Bläddra i källkod

Removed binaies - Sorry for the mess.

Dominique Louis 14 år sedan
förälder
incheckning
e9ca3cafc9
100 ändrade filer med 0 tillägg och 3149 borttagningar
  1. 0 28
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Info.plist
  2. 0 61
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/MacOS/MonoGame.Samples.Draw2D.MacOS
  3. 0 36
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/MacOS/mono-version-check
  4. 0 1
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/PkgInfo
  5. BIN
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/Content/monogameicon.png
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      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/Content/purpleBall.xnb
  7. BIN
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/Content/spriteFont1.xnb
  8. BIN
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/Default.png
  9. BIN
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/Lidgren.Network.dll
  10. BIN
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/Lidgren.Network.dll.mdb
  11. BIN
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/MonoGame.Framework.MacOS.dll
  12. BIN
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/MonoGame.Framework.MacOS.dll.mdb
  13. BIN
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/MonoGame.Samples.Draw2D.MacOS.exe
  14. BIN
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/MonoGame.Samples.Draw2D.MacOS.exe.mdb
  15. BIN
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/MonoMac.dll
  16. BIN
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/MonoMac.dll.mdb
  17. BIN
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/monogameicon.png
  18. 0 1
      Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/MonoGame.Samples.Draw2D.MacOS
  19. 0 4
      Samples/MacOS/Draw2D/bin/Debug/stderr.log
  20. 0 3
      Samples/MacOS/Draw2D/bin/Debug/stdout.log
  21. 0 28
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Info.plist
  22. 0 61
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/MacOS/GooCursor
  23. 0 36
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/MacOS/mono-version-check
  24. 0 1
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/PkgInfo
  25. BIN
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/Content/SimpleFont.xnb
  26. BIN
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/Content/cursor.xnb
  27. BIN
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/GooCursor.exe
  28. BIN
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/GooCursor.exe.mdb
  29. BIN
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/Lidgren.Network.dll
  30. BIN
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/Lidgren.Network.dll.mdb
  31. BIN
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/MonoGame.Framework.MacOS.dll
  32. BIN
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/MonoGame.Framework.MacOS.dll.mdb
  33. BIN
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/MonoMac.dll
  34. BIN
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/MonoMac.dll.mdb
  35. 0 1
      Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/GooCursor
  36. 0 4
      Samples/MacOS/GooCursor/bin/Debug/stderr.log
  37. 0 6
      Samples/MacOS/GooCursor/bin/Debug/stdout.log
  38. BIN
      Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/Lidgren.Network.dll
  39. BIN
      Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/Lidgren.Network.dll.mdb
  40. BIN
      Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/MonoGame.Framework.MacOS.dll
  41. BIN
      Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/MonoGame.Framework.MacOS.dll.mdb
  42. BIN
      Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/MonoMac.dll
  43. BIN
      Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/MonoMac.dll.mdb
  44. BIN
      Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/RolePlayingGameDataWindows.dll
  45. BIN
      Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/RolePlayingGameDataWindows.dll.mdb
  46. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/Lidgren.Network.dll
  47. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/Lidgren.Network.dll.mdb
  48. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/MonoGame.Framework.MacOS.dll
  49. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/MonoGame.Framework.MacOS.dll.mdb
  50. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/MonoMac.dll
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      Samples/MacOS/RolePlayingGame/bin/Debug/MonoMac.dll.mdb
  52. 0 28
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Info.plist
  53. 0 61
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/MacOS/RolePlayingGame
  54. 0 36
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/MacOS/mono-version-check
  55. 0 1
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/PkgInfo
  56. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Audio/RPGAudio.xgs
  57. 0 2752
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Audio/RpgAudio.xap
  58. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Audio/Sound Bank.xsb
  59. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Audio/Wave Bank.xwb
  60. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/CharacterClasses/Barbarian.xnb
  61. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/CharacterClasses/Mystic.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/CharacterClasses/Paladin.xnb
  63. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/CharacterClasses/RedMage.xnb
  64. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/CharacterClasses/Warrior.xnb
  65. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/CharacterClasses/Wizard.xnb
  66. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/BanditGuard.xnb
  67. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/BanditLeader.xnb
  68. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/BanditMage.xnb
  69. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/BanditMaster.xnb
  70. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/BanditMinor.xnb
  71. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/BruteMage.xnb
  72. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/BruteMaster.xnb
  73. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/CrimsonHood.xnb
  74. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/GoblinGrunt.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/GoblinMage.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/OrcBrute.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/OrcCaptain.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/OrcGrunt.xnb
  79. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/OrcSoldier.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/SirShire.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Monsters/Tamar.xnb
  82. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Players/Kolatt.xnb
  83. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Players/Nykkas.xnb
  84. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Players/Shenidd.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Players/Tyjavus.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/Players/Vashekk.xnb
  87. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/QuestNPCs/Ayttas.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/QuestNPCs/Dunkum.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/QuestNPCs/Ekin.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/QuestNPCs/HealTheSoul.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/QuestNPCs/HealingInn.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/QuestNPCs/Itemania.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/QuestNPCs/JangElder.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/QuestNPCs/Kneevan.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/QuestNPCs/Manny.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/QuestNPCs/NewAgeInn.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/QuestNPCs/Sheddarr.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/QuestNPCs/Shejarr.xnb
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      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/QuestNPCs/TheWeaponSmith.xnb
  100. BIN
      Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Characters/QuestNPCs/Theaniv.xnb

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Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Info.plist

