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Add PrivateAssets to all the MG Package references in the csproj files.

CartBlanche 1 月之前
父节点
当前提交
c4b6c7144c

+ 1 - 1
RolePlayingGame/Core/RolePlaying.Core.csproj

@@ -7,7 +7,7 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="All"/>
   </ItemGroup>
 
   <ItemGroup>

+ 2 - 2
RolePlayingGame/Platforms/Android/RolePlayingGame.Android.csproj

@@ -27,8 +27,8 @@
   <ItemGroup>
     <ProjectReference Include="..\..\Core\RolePlaying.Core.csproj" />
     <ProjectReference Include="..\..\RolePlayingGameData\RolePlaying.Data.csproj" />
-    <PackageReference Include="MonoGame.Framework.Android" Version="3.8.*" />
-    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.Android" Version="3.8.*" PrivateAssets="All"/>
+    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" PrivateAssets="All"/>
   </ItemGroup>
 
   <ItemGroup>

+ 2 - 2
RolePlayingGame/Platforms/Desktop/RolePlayingGame.Desktop.csproj

@@ -12,8 +12,8 @@
   <ItemGroup>
     <ProjectReference Include="..\..\Core\RolePlaying.Core.csproj" />
     <ProjectReference Include="..\..\RolePlayingGameData\RolePlaying.Data.csproj" />
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
-    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="All"/>
+    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" PrivateAssets="All"/>
   </ItemGroup>
 
   <ItemGroup>

+ 2 - 2
RolePlayingGame/Platforms/Windows/RolePlayingGame.Windows.csproj

@@ -21,8 +21,8 @@
   <ItemGroup>
     <ProjectReference Include="..\..\Core\RolePlaying.Core.csproj" />
     <ProjectReference Include="..\..\RolePlayingGameData\RolePlaying.Data.csproj" />
-    <PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.*" />
-    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.*" PrivateAssets="All"/>
+    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" PrivateAssets="All"/>
   </ItemGroup>
 
   <ItemGroup>

+ 2 - 2
RolePlayingGame/Platforms/iOS/RolePlayingGame.iOS.csproj

@@ -21,8 +21,8 @@
   <ItemGroup>
     <ProjectReference Include="..\..\Core\RolePlaying.Core.csproj" />
     <ProjectReference Include="..\..\RolePlayingGameData\RolePlaying.Data.csproj" />
-    <PackageReference Include="MonoGame.Framework.iOS" Version="3.8.*" />
-    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.iOS" Version="3.8.*" PrivateAssets="All"/>
+    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" PrivateAssets="All"/>
   </ItemGroup>
 
   <ItemGroup>

+ 1 - 1
RolePlayingGame/RolePlayingGameData/RolePlaying.Data.csproj

@@ -7,6 +7,6 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="All"/>
   </ItemGroup>
 </Project>

+ 2 - 2
RolePlayingGame/RolePlayingGameProcessors/RolePlaying.Processors.csproj

@@ -7,8 +7,8 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
-    <PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.*" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" PrivateAssets="All"/>
+    <PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.*" PrivateAssets="All"/>
   </ItemGroup>
 
   <ItemGroup>