumns="3"
+              SheetName="Textures/beeWingFlap"
+              Alias="WorkerBee" IsAI="false"/>
+  
+  <Definition FrameWidth="45" FrameHeight="45"
+            SheetRows="1" SheetColumns="3"
+            SheetName="Textures/SoldierBeeWingFlap"
+            Alias="SoldierBee" IsAI="false"/>
+
+  <Definition FrameWidth="250" FrameHeight="292"
+          SheetRows="4" SheetColumns="16"
+          SheetName="Textures/walkLegs" Speed="75"
+          Alias="LegAnimation" IsAI="false"/>
+
+  <Definition FrameWidth="250" FrameHeight="292"
+        SheetRows="4" SheetColumns="16"
+        SheetName="Textures/shooting"
+        Alias="ShootingAnimation" IsAI="false"/>
+
+  <Definition FrameWidth="250" FrameHeight="292"
+      SheetRows="4" SheetColumns="16"
+      SheetName="Textures/walkTorso"
+      Alias="BodyAnimation" IsAI="false"/>
+
+  <Definition FrameWidth="250" FrameHeight="292"
+        SheetRows="1" SheetColumns="4"
+        Speed="150"
+        SheetName="Textures/collect"
+        Alias="BeekeeperCollectingHoney" IsAI="false">
+    <SubDefinition StartFrame="2" EndFrame="3" />
+  </Definition>
+
+  <Definition FrameWidth="250" FrameHeight="292"
+      SheetRows="1" SheetColumns="4"
+      SheetName="Textures/deposit"
+      Speed="100"
+      Alias="BeekeeperDepositingHoney" IsAI="false"/>
+
+  <Definition FrameWidth="141" FrameHeight="85"
+      SheetRows="1" SheetColumns="2"
+      SheetName="Textures/SmokeAnimationStrip"
+      Alias="SmokeAnimation" IsAI="false"/>
+  
+  
+</Animations>

+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/GamePlayBackground.png → HoneycombRush/Core/Content/Textures/Backgrounds/GamePlayBackground.png


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/GamePlayBackground.xnb → HoneycombRush/Core/Content/Textures/Backgrounds/GamePlayBackground.xnb


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/blank.png → HoneycombRush/Core/Content/Textures/Backgrounds/blank.png


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/blank.xnb → HoneycombRush/Core/Content/Textures/Backgrounds/blank.xnb


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/buttonBackground.png → HoneycombRush/Core/Content/Textures/Backgrounds/buttonBackground.png


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/buttonBackground.xnb → HoneycombRush/Core/Content/Textures/Backgrounds/buttonBackground.xnb


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/highScoreScreen.png → HoneycombRush/Core/Content/Textures/Backgrounds/highScoreScreen.png


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/highScoreScreen.xnb → HoneycombRush/Core/Content/Textures/Backgrounds/highScoreScreen.xnb


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/instructions.png → HoneycombRush/Core/Content/Textures/Backgrounds/instructions.png


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/instructionsPC.png → HoneycombRush/Core/Content/Textures/Backgrounds/instructionsPC.png


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/instructionsPC.xnb → HoneycombRush/Core/Content/Textures/Backgrounds/instructionsPC.xnb


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/instructionsXbox.png → HoneycombRush/Core/Content/Textures/Backgrounds/instructionsXbox.png


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/instructionsXbox.xnb → HoneycombRush/Core/Content/Textures/Backgrounds/instructionsXbox.xnb


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/pauseBackground.png → HoneycombRush/Core/Content/Textures/Backgrounds/pauseBackground.png


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/pauseBackground.xnb → HoneycombRush/Core/Content/Textures/Backgrounds/pauseBackground.xnb


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/titleScreen.png → HoneycombRush/Core/Content/Textures/Backgrounds/titleScreen.png


+ 0 - 0
HoneycombRush/Content/Textures/Backgrounds/titleScreen.xnb → HoneycombRush/Core/Content/Textures/Backgrounds/titleScreen.xnb


+ 0 - 0
HoneycombRush/Content/Textures/Smoke.png → HoneycombRush/Core/Content/Textures/Smoke.png


+ 0 - 0
HoneycombRush/Content/Textures/Smoke.xnb → HoneycombRush/Core/Content/Textures/Smoke.xnb


+ 0 - 0
HoneycombRush/Content/Textures/SmokeAnimationStrip.png → HoneycombRush/Core/Content/Textures/SmokeAnimationStrip.png


+ 0 - 0
HoneycombRush/Content/Textures/SmokeAnimationStrip.xnb → HoneycombRush/Core/Content/Textures/SmokeAnimationStrip.xnb


+ 0 - 0
HoneycombRush/Content/Textures/SoldierBeeWingFlap.png → HoneycombRush/Core/Content/Textures/SoldierBeeWingFlap.png