@@ -1,28 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-  <dict>
-    <key>CFBundleIdentifier</key>
-    <string>com.yourcompany.MonoGame.Samples.Draw2D.MacOS</string>
-    <key>CFBundleName</key>
-    <string>MonoGame.Samples.Draw2D.MacOS</string>
-    <key>CFBundleVersion</key>
-    <string>1</string>
-    <key>LSMinimumSystemVersion</key>
-    <string>10.6</string>
-    <key>NSPrincipalClass</key>
-    <string>NSApplication</string>
-    <key>CFBundleShortVersionString</key>
-    <string>0.1</string>
-    <key>CFBundleDevelopmentRegion</key>
-    <string>English</string>
-    <key>CFBundleExecutable</key>
-    <string>MonoGame.Samples.Draw2D.MacOS</string>
-    <key>CFBundleInfoDictionaryVersion</key>
-    <string>6.0</string>
-    <key>CFBundlePackageType</key>
-    <string>APPL</string>
-    <key>CFBundleSignature</key>
-    <string>????</string>
-  </dict>
-</plist>

+ 0 - 61
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/MacOS/MonoGame.Samples.Draw2D.MacOS

@@ -1,61 +0,0 @@
-#!/bin/sh
-# This file was auto-generated by MonoDevelop.MonoMac
-
-# Determine app name and locations
-
-MACOS_DIR=$(cd "$(dirname "$0")"; pwd)
-APP_ROOT=${MACOS_DIR%%/Contents/MacOS}
- 
-CONTENTS_DIR="$APP_ROOT/Contents"
-RESOURCES_PATH="$CONTENTS_DIR/Resources"
-
-APP_NAME=`echo $0 | awk -F"/" '{ printf("%s", $NF); }'`
-ASSEMBLY=`echo $0 | awk -F"/" '{ printf("%s.exe", $NF); }'`
-
-MONO_FRAMEWORK_PATH=/Library/Frameworks/Mono.framework/Versions/Current
-
-# Normal launching
-if [ -z "$MONOMAC_DEBUGLAUNCHER_LOGDIR" ]; then
-	#Environment setup
-	export DYLD_FALLBACK_LIBRARY_PATH="$MONO_FRAMEWORK_PATH/lib:$DYLD_FALLBACK_LIBRARY_PATH"
-	export PATH="$MONO_FRAMEWORK_PATH/bin:$PATH"
-	export DYLD_LIBRARY_PATH="$RESOURCES_PATH:$DYLD_LIBRARY_PATH"
-	
-	# Check Mono is installed and has correct version
-	"$MACOS_DIR/mono-version-check" "$APP_NAME" 2 8 || exit 1
-
-	# Pass the executable name as the last parameter of MONO_ENV_OPTIONS
-	# since some NSApplication APIs will poke at the startup arguments and do not
-	# like the .exe there
-	export MONO_ENV_OPTIONS="$MONO_OPTIONS $RESOURCES_PATH/$ASSEMBLY"
-	
-	#run the app
-	exec "$APP_ROOT/$APP_NAME"
-else
-
-# Running in MonoDevelop or in the debugger
-#   MONOMAC_DEBUGLAUNCHER_LOGDIR  = log directory for std{out,err}.log (required)
-#   MONOMAC_DEBUGLAUNCHER_RUNTIME = parallel Mono prefix (optional)
-#   MONOMAC_DEBUGLAUNCHER_OPTIONS = additional Mono options (optional)
-
-MONOMAC_MONO="$APP_ROOT/$APP_NAME"
-
-# If using custom parallel Mono, use different mono symlink and alter the path overrides
-if [ -n "$MONOMAC_DEBUGLAUNCHER_RUNTIME" -a "x$MONOMAC_DEBUGLAUNCHER_RUNTIME" != "x$MONO_FRAMEWORK_PATH" ]; then
-	MONO_FRAMEWORK_PATH="$MONOMAC_DEBUGLAUNCHER_RUNTIME"
-	MONOMAC_MONO="${MONOMAC_MONO}_parallel_mono"
-	ln -sf "$MONOMAC_DEBUGLAUNCHER_RUNTIME/bin/mono" "$MONOMAC_MONO"
-fi
-
-# Environment setup
-export DYLD_FALLBACK_LIBRARY_PATH="$MONO_FRAMEWORK_PATH/lib:$DYLD_FALLBACK_LIBRARY_PATH"
-export PATH="$MONO_FRAMEWORK_PATH/bin:$PATH"
-export DYLD_LIBRARY_PATH="$RESOURCES_PATH:$DYLD_LIBRARY_PATH"
-
-mkdir -p "$MONOMAC_DEBUGLAUNCHER_LOGDIR"
-
-export MONO_ENV_OPTIONS="$MONOMAC_DEBUGLAUNCHER_OPTIONS $MONO_OPTIONS $RESOURCES_PATH/$ASSEMBLY"
-
-exec "$MONOMAC_MONO" > "$MONOMAC_DEBUGLAUNCHER_LOGDIR/stdout.log" 2> "$MONOMAC_DEBUGLAUNCHER_LOGDIR/stderr.log"
-
-fi

+ 0 - 36
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/MacOS/mono-version-check

