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@@ -1,2752 +0,0 @@
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-Signature = XACT3;
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-Version = 18;
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-Content Version = 46;
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-Release = February 2010;
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-
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-Options
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-{
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- Verbose Report = 0;
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- Generate C/C++ Headers = 1;
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-}
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-
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-Global Settings
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-{
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- Xbox File = Xbox\RPGAudio.xgs;
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- Windows File = Win\RPGAudio.xgs;
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- Header File = RPGAudio.h;
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- Exclude Category Names = 0;
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- Exclude Variable Names = 0;
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- Last Modified Low = 0;
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- Last Modified High = 0;
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-
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- Category
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- {
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- Name = Global;
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- Public = 1;
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- Background Music = 0;
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- Volume = 0;
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-
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- Category Entry
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- {
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- }
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-
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- Instance Limit
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- {
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- Max Instances = 255;
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- Behavior = 0;
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-
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- Crossfade
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- {
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- Fade In = 0;
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- Fade Out = 0;
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- Crossfade Type = 0;
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- }
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- }
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- }
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-
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- Category
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- {
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- Name = Default;
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- Public = 1;
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- Background Music = 0;
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- Volume = 0;
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-
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- Category Entry
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- {
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- Name = Global;
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- }
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-
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- Instance Limit
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- {
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- Max Instances = 255;
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- Behavior = 0;
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-
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- Crossfade
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- {
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- Fade In = 0;
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- Fade Out = 0;
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- Crossfade Type = 0;
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- }
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- }
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- }
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-
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- Category
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- {
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- Name = Music;
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- Public = 1;
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- Background Music = 1;
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- Volume = -500;
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-
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- Category Entry
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- {
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- Name = Global;
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- }
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-
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- Instance Limit
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- {
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- Max Instances = 255;
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- Behavior = 0;
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-
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- Crossfade
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- {
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- Fade In = 0;
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- Fade Out = 0;
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- Crossfade Type = 0;
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- }
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- }
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- }
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-
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- Variable
