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@@ -11,6 +11,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Content;
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using RolePlaying.Data;
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+using System.IO;
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namespace RolePlaying
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{
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@@ -110,39 +111,39 @@ namespace RolePlaying
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ContentManager content = screenManager.Game.Content;
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backgroundHudTexture =
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- content.Load<Texture2D>(@"Textures\HUD\HudBkgd");
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+ content.Load<Texture2D>(Path.Combine("Textures", "HUD", "HudBkgd"));
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topHudTexture =
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- content.Load<Texture2D>(@"Textures\HUD\CombatStateInfoStrip");
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+ content.Load<Texture2D>(Path.Combine("Textures", "HUD", "CombatStateInfoStrip"));
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activeCharInfoTexture =
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- content.Load<Texture2D>(@"Textures\HUD\PlankActive");
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+ content.Load<Texture2D>(Path.Combine("Textures", "HUD", "PlankActive"));
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inActiveCharInfoTexture =
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- content.Load<Texture2D>(@"Textures\HUD\PlankInActive");
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+ content.Load<Texture2D>(Path.Combine("Textures", "HUD", "PlankInActive"));
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cantUseCharInfoTexture =
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- content.Load<Texture2D>(@"Textures\HUD\PlankCantUse");
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+ content.Load<Texture2D>(Path.Combine("Textures", "HUD", "PlankCantUse"));
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selectionBracketTexture =
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- content.Load<Texture2D>(@"Textures\HUD\SelectionBrackets");
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+ content.Load<Texture2D>(Path.Combine("Textures", "HUD", "SelectionBrackets"));
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deadPortraitTexture =
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- content.Load<Texture2D>(@"Textures\Characters\Portraits\Tombstone");
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+ content.Load<Texture2D>(Path.Combine("Textures", "Characters", "Portraits", "Tombstone"));
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combatPopupTexture =
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- content.Load<Texture2D>(@"Textures\HUD\CombatPopup");
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+ content.Load<Texture2D>(Path.Combine("Textures", "HUD", "CombatPopup"));
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charSelFadeLeftTexture =
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- content.Load<Texture2D>(@"Textures\Buttons\CharSelectFadeLeft");
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+ content.Load<Texture2D>(Path.Combine("Textures", "Buttons", "CharSelectFadeLeft"));
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charSelFadeRightTexture =
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- content.Load<Texture2D>(@"Textures\Buttons\CharSelectFadeRight");
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+ content.Load<Texture2D>(Path.Combine("Textures", "Buttons", "CharSelectFadeRight"));
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charSelArrowLeftTexture =
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- content.Load<Texture2D>(@"Textures\Buttons\CharSelectHlLeft");
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+ content.Load<Texture2D>(Path.Combine("Textures", "Buttons", "CharSelectHlLeft"));
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charSelArrowRightTexture =
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- content.Load<Texture2D>(@"Textures\Buttons\CharSelectHlRight");
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+ content.Load<Texture2D>(Path.Combine("Textures", "Buttons", "CharSelectHlRight"));
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actionTexture =
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- content.Load<Texture2D>(@"Textures\HUD\HudSelectButton");
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+ content.Load<Texture2D>(Path.Combine("Textures", "HUD", "HudSelectButton"));
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yButtonTexture =
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- content.Load<Texture2D>(@"Textures\Buttons\YButton");
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+ content.Load<Texture2D>(Path.Combine("Textures", "Buttons", "YButton"));
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startButtonTexture =
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- content.Load<Texture2D>(@"Textures\Buttons\StartButton");
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+ content.Load<Texture2D>(Path.Combine("Textures", "Buttons", "StartButton"));
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menuTexture =
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- content.Load<Texture2D>(@"Textures\HUD\Menu");
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+ content.Load<Texture2D>(Path.Combine("Textures", "HUD", "Menu"));
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statsTexture =
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- content.Load<Texture2D>(@"Textures\HUD\Stats");
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+ content.Load<Texture2D>(Path.Combine("Textures", "HUD", "Stats"));
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}
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