@@ -1,36 +0,0 @@
-#/bin/bash
-
-APPNAME=$1
-REQUIRED_MAJOR=$2
-REQUIRED_MINOR=$3
-REQUIRED_POINT=0
-if [ $# -gt 3 ]; then
-	REQUIRED_POINT=$4
-fi
-
-VERSION_TITLE="Cannot launch $APPNAME"
-VERSION_NAME=$REQUIRED_MAJOR.$REQUIRED_MINOR
-if [ "x" != "x$REQUIRED_POINT" ]; then
-	VERSION_NAME=$VERSION_NAME.$REQUIRED_POINT
-fi
-VERSION_MSG="$APPNAME requires the Mono Framework version $VERSION_NAME or later."
-DOWNLOAD_URL="http://www.go-mono.com/mono-downloads/download.html"
-
-MONO_VERSION="$(mono --version | grep 'Mono JIT compiler version ' |  cut -f5 -d\ )"
-MONO_VERSION_MAJOR="$(echo $MONO_VERSION | cut -f1 -d.)"
-MONO_VERSION_MINOR="$(echo $MONO_VERSION | cut -f2 -d.)"
-MONO_VERSION_POINT="$(echo $MONO_VERSION | cut -f3 -d.)"
-if [ -z "$MONO_VERSION_POINT" ]; then MONO_VERSION_POINT=0; fi
-if [ -z "$MONO_VERSION" ] \
-	|| [ $MONO_VERSION_MAJOR -lt $REQUIRED_MAJOR ] \
-	|| [ $MONO_VERSION_MAJOR -eq $REQUIRED_MAJOR -a $MONO_VERSION_MINOR -lt $REQUIRED_MINOR ] \
-	|| [ $MONO_VERSION_MAJOR -eq $REQUIRED_MAJOR -a $MONO_VERSION_MINOR -eq $REQUIRED_MINOR \
-		-a $REQUIRED_POINT -gt 0 -a $MONO_VERSION_POINT -lt $REQUIRED_POINT ] 
-then
-	osascript \
-	-e "set question to display dialog \"$VERSION_MSG\" with title \"$VERSION_TITLE\" buttons {\"Cancel\", \"Download...\"} default button 2" \
-	-e "if button returned of question is equal to \"Download...\" then open location \"$DOWNLOAD_URL\""
-	echo "$VERSION_TITLE"
-	echo "$VERSION_MSG"
-	exit 1
-fi

+ 0 - 1
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/PkgInfo

@@ -1 +0,0 @@
-APPL????

BIN
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/Content/monogameicon.png


BIN
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/Content/purpleBall.xnb


BIN
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/Content/spriteFont1.xnb


BIN
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/Default.png


BIN
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/Lidgren.Network.dll


BIN
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/Lidgren.Network.dll.mdb


BIN
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/MonoGame.Framework.MacOS.dll


BIN
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/MonoGame.Framework.MacOS.dll.mdb


BIN
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/MonoGame.Samples.Draw2D.MacOS.exe


BIN
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/MonoGame.Samples.Draw2D.MacOS.exe.mdb


BIN
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/MonoMac.dll


BIN
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/MonoMac.dll.mdb


BIN
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/Contents/Resources/monogameicon.png


+ 0 - 1
Samples/MacOS/Draw2D/bin/Debug/MonoGame.Samples.Draw2D.MacOS.app/MonoGame.Samples.Draw2D.MacOS

@@ -1 +0,0 @@
-/Library/Frameworks/Mono.framework/Versions/Current/bin/mono

+ 0 - 4
Samples/MacOS/Draw2D/bin/Debug/stderr.log

@@ -1,4 +0,0 @@
-2011-08-13 02:04:09.182 MonoGame.Samples.Draw2D.MacOS[597:613] Could not connect the action buttonPressed: to target of class NSApplication
-2011-08-13 02:04:09.184 MonoGame.Samples.Draw2D.MacOS[597:613] Could not connect the action buttonPressed: to target of class NSApplication
-2011-08-13 02:04:09.185 MonoGame.Samples.Draw2D.MacOS[597:613] Could not connect the action buttonPressed: to target of class NSApplication
-2011-08-13 02:04:09.186 MonoGame.Samples.Draw2D.MacOS[597:613] Could not connect the action buttonPressed: to target of class NSApplication

+ 0 - 3
Samples/MacOS/Draw2D/bin/Debug/stdout.log

@@ -1,3 +0,0 @@
-Technique SpriteBatch - Pass :  Is good to go.
-Technique SpriteBatch - Pass  : 1
-0: tex Sampler2D 3

+ 0 - 28
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Info.plist

@@ -1,28 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-  <dict>
-    <key>CFBundleIdentifier</key>
-    <string>com.yourcompany.GooCursor</string>
-    <key>CFBundleName</key>
-    <string>GooCursor</string>
-    <key>CFBundleVersion</key>
-    <string>1</string>
-    <key>LSMinimumSystemVersion</key>
-    <string>10.6</string>
-    <key>NSPrincipalClass</key>
-    <string>NSApplication</string>
-    <key>CFBundleShortVersionString</key>
-    <string>0.1</string>
-    <key>CFBundleDevelopmentRegion</key>
-    <string>English</string>
-    <key>CFBundleExecutable</key>
-    <string>GooCursor</string>
-    <key>CFBundleInfoDictionaryVersion</key>
-    <string>6.0</string>
-    <key>CFBundlePackageType</key>
-    <string>APPL</string>
-    <key>CFBundleSignature</key>
-    <string>????</string>
-  </dict>
-</plist>

