2
0
Эх сурвалжийг харах

Updated the Android samples to include a splash screen

dellis1972 13 жил өмнө
parent
commit
cb152038d7
24 өөрчлөгдсөн 199 нэмэгдсэн , 61 устгасан
  1. 1 1
      Samples/Android/ChaseAndEvade/Activity1.cs
  2. 9 0
      Samples/Android/ChaseAndEvade/MonoGame.Samples.ChaseAndEvade.Android.csproj
  3. BIN
      Samples/Android/ChaseAndEvade/Resources/Drawable/Icon.png
  4. BIN
      Samples/Android/ChaseAndEvade/Resources/Drawable/Splash.png
  5. 51 0
      Samples/Android/ChaseAndEvade/Resources/Resource.Designer.cs
  6. 7 0
      Samples/Android/ChaseAndEvade/Resources/Values/Styles.xml
  7. 1 1
      Samples/Android/Draw2D/Activity1.cs
  8. 0 3
      Samples/Android/Draw2D/MonoGame.Samples.Draw2D.Android.csproj
  9. 5 1
      Samples/Android/Peer2Peer/Activity1.cs
  10. 9 0
      Samples/Android/Peer2Peer/MonoGame.Samples.Peer2Peer.Android.csproj
  11. BIN
      Samples/Android/Peer2Peer/Resources/Drawable/Icon.png
  12. BIN
      Samples/Android/Peer2Peer/Resources/Drawable/Splash.png
  13. 51 0
      Samples/Android/Peer2Peer/Resources/Resource.Designer.cs
  14. 7 0
      Samples/Android/Peer2Peer/Resources/Values/Styles.xml
  15. 3 2
      Samples/Android/RenderTarget2D/Activity1.cs
  16. 12 6
      Samples/Android/RenderTarget2D/MonoGame.Samples.RenderTarget2D.Android.csproj
  17. 6 0
      Samples/Android/RenderTarget2D/Properties/AndroidManifest.xml
  18. 15 23
      Samples/Android/RenderTarget2D/Resources/Resource.designer.cs
  19. BIN
      Samples/Android/RenderTarget2D/Resources/drawable/Icon.png
  20. BIN
      Samples/Android/RenderTarget2D/Resources/drawable/Splash.png
  21. 0 8
      Samples/Android/RenderTarget2D/Resources/layout/Main.axml
  22. 0 4
      Samples/Android/RenderTarget2D/Resources/values/Strings.xml
  23. 7 0
      Samples/Android/RenderTarget2D/Resources/values/Styles.xml
  24. 15 12
      Samples/MonoGame.Samples.Android.sln

+ 1 - 1
Samples/Android/ChaseAndEvade/Activity1.cs

@@ -5,7 +5,7 @@ using ChaseAndEvade;
 
 
 namespace MonoGame.Samples.ChaseAndEvade.Droid
 namespace MonoGame.Samples.ChaseAndEvade.Droid
 {
 {
-    [Activity(Label = "ChaseAndEvade", MainLauncher = true, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.KeyboardHidden)]
+    [Activity(Label = "ChaseAndEvade", MainLauncher = true, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.KeyboardHidden,Icon = "@drawable/icon", Theme = "@style/Theme.Splash", NoHistory = true)]
     public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity
     public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity
     {
     {
         protected override void OnCreate(Bundle bundle)
         protected override void OnCreate(Bundle bundle)

+ 9 - 0
Samples/Android/ChaseAndEvade/MonoGame.Samples.ChaseAndEvade.Android.csproj

@@ -78,6 +78,15 @@
   <ItemGroup>
   <ItemGroup>
     <Folder Include="Properties\" />
     <Folder Include="Properties\" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <AndroidResource Include="Resources\Drawable\Icon.png" />
+  </ItemGroup>
+  <ItemGroup>
+    <AndroidResource Include="Resources\Drawable\Splash.png" />
+  </ItemGroup>
+  <ItemGroup>
+    <AndroidResource Include="Resources\Values\Styles.xml" />
+  </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
      Other similar extension points exist, see Microsoft.Common.targets.
      Other similar extension points exist, see Microsoft.Common.targets.

