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-//------------------------------------------------------------------------------
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-// <auto-generated>
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-// This code was generated by a tool.
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-// Runtime Version:4.0.30319.488
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-//
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-// Changes to this file may cause incorrect behavior and will be lost if
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-// the code is regenerated.
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-// </auto-generated>
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-//------------------------------------------------------------------------------
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-
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-namespace CatapultGame
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-{
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- using System;
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-
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-
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- /// <summary>
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- /// A strongly-typed resource class, for looking up localized strings, etc.
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- /// </summary>
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- // This class was auto-generated by the StronglyTypedResourceBuilder
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- // class via a tool like ResGen or Visual Studio.
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- // To add or remove a member, edit your .ResX file then rerun ResGen
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- // with the /str option, or rebuild your VS project.
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- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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- internal class Resources {
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-
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- private static global::System.Resources.ResourceManager resourceMan;
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-
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- private static global::System.Globalization.CultureInfo resourceCulture;
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-
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- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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- internal Resources() {
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- }
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-
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- /// <summary>
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- /// Returns the cached ResourceManager instance used by this class.
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- /// </summary>
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- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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- internal static global::System.Resources.ResourceManager ResourceManager {
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- get {
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- if (object.ReferenceEquals(resourceMan, null)) {
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- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CatapaultNetWars.Properties.Resources", typeof(Resources).Assembly);
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- resourceMan = temp;
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- }
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- return resourceMan;
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- }
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- }
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-
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- /// <summary>
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- /// Overrides the current thread's CurrentUICulture property for all
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- /// resource lookups using this strongly typed resource class.
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- /// </summary>
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- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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- internal static global::System.Globalization.CultureInfo Culture {
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- get {
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- return resourceCulture;
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- }
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- set {
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- resourceCulture = value;
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Back.
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- /// </summary>
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- internal static string Back {
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- get {
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- return ResourceManager.GetString("Back", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Are you sure you want to end this session?.
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- /// </summary>
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- internal static string ConfirmEndSession {
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- get {
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- return ResourceManager.GetString("ConfirmEndSession", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Are you sure you want to exit this sample?.
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- /// </summary>
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- internal static string ConfirmExitSample {
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- get {
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- return ResourceManager.GetString("ConfirmExitSample", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Are you sure you want to start the game,.
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- /// </summary>
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- internal static string ConfirmForceStartGame {
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- get {
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- return ResourceManager.GetString("ConfirmForceStartGame", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Are you sure you want to leave this session?.
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- /// </summary>
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- internal static string ConfirmLeaveSession {
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- get {
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- return ResourceManager.GetString("ConfirmLeaveSession", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Online gameplay is not available in trial mode..
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- /// </summary>
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- internal static string ConfirmMarketplace {
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- get {
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- return ResourceManager.GetString("ConfirmMarketplace", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Are you sure you want to quit this game?.
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- /// </summary>
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- internal static string ConfirmQuitGame {
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- get {
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- return ResourceManager.GetString("ConfirmQuitGame", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Create Session.
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- /// </summary>
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- internal static string CreateSession {
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- get {
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- return ResourceManager.GetString("CreateSession", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to End Session.
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- /// </summary>
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- internal static string EndSession {
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- get {
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- return ResourceManager.GetString("EndSession", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Lost connection to the network session.
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- /// </summary>
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- internal static string ErrorDisconnected {
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- get {
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- return ResourceManager.GetString("ErrorDisconnected", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to You must sign in a suitable gamer profile.
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- /// </summary>
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- internal static string ErrorGamerPrivilege {
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- get {
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- return ResourceManager.GetString("ErrorGamerPrivilege", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Host ended the session.
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- /// </summary>
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- internal static string ErrorHostEndedSession {
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- get {
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- return ResourceManager.GetString("ErrorHostEndedSession", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to There was an error while.
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- /// </summary>
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- internal static string ErrorNetwork {
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- get {
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- return ResourceManager.GetString("ErrorNetwork", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Networking is turned.
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- /// </summary>
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- internal static string ErrorNetworkNotAvailable {
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- get {
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- return ResourceManager.GetString("ErrorNetworkNotAvailable", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Host kicked you out of the session.
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- /// </summary>
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- internal static string ErrorRemovedByHost {
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- get {
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- return ResourceManager.GetString("ErrorRemovedByHost", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to This session is already full.
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- /// </summary>
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- internal static string ErrorSessionFull {
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- get {
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- return ResourceManager.GetString("ErrorSessionFull", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Session not found. It may have ended,.
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- /// </summary>
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- internal static string ErrorSessionNotFound {
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- get {
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- return ResourceManager.GetString("ErrorSessionNotFound", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to You must wait for the host to return to.
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- /// </summary>
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- internal static string ErrorSessionNotJoinable {
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- get {
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- return ResourceManager.GetString("ErrorSessionNotJoinable", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to This functionality is not available in trial mode.
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- /// </summary>
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- internal static string ErrorTrialMode {
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- get {
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- return ResourceManager.GetString("ErrorTrialMode", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to An unknown error occurred.