+ 0 - 61
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/MacOS/GooCursor

@@ -1,61 +0,0 @@
-#!/bin/sh
-# This file was auto-generated by MonoDevelop.MonoMac
-
-# Determine app name and locations
-
-MACOS_DIR=$(cd "$(dirname "$0")"; pwd)
-APP_ROOT=${MACOS_DIR%%/Contents/MacOS}
- 
-CONTENTS_DIR="$APP_ROOT/Contents"
-RESOURCES_PATH="$CONTENTS_DIR/Resources"
-
-APP_NAME=`echo $0 | awk -F"/" '{ printf("%s", $NF); }'`
-ASSEMBLY=`echo $0 | awk -F"/" '{ printf("%s.exe", $NF); }'`
-
-MONO_FRAMEWORK_PATH=/Library/Frameworks/Mono.framework/Versions/Current
-
-# Normal launching
-if [ -z "$MONOMAC_DEBUGLAUNCHER_LOGDIR" ]; then
-	#Environment setup
-	export DYLD_FALLBACK_LIBRARY_PATH="$MONO_FRAMEWORK_PATH/lib:$DYLD_FALLBACK_LIBRARY_PATH"
-	export PATH="$MONO_FRAMEWORK_PATH/bin:$PATH"
-	export DYLD_LIBRARY_PATH="$RESOURCES_PATH:$DYLD_LIBRARY_PATH"
-	
-	# Check Mono is installed and has correct version
-	"$MACOS_DIR/mono-version-check" "$APP_NAME" 2 8 || exit 1
-
-	# Pass the executable name as the last parameter of MONO_ENV_OPTIONS
-	# since some NSApplication APIs will poke at the startup arguments and do not
-	# like the .exe there
-	export MONO_ENV_OPTIONS="$MONO_OPTIONS $RESOURCES_PATH/$ASSEMBLY"
-	
-	#run the app
-	exec "$APP_ROOT/$APP_NAME"
-else
-
-# Running in MonoDevelop or in the debugger
-#   MONOMAC_DEBUGLAUNCHER_LOGDIR  = log directory for std{out,err}.log (required)
-#   MONOMAC_DEBUGLAUNCHER_RUNTIME = parallel Mono prefix (optional)
-#   MONOMAC_DEBUGLAUNCHER_OPTIONS = additional Mono options (optional)
-
-MONOMAC_MONO="$APP_ROOT/$APP_NAME"
-
-# If using custom parallel Mono, use different mono symlink and alter the path overrides
-if [ -n "$MONOMAC_DEBUGLAUNCHER_RUNTIME" -a "x$MONOMAC_DEBUGLAUNCHER_RUNTIME" != "x$MONO_FRAMEWORK_PATH" ]; then
-	MONO_FRAMEWORK_PATH="$MONOMAC_DEBUGLAUNCHER_RUNTIME"
-	MONOMAC_MONO="${MONOMAC_MONO}_parallel_mono"
-	ln -sf "$MONOMAC_DEBUGLAUNCHER_RUNTIME/bin/mono" "$MONOMAC_MONO"
-fi
-
-# Environment setup
-export DYLD_FALLBACK_LIBRARY_PATH="$MONO_FRAMEWORK_PATH/lib:$DYLD_FALLBACK_LIBRARY_PATH"
-export PATH="$MONO_FRAMEWORK_PATH/bin:$PATH"
-export DYLD_LIBRARY_PATH="$RESOURCES_PATH:$DYLD_LIBRARY_PATH"
-
-mkdir -p "$MONOMAC_DEBUGLAUNCHER_LOGDIR"
-
-export MONO_ENV_OPTIONS="$MONOMAC_DEBUGLAUNCHER_OPTIONS $MONO_OPTIONS $RESOURCES_PATH/$ASSEMBLY"
-
-exec "$MONOMAC_MONO" > "$MONOMAC_DEBUGLAUNCHER_LOGDIR/stdout.log" 2> "$MONOMAC_DEBUGLAUNCHER_LOGDIR/stderr.log"
-
-fi

+ 0 - 36
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/MacOS/mono-version-check

@@ -1,36 +0,0 @@
-#/bin/bash
-
-APPNAME=$1
-REQUIRED_MAJOR=$2
-REQUIRED_MINOR=$3
-REQUIRED_POINT=0
-if [ $# -gt 3 ]; then
-	REQUIRED_POINT=$4
-fi
-
-VERSION_TITLE="Cannot launch $APPNAME"
-VERSION_NAME=$REQUIRED_MAJOR.$REQUIRED_MINOR
-if [ "x" != "x$REQUIRED_POINT" ]; then
-	VERSION_NAME=$VERSION_NAME.$REQUIRED_POINT
-fi
-VERSION_MSG="$APPNAME requires the Mono Framework version $VERSION_NAME or later."
-DOWNLOAD_URL="http://www.go-mono.com/mono-downloads/download.html"
-
-MONO_VERSION="$(mono --version | grep 'Mono JIT compiler version ' |  cut -f5 -d\ )"
-MONO_VERSION_MAJOR="$(echo $MONO_VERSION | cut -f1 -d.)"
-MONO_VERSION_MINOR="$(echo $MONO_VERSION | cut -f2 -d.)"
-MONO_VERSION_POINT="$(echo $MONO_VERSION | cut -f3 -d.)"
-if [ -z "$MONO_VERSION_POINT" ]; then MONO_VERSION_POINT=0; fi
-if [ -z "$MONO_VERSION" ] \
-	|| [ $MONO_VERSION_MAJOR -lt $REQUIRED_MAJOR ] \
-	|| [ $MONO_VERSION_MAJOR -eq $REQUIRED_MAJOR -a $MONO_VERSION_MINOR -lt $REQUIRED_MINOR ] \
-	|| [ $MONO_VERSION_MAJOR -eq $REQUIRED_MAJOR -a $MONO_VERSION_MINOR -eq $REQUIRED_MINOR \
-		-a $REQUIRED_POINT -gt 0 -a $MONO_VERSION_POINT -lt $REQUIRED_POINT ] 
-then
-	osascript \
-	-e "set question to display dialog \"$VERSION_MSG\" with title \"$VERSION_TITLE\" buttons {\"Cancel\", \"Download...\"} default button 2" \
-	-e "if button returned of question is equal to \"Download...\" then open location \"$DOWNLOAD_URL\""
-	echo "$VERSION_TITLE"
-	echo "$VERSION_MSG"
-	exit 1
-fi

+ 0 - 1
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/PkgInfo

@@ -1 +0,0 @@
-APPL????