BIN
Samples/Android/ChaseAndEvade/Resources/Drawable/Icon.png


BIN
Samples/Android/ChaseAndEvade/Resources/Drawable/Splash.png


+ 51 - 0
Samples/Android/ChaseAndEvade/Resources/Resource.Designer.cs

@@ -0,0 +1,51 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.235
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace MonoGame.Samples.ChaseAndEvade.Android
+{
+	
+	
+	public partial class Resource
+	{
+		
+		public partial class Attribute
+		{
+			
+			private Attribute()
+			{
+			}
+		}
+		
+		public partial class Drawable
+		{
+			
+			// aapt resource value: 0x7f020000
+			public const int Icon = 2130837504;
+			
+			// aapt resource value: 0x7f020001
+			public const int Splash = 2130837505;
+			
+			private Drawable()
+			{
+			}
+		}
+		
+		public partial class Style
+		{
+			
+			// aapt resource value: 0x7f030000
+			public const int Theme_Splash = 2130903040;
+			
+			private Style()
+			{
+			}
+		}
+	}
+}

+ 7 - 0
Samples/Android/ChaseAndEvade/Resources/Values/Styles.xml

@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+  <style name="Theme.Splash" parent="android:Theme">
+    <item name="android:windowBackground">@drawable/splash</item>
+    <item name="android:windowNoTitle">true</item>
+  </style>
+</resources>

+ 1 - 1
Samples/Android/Draw2D/Activity1.cs

@@ -3,7 +3,7 @@ using Android.OS;
 
 
 namespace Microsoft.Xna.Samples.Draw2D
 namespace Microsoft.Xna.Samples.Draw2D
 {
 {
-    [Activity(Label = "Draw2D", MainLauncher = true, Icon = "@drawable/icon", Theme = "@style/Theme.Splash", NoHistory = true)]
+    [Activity(Label = "Draw2D", MainLauncher = true, Icon = "@drawable/icon", Theme = "@style/Theme.Splash")]
     public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity
     public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity
     {
     {
         protected override void OnCreate(Bundle bundle)
         protected override void OnCreate(Bundle bundle)

+ 0 - 3
Samples/Android/Draw2D/MonoGame.Samples.Draw2D.Android.csproj

@@ -64,9 +64,6 @@
     <AndroidResource Include="Resources\Drawable\Icon.png" />
     <AndroidResource Include="Resources\Drawable\Icon.png" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
-    <AndroidAsset Include="..\..\iOS\Draw2D\Default.png">
-      <Link>Default.png</Link>
-    </AndroidAsset>
     <AndroidAsset Include="..\..\iOS\Draw2D\Content\monogameicon.png">
     <AndroidAsset Include="..\..\iOS\Draw2D\Content\monogameicon.png">
       <Link>Assets\Content\monogameicon.png</Link>
       <Link>Assets\Content\monogameicon.png</Link>
     </AndroidAsset>
     </AndroidAsset>

+ 5 - 1
Samples/Android/Peer2Peer/Activity1.cs

@@ -5,7 +5,11 @@ using PeerToPeer;
 
 
 namespace MonoGame.Samples.PeerToPeerGame.Droid
 namespace MonoGame.Samples.PeerToPeerGame.Droid
 {
 {
-    [Activity(Label = "Peer2Peer", MainLauncher = true, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.KeyboardHidden)]
+    [Activity(Label = "Peer2Peer", MainLauncher = true,
+        ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.KeyboardHidden
+        , Icon = "@drawable/icon"
+        , Theme = "@style/Theme.Splash"
+        , NoHistory = true)]
     public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity
     public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity
     {
     {
         protected override void OnCreate(Bundle bundle)
         protected override void OnCreate(Bundle bundle)

+ 9 - 0
Samples/Android/Peer2Peer/MonoGame.Samples.Peer2Peer.Android.csproj

@@ -90,4 +90,13 @@
   <ItemGroup>
   <ItemGroup>
     <None Include="Properties\AndroidManifest.xml" />
     <None Include="Properties\AndroidManifest.xml" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <AndroidResource Include="Resources\Drawable\Icon.png" />
+  </ItemGroup>
+  <ItemGroup>
+    <AndroidResource Include="Resources\Drawable\Splash.png" />
+  </ItemGroup>
+  <ItemGroup>
+    <AndroidResource Include="Resources\Values\Styles.xml" />
+  </ItemGroup>
 </Project>
 </Project>