+ 0 - 0
HoneycombRush/Content/Textures/SoldierBeeWingFlap.xnb → HoneycombRush/Core/Content/Textures/SoldierBeeWingFlap.xnb


+ 0 - 0
HoneycombRush/Content/Textures/Square.png → HoneycombRush/Core/Content/Textures/Square.png


+ 0 - 0
HoneycombRush/Content/Textures/Square.xnb → HoneycombRush/Core/Content/Textures/Square.xnb


+ 0 - 0
HoneycombRush/Content/Textures/arrow.png → HoneycombRush/Core/Content/Textures/arrow.png


+ 0 - 0
HoneycombRush/Content/Textures/arrow.xnb → HoneycombRush/Core/Content/Textures/arrow.xnb


+ 0 - 0
HoneycombRush/Content/Textures/barBlackBorder.png → HoneycombRush/Core/Content/Textures/barBlackBorder.png


+ 0 - 0
HoneycombRush/Content/Textures/barBlackBorder.xnb → HoneycombRush/Core/Content/Textures/barBlackBorder.xnb


+ 0 - 0
HoneycombRush/Content/Textures/barGreen.png → HoneycombRush/Core/Content/Textures/barGreen.png


+ 0 - 0
HoneycombRush/Content/Textures/barGreen.xnb → HoneycombRush/Core/Content/Textures/barGreen.xnb


+ 0 - 0
HoneycombRush/Content/Textures/barRed.png → HoneycombRush/Core/Content/Textures/barRed.png


+ 0 - 0
HoneycombRush/Content/Textures/barRed.xnb → HoneycombRush/Core/Content/Textures/barRed.xnb


+ 0 - 0
HoneycombRush/Content/Textures/barYellow.png → HoneycombRush/Core/Content/Textures/barYellow.png


+ 0 - 0
HoneycombRush/Content/Textures/barYellow.xnb → HoneycombRush/Core/Content/Textures/barYellow.xnb


+ 0 - 0
HoneycombRush/Content/Textures/beeWingFlap.png → HoneycombRush/Core/Content/Textures/beeWingFlap.png


+ 0 - 0
HoneycombRush/Content/Textures/beeWingFlap.xnb → HoneycombRush/Core/Content/Textures/beeWingFlap.xnb


+ 0 - 0
HoneycombRush/Content/Textures/beehive.png → HoneycombRush/Core/Content/Textures/beehive.png


+ 0 - 0
HoneycombRush/Content/Textures/beehive.xnb → HoneycombRush/Core/Content/Textures/beehive.xnb


+ 0 - 0
HoneycombRush/Content/Textures/collect.png → HoneycombRush/Core/Content/Textures/collect.png


+ 0 - 0
HoneycombRush/Content/Textures/collect.xnb → HoneycombRush/Core/Content/Textures/collect.xnb


+ 0 - 0
HoneycombRush/Content/Textures/controlstick.png → HoneycombRush/Core/Content/Textures/controlstick.png


+ 0 - 0
HoneycombRush/Content/Textures/controlstick.xnb → HoneycombRush/Core/Content/Textures/controlstick.xnb


+ 0 - 0
HoneycombRush/Content/Textures/controlstickBoundary.png → HoneycombRush/Core/Content/Textures/controlstickBoundary.png


+ 0 - 0
HoneycombRush/Content/Textures/controlstickBoundary.xnb → HoneycombRush/Core/Content/Textures/controlstickBoundary.xnb


+ 0 - 0
HoneycombRush/Content/Textures/deposit.png → HoneycombRush/Core/Content/Textures/deposit.png


+ 0 - 0
HoneycombRush/Content/Textures/deposit.xnb → HoneycombRush/Core/Content/Textures/deposit.xnb


+ 0 - 0
HoneycombRush/Content/Textures/hit.png → HoneycombRush/Core/Content/Textures/hit.png


+ 0 - 0
HoneycombRush/Content/Textures/hit.xnb → HoneycombRush/Core/Content/Textures/hit.xnb


+ 0 - 0
HoneycombRush/Content/Textures/honeyJar.png → HoneycombRush/Core/Content/Textures/honeyJar.png


+ 0 - 0
HoneycombRush/Content/Textures/honeyJar.xnb → HoneycombRush/Core/Content/Textures/honeyJar.xnb


+ 0 - 0
HoneycombRush/Content/Textures/shooting.png → HoneycombRush/Core/Content/Textures/shooting.png


+ 0 - 0
HoneycombRush/Content/Textures/shooting.xnb → HoneycombRush/Core/Content/Textures/shooting.xnb


이 변경점에서 너무 많은 파일들이 변경되어 몇몇 파일들은 표시되지 않았습니다.