BIN
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/Content/SimpleFont.xnb


BIN
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/Content/cursor.xnb


BIN
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/GooCursor.exe


BIN
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/GooCursor.exe.mdb


BIN
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/Lidgren.Network.dll


BIN
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/Lidgren.Network.dll.mdb


BIN
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/MonoGame.Framework.MacOS.dll


BIN
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/MonoGame.Framework.MacOS.dll.mdb


BIN
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/MonoMac.dll


BIN
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/Contents/Resources/MonoMac.dll.mdb


+ 0 - 1
Samples/MacOS/GooCursor/bin/Debug/GooCursor.app/GooCursor

@@ -1 +0,0 @@
-/Library/Frameworks/Mono.framework/Versions/Current/bin/mono

+ 0 - 4
Samples/MacOS/GooCursor/bin/Debug/stderr.log

@@ -1,4 +0,0 @@
-2011-08-13 02:00:49.717 GooCursor[580:613] Could not connect the action buttonPressed: to target of class NSApplication
-2011-08-13 02:00:49.719 GooCursor[580:613] Could not connect the action buttonPressed: to target of class NSApplication
-2011-08-13 02:00:49.720 GooCursor[580:613] Could not connect the action buttonPressed: to target of class NSApplication
-2011-08-13 02:00:49.721 GooCursor[580:613] Could not connect the action buttonPressed: to target of class NSApplication

+ 0 - 6
Samples/MacOS/GooCursor/bin/Debug/stdout.log

@@ -1,6 +0,0 @@
-Technique SpriteBatch - Pass :  Is good to go.
-Technique SpriteBatch - Pass  : 1
-0: tex Sampler2D 3
-Technique SpriteBatch - Pass :  Is good to go.
-Technique SpriteBatch - Pass  : 1
-0: tex Sampler2D 3

BIN
Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/Lidgren.Network.dll


BIN
Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/Lidgren.Network.dll.mdb


BIN
Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/MonoGame.Framework.MacOS.dll


BIN
Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/MonoGame.Framework.MacOS.dll.mdb


BIN
Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/MonoMac.dll


BIN
Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/MonoMac.dll.mdb


BIN
Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/RolePlayingGameDataWindows.dll


BIN
Samples/MacOS/RolePlayingGame/RolePlayingGameData/bin/Debug/RolePlayingGameDataWindows.dll.mdb


BIN
Samples/MacOS/RolePlayingGame/bin/Debug/Lidgren.Network.dll


BIN
Samples/MacOS/RolePlayingGame/bin/Debug/Lidgren.Network.dll.mdb


BIN
Samples/MacOS/RolePlayingGame/bin/Debug/MonoGame.Framework.MacOS.dll


BIN
Samples/MacOS/RolePlayingGame/bin/Debug/MonoGame.Framework.MacOS.dll.mdb


BIN
Samples/MacOS/RolePlayingGame/bin/Debug/MonoMac.dll


BIN
Samples/MacOS/RolePlayingGame/bin/Debug/MonoMac.dll.mdb


+ 0 - 28
Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Info.plist

@@ -1,28 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-  <dict>
-    <key>CFBundleIdentifier</key>
-    <string>com.yourcompany.RolePlayingGame</string>
-    <key>CFBundleName</key>
-    <string>RolePlayingGame</string>
-    <key>CFBundleVersion</key>
-    <string>1</string>
-    <key>LSMinimumSystemVersion</key>
-    <string>10.6</string>
-    <key>NSPrincipalClass</key>
-    <string>NSApplication</string>
-    <key>CFBundleShortVersionString</key>
-    <string>0.1</string>
-    <key>CFBundleDevelopmentRegion</key>
-    <string>English</string>
-    <key>CFBundleExecutable</key>
-    <string>RolePlayingGame</string>
-    <key>CFBundleInfoDictionaryVersion</key>
-    <string>6.0</string>
-    <key>CFBundlePackageType</key>
-    <string>APPL</string>
-    <key>CFBundleSignature</key>
-    <string>????</string>
-  </dict>
-</plist>

+ 0 - 61
Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/MacOS/RolePlayingGame

@@ -1,61 +0,0 @@
-#!/bin/sh
-# This file was auto-generated by MonoDevelop.MonoMac
-
-# Determine app name and locations
-
-MACOS_DIR=$(cd "$(dirname "$0")"; pwd)
-APP_ROOT=${MACOS_DIR%%/Contents/MacOS}
- 
-CONTENTS_DIR="$APP_ROOT/Contents"
-RESOURCES_PATH="$CONTENTS_DIR/Resources"
-
-APP_NAME=`echo $0 | awk -F"/" '{ printf("%s", $NF); }'`
-ASSEMBLY=`echo $0 | awk -F"/" '{ printf("%s.exe", $NF); }'`
-
-MONO_FRAMEWORK_PATH=/Library/Frameworks/Mono.framework/Versions/Current
-
-# Normal launching
-if [ -z "$MONOMAC_DEBUGLAUNCHER_LOGDIR" ]; then
-	#Environment setup
-	export DYLD_FALLBACK_LIBRARY_PATH="$MONO_FRAMEWORK_PATH/lib:$DYLD_FALLBACK_LIBRARY_PATH"
-	export PATH="$MONO_FRAMEWORK_PATH/bin:$PATH"
-	export DYLD_LIBRARY_PATH="$RESOURCES_PATH:$DYLD_LIBRARY_PATH"
-	
-	# Check Mono is installed and has correct version
-	"$MACOS_DIR/mono-version-check" "$APP_NAME" 2 8 || exit 1
-
-	# Pass the executable name as the last parameter of MONO_ENV_OPTIONS
-	# since some NSApplication APIs will poke at the startup arguments and do not
-	# like the .exe there
-	export MONO_ENV_OPTIONS="$MONO_OPTIONS $RESOURCES_PATH/$ASSEMBLY"
-	
-	#run the app
-	exec "$APP_ROOT/$APP_NAME"
-else
-
-# Running in MonoDevelop or in the debugger
-#   MONOMAC_DEBUGLAUNCHER_LOGDIR  = log directory for std{out,err}.log (required)
-#   MONOMAC_DEBUGLAUNCHER_RUNTIME = parallel Mono prefix (optional)
-#   MONOMAC_DEBUGLAUNCHER_OPTIONS = additional Mono options (optional)
-
-MONOMAC_MONO="$APP_ROOT/$APP_NAME"
-
-# If using custom parallel Mono, use different mono symlink and alter the path overrides
-if [ -n "$MONOMAC_DEBUGLAUNCHER_RUNTIME" -a "x$MONOMAC_DEBUGLAUNCHER_RUNTIME" != "x$MONO_FRAMEWORK_PATH" ]; then
-	MONO_FRAMEWORK_PATH="$MONOMAC_DEBUGLAUNCHER_RUNTIME"
-	MONOMAC_MONO="${MONOMAC_MONO}_parallel_mono"
-	ln -sf "$MONOMAC_DEBUGLAUNCHER_RUNTIME/bin/mono" "$MONOMAC_MONO"
-fi
-
-# Environment setup
-export DYLD_FALLBACK_LIBRARY_PATH="$MONO_FRAMEWORK_PATH/lib:$DYLD_FALLBACK_LIBRARY_PATH"
-export PATH="$MONO_FRAMEWORK_PATH/bin:$PATH"
-export DYLD_LIBRARY_PATH="$RESOURCES_PATH:$DYLD_LIBRARY_PATH"
-
-mkdir -p "$MONOMAC_DEBUGLAUNCHER_LOGDIR"
-
-export MONO_ENV_OPTIONS="$MONOMAC_DEBUGLAUNCHER_OPTIONS $MONO_OPTIONS $RESOURCES_PATH/$ASSEMBLY"
-
-exec "$MONOMAC_MONO" > "$MONOMAC_DEBUGLAUNCHER_LOGDIR/stdout.log" 2> "$MONOMAC_DEBUGLAUNCHER_LOGDIR/stderr.log"
-
-fi

