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@@ -36,9 +36,10 @@ Samples focused on 2D graphics, gameplay, and mechanics.
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[More info](Flocking/README.md)
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- **GameDevelopmentbyExample**
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Multiple 2D samples from the "XNA Game Development by Example" book:
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- - [AsteroidBeltAssault README](GameDevelopmentbyExample/AsteroidBeltAssault/README.md)
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- - [GemstoneHunter README](GameDevelopmentbyExample/GemstoneHunter/README.md)
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- - [RobotRampage README](GameDevelopmentbyExample/RobotRampage/README.md)
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+ - [AsteroidBeltAssault Info](GameDevelopmentbyExample/AsteroidBeltAssault/README.md)
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+ - [FloodControl Info](GameDevelopmentbyExample/FloodControl/README.md)
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+ - [GemstoneHunter Info](GameDevelopmentbyExample/GemstoneHunter/README.md)
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+ - [RobotRampage Info](GameDevelopmentbyExample/RobotRampage/README.md)
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- **GameStateManagement**
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Sample for managing game states and screens.
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[More info](GameStateManagement/README.md)
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@@ -121,7 +122,7 @@ Samples focused on 3D graphics, rendering, and effects.
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---
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## Networking Samples
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-Samples demonstrating networking and multiplayer features using MonoGame.Xna.Framework.Net.
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+Samples demonstrating networking and multiplayer features using `MonoGame.Xna.Framework.Net`. These build, but require `MonoGame.Xna.Framework.Net` to be fleshed out more, to be fully working.
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- **CatapultNetWars**
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Networked multiplayer catapult game.
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