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CartBlanche 1 月之前
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      README.md

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README.md

@@ -6,75 +6,75 @@ This repository contains a collection of cross-platform MonoGame samples and gam
 
 ## 2D Samples
 
-| Project | Description | Link |
-|--------|-------------|------|
-| 2DShaderSample | Custom 2D shader effects in MonoGame. | [More info](2DShaderSample/README.md) |
-| Aiming | Aiming mechanics and input handling. | [More info](Aiming/README.md) |
-| BouncingBox | Simple physics sample with bouncing boxes. | [More info](BouncingBox/README.md) |
-| CatapultWars | Classic catapult game mechanics. | [More info](CatapultWars/README.md) |
-| ChaseAndEvade | AI sample showing chase and evade behaviors. | [More info](ChaseAndEvade/README.md) |
-| CollisionSample | Collision detection techniques. | [More info](CollisionSample/README.md) |
-| Draw2D | Basic 2D drawing and sprite rendering. | [More info](Draw2D/README.md) |
-| FarseerPhysics | Physics engine integration sample. | [More info](FarseerPhysics/README.md) |
-| Flocking | Flocking AI behaviors. | [More info](Flocking/README.md) |
-| GameDevelopmentbyExample | Multiple 2D samples from the "XNA Game Development by Example" book. | [AsteroidBeltAssault](GameDevelopmentbyExample/AsteroidBeltAssault/README.md), [FloodControl](GameDevelopmentbyExample/FloodControl/README.md), [GemstoneHunter](GameDevelopmentbyExample/GemstoneHunter/README.md), [RobotRampage](GameDevelopmentbyExample/RobotRampage/README.md) |
-| GameStateManagement | Sample for managing game states and screens. | [More info](GameStateManagement/README.md) |
-| GooCursor | Custom cursor rendering and effects. | [More info](GooCursor/README.md) |
-| HoneycombRush | Arcade-style honeycomb collection game. | [More info](HoneycombRush/README.md) |
-| Input | Input handling for keyboard, mouse, and gamepad. | [More info](Input/README.md) |
-| InputReporter | Displays live input values for controllers. | [More info](InputReporter/README.md) |
-| MultiTouch | Multi-touch input support. | [More info](MultiTouch/README.md) |
-| PacMan | Cross-platform Pac-Man clone. | [More info](PacMan/README.md) |
-| ParticleSample | Particle systems and effects. | [More info](ParticleSample/README.md) |
-| Primitives | Drawing primitive shapes (lines, points). | [More info](Primitives/README.md) |
-| RectangleCollisionSample | Rectangle collision detection. | [More info](RectangleCollisionSample/README.md) |
-| RenderTarget2DSample | Render-to-texture techniques. | [More info](RenderTarget2DSample/README.md) |
-| RockRain | Arcade-style falling rocks game. | [More info](RockRain/README.md) |
-| RolePlayingGame | RPG sample with tile engine and menus. | [More info](RolePlayingGame/README.md) |
-| StarWarrior | Classic space shooter sample. | [More info](StarWarrior/README.md) |
-| TouchGesture | Touch gesture and mouse support. | [More info](TouchGesture/README.md) |
-| Waypoint | AI navigation and waypoint sample. | [More info](Waypoint/README.md) |
+| Project | Description |
+|--------|-------------|
+| [2DShaderSample](2DShaderSample/README.md) | Custom 2D shader effects in MonoGame. |
+| [Aiming](Aiming/README.md) | Aiming mechanics and input handling. |
+| [BouncingBox](BouncingBox/README.md) | Simple physics sample with bouncing boxes. |
+| [CatapultWars](CatapultWars/README.md) | Classic catapult game mechanics. |
+| [ChaseAndEvade](ChaseAndEvade/README.md) | AI sample showing chase and evade behaviors. |
+| [CollisionSample](CollisionSample/README.md) | Collision detection techniques. |
+| [Draw2D](Draw2D/README.md) | Basic 2D drawing and sprite rendering. |
+| [FarseerPhysics](FarseerPhysics/README.md) | Physics engine integration sample. |
+| [Flocking](Flocking/README.md) | Flocking AI behaviors. |
+| [GameDevelopmentbyExample](GameDevelopmentbyExample/README.md) | 4 2D samples from the "XNA Game Development by Example" book. |
+| [GameStateManagement](GameStateManagement/README.md) | Sample for managing game states and screens. |
+| [GooCursor](GooCursor/README.md) | Custom cursor rendering and effects. |
+| [HoneycombRush](HoneycombRush/README.md) | Arcade-style honeycomb collection game. |
+| [Input](Input/README.md) | Input handling for keyboard, mouse, and gamepad. |
+| [InputReporter](InputReporter/README.md) | Displays live input values for controllers. |
+| [MultiTouch](MultiTouch/README.md) | Multi-touch input support. |
+| [PacMan](PacMan/README.md) | Cross-platform Pac-Man clone. |
+| [ParticleSample](ParticleSample/README.md) | Particle systems and effects. |
+| [Primitives](Primitives/README.md) | Drawing primitive shapes (lines, points). |
+| [RectangleCollisionSample](RectangleCollisionSample/README.md) | Rectangle collision detection. |
+| [RenderTarget2DSample](RenderTarget2DSample/README.md) | Render-to-texture techniques. |
+| [RockRain](RockRain/README.md) | Arcade-style falling rocks game. |
+| [RolePlayingGame](RolePlayingGame/README.md) | RPG sample with tile engine and menus. |
+| [StarWarrior](StarWarrior/README.md) | Classic space shooter sample. |
+| [TouchGesture](TouchGesture/README.md) | Touch gesture and mouse support. |
+| [Waypoint](Waypoint/README.md) | AI navigation and waypoint sample. |
 