+ 0 - 36
Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/MacOS/mono-version-check

@@ -1,36 +0,0 @@
-#/bin/bash
-
-APPNAME=$1
-REQUIRED_MAJOR=$2
-REQUIRED_MINOR=$3
-REQUIRED_POINT=0
-if [ $# -gt 3 ]; then
-	REQUIRED_POINT=$4
-fi
-
-VERSION_TITLE="Cannot launch $APPNAME"
-VERSION_NAME=$REQUIRED_MAJOR.$REQUIRED_MINOR
-if [ "x" != "x$REQUIRED_POINT" ]; then
-	VERSION_NAME=$VERSION_NAME.$REQUIRED_POINT
-fi
-VERSION_MSG="$APPNAME requires the Mono Framework version $VERSION_NAME or later."
-DOWNLOAD_URL="http://www.go-mono.com/mono-downloads/download.html"
-
-MONO_VERSION="$(mono --version | grep 'Mono JIT compiler version ' |  cut -f5 -d\ )"
-MONO_VERSION_MAJOR="$(echo $MONO_VERSION | cut -f1 -d.)"
-MONO_VERSION_MINOR="$(echo $MONO_VERSION | cut -f2 -d.)"
-MONO_VERSION_POINT="$(echo $MONO_VERSION | cut -f3 -d.)"
-if [ -z "$MONO_VERSION_POINT" ]; then MONO_VERSION_POINT=0; fi
-if [ -z "$MONO_VERSION" ] \
-	|| [ $MONO_VERSION_MAJOR -lt $REQUIRED_MAJOR ] \
-	|| [ $MONO_VERSION_MAJOR -eq $REQUIRED_MAJOR -a $MONO_VERSION_MINOR -lt $REQUIRED_MINOR ] \
-	|| [ $MONO_VERSION_MAJOR -eq $REQUIRED_MAJOR -a $MONO_VERSION_MINOR -eq $REQUIRED_MINOR \
-		-a $REQUIRED_POINT -gt 0 -a $MONO_VERSION_POINT -lt $REQUIRED_POINT ] 
-then
-	osascript \
-	-e "set question to display dialog \"$VERSION_MSG\" with title \"$VERSION_TITLE\" buttons {\"Cancel\", \"Download...\"} default button 2" \
-	-e "if button returned of question is equal to \"Download...\" then open location \"$DOWNLOAD_URL\""
-	echo "$VERSION_TITLE"
-	echo "$VERSION_MSG"
-	exit 1
-fi

+ 0 - 1
Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/PkgInfo

@@ -1 +0,0 @@
-APPL????

BIN
Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Audio/RPGAudio.xgs


+ 0 - 2752
Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Audio/RpgAudio.xap