BIN
Samples/Android/Peer2Peer/Resources/Drawable/Icon.png


BIN
Samples/Android/Peer2Peer/Resources/Drawable/Splash.png


+ 51 - 0
Samples/Android/Peer2Peer/Resources/Resource.Designer.cs

@@ -0,0 +1,51 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.235
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace MonoGame.Samples.Peer2Peer.Android
+{
+	
+	
+	public partial class Resource
+	{
+		
+		public partial class Attribute
+		{
+			
+			private Attribute()
+			{
+			}
+		}
+		
+		public partial class Drawable
+		{
+			
+			// aapt resource value: 0x7f020000
+			public const int Icon = 2130837504;
+			
+			// aapt resource value: 0x7f020001
+			public const int Splash = 2130837505;
+			
+			private Drawable()
+			{
+			}
+		}
+		
+		public partial class Style
+		{
+			
+			// aapt resource value: 0x7f030000
+			public const int Theme_Splash = 2130903040;
+			
+			private Style()
+			{
+			}
+		}
+	}
+}

+ 7 - 0
Samples/Android/Peer2Peer/Resources/Values/Styles.xml

@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+  <style name="Theme.Splash" parent="android:Theme">
+    <item name="android:windowBackground">@drawable/splash</item>
+    <item name="android:windowNoTitle">true</item>
+  </style>
+</resources>

+ 3 - 2
Samples/Android/RenderTarget2D/Activity1.cs

@@ -9,8 +9,9 @@ using Android.OS;
 
 
 namespace RenderTarget2DSample
 namespace RenderTarget2DSample
 {
 {
-	[Activity (Label = "RenderTarget2D", MainLauncher = true)]
-	public class Activity1 : Activity
+    [Activity(Label = "RenderTarget2D", MainLauncher = true, Icon = "@drawable/icon"
+        , Theme = "@style/Theme.Splash")]
+	public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity
 	{
 	{
 		protected override void OnCreate (Bundle bundle)
 		protected override void OnCreate (Bundle bundle)
 		{
 		{

+ 12 - 6
Samples/Android/RenderTarget2D/MonoGame.Samples.RenderTarget2D.Android.csproj

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <PropertyGroup>
   <PropertyGroup>
     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -15,6 +15,7 @@
     <AndroidApplication>True</AndroidApplication>
     <AndroidApplication>True</AndroidApplication>
     <AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
     <AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
     <AssemblyName>MonoGame.Samples.RenderTarget2D.Android</AssemblyName>
     <AssemblyName>MonoGame.Samples.RenderTarget2D.Android</AssemblyName>
+    <AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
     <DebugSymbols>true</DebugSymbols>
@@ -56,11 +57,6 @@
     <None Include="Resources\AboutResources.txt" />
     <None Include="Resources\AboutResources.txt" />
     <None Include="Assets\AboutAssets.txt" />
     <None Include="Assets\AboutAssets.txt" />
   </ItemGroup>
   </ItemGroup>
-  <ItemGroup>
-    <AndroidResource Include="Resources\layout\Main.axml" />
-    <AndroidResource Include="Resources\values\Strings.xml" />
-    <AndroidResource Include="Resources\drawable\Icon.png" />
-  </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
   <ItemGroup>
   <ItemGroup>
     <AndroidAsset Include="..\..\MacOS\RenderTarget2DSample\Content\MooTheMerciless.xnb">
     <AndroidAsset Include="..\..\MacOS\RenderTarget2DSample\Content\MooTheMerciless.xnb">
@@ -76,4 +72,14 @@
       <Name>MonoGame.Framework.Android</Name>
       <Name>MonoGame.Framework.Android</Name>
     </ProjectReference>
     </ProjectReference>
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <AndroidResource Include="Resources\drawable\Splash.png" />
+  </ItemGroup>
+  <ItemGroup>
+    <AndroidResource Include="Resources\values\Styles.xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <Content Include="Properties\AndroidManifest.xml" />
+    <AndroidResource Include="Resources\drawable\Icon.png" />
+  </ItemGroup>
 </Project>
 </Project>