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- {
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- Name = OrientationAngle;
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- Public = 1;
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- Global = 0;
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- Internal = 0;
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- External = 0;
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- Monitored = 1;
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- Reserved = 1;
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- Read Only = 0;
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- Min = -180.000000;
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- Max = 180.000000;
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- }
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-
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- Variable
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- {
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- Name = DopplerPitchScalar;
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- Public = 1;
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- Global = 0;
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- Internal = 0;
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- External = 0;
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- Monitored = 1;
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- Reserved = 1;
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- Read Only = 0;
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- Time = 0;
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- Value = 1.000000;
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- Min = 0.000000;
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- Max = 4.000000;
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- }
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-
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- Variable
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- {
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- Name = SpeedOfSound;
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- Public = 1;
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- Global = 1;
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- Internal = 0;
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- External = 0;
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- Monitored = 1;
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- Reserved = 1;
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- Read Only = 0;
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- Time = 0;
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- Value = 343.500000;
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- Min = 0.000000;
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- Max = 1000000.000000;
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- }
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-
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- Variable
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- {
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- Name = ReleaseTime;
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- Public = 1;
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- Global = 0;
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- Internal = 1;
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- External = 1;
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- Monitored = 1;
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- Reserved = 1;
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- Read Only = 1;
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- Time = 1;
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- Value = 0.000000;
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- Initial Value = 0.000000;
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- Min = 0.000000;
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- Max = 15000.000000;
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- }
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-
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- Variable
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- {
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- Name = AttackTime;
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- Public = 1;
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- Global = 0;
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- Internal = 1;
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- External = 1;
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- Monitored = 1;
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- Reserved = 1;
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- Read Only = 1;
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- Time = 1;
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- Value = 0.000000;
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- Initial Value = 0.000000;
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- Min = 0.000000;
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- Max = 15000.000000;
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- }
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-
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- Variable
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- {
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- Name = NumCueInstances;
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- Public = 1;
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- Global = 0;
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- Internal = 1;
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- External = 1;
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- Monitored = 1;
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- Reserved = 1;
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- Read Only = 1;
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- Time = 0;
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- Value = 0.000000;
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- Initial Value = 0.000000;
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- Min = 0.000000;
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- Max = 1024.000000;
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- }
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-
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- Variable