@@ -1,2752 +0,0 @@
-Signature = XACT3;
-Version = 18;
-Content Version = 46;
-Release = February 2010;
-
-Options
-{
-    Verbose Report = 0;
-    Generate C/C++ Headers = 1;
-}
-
-Global Settings
-{
-    Xbox File = Xbox\RPGAudio.xgs;
-    Windows File = Win\RPGAudio.xgs;
-    Header File = RPGAudio.h;
-    Exclude Category Names = 0;
-    Exclude Variable Names = 0;
-    Last Modified Low = 0;
-    Last Modified High = 0;
-
-    Category
-    {
-        Name = Global;
-        Public = 1;
-        Background Music = 0;
-        Volume = 0;
-
-        Category Entry
-        {
-        }
-
-        Instance Limit
-        {
-            Max Instances = 255;
-            Behavior = 0;
-
-            Crossfade
-            {
-                Fade In = 0;
-                Fade Out = 0;
-                Crossfade Type = 0;
-            }
-        }
-    }
-
-    Category
-    {
-        Name = Default;
-        Public = 1;
-        Background Music = 0;
-        Volume = 0;
-
-        Category Entry
-        {
-            Name = Global;
-        }
-
-        Instance Limit
-        {
-            Max Instances = 255;
-            Behavior = 0;
-
-            Crossfade
-            {
-                Fade In = 0;
-                Fade Out = 0;
-                Crossfade Type = 0;
-            }
-        }
-    }
-
-    Category
-    {
-        Name = Music;
-        Public = 1;
-        Background Music = 1;
-        Volume = -500;
-
-        Category Entry
-        {
-            Name = Global;
-        }
-
-        Instance Limit
-        {
-            Max Instances = 255;
-            Behavior = 0;
-
-            Crossfade
-            {
-                Fade In = 0;
-                Fade Out = 0;
-                Crossfade Type = 0;
-            }
-        }
-    }
-
-    Variable
-    {
-        Name = OrientationAngle;
-        Public = 1;
-        Global = 0;
-        Internal = 0;
-        External = 0;
-        Monitored = 1;
-        Reserved = 1;
-        Read Only = 0;
-        Time = 0;
-        Value = 0.000000;
-        Initial Value = 0.000000;
-        Min = -180.000000;
-        Max = 180.000000;
-    }
-
-    Variable
-    {
-        Name = DopplerPitchScalar;
-        Public = 1;
-        Global = 0;
-        Internal = 0;
-        External = 0;
-        Monitored = 1;
-        Reserved = 1;
-        Read Only = 0;
-        Time = 0;
-        Value = 1.000000;
-        Initial Value = 1.000000;
-        Min = 0.000000;
-        Max = 4.000000;
-    }
-
-    Variable
-    {
-        Name = SpeedOfSound;
-        Public = 1;
-        Global = 1;
-        Internal = 0;
-        External = 0;
-        Monitored = 1;
-        Reserved = 1;
-        Read Only = 0;
-        Time = 0;
-        Value = 343.500000;
-        Initial Value = 343.500000;
-        Min = 0.000000;
-        Max = 1000000.000000;
-    }
-
-    Variable
-    {
-        Name = ReleaseTime;
-        Public = 1;
-        Global = 0;
-        Internal = 1;
-        External = 1;
-        Monitored = 1;
-        Reserved = 1;
-        Read Only = 1;
-        Time = 1;
-        Value = 0.000000;
-        Initial Value = 0.000000;
-        Min = 0.000000;
-        Max = 15000.000000;
-    }
-
-    Variable
-    {
-        Name = AttackTime;
-        Public = 1;
-        Global = 0;
-        Internal = 1;
-        External = 1;
-        Monitored = 1;
-        Reserved = 1;
-        Read Only = 1;
-        Time = 1;
-        Value = 0.000000;
-        Initial Value = 0.000000;
-        Min = 0.000000;
-        Max = 15000.000000;
-    }
-
-    Variable
-    {
-        Name = NumCueInstances;
-        Public = 1;
-        Global = 0;
-        Internal = 1;
-        External = 1;
-        Monitored = 1;
-        Reserved = 1;
-        Read Only = 1;
-        Time = 0;
-        Value = 0.000000;
-        Initial Value = 0.000000;
-        Min = 0.000000;
-        Max = 1024.000000;
-    }
-
-    Variable
-    {
-        Name = Distance;
-        Public = 1;
-        Global = 0;
-        Internal = 0;
-        External = 0;
-        Monitored = 1;
-        Reserved = 1;
-        Read Only = 0;
-        Time = 0;
-        Value = 0.000000;
-        Initial Value = 0.000000;
-        Min = 0.000000;
-        Max = 1000000.000000;
-    }
-
-    Variable
-    {
-        Name = RpgCueVolume;
-        Public = 1;
-        Global = 0;
-        Internal = 0;
-        External = 0;
-        Monitored = 1;
-        Reserved = 0;
-        Read Only = 0;
-        Time = 0;
-        Value = 0.000000;
-        Initial Value = 0.000000;
-        Min = 0.000000;
-        Max = 100.000000;
-    }
-
-    Compression Preset
-    {
-        Name = NormalCompression;
-        Xbox Format Tag = 357;
-        Target Sample Rate = 48000;
-        XMA Quality = 80;
-        Find Best Quality = 0;
-        High Freq Cut = 0;
-        Loop = 0;
-        PC Format Tag = 2;
-        Samples Per Block = 128;
-    }
-}
-
-Wave Bank
-{
-    Name = Wave Bank;
-    Xbox File = Xbox\Wave Bank.xwb;
-    Windows File = Win\Wave Bank.xwb;
-    Xbox Bank Path Edited = 1;
-    Windows Bank Path Edited = 1;
-    Seek Tables = 1;
-    Compression Preset Name = NormalCompression;
-    Xbox Bank Last Modified Low = 0;
-    Xbox Bank Last Modified High = 0;
-    PC Bank Last Modified Low = 0;
-    PC Bank Last Modified High = 0;
-    Header Last Modified Low = 0;
-    Header Last Modified High = 0;
-    Bank Last Revised Low = 2728908422;
-    Bank Last Revised High = 29919018;
-
-    Wave
-    {
-        Name = BattleTheme;
-        File = Waves\BattleTheme.wav;
-        Build Settings Last Modified Low = 2705158422;
-        Build Settings Last Modified High = 29919018;
-
-        Cache
-        {
-            Format Tag = 0;
-            Channels = 2;
-            Sampling Rate = 44100;
-            Bits Per Sample = 1;
-            Play Region Offset = 44;
-            Play Region Length = 3906408;
-            Loop Region Offset = 0;
-            Loop Region Length = 0;
-            File Type = 1;
-            Last Modified Low = 2511704064;
-            Last Modified High = 29878966;
-        }
-    }
-
-    Wave
-    {
-        Name = DungeonTheme;
-        File = Waves\DungeonTheme.wav;
-        Build Settings Last Modified Low = 2705158422;
-        Build Settings Last Modified High = 29919018;
-
-        Cache
-        {
-            Format Tag = 0;
-            Channels = 2;
-            Sampling Rate = 44100;