 ---
 
 ## 3D Samples
 
-| Project | Description | Link |
-|--------|-------------|------|
-| Audio3D | 3D audio positioning and effects. | [More info](Audio3D/README.md) |
-| BloomSample | Bloom post-processing effects. | [More info](BloomSample/README.md) |
-| Colored3DCube | Renders a colored 3D cube. | [More info](Colored3DCube/README.md) |
-| Graphics3DSample | Advanced 3D graphics techniques. | [More info](Graphics3DSample/README.md) |
-| LensFlare | Lens flare post-processing effects. | [More info](LensFlare/README.md) |
-| ReachGraphicsDemo | Demonstrates Reach profile graphics features. | [More info](ReachGraphicsDemo/README.md) |
-| ShadowMapping | Demonstrates shadow mapping techniques in 3D. | [More info](ShadowMapping/README.md) |
-| ShatterEffectSample | 3D shatter effect demonstration. | [More info](ShatterEffectSample/README.md) |
+| Project | Description |
+|--------|-------------|
+| [Audio3D](Audio3D/README.md) | 3D audio positioning and effects. |
+| [BloomSample](BloomSample/README.md) | Bloom post-processing effects. |
+| [Colored3DCube](Colored3DCube/README.md) | Renders a colored 3D cube. |
+| [Graphics3DSample](Graphics3DSample/README.md) | Advanced 3D graphics techniques. |
+| [LensFlare](LensFlare/README.md) | Lens flare post-processing effects. |
+| [ReachGraphicsDemo](ReachGraphicsDemo/README.md) | Demonstrates Reach profile graphics features. |
+| [ShadowMapping](ShadowMapping/README.md) | Demonstrates shadow mapping techniques in 3D. |
+| [ShatterEffectSample](ShatterEffectSample/README.md) | 3D shatter effect demonstration. |
 
 ---
 
 ## Networking Samples
 
-| Project | Description | Link |
-|--------|-------------|------|
-| CatapultNetWars | Networked multiplayer catapult game. | [More info](CatapultNetWars/README.md) |
-| MonoGame.Xna.Framework.Net | Networking API compatibility sample. | [More info](MonoGame.Xna.Framework.Net/README.md) |
-| NetRumble | Networked multiplayer space shooter. | [More info](NetRumble/README.md) |
-| NetworkPrediction | Networked gameplay prediction and synchronization. | [More info](NetworkPrediction/README.md) |
-| Peer2PeerSample | Peer-to-peer multiplayer tank game. | [More info](Peer2PeerSample/README.md) |
+| Project | Description |
+|--------|-------------|
+| [CatapultNetWars](CatapultNetWars/README.md) | Networked multiplayer catapult game. |
+| [MonoGame.Xna.Framework.Net](MonoGame.Xna.Framework.Net/README.md) | Networking API compatibility sample. |
+| [NetRumble](NetRumble/README.md) | Networked multiplayer space shooter. |
+| [NetworkPrediction](NetworkPrediction/README.md) | Networked gameplay prediction and synchronization. |
+| [Peer2PeerSample](Peer2PeerSample/README.md) | Peer-to-peer multiplayer tank game. |
 
 ---
 
 ## Miscellaneous Samples
 
-| Project | Description | Link |
-|--------|-------------|------|
-| AdMob | Integrate AdMob ads into a MonoGame project. | [More info](AdMob/README.md) |
-| BackgroundThreadTester | Using background threads in game logic. | [More info](BackgroundThreadTester/README.md) |
-| BatteryStatus | Battery status and power management. | [More info](BatteryStatus/README.md) |
-| CompiledContent | Pre-built content files for other samples. | [More info](CompiledContent/README.md) |
-| GameComponents | Using and managing game components. | [More info](GameComponents/README.md) |
-| SamplesContentBuilder | Build and load content assets using MonoGame's content pipeline. | [More info](SamplesContentBuilder/README.md) |
-| Sound | Cross-platform sound playback. | [More info](Sound/README.md) |
+| Project | Description |
+|--------|-------------|
+| [AdMob](AdMob/README.md) | Integrate AdMob ads into a MonoGame project. |
+| [BackgroundThreadTester](BackgroundThreadTester/README.md) | Using background threads in game logic. |
+| [BatteryStatus](BatteryStatus/README.md) | Battery status and power management. |
+| [CompiledContent](CompiledContent/README.md) | Pre-built content files for other samples. |
+| [GameComponents](GameComponents/README.md) | Using and managing game components. |
+| [SamplesContentBuilder](SamplesContentBuilder/README.md) | Build and load content assets using MonoGame's content pipeline. |
+| [Sound](Sound/README.md) | Cross-platform sound playback. |
 
 ---