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- {
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- Name = Distance;
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- Public = 1;
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- Global = 0;
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- Internal = 0;
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- External = 0;
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- Monitored = 1;
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- Reserved = 1;
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- Read Only = 0;
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- Time = 0;
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- Value = 0.000000;
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- Initial Value = 0.000000;
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- Min = 0.000000;
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- Max = 1000000.000000;
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- }
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-
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- Variable
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- {
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- Name = RpgCueVolume;
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- Public = 1;
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- Global = 0;
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- Internal = 0;
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- External = 0;
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- Monitored = 1;
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- Reserved = 0;
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- Read Only = 0;
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- Time = 0;
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- Value = 0.000000;
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- Min = 0.000000;
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- Max = 100.000000;
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- }
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-
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- Compression Preset
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- {
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- Name = NormalCompression;
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- Xbox Format Tag = 357;
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- Target Sample Rate = 48000;
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- XMA Quality = 80;
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- Find Best Quality = 0;
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- High Freq Cut = 0;
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- Loop = 0;
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- PC Format Tag = 2;
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- Samples Per Block = 128;
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- }
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-}
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-
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-Wave Bank
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-{
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- Name = Wave Bank;
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- Xbox File = Xbox\Wave Bank.xwb;
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- Windows File = Win\Wave Bank.xwb;
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- Xbox Bank Path Edited = 1;
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- Windows Bank Path Edited = 1;
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- Seek Tables = 1;
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- Compression Preset Name = NormalCompression;
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- Xbox Bank Last Modified Low = 0;
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- Xbox Bank Last Modified High = 0;
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- PC Bank Last Modified Low = 0;
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- PC Bank Last Modified High = 0;
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- Header Last Modified Low = 0;
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- Header Last Modified High = 0;
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- Bank Last Revised Low = 2728908422;
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- Bank Last Revised High = 29919018;
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-
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- Wave
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- {
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- Name = BattleTheme;
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- File = Waves\BattleTheme.wav;
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- Build Settings Last Modified Low = 2705158422;
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- Build Settings Last Modified High = 29919018;
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-
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- Cache
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- {
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- Format Tag = 0;
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- Channels = 2;
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- Sampling Rate = 44100;
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- Play Region Offset = 44;
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- File Type = 1;
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- }
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- }
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-
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- Wave
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- {
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- Name = DungeonTheme;
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- File = Waves\DungeonTheme.wav;
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- Build Settings Last Modified Low = 2705158422;
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- Cache
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-
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- Wave
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- {
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- Name = ForestTheme;