-            Bits Per Sample = 1;
-            Play Region Offset = 44;
-            Play Region Length = 5080268;
-            Loop Region Offset = 0;
-            Loop Region Length = 0;
-            File Type = 1;
-            Last Modified Low = 298138624;
-            Last Modified High = 29877481;
-        }
-    }
-
-    Wave
-    {
-        Name = ForestTheme;
-        File = Waves\ForestTheme.wav;
-        Build Settings Last Modified Low = 2705158422;
-        Build Settings Last Modified High = 29919018;
-
-        Cache
-        {
-            Format Tag = 0;
-            Channels = 2;
-            Sampling Rate = 44100;
-            Bits Per Sample = 1;
-            Play Region Offset = 44;
-            Play Region Length = 4515788;
-            Loop Region Offset = 0;
-            Loop Region Length = 0;
-            File Type = 1;
-            Last Modified Low = 728204032;
-            Last Modified High = 29877483;
-        }
-    }
-
-    Wave
-    {
-        Name = MainTheme;
-        File = Waves\MainTheme.wav;
-        Build Settings Last Modified Low = 2705158422;
-        Build Settings Last Modified High = 29919018;
-
-        Cache
-        {
-            Format Tag = 0;
-            Channels = 2;
-            Sampling Rate = 44100;
-            Bits Per Sample = 1;
-            Play Region Offset = 44;
-            Play Region Length = 7130220;
-            Loop Region Offset = 0;
-            Loop Region Length = 0;
-            File Type = 1;
-            Last Modified Low = 1071866880;
-            Last Modified High = 29877595;
-        }
-    }
-
-    Wave
-    {
-        Name = Continue;
-        File = Waves\Continue.wav;
-        Build Settings Last Modified Low = 2705158422;
-        Build Settings Last Modified High = 29919018;
-
-        Cache
-        {
-            Format Tag = 0;
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-        {
-            Variation Type = 3;
-            Variation Table Type = 1;
-            New Variation on Loop = 0;
-        }
-
-        Sound Entry
-        {
-            Name = StaffBlock;
-            Index = 18;
-            Weight Min = 0;
-            Weight Max = 255;
-        }
-    }
-
-    Cue
-    {
-        Name = StaffHit;
-
-        Variation
-        {
-            Variation Type = 3;
-            Variation Table Type = 1;
-            New Variation on Loop = 0;
-        }
-
-        Sound Entry
-        {
-            Name = StaffHit;
-            Index = 19;
-            Weight Min = 0;
-            Weight Max = 255;
-        }
-    }
-
-    Cue
-    {
-        Name = StaffSwing;
-
-        Variation
-        {
-            Variation Type = 3;
-            Variation Table Type = 1;
-            New Variation on Loop = 0;
-        }
-
-        Sound Entry
-        {
-            Name = StaffSwing;
-            Index = 20;
-            Weight Min = 0;
-            Weight Max = 255;
-        }
-    }
-
-    Cue
-    {
-        Name = SwordSwing;
-
-        Variation
-        {
-            Variation Type = 3;
-            Variation Table Type = 1;
-            New Variation on Loop = 0;
-        }
-
-        Sound Entry
-        {
-            Name = SwordSwing;
-            Index = 21;
-            Weight Min = 0;
-            Weight Max = 255;
-        }
-    }
-
-    Cue
-    {
-        Name = WinTheme;
-
-        Variation
-        {
-            Variation Type = 3;
-            Variation Table Type = 1;
-            New Variation on Loop = 0;
-        }
-
-        Sound Entry
-        {
-            Name = WinTheme;
-            Index = 22;
-            Weight Min = 0;
-            Weight Max = 255;
-        }
-    }
-
-    Cue
-    {
-        Name = VillageTheme;
-
-        Variation
-        {
-            Variation Type = 3;
-            Variation Table Type = 1;
-            New Variation on Loop = 0;
-        }
-
-        Sound Entry
-        {
-            Name = VillageTheme;
-            Index = 23;
-            Weight Min = 0;
-            Weight Max = 255;
-        }
-    }
-
-    Cue
-    {
-        Name = BeachTheme;
-
-        Variation
-        {
-            Variation Type = 3;
-            Variation Table Type = 1;
-            New Variation on Loop = 0;
-        }
-
-        Sound Entry
-        {
-            Name = BeachTheme;
-            Index = 24;
-            Weight Min = 0;
-            Weight Max = 255;
-        }
-    }
-
-    Cue
-    {
-        Name = SwordHit;
-
-        Variation
-        {
-            Variation Type = 3;
-            Variation Table Type = 1;
-            New Variation on Loop = 0;
-        }
-
-        Sound Entry
-        {
-            Name = SwordHit;
-            Index = 25;
-            Weight Min = 0;
-            Weight Max = 255;
-        }
-    }
-
-    Cue
-    {
-        Name = SwordBlock;
-
-        Variation
-        {
-            Variation Type = 3;
-            Variation Table Type = 1;
-            New Variation on Loop = 0;
-        }
-
-        Sound Entry
-        {
-            Name = SwordBlock;
-            Index = 26;
-            Weight Min = 0;
-            Weight Max = 255;
-        }
-    }
-
-    Cue
-    {
-        Name = FireballTravel;
-
-        Variation
-        {
-            Variation Type = 3;
-            Variation Table Type = 1;
-            New Variation on Loop = 0;
-        }
-
-        Sound Entry
-        {
-            Name = FireballTravel;
-            Index = 27;
-            Weight Min = 0;
-            Weight Max = 255;
-        }
-    }
-}

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Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Audio/Sound Bank.xsb


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Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/Audio/Wave Bank.xwb


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Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/CharacterClasses/Barbarian.xnb


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Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/CharacterClasses/Mystic.xnb


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Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/CharacterClasses/Paladin.xnb


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Samples/MacOS/RolePlayingGame/bin/Debug/RolePlayingGame.app/Contents/Resources/Content/CharacterClasses/Warrior.xnb


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