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- /// </summary>
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- internal static string ErrorUnknown {
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- get {
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- return ResourceManager.GetString("ErrorUnknown", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Exit.
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- /// </summary>
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- internal static string Exit {
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- get {
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- return ResourceManager.GetString("Exit", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Find Sessions.
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- /// </summary>
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- internal static string FindSessions {
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- get {
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- return ResourceManager.GetString("FindSessions", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to (host).
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- /// </summary>
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- internal static string HostSuffix {
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- get {
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- return ResourceManager.GetString("HostSuffix", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Join Session.
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- /// </summary>
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- internal static string JoinSession {
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- get {
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- return ResourceManager.GetString("JoinSession", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Leave Session.
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- /// </summary>
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- internal static string LeaveSession {
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- get {
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- return ResourceManager.GetString("LeaveSession", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Loading.
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- /// </summary>
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- internal static string Loading {
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- get {
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- return ResourceManager.GetString("Loading", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Lobby.
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- /// </summary>
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- internal static string Lobby {
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- get {
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- return ResourceManager.GetString("Lobby", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Main Menu.
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- /// </summary>
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- internal static string MainMenu {
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- get {
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- return ResourceManager.GetString("MainMenu", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to .
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- /// </summary>
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- internal static string MessageBoxUsage {
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- get {
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- return ResourceManager.GetString("MessageBoxUsage", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to {0} joined.
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- /// </summary>
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- internal static string MessageGamerJoined {
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- get {
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- return ResourceManager.GetString("MessageGamerJoined", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to {0} left.
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- /// </summary>
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- internal static string MessageGamerLeft {
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- get {
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- return ResourceManager.GetString("MessageGamerLeft", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Networking....
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- /// </summary>
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- internal static string NetworkBusy {
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- get {
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- return ResourceManager.GetString("NetworkBusy", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to No sessions found.
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- /// </summary>
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- internal static string NoSessionsFound {
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- get {
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- return ResourceManager.GetString("NoSessionsFound", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Paused.
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- /// </summary>
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- internal static string Paused {
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- get {
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- return ResourceManager.GetString("Paused", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to LIVE.
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- /// </summary>
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- internal static string PlayerMatch {
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- get {
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- return ResourceManager.GetString("PlayerMatch", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Quit Game.
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- /// </summary>
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- internal static string QuitGame {
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- get {
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- return ResourceManager.GetString("QuitGame", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Resume Game.
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- /// </summary>
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- internal static string ResumeGame {
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- get {
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- return ResourceManager.GetString("ResumeGame", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Return to Lobby.
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- /// </summary>
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- internal static string ReturnToLobby {
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- get {
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- return ResourceManager.GetString("ReturnToLobby", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Single Player.
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- /// </summary>
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- internal static string SinglePlayer {
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- get {
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- return ResourceManager.GetString("SinglePlayer", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to even though not all players are ready?.
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- /// </summary>
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- internal static string String {
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- get {
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- return ResourceManager.GetString("String", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to Would you like to purchase this game?.
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- /// </summary>
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- internal static string String1 {
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- get {
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- return ResourceManager.GetString("String1", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to in order to access this functionality.
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- /// </summary>
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- internal static string String2 {
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- get {
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- return ResourceManager.GetString("String2", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to accessing the network.
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- /// </summary>
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- internal static string String3 {
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- get {
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- return ResourceManager.GetString("String3", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to off or not connected.
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- /// </summary>
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- internal static string String4 {
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- get {
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- return ResourceManager.GetString("String4", resourceCulture);
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- }
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- }
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-
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- /// <summary>
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- /// Looks up a localized string similar to or there may be no network connectivity.
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- /// </summary>
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- internal static string String5 {
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- get {
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- return ResourceManager.GetString("String5", resourceCulture);
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|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Looks up a localized string similar to between the local machine and session host.
|
|
|
- /// </summary>
|
|
|
- internal static string String6 {
|
|
|
- get {
|
|
|
- return ResourceManager.GetString("String6", resourceCulture);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Looks up a localized string similar to the lobby before you can join this session.
|
|
|
- /// </summary>
|
|
|
- internal static string String7 {
|
|
|
- get {
|
|
|
- return ResourceManager.GetString("String7", resourceCulture);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Looks up a localized string similar to A button, Space, Enter = ok.
|
|
|
- /// </summary>
|
|
|
- internal static string String8 {
|
|
|
- get {
|
|
|
- return ResourceManager.GetString("String8", resourceCulture);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Looks up a localized string similar to B button, Esc = cancel.
|
|
|
- /// </summary>
|
|
|
- internal static string String9 {
|
|
|
- get {
|
|
|
- return ResourceManager.GetString("String9", resourceCulture);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /// <summary>
|
|
|
- /// Looks up a localized string similar to System Link.
|
|
|
- /// </summary>
|
|
|
- internal static string SystemLink {
|
|
|
- get {
|
|
|
- return ResourceManager.GetString("SystemLink", resourceCulture);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|