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- File = Waves\ForestTheme.wav;
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- Build Settings Last Modified Low = 2705158422;
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- Build Settings Last Modified High = 29919018;
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-
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- Cache
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- {
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- Format Tag = 0;
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- Channels = 2;
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- Sampling Rate = 44100;
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- }
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-
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- Wave
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- {
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- Name = MainTheme;
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- File = Waves\MainTheme.wav;
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- Build Settings Last Modified Low = 2705158422;
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-
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- Cache
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- {
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- Format Tag = 0;
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- Channels = 2;
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- Sampling Rate = 44100;
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- }
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-
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- Wave
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- {
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- Name = Continue;
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- File = Waves\Continue.wav;
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- Build Settings Last Modified Low = 2705158422;
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-
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- Cache
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- {
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- Format Tag = 0;
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- Channels = 1;
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- Sampling Rate = 22050;
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- }
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- }
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-
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- Wave
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- {
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- Name = Death;
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- File = Waves\Death.wav;
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- Build Settings Last Modified Low = 2705314672;
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-
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- Cache
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- {
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- Format Tag = 0;
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- Sampling Rate = 44100;
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-
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- Wave
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- {
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- Name = FireballCreate;
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- File = Waves\FireballCreate.wav;
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-
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- Cache
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- {
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- Format Tag = 0;
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- Wave
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- {
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- Name = FireballHit;
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- Wave
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- {
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- Name = HealCreate;
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- File = Waves\HealCreate.wav;
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- Build Settings Last Modified Low = 2705314672;
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- Cache
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- Format Tag = 0;
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- Sampling Rate = 44100;
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- Bits Per Sample = 1;
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- Play Region Offset = 44;
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- }
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-
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- Wave
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- {
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- Name = HealImpact;
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- File = Waves\HealImpact.wav;
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- Cache
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-
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- Wave
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- Entry Name = DungeonTheme;
|
|
|
- Entry Index = 1;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = ForestTheme;
|
|
|
- Volume = -1200;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Music;
|
|
|
- }
|
|
|
-
|
|
|
- Track
|
|
|
- {
|
|
|
- Volume = 0;
|
|
|
- Use Filter = 0;
|
|
|
-
|
|
|
- Play Wave Event
|
|
|
- {
|
|
|
- Loop Count = 255;
|
|
|
- Break Loop = 0;
|
|
|
- Use Speaker Position = 0;
|
|
|
- Use Center Speaker = 1;
|
|
|
- New Speaker Position On Loop = 1;
|
|
|
- Speaker Position Angle = 0.000000;
|
|
|
- Speaker Position Arc = 0.000000;
|
|
|
-
|
|
|
- Event Header
|
|
|
- {
|
|
|
- Timestamp = 0;
|
|
|
- Relative = 0;
|
|
|
- Random Recurrence = 0;
|
|
|
- Random Offset = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Wave Entry
|
|
|
- {
|
|
|
- Bank Name = Wave Bank;
|
|
|
- Bank Index = 0;
|
|
|
- Entry Name = ForestTheme;
|
|
|
- Entry Index = 2;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = MainTheme;
|
|
|
- Volume = -1200;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Music;
|
|
|
- }
|
|
|
-
|
|
|
- Track
|
|
|
- {
|
|
|
- Volume = 0;
|
|
|
- Use Filter = 0;
