|
@@ -166,9 +166,9 @@ namespace HoneycombRush
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
- /// Helper for checking if a key was newly pressed during this update. The
|
|
|
+ /// Helper for checking if a mouse button was newly pressed during this update. The
|
|
|
/// controllingPlayer parameter specifies which player to read input for.
|
|
|
- /// If this is null, it will accept input from any player. When a keypress
|
|
|
+ /// If this is null, it will accept input from any player. When a click
|
|
|
/// is detected, the output playerIndex reports which player pressed it.
|
|
|
/// </summary>
|
|
|
public bool IsNewMouseClick(MouseButton mouseButton , PlayerIndex? controllingPlayer,
|
|
@@ -209,9 +209,9 @@ namespace HoneycombRush
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
- /// Helper for checking if a key was newly pressed during this update. The
|
|
|
+ /// Helper for checking if a mouse button is currently pressed during the update. The
|
|
|
/// controllingPlayer parameter specifies which player to read input for.
|
|
|
- /// If this is null, it will accept input from any player. When a keypress
|
|
|
+ /// If this is null, it will accept input from any player. When a pressed button
|
|
|
/// is detected, the output playerIndex reports which player pressed it.
|
|
|
/// </summary>
|
|
|
public bool IsMouseDown(MouseButton mouseButton , PlayerIndex? controllingPlayer,
|