+ 6 - 0
Samples/Android/RenderTarget2D/Properties/AndroidManifest.xml

@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android">
+  <application>
+  </application>
+  <uses-sdk android:minSdkVersion="4" />
+</manifest>

+ 15 - 23
Samples/Android/RenderTarget2D/Resources/Resource.designer.cs

@@ -1,12 +1,12 @@
-// ------------------------------------------------------------------------------
-//  <autogenerated>
-//      This code was generated by a tool.
-//      Mono Runtime Version: 4.0.30319.1
-// 
-//      Changes to this file may cause incorrect behavior and will be lost if 
-//      the code is regenerated.
-//  </autogenerated>
-// ------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.235
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
 
 
 namespace MonoGame.Samples.RenderTarget2D.Android
 namespace MonoGame.Samples.RenderTarget2D.Android
 {
 {
@@ -29,29 +29,21 @@ namespace MonoGame.Samples.RenderTarget2D.Android
 			// aapt resource value: 0x7f020000
 			// aapt resource value: 0x7f020000
 			public const int Icon = 2130837504;
 			public const int Icon = 2130837504;
 			
 			
+			// aapt resource value: 0x7f020001
+			public const int Splash = 2130837505;
+			
 			private Drawable()
 			private Drawable()
 			{
 			{
 			}
 			}
 		}
 		}
 		
 		
-		public partial class Layout
+		public partial class Style
 		{
 		{
 			
 			
 			// aapt resource value: 0x7f030000
 			// aapt resource value: 0x7f030000
-			public const int Main = 2130903040;
-			
-			private Layout()
-			{
-			}
-		}
-		
-		public partial class String
-		{
-			
-			// aapt resource value: 0x7f040000
-			public const int app_name = 2130968576;
+			public const int Theme_Splash = 2130903040;
 			
 			
-			private String()
+			private Style()
 			{
 			{
 			}
 			}
 		}
 		}

BIN
Samples/Android/RenderTarget2D/Resources/drawable/Icon.png


BIN
Samples/Android/RenderTarget2D/Resources/drawable/Splash.png


+ 0 - 8
Samples/Android/RenderTarget2D/Resources/layout/Main.axml

@@ -1,8 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
-    android:orientation="vertical"
-    android:layout_width="fill_parent"
-    android:layout_height="fill_parent"
-    >
-</LinearLayout>
-

+ 0 - 4
Samples/Android/RenderTarget2D/Resources/values/Strings.xml

@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<resources>
-	<string name="app_name">MonoGame.Samples.RenderTarget2D.Android</string>
-</resources>

+ 7 - 0
Samples/Android/RenderTarget2D/Resources/values/Styles.xml

@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+  <style name="Theme.Splash" parent="android:Theme">
+    <item name="android:windowBackground">@drawable/splash</item>
+    <item name="android:windowNoTitle">true</item>
+  </style>
+</resources>

+ 15 - 12
Samples/MonoGame.Samples.Android.sln

@@ -23,26 +23,29 @@ Global
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 		{F05F90DC-DD37-4967-A96A-8D36C1C23E81}.Release|Any CPU.Build.0 = Release|Any CPU
+		{616BBFA6-52F2-40A1-AA76-1CF2BD6390D5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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+		{616BBFA6-52F2-40A1-AA76-1CF2BD6390D5}.Release|Any CPU.Build.0 = Release|Any CPU
+		{56F6C06F-6F07-402E-89A5-39EDB037A516}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{56F6C06F-6F07-402E-89A5-39EDB037A516}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{56F6C06F-6F07-402E-89A5-39EDB037A516}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{56F6C06F-6F07-402E-89A5-39EDB037A516}.Release|Any CPU.Build.0 = Release|Any CPU
+		{DEDD20B5-8F83-46FD-AD05-8F8FCC49FCD6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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+		{DEDD20B5-8F83-46FD-AD05-8F8FCC49FCD6}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{DEDD20B5-8F83-46FD-AD05-8F8FCC49FCD6}.Release|Any CPU.Build.0 = Release|Any CPU
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
 	EndGlobalSection
 	EndGlobalSection
 	GlobalSection(MonoDevelopProperties) = preSolution
 	GlobalSection(MonoDevelopProperties) = preSolution
 		StartupItem = ..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj
 		StartupItem = ..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.Android.csproj