|
|
|
-
|
|
|
- Play Wave Event
|
|
|
- {
|
|
|
- Loop Count = 255;
|
|
|
- Break Loop = 0;
|
|
|
- Use Speaker Position = 0;
|
|
|
- Use Center Speaker = 1;
|
|
|
- New Speaker Position On Loop = 1;
|
|
|
- Speaker Position Angle = 0.000000;
|
|
|
- Speaker Position Arc = 0.000000;
|
|
|
-
|
|
|
- Event Header
|
|
|
- {
|
|
|
- Timestamp = 0;
|
|
|
- Relative = 0;
|
|
|
- Random Recurrence = 0;
|
|
|
- Random Offset = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Wave Entry
|
|
|
- {
|
|
|
- Bank Name = Wave Bank;
|
|
|
- Bank Index = 0;
|
|
|
- Entry Name = MainTheme;
|
|
|
- Entry Index = 3;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = Continue;
|
|
|
- Volume = -1200;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Default;
|
|
|
- }
|
|
|
-
|
|
|
- Track
|
|
|
- {
|
|
|
- Volume = 0;
|
|
|
- Use Filter = 0;
|
|
|
-
|
|
|
- Play Wave Event
|
|
|
- {
|
|
|
- Break Loop = 0;
|
|
|
- Use Speaker Position = 0;
|
|
|
- Use Center Speaker = 1;
|
|
|
- New Speaker Position On Loop = 1;
|
|
|
- Speaker Position Angle = 0.000000;
|
|
|
- Speaker Position Arc = 0.000000;
|
|
|
-
|
|
|
- Event Header
|
|
|
- {
|
|
|
- Timestamp = 0;
|
|
|
- Relative = 0;
|
|
|
- Random Recurrence = 0;
|
|
|
- Random Offset = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Wave Entry
|
|
|
- {
|
|
|
- Bank Name = Wave Bank;
|
|
|
- Bank Index = 0;
|
|
|
- Entry Name = Continue;
|
|
|
- Entry Index = 4;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = Death;
|
|
|
- Volume = -1200;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Default;
|
|
|
- }
|
|
|
-
|
|
|
- Track
|
|
|
- {
|
|
|
- Volume = 0;
|
|
|
- Use Filter = 0;
|
|
|
-
|
|
|
- Play Wave Event
|
|
|
- {
|
|
|
- Break Loop = 0;
|
|
|
- Use Speaker Position = 0;
|
|
|
- Use Center Speaker = 1;
|
|
|
- New Speaker Position On Loop = 1;
|
|
|
- Speaker Position Angle = 0.000000;
|
|
|
- Speaker Position Arc = 0.000000;
|
|
|
-
|
|
|
- Event Header
|
|
|
- {
|
|
|
- Timestamp = 0;
|
|
|
- Relative = 0;
|
|
|
- Random Recurrence = 0;
|
|
|
- Random Offset = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Wave Entry
|
|
|
- {
|
|
|
- Bank Name = Wave Bank;
|
|
|
- Bank Index = 0;
|
|
|
- Entry Name = Death;
|
|
|
- Entry Index = 5;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = FireballCreate;
|
|
|
- Volume = -1200;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Default;
|
|
|
- }
|
|
|
-
|
|
|
- Track
|
|
|
- {
|
|
|
- Volume = 0;
|
|
|
- Use Filter = 0;
|
|
|
-
|
|
|
- Play Wave Event
|
|
|
- {
|
|
|
- Break Loop = 0;
|
|
|
- Use Speaker Position = 0;
|
|
|
- Use Center Speaker = 1;
|
|
|
- New Speaker Position On Loop = 1;
|
|
|
- Speaker Position Angle = 0.000000;
|
|
|
- Speaker Position Arc = 0.000000;
|
|
|
-
|
|
|
- Event Header
|
|
|
- {
|
|
|
- Timestamp = 0;
|
|
|
- Relative = 0;
|
|
|
- Random Recurrence = 0;
|
|
|
- Random Offset = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Wave Entry
|
|
|
- {
|
|
|
- Bank Name = Wave Bank;
|
|
|
- Bank Index = 0;
|
|
|
- Entry Name = FireballCreate;
|
|
|
- Entry Index = 6;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = FireballHit;
|
|
|
- Volume = -1200;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Default;
|
|
|
- }
|
|
|
-
|
|
|
- Track
|
|
|
- {
|
|
|
- Volume = 0;
|
|
|
- Use Filter = 0;
|
|
|
-
|
|
|
- Play Wave Event
|
|
|
- {
|
|
|
- Break Loop = 0;
|
|
|
- Use Speaker Position = 0;
|
|
|
- Use Center Speaker = 1;
|
|
|
- New Speaker Position On Loop = 1;
|
|
|
- Speaker Position Angle = 0.000000;
|
|
|
- Speaker Position Arc = 0.000000;
|
|
|
-
|
|
|
- Event Header
|
|
|
- {
|
|
|
- Timestamp = 0;
|
|
|
- Relative = 0;
|
|
|
- Random Recurrence = 0;
|
|
|
- Random Offset = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Wave Entry
|
|
|
- {
|
|
|
- Bank Name = Wave Bank;
|
|
|
- Bank Index = 0;
|
|
|
- Entry Name = FireballHit;
|
|
|
- Entry Index = 7;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = HealCreate;
|
|
|
- Volume = -1200;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Default;
|
|
|
- }
|
|
|
-
|
|
|
- Track
|
|
|
- {
|
|
|
- Volume = 0;
|
|
|
- Use Filter = 0;
|
|
|
-
|
|
|
- Play Wave Event
|
|
|
- {
|
|
|
- Break Loop = 0;
|
|
|
- Use Speaker Position = 0;
|
|
|
- Use Center Speaker = 1;
|
|
|
- New Speaker Position On Loop = 1;
|
|
|
- Speaker Position Angle = 0.000000;
|
|
|
- Speaker Position Arc = 0.000000;
|
|
|
-
|
|
|
- Event Header
|
|
|
- {
|
|
|
- Timestamp = 0;
|
|
|
- Relative = 0;
|
|
|
- Random Recurrence = 0;
|
|
|
- Random Offset = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Wave Entry
|
|
|
- {
|
|
|
- Bank Name = Wave Bank;
|
|
|
- Bank Index = 0;
|
|
|
- Entry Name = HealCreate;
|
|
|
- Entry Index = 8;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = HealImpact;
|
|
|
- Volume = -1200;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Default;
|
|
|
- }
|
|
|
-
|
|
|
- Track
|
|
|
- {
|
|
|
- Volume = 0;
|
|
|
- Use Filter = 0;
|
|
|
-
|
|
|
- Play Wave Event
|
|
|
- {
|
|
|
- Break Loop = 0;
|
|
|
- Use Speaker Position = 0;
|
|
|
- Use Center Speaker = 1;
|
|
|
- New Speaker Position On Loop = 1;
|
|
|
- Speaker Position Angle = 0.000000;
|
|
|
- Speaker Position Arc = 0.000000;
|
|
|
-
|
|
|
- Event Header
|
|
|
- {
|
|
|
- Timestamp = 0;
|
|
|
- Relative = 0;
|
|
|
- Random Recurrence = 0;
|
|
|
- Random Offset = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Wave Entry
|
|
|
- {
|
|
|
- Bank Name = Wave Bank;
|
|
|
- Bank Index = 0;
|
|
|
- Entry Name = HealImpact;
|
|
|
- Entry Index = 9;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = HealPotion;
|
|
|
- Volume = -1200;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Default;
|
|
|
- }
|
|
|
-
|
|
|
- Track
|
|
|
- {
|
|
|
- Volume = 0;
|
|
|
- Use Filter = 0;
|
|
|
-
|
|
|
- Play Wave Event
|
|
|
- {
|
|
|
- Break Loop = 0;
|
|
|
- Use Speaker Position = 0;
|
|
|
- Use Center Speaker = 1;
|
|
|
- New Speaker Position On Loop = 1;
|
|
|
- Speaker Position Angle = 0.000000;
|
|
|
- Speaker Position Arc = 0.000000;
|
|
|
-
|
|
|
- Event Header
|
|
|
- {
|
|
|
- Timestamp = 0;
|
|
|
- Relative = 0;
|
|
|
- Random Recurrence = 0;
|
|
|
- Random Offset = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Wave Entry
|
|
|
- {
|
|
|
- Bank Name = Wave Bank;
|
|
|
- Bank Index = 0;
|
|
|
- Entry Name = HealPotion;
|
|
|
- Entry Index = 10;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = LevelUp;
|
|
|
- Volume = -750;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Music;
|
|
|
- }
|
|
|
-
|
|
|
- Track
|
|
|
