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Audio3D - Revert Package References to something more generic.

Dominique Louis 1 月之前
父节点
当前提交
686484dc50

+ 1 - 1
Audio3D/Core/Audio3D.Core.csproj

@@ -9,6 +9,6 @@
     <GenerateAssemblyInfo>true</GenerateAssemblyInfo>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4.2633-develop" PrivateAssets="all"/>
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="all"/>
   </ItemGroup>
 </Project>

+ 1 - 1
Audio3D/Platforms/DesktopGL/Audio3D.DesktopGL.csproj

@@ -12,7 +12,7 @@
   </PropertyGroup>
   <ItemGroup>
     <ProjectReference Include="..\..\Core\Audio3D.Core.csproj" />
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4.2633-develop" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
   </ItemGroup>
   <ItemGroup>
     <Content Include="..\..\Core\Content\**\*.xnb" Link="Content\%(RecursiveDir)%(Filename)%(Extension)">

+ 2 - 2
Audio3D/Platforms/iOS/Audio3D.iOS.csproj

@@ -12,11 +12,11 @@
   </PropertyGroup>
   <ItemGroup>
     <ProjectReference Include="..\..\Core\Audio3D.Core.csproj" />
-    <PackageReference Include="MonoGame.Framework.iOS" Version="3.8.4.2633-develop" />
+    <PackageReference Include="MonoGame.Framework.iOS" Version="3.8.*" />
   </ItemGroup>
   <ItemGroup>
     <Content Include="..\..\Core\Content\**\*.xnb" Link="Content\%(RecursiveDir)%(Filename)%(Extension)">
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </Content>
   </ItemGroup>
-</Project>
+</Project>