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+<?xml version="1.0" encoding="utf-8"?>
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+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <PropertyGroup>
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+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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+ <ProductVersion>8.0.30703</ProductVersion>
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+ <SchemaVersion>2.0</SchemaVersion>
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+ <ProjectGuid>{92D0E4EC-28B5-4180-B376-83494A8D02AF}</ProjectGuid>
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+ <OutputType>WinExe</OutputType>
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+ <AppDesignerFolder>Properties</AppDesignerFolder>
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+ <RootNamespace>Waypoint.Windows</RootNamespace>
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+ <AssemblyName>Waypoint.Windows</AssemblyName>
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+ <FileAlignment>512</FileAlignment>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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+ <PlatformTarget>x86</PlatformTarget>
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+ <DebugSymbols>true</DebugSymbols>
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+ <DebugType>full</DebugType>
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+ <Optimize>false</Optimize>
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+ <OutputPath>bin\WindowsGL\Debug\</OutputPath>
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+ <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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+ <PlatformTarget>x86</PlatformTarget>
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+ <DebugType>pdbonly</DebugType>
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+ <Optimize>true</Optimize>
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+ <OutputPath>bin\WindowsGL\Release\</OutputPath>
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+ <DefineConstants>TRACE;WINDOWS</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ </PropertyGroup>
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+ <PropertyGroup>
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+ <ApplicationIcon>Icon.ico</ApplicationIcon>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <Compile Include="Behaviors\Behavior.cs" />
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+ <Compile Include="Behaviors\LinearBehavior.cs" />
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+ <Compile Include="Behaviors\SteeringBehavior.cs" />
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+ <Compile Include="Program.cs" />
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+ <Compile Include="Properties\AssemblyInfo.cs" />
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+ <Compile Include="Tank.cs" />
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+ <Compile Include="WaypointList.cs" />
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+ <Compile Include="WaypointSample.cs" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Reference Include="OpenTK">
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+ <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
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+ </Reference>
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+ <Reference Include="MonoGame.Framework">
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+ <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
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+ </Reference>
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+ <Reference Include="Lidgren.Network">
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+ <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\WindowsGL\Lidgren.Network.dll</HintPath>
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+ </Reference>
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+ <Reference Include="Tao.Sdl">
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+ <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\WindowsGL\Tao.Sdl.dll</HintPath>
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+ </Reference>
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+ <Reference Include="System" />
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+ <Reference Include="System.Xml" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Content Include="..\..\..\..\..\..\Program Files %28x86%29\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
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+ <Link>SDL.dll</Link>
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+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
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+ </Content>
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+ <Content Include="Content\cursor.png">
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ </Content>
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+ <Content Include="Content\dot.png">
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ </Content>
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+ <Content Include="Content\tank.png">
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ </Content>
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+ <Content Include="Icon.ico" />
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+ </ItemGroup>
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+ <ItemGroup />
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+ <ItemGroup>
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+ <Content Include="Content\HUDFont.xnb">
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ </Content>
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+ </ItemGroup>
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+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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+ Other similar extension points exist, see Microsoft.Common.targets.
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+ <Target Name="BeforeBuild">
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+ </Target>
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+ <Target Name="AfterBuild">
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+ </Target>
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+ -->
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+</Project>
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