- {
|
|
|
- Volume = 0;
|
|
|
- Use Filter = 0;
|
|
|
-
|
|
|
- Play Wave Event
|
|
|
- {
|
|
|
- Break Loop = 0;
|
|
|
- Use Speaker Position = 0;
|
|
|
- Use Center Speaker = 1;
|
|
|
- New Speaker Position On Loop = 1;
|
|
|
- Speaker Position Angle = 0.000000;
|
|
|
- Speaker Position Arc = 0.000000;
|
|
|
-
|
|
|
- Event Header
|
|
|
- {
|
|
|
- Timestamp = 0;
|
|
|
- Relative = 0;
|
|
|
- Random Recurrence = 0;
|
|
|
- Random Offset = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Wave Entry
|
|
|
- {
|
|
|
- Bank Name = Wave Bank;
|
|
|
- Bank Index = 0;
|
|
|
- Entry Name = LevelUp;
|
|
|
- Entry Index = 11;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = LoseTheme;
|
|
|
- Volume = -1200;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Music;
|
|
|
- }
|
|
|
-
|
|
|
- Track
|
|
|
- {
|
|
|
- Volume = 0;
|
|
|
- Use Filter = 0;
|
|
|
-
|
|
|
- Play Wave Event
|
|
|
- {
|
|
|
- Break Loop = 0;
|
|
|
- Use Speaker Position = 0;
|
|
|
- Use Center Speaker = 1;
|
|
|
- New Speaker Position On Loop = 1;
|
|
|
- Speaker Position Angle = 0.000000;
|
|
|
- Speaker Position Arc = 0.000000;
|
|
|
-
|
|
|
- Event Header
|
|
|
- {
|
|
|
- Timestamp = 0;
|
|
|
- Relative = 0;
|
|
|
- Random Recurrence = 0;
|
|
|
- Random Offset = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Wave Entry
|
|
|
- {
|
|
|
- Bank Name = Wave Bank;
|
|
|
- Bank Index = 0;
|
|
|
- Entry Name = LoseTheme;
|
|
|
- Entry Index = 12;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = MenuMove;
|
|
|
- Volume = -1200;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Default;
|
|
|
- }
|
|
|
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- Sound
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-
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- Sound
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- {
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- Name = SwordSwing;
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- Volume = -1200;
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-
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- {
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-
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-
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- Sound
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- {
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|
- Name = WinTheme;
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- Volume = -1200;
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- Pitch = 0;
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- Priority = 0;
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-
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- {
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- Name = Music;
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- Track
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- {
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-
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- {
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- }
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-
|
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- Sound
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- {
|
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- Name = VillageTheme;
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- Volume = -1200;
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- Pitch = 0;
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- Priority = 0;
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-
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- Name = Music;
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-
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- Track
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- {
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-
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- {
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-
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- Wave Entry
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- {
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- Bank Name = Wave Bank;
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- }
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- }
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- }
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- }
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|
|
-
|
|
|
- Sound
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|
- {
|
|
|
- Name = BeachTheme;
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|
|
- Volume = -1200;
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|
- Pitch = 0;
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- Priority = 0;
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-
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- Category Entry
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- {
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|
- Name = Music;
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-
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- Track
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- {
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- Volume = 0;
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|
- Use Filter = 0;
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-
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|
- Play Wave Event
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- {
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|
- Loop Count = 255;
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- Break Loop = 0;
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|
- Use Speaker Position = 0;
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|
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- New Speaker Position On Loop = 1;
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|
- Speaker Position Angle = 0.000000;
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-
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- Event Header
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- {
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- Timestamp = 0;
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|
|
- Random Recurrence = 0;
|
|
|
- Random Offset = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Wave Entry
|
|
|
- {
|
|
|
- Bank Name = Wave Bank;
|
|
|
- Bank Index = 0;
|
|
|
- Entry Name = MainTheme;
|
|
|
- Entry Index = 3;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = SwordHit;
|
|
|
- Volume = -1200;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Default;
|
|
|
- }
|
|
|
-
|
|
|
- Track
|
|
|
- {
|
|
|
- Volume = 0;
|
|
|
- Use Filter = 0;
|
|
|
-
|
|
|
- Play Wave Event
|
|
|
- {
|
|
|
- Break Loop = 0;
|
|
|
- Use Speaker Position = 0;
|
|
|
- Use Center Speaker = 1;
|
|
|
- New Speaker Position On Loop = 1;
|
|
|
- Speaker Position Angle = 0.000000;
|
|
|
- Speaker Position Arc = 0.000000;
|
|
|
-
|
|
|
- Event Header
|
|
|
- {
|
|
|
- Timestamp = 0;
|
|
|
- Relative = 0;
|
|
|
- Random Recurrence = 0;
|
|
|
- Random Offset = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Wave Entry
|
|
|
- {
|
|
|
- Bank Name = Wave Bank;
|
|
|
- Bank Index = 0;
|
|
|
- Entry Name = FireballTravel;
|
|
|
- Entry Index = 25;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = SwordBlock;
|
|
|
- Volume = -1200;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Default;
|
|
|
- }
|
|
|
-
|
|
|
- Track
|
|
|
- {
|
|
|
- Volume = 0;
|
|
|
- Use Filter = 0;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Sound
|
|
|
- {
|
|
|
- Name = FireballTravel;
|
|
|
- Volume = -1200;
|
|
|
- Pitch = 0;
|
|
|
- Priority = 0;
|
|
|
-
|
|
|
- Category Entry
|
|
|
- {
|
|
|
- Name = Default;
|
|
|
- }
|
|
|
-
|
|
|
- Track
|
|
|
- {
|
|
|
- Volume = 0;
|
|
|
- Use Filter = 0;
|
|
|
-
|
|
|
- Play Wave Event
|
|
|
- {
|
|
|
- Break Loop = 0;
|
|
|
- Use Speaker Position = 0;
|
|
|
- Use Center Speaker = 1;
|
|
|
- New Speaker Position On Loop = 1;
|
|
|
- Speaker Position Angle = 0.000000;
|
|
|
- Speaker Position Arc = 0.000000;
|
|
|
-
|
|
|
- Event Header
|
|
|
- {
|
|
|
- Timestamp = 0;
|
|
|
- Relative = 0;
|
|
|
- Random Recurrence = 0;
|
|
|
- Random Offset = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Wave Entry
|
|
|
- {
|
|
|
- Bank Name = Wave Bank;
|
|
|
- Bank Index = 0;
|
|
|
- Entry Name = SwordBlock;
|
|
|
- Entry Index = 26;
|
|
|
- Weight = 255;
|
|
|
- Weight Min = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = BattleTheme;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = BattleTheme;
|
|
|
- Index = 0;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = DungeonTheme;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = DungeonTheme;
|
|
|
- Index = 1;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = ForestTheme;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = ForestTheme;
|
|
|
- Index = 2;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = MainTheme;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = MainTheme;
|
|
|
- Index = 3;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = Continue;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = Continue;
|
|
|
- Index = 4;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = Death;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = Death;
|
|
|
- Index = 5;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = FireballCreate;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = FireballCreate;
|
|
|
- Index = 6;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = FireballHit;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = FireballHit;
|
|
|
- Index = 7;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = HealCreate;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = HealCreate;
|
|
|
- Index = 8;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = HealImpact;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = HealImpact;
|
|
|
- Index = 9;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = HealPotion;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = HealPotion;
|
|
|
- Index = 10;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = LevelUp;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = LevelUp;
|
|
|
- Index = 11;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = LoseTheme;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = LoseTheme;
|
|
|
- Index = 12;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = MenuMove;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = MenuMove;
|
|
|
- Index = 13;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = Money;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = Money;
|
|
|
- Index = 14;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = QuestComplete;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = QuestComplete;
|
|
|
- Index = 15;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = SpellBlock;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = SpellBlock;
|
|
|
- Index = 16;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = SpellCreate;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = SpellCreate;
|
|
|
- Index = 17;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = StaffBlock;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = StaffBlock;
|
|
|
- Index = 18;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = StaffHit;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = StaffHit;
|
|
|
- Index = 19;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = StaffSwing;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = StaffSwing;
|
|
|
- Index = 20;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = SwordSwing;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = SwordSwing;
|
|
|
- Index = 21;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = WinTheme;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = WinTheme;
|
|
|
- Index = 22;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = VillageTheme;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = VillageTheme;
|
|
|
- Index = 23;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = BeachTheme;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = BeachTheme;
|
|
|
- Index = 24;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = SwordHit;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = SwordHit;
|
|
|
- Index = 25;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = SwordBlock;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = SwordBlock;
|
|
|
- Index = 26;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Cue
|
|
|
- {
|
|
|
- Name = FireballTravel;
|
|
|
-
|
|
|
- Variation
|
|
|
- {
|
|
|
- Variation Type = 3;
|
|
|
- Variation Table Type = 1;
|
|
|
- New Variation on Loop = 0;
|
|
|
- }
|
|
|
-
|
|
|
- Sound Entry
|
|
|
- {
|
|
|
- Name = FireballTravel;
|
|
|
- Index = 27;
|
|
|
- Weight Min = 0;
|
|
|
- Weight